Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Voss on October 29, 2002, 07:02:18 PM

Title: Hint of the Week
Post by: Voss on October 29, 2002, 07:02:18 PM
When defending with a ground vehicle, and especially when you have friendlies nearby, SHUT YOUR DAMN ENGINE OFF MORON! :)

It really helps in detecting approaching ground vehicles and there's no reason to leave your engine on, unless you are moving.

There is nothing more irritating then the one noob at a VH, with his engine running, that refuses to acknowledge radio comms and leaves his engine running.
Title: Hint of the Week
Post by: Vulcan on October 29, 2002, 07:05:18 PM
2nd Hint of the Week:

Constantly Check6 him til he turns his engine off.
Title: Hint of the Week
Post by: mason22 on October 29, 2002, 08:11:09 PM
hey voss, u got an email i can contact ya with?
Title: Hint of the Week
Post by: Mooja on October 30, 2002, 10:06:37 AM
I like to hear my engine purrrrrr.  It relaxes my nerves whilst drawing a bead.

If you wanted a quiet war perhaps you should check out SWITZERLAND or CANADA!

So PISS OFF!

8)
Title: Hint of the Week
Post by: Midnight on October 30, 2002, 10:15:29 AM
All powered turrets that are dependant on engine power (for hydraulics or electricity) should cease to operate when the engine is off.

I don't have specifics, but someone must know..

1. where did the Panver IV get power for turret operation?

2. where did the Ostwind get power for turret operation?

3. where did the M16 get power for turret operation?

4. where did the LVT get power for turret operation?
Title: Hint of the Week
Post by: Arfann on October 30, 2002, 01:25:11 PM
I pay my 15 clams like everyone else, so I'll leave the motor on if I like. If you don't like it, go start yer own sim/game, fer cryin' out loud.  :p
Title: Hint of the Week
Post by: ATC on October 30, 2002, 01:52:51 PM
Quote
Originally posted by Midnight
All powered turrets that are dependant on engine power (for hydraulics or electricity) should cease to operate when the engine is off.

I don't have specifics, but someone must know..

1. where did the Panver IV get power for turret operation?

2. where did the Ostwind get power for turret operation?

3. where did the M16 get power for turret operation?

4. where did the LVT get power for turret operation?



Your argument has swayed me.  We get the same complaint in WW2OL.  

excellent points

ATC

(http://www.damned.org/images/ddemo1.gif)
Title: Hint of the Week
Post by: jonnyb on October 30, 2002, 02:14:33 PM
Quote
Originally posted by Midnight
All powered turrets that are dependant on engine power (for hydraulics or electricity) should cease to operate when the engine is off.

I don't have specifics, but someone must know..

1. where did the Panver IV get power for turret operation?

2. where did the Ostwind get power for turret operation?

3. where did the M16 get power for turret operation?


The M16 was the same vehicle as the M3, except it carried an M45 Maxon quadmount where the M3 carried troops.  The M16 typically required a 4 man crew to operate.  The gunner was positioned in a seat which reclined at an angle of 45 degrees.  The quadmount was controlled via two handles.  Push both forward, the guns moved down.  Pull both back, the guns moved up.  Push the left forward, the guns rotated clockwise (while looking down).  Push the right forward, the guns rotated counter-clockwise (again, while looking down on the guns from above).

The M45 turret elevated and traversed via electric power.  The M16 carried 5000 rounds of ammunition, and the turret was able to fire 500-1000 rounds per minute.

4. where did the LVT get power for turret operation?
Title: Hint of the Week
Post by: Ripsnort on October 30, 2002, 02:21:03 PM
Depends on the situation Voss...I like to leave mine on, that way you can quickly move if need be when an enemy comes to drop a load on you.
Title: Hint of the Week
Post by: Voss on October 30, 2002, 02:50:48 PM
LOL Ripsnort, you can't move quickly enough no matter if it's on or off. Even at full speed someone with experience in attack will hit you spot on.

mooja, this is why your performance in GV's is below average. Arfann can't back you up, because he doesn't play here (at least, his CPID isn't Arfann in the game; so he's ignored). The point is that the enemy that is approaching will shut their engines off and listen for your position. At that point they hear you, but you don't hear them and probably you haven't heard them at all. That's why you're dying without getting a shot off. You can play the way you want to, but the idea here is to improve your performance and help your country win.

Continue with the notion that you fight your way, or no way, and you'll only die often (as you are). Help your fellow countrymen by shutting your engine off and you might help save the field you're defending. Otherwise, you're more of a detriment.

Midnight, until the programming is changed (if it ever is) it would be ridiculous to do as you suggest. You know why.

Next week I move from the subject of GV's into the Attack role.
Title: Hint of the Week
Post by: Ripsnort on October 30, 2002, 03:18:54 PM
Quote
Originally posted by Voss
LOL Ripsnort, you can't move quickly enough no matter if it's on or off. Even at full speed someone with experience in attack will hit you spot on.


