Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: CanDoKevin on November 01, 2002, 03:22:59 PM

Title: Squad limit
Post by: CanDoKevin on November 01, 2002, 03:22:59 PM
Is a squad limited to 32 members? If yes why?
Title: Squad limit
Post by: Fatty on November 01, 2002, 03:33:58 PM
Yes.  I don't know (other than being a binary multiple).
Title: Squad limit
Post by: Wlfgng on November 01, 2002, 03:39:05 PM
because if  you need more than 32 squaddies
you need more than a change in squad-limits!   :)
Title: Squad limit
Post by: Sandman on November 01, 2002, 03:58:13 PM
Whattaya want?? Two Hundred Arabian Knights?
Title: Squad limit
Post by: loser on November 01, 2002, 04:07:21 PM
There is really no limit on squad member numbers.


eg:

FDBs
FDPs
FDRs
FDMs
FDIs
FDSs
FDDs
FDAs
FDFs
FDCs
FDHs


you could all make them one squad really. (though you wouldnt want to. Trust me.)

352 "fat drunk ...........s" would not be a good thing.
Title: Squad limit
Post by: GScholz on November 01, 2002, 04:11:05 PM
Even 32 should be called a "wing" rather than a sqd.
Title: Squad limit
Post by: CanDoKevin on November 01, 2002, 04:43:26 PM
I guess I should have said a little more. We have a squad here from Air Warrior and have a bunch of AH people joining us. It is very nice to log in see the orange dots on the map and go there. We also like to be able to see our squadies at a glance and be tuned to the same freq (4 squad) I guess we could tune to a open channel I don't think it has a limit. But that doesn't help the orange icon of our members.
Title: Squad limit
Post by: Fatty on November 01, 2002, 04:44:18 PM
Yeah using a 100+ channel for communication would suck for us because we'd be muted all the time.
Title: Squad limit
Post by: icemaw on November 01, 2002, 04:49:08 PM
Maw have been complaining about this for years. We just reorginize and split into smaller wings. Each wing has a job on squad nights. The only drawback is not everyone shows on the squad high light and we cant use squad text to type to everyone. The real hassel is in SEA and TOD we have way more MAW than any one squad can hold. Not everyone makes it to every event. So I am allways haveing to adjust the roster just before events starts. A real pain!
Title: Squad limit
Post by: GScholz on November 01, 2002, 05:14:00 PM
Just spilt up guys. Form several sqd's and work together. Sqd leaders can comunicate with eachother. It's even more practical that way rather than 100 guys talking at the same time. You can still be part of the larger "unit", just split up in teams.

Just a suggestion.
Title: Squad limit
Post by: Wlfgng on November 01, 2002, 05:17:23 PM
there has to be a limit.. otherwise we'd get 'country' squads
Title: Squad limit
Post by: Innominate on November 01, 2002, 05:28:35 PM
Quote
Originally posted by Fatty
Yeah using a 100+ channel for communication would suck for us because we'd be muted all the time.


Only squad you can get muted for typing out on a public channel!:D
Title: Squad limit
Post by: AKIron on November 01, 2002, 06:15:21 PM
With mulitple squads you can work around the text and vox issue, however, squad high light is a real drawback.