Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on January 01, 2002, 06:43:00 PM

Title: dynamic winds that change with arena balance
Post by: Citabria on January 01, 2002, 06:43:00 PM
instead of having 4 cardinal direction winds with hard windshear at each change in direction would it be possible to have the four ind layers blowing in generally the same direction (say south, southwest, west northwest etc) based on country balance?

the country with fewest numbers gets the winds blowing in its favor or somthing like that.

then winds will sometimes change (gradually perhaps) in the direction that favors that countries location.
Title: dynamic winds that change with arena balance
Post by: Wotan on January 02, 2002, 03:26:00 AM
i am not a pilot but 5mph windlayer at 2k really effects jabo. Flying the 190f8 I drop as lo as possible to ensure a hit especially with 2x50kg.

5mph you wouldn't think you would "feel it" like i do in the main.

if you are off just a bit with 2x50 you wont get a kill.

I dont mind the higher wind layers especially if I wanna grab I just turn into them.

Any off you rl pilots how much would a 5mph wind effect a hvy 190f8 at 350mph at a 75-80 degree dive?
Title: dynamic winds that change with arena balance
Post by: Jochen on January 02, 2002, 07:40:00 AM
In same spirit as Citabria suggested, there could also be small quad damage and invulnerability icons hidden in clouds that give short time boost.
Title: dynamic winds that change with arena balance
Post by: Eaglecz on January 02, 2002, 07:45:00 AM
yeah could be good.
just climb in direction your homeland  :D

well that static wind is just.... static... dynamic could be interesting
Title: dynamic winds that change with arena balance
Post by: Midnight on January 02, 2002, 09:19:00 AM
Winds controlled by player count? Dumb.
Title: dynamic winds that change with arena balance
Post by: Frost on January 02, 2002, 10:58:00 AM
I do a fair amount of JABO and I've never really noticed a problem with wind layers.  I've always been able to adjust pretty easily with the rudder.
Title: dynamic winds that change with arena balance
Post by: Wotan on January 02, 2002, 03:21:00 PM
you dont do more jabo then me......

maybe this tour and if your flying f4us/f6f/p38s/p51s you wont have a problem.

none of those 1000lbs require a direct hit for a kill.

With the exception of this tour in which I was rarely ingame go check my stats for the 190f8.

2 x 50kg require a dierect hit. Off even a little and you get nothing.

Unfortunately theres no "frost" in the main to check your scores.............
Title: dynamic winds that change with arena balance
Post by: Rude on January 02, 2002, 03:29:00 PM
Wotan....

I've never flown anything hotter than a steerman. That being said, I would feel fairly confident in stating that a 5mph wind in a high speed dive would offer subtle influence on your flight path...at least thats true at speeds in which I have encountered similar winds.

 (http://www.13thtas.com/rudesig.jpg)
Title: dynamic winds that change with arena balance
Post by: Citabria on January 02, 2002, 10:22:00 PM
the reason the shift isnoticable in the ma is there is two blocks of air at low altitude moving in opposite directions at 5mph (10mph wind shear)


at higher altitude there are two blocks of wind moving in opposite directions at 20mph (40mph wind shear)
Title: dynamic winds that change with arena balance
Post by: Wotan on January 03, 2002, 01:14:00 AM
ah thnx fester makes sense now