Someone with experience is about 1 of 10 pilots I run into these days ;)
Title: Hint of the Week
Post by: Nilsen on October 30, 2002, 03:31:50 PM
agree 100% voss.
Title: Hint of the Week
Post by: Mooja on October 30, 2002, 04:05:01 PM
My performances in all vehicles are below average.  That doesn't prove a thing.  I can say with impunity that my performance would be much worse with the engine off so pipe down and suck it up like a man.  Nothing worse than an armchair general spittin on the n00bs.  In fact now that i've read your rant i'll be much more likely to leave the engine on.
Title: Hint of the Week
Post by: Nilsen on October 30, 2002, 04:13:00 PM
lol Mooja....you sound like an angry little man with no respect for your fellow chess pieces  :D
Title: Hint of the Week
Post by: Mooja on October 30, 2002, 04:19:44 PM
Nilsen10, I suppose you're right.  I think it's AH bringing out the worst in me. ;)  Maybe I should try another addiction.  Have you ever tried knitting?
Title: Hint of the Week
Post by: Arfann on October 30, 2002, 04:27:15 PM
If ya can't see the sig block, that's yer problem. Besides, I've been ignored by the best. You don't count.
Title: Hint of the Week
Post by: Box1 on October 30, 2002, 04:36:50 PM
Voss is right......those who don't agree are dolts
Title: Hint of the Week
Post by: Nilsen on October 30, 2002, 05:07:49 PM
never tried knitting, does it work? :p
Title: Hint of the Week
Post by: Hwkeye on October 30, 2002, 05:39:53 PM
"The M16 carried 5000 rounds"

If so, why are we only getting 4000 rounds in Aces High!?

Hwkeye
The Original Flying Tigers
Title: Hint of the Week
Post by: eskimo2 on October 30, 2002, 05:43:59 PM
Quote
Originally posted by Voss
Arfann can't back you up, because he doesn't play here (at least, his CPID isn't Arfann in the game; so he's ignored).


Hey moron, his name is in his signature... Gronk (now Lager)
He's been around since Beta Tour 1.  He signed up on the first day.

Like others, you know what I find anoying?  Morons who jabber about something so silly as engine noise while I'm hunting for GVs and trying to track aircraft.  When I take a ping from another tank, that tells me it's time to move because the enemy has me ranged.  The engine has got to be running to be able to move quickly enough so that the next round does not hit me as well.  This strategy pays bigger dividends for me than "listening to the enemy", especially with multiple friendly and enemy GVs in the area.

Voss, stop trying to be such a know-it-all, because your not.

You play how you want, I'll play how I want.  Don't be such a cry-baby over such minor issues.  If you don't like it that players like myself make too much noise because our engines are running, then too bad.

May I suggest that you create your own WWII sim.  Then you can just ban "moronic" players like Gronk and I.

eskimo
Title: Hint of the Week
Post by: MANDOBLE on October 30, 2002, 06:26:48 PM
Tip of the hour:

When asking some one by radio voice to stop his engine, try it with at least four popular languages. Else, u better use the text buffer.
Title: Hint of the Week
Post by: Voss on October 30, 2002, 06:38:59 PM
Eskimo, you yourself are the least to talk. I started this to help guys in the arena figure out how to win. If you don't like it don't read threads with my handle as the originator. I would never expect you to help, because you're the type of moron that ignores simple requests like turning your engine off.

When you rotate out of Bishops you won't be missed. You're not much of a team player.

Arfann/gronk/lager, your sig isn't showing on my end.
Title: Re: Hint of the Week
Post by: eskimo2 on October 30, 2002, 06:45:48 PM
Quote
Originally posted by Voss
SHUT YOUR DAMN ENGINE OFF MORON! :)

There is nothing more irritating then the one noob at a VH, with his engine running, that refuses to acknowledge radio comms and leaves his engine running.


Insulting newbies is how you go about "helping" them?  LOL Voss,
You crack me up!

eskimo
Title: Hint of the Week
Post by: Gwjr2 on October 30, 2002, 08:30:10 PM
Lock time LOL now wheres Skuzzy ..........:p
Title: Hint of the Week
Post by: Nash on October 30, 2002, 08:44:53 PM
no no shht pls edit yer post.... post haste, Gwjr2.

We're approaching the point where it starts to get sureal. Fun.

Btw, let this be a lesson to y'all - if yer BBS handle does not match yer in game handle you will be ignored. This is your only warning...
Title: Hint of the Week
Post by: Thrawn on October 30, 2002, 08:53:43 PM
Of agreement, the coux toejam to eat the fantome out of my limps
Title: Hint of the Week
Post by: Voss on October 30, 2002, 09:42:19 PM
All noobs will forthwith be insulted until they become hardened veterans like Eskimo. It's the only way their skin can become thick enough to deal with the responses they will get on the BBS, and it aptly prepares them for the taunts they will receive from the enemy after they blowup their GV's while in the stealth mode they learned in this very thread.

