Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Russian on October 01, 2001, 04:44:00 PM
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Did HT just say that ground clatter couldn’t be turned off with 1.08? It’s going to kill my rig completely. This is going to be a big mistake if that happens. Near ground I get frame loss of over 50% and my system isn’t that slow. This is with Beta15. I will post once I try B16.
Is anyone else having same concern as me?
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Hey Russian chill dude :D , thats why they are testing it out first so that they can make it work the right way for us all .
take care
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I sure holp so, I like having constant 40 fps. not 15-20 slide show. :eek:
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I get 15 - 20 consistantly. It's not that hard to fly with those numbers.
If I look up through my P-51s bubble canopy, I get about 40 FPS (just looking at clear blue sky, no canopy rails, etc.)
In the smoke, I drop to about 9 or 10.
Now I know it is my system. It's time to upgrade. PII 300MHz with 64M RAM. I have a good video board (Radeon 64DDR video)
If your FPS is too low, it's time to look into an upgrade. Can't keep cool games like Aces from improving just because some people don't want to buy a new CPU.
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P3 750
GeForce2 64mb DDR ram Pro
320 mb Ram pc-100.
:) I don't think I need upgrade
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I have less memory than you Russian, less video memory than you Russian, and only 57more MHZ in my Tbird and my FPS is great at 1600x1280x32. The only thing that kills me is the smoke at a field and that is ok if I drop to 1280x1024x32.
Being able to kill ground clutter with them being solid will be a huge cheat. If you dn't wanna die hitting a tree turn off clutter. It has to be able to kept on. Now the extra texture levels will go off with Ctrl-C if I read it right by Pyro in announcements. And as HT gets feedback I am sure he will go over it again and we will see beta17.
I had problems with FPS for a bit with antialising turned on but since turning it off things are great.
S!
Rocket
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new clutter sure is gonna add a new dimension to tank battles :)
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Makes ditching a little touchy too :)
But i like that :)
<S> HTC
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Dont worry Russian beta 15 worked like sh#t
for me,,,,,,,,,,,,,betas 16 improved the per-
formance conciderebly ;) .
Dawvgrid
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I do not agree that a tank stamp a small tree
and explode. How do you think 50 perk points
of King-Tiger crash with a tree? :(
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tanks roll (not explode) when they hit a tree at high speed. If you hit it at low speed you will come to a stop. You can then put the tank into first and smash through the tree. If you watch where you are going, your King Tiger should be ok. Thats why I said tanks would be a little more interesting :)
newguy
The <ASSASSINS>
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The only problem I see is that as far as I know ground clutter is positioned radomly.
That means that I may have a clear line of fire to you on my FE while your shot is blocked by a bush on your FE.
It would be nice to have ground clutter that is fixed in location on each map.
It would also be nice to have actual trees and not just shrubs and bushes, iven if the trees are simple 3 polygon trees (1 polygon for the x, y and z axis).
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Read news section. it says that in Beta 16 you will turn off both Ground Clutter and Texture overlays with CTRL C. In 1.08 it will ONLY be the texture overlays (will lose some speed feeling). What drops your FPS is mainly the texture overlays, the ground clutter only drops it by maybe 2 or 3, not even that.
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Originally posted by Karnak:
The only problem I see is that as far as I know ground clutter is positioned radomly.
That means that I may have a clear line of fire to you on my FE while your shot is blocked by a bush on your FE.
It is not possible to have anything random produced by computer. Some computers can be connected to a white noise thermal sensor to read in random input but come up with a random number on their own - not possible with digital technology.
What people mean when they talk about random numbers are actually pseudo-random.
You feed some input parameter to the program and it produces some outcome that seems random to a casual observer. Since we all run the same program as our Front End, that random picture will look exactly the same for all of us.
miko
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miko2D,
I know that computers cannot produce truely random stuff, but they can produce stuff that seems random to a human. I was just briefly describing the problem that I saw with the ground clutter being generated independantly on each FE. Even pseudo-random generation will ensure that it isn't the same on any two FEs.
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clutter isnt random anymore.
it apears in same place on everyones front end
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Fester,
Is that so? Well, that cures that concern.
Now if we can just get some actual tree sized objects (low polygon count of course, to minimize the frame rate hit).
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Originally posted by Russian:
P3 750
GeForce2 64mb DDR ram Pro
320 mb Ram pc-100.
:) I don't think I need upgrade
ud better check ur settings, as u see below i have about the same setup u have, but non pro gf2 64 ddr. clutter off, i get 70 to 80
fps, clutter on, i drop to 50 to 60 fps. and i run at 1280 32 bit res.
whels
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Right now I'm working on my computers performance issue(Ref to my post on HiTech BB and SimHQ BB).
I Don't have performance loss with texture on. Just with Clatter on.
I feel very sorry for people with out high performance rigs. They are going to sufer the most. Most of people don't have GeForce card nor 1G proccessor. This can bring too many problems. I don't like it :)
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Thank cod it's still a beta version in testing that comes with quick revisions based on player input and that you didn't pay $40 for the honor! ;)
Westy