Thrawn, that was the most intelligent thing I've seen you post since AH began. :D
Title: Hint of the Week
Post by: Pfunk on October 31, 2002, 12:49:24 AM
:mad:
Title: Hint of the Week
Post by: Sandman on October 31, 2002, 01:21:16 AM
Quote
Originally posted by Nash
no no shht pls edit yer post.... post haste, Gwjr2.

We're approaching the point where it starts to get sureal. Fun.

Btw, let this be a lesson to y'all - if yer BBS handle does not match yer in game handle you will be ignored. This is your only warning...


Does it have to match letter for letter or can we get away with appending the end of it, Mr. Nash?

:p
Title: Hint of the Week
Post by: Animal on October 31, 2002, 01:50:58 AM
This is the best BBS in the whole internet.
Title: Hint of the Week
Post by: Voss on October 31, 2002, 02:57:13 AM
Yes, and the responses indicate the genre is consumed with the lowest form of life; most of the responses lack the wit to even be original.
Title: Hint of the Week
Post by: Nash on October 31, 2002, 03:14:15 AM
Does it have to match letter for letter or can we get away with appending the end of it, Mr. Nash?

Let me put it this way. If I can't go in and research your in-game stats to somehow place a value on your words based on like, kills per hour... How can I possibly trust you? No, you will be ignored.

Additionally, if your handle has something that looks like this: _

as in x_x_x

Congratulations. You have risen above the ignoring stage and have landed smack dab in the middle of ridicule.

Don't blame me. I don't make the rules.

Btw, Mr. Sandman_SBM... oh inquisitive one... I notice that you don't appear on any HTC log. Bzzzzzzt. Consider yourself ignored.
Title: Hint of the Week
Post by: Raubvogel on October 31, 2002, 05:19:40 AM
In my experience, calling someone a "MORON!" is the best way to persuade them to do what you want.
Title: Hint of the Week
Post by: Nilsen on October 31, 2002, 05:31:04 AM
btw...

if you are bish, feel free to leave your engine on at all times :D
Title: Hint of the Week
Post by: Ripsnort on October 31, 2002, 07:39:38 AM
Quote
Originally posted by Box1
Voss is right......those who don't agree are dolts


Quit answering your own posts Voss. :)
Title: Hint of the Week
Post by: Voss on October 31, 2002, 02:30:27 PM
Baah, this pack of losers is afraid the noobs will learn how to best them.

Morons!:D
Title: Hint of the Week
Post by: Ripsnort on October 31, 2002, 02:47:04 PM
Doubtful Voss, I wrote an article and posted it in regards to tanking back around V1.04 or so.

Also, how to make missions, how to join missions, etc. etc.
Title: Hint of the Week
Post by: Thrawn on October 31, 2002, 03:17:46 PM
There's a weazel in my pants.
Title: Hint of the Week
Post by: Voss on October 31, 2002, 03:47:29 PM
Quote
Originally posted by Ripsnort
... back around V1.04 or so.


More doubtful is that a noob would take the time to revisit posts that far back.

Why don't you repost it?
Title: Hint of the Week
Post by: Arfann on October 31, 2002, 04:29:59 PM
Quote
Originally posted by Voss


Arfann/gronk/lager, your sig isn't showing on my end.



It will in a few minutes. Let me get the ol' branding iron out!!!
;) ;) ;)
Title: Hint of the Week
Post by: dracken1 on November 01, 2002, 05:06:15 AM
i agree 100% percent with voss
(never thought i'd ever say that)

sitting next to a tree or bunker with engine off listening to a gv grinding it's way to you is very soothing.

add to this no tracers (in an osty)
and you can get a little more time to get a bead on the tgt.

or better still let off a few rounds at a set point to range the gun in.

i've also found that if you are in a panzer
fire 2-3 rounds  directly  in front of you at minimum range and then drive into the craters.

it does sometimes make you a little more differcult to hit   maybe a bug i'm not sure.

(drago1)
Title: Hint of the Week
Post by: wulfie on November 01, 2002, 05:20:16 AM
re: powered turrets...

AFVs with powered traverse always had a manual traverse backup.

In most German AFVs, there was a 2 crank system so a 2d crewman could help the gunner manually traverse the turret more quickly.

Turret traverse speed should drop maybe, but then again it should be very fast with 2000 rpm applied to the engine (German MBT drivers were trained to 'rev up the engine' as they slid into firing position in order to give the gunner plenty of traverse power.

'FYI'

Mike/wulfie
Title: Hint of the Week
Post by: Ripsnort on November 01, 2002, 10:57:21 AM
Quote
Originally posted by Voss


More doubtful is that a noob would take the time to revisit posts that far back.

Why don't you repost it?


They're post- expired, you can't repunt them after a certain time...Leph has got one of them up on his training web page.
Title: Hint of the Week
Post by: SPIKER on November 01, 2002, 12:44:47 PM
Realistically u should not be able to hear someone else’s engine running as if they were parked 5 feet away.  

  AH should make a distance and db level that would be realistic.  
:D

Good Huntin
  spiker