Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Turbot on November 08, 2002, 10:03:19 AM
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Warbirds let loose another update, usual stuff but there was one thing that caught my eye:
--NEW: No damage done by vehicle to bridge types. Ground Vehicles can not destroy bridges.
Bridges, that would be neat
--NEW: Damage done to vehicle is proportional to object's default hardness and inversely proportional to weight of vehicles. The heaver your ground vehicle is and the slower you are traveling the more damage you will inflict on the object you are ramming. Also calculated is the hardness of the object you are ramming.
This is cool! How many times have you been pissed at touching a leaf ON a tree or rolling over a piece of a house on ground and having your tank explode? They can actually run over buildings now - how cool is that?
Man I hope for such improvements.
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i'm sure the 24 people still flying WB will think it's pretty cool, too!
:cool:
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Originally posted by Turbot
How many times have you been pissed at touching a leaf ON a tree or rolling over a piece of a house on ground and having your tank explode?
My number 1 complaint of AH since inception. When you clip a tree with a wingtip, the wingtip should be damaged, not the entire plane blowing up.
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If they can do it I KNOW Hitech can :)
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Calculating hardness of the object you are ramming is cool. Makes sense.
The heaver your ground vehicle is and the slower you are traveling the more damage you will inflict on the object you are ramming.
...is half backwards. While correct about the greater mass part, more damage should be inflicted at a higher velocity, not a lesser one, since more energy is imparted. You do more damage to a given object (and yourself!) by hitting it with your car at 50mph than you do in the same car at 2mph.
Not sure it if was a typo on Littman's part, or if it's a fudge for gameplay reasons.
Cheers,
phaetn
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Originally posted by phaetn
Calculating hardness of the object you are ramming is cool. Makes sense.
...is half backwards. While correct about the greater mass part, more damage should be inflicted at a higher velocity, not a lesser one, since more energy is imparted. You do more damage to a given object (and yourself!) by hitting it with your car at 50mph than you do in the same car at 2mph.
Not sure it if was a typo on Littman's part, or if it's a fudge for gamplay reasons.
Cheers,
phaetn
Was typo, it was later explained as you put it. But this was the original announcement so I stuck with it.
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So, while we're going to be getting strat changes, a mission-based arena, and dynamic lighting effects, those in WB are going to be able to run over buildings in tanks? :D
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Is this in WB, or ASS?
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That's one thing that I liked about WB when you hit your wing through any object stationary object the wing would be ripped off instead of the simplistic ooh you clipped a hangar the whole Aircraft goes up into oblivion or how in AH when you clip a tree with your prop Bam insta tower death.
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Yes it's a nice feature they've added but I'll take the extra strat, ingame voice comms, mission editor, map editor, flight recorder/viewer and plenty of planes every update in AH over that any day. Hand-me-downs from Wild Bill's A.S.S or dedicated support for the product I use? no contest.
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Originally posted by Innominate
So, while we're going to be getting strat changes, a mission-based arena, and dynamic lighting effects, those in WB are going to be able to run over buildings in tanks? :D
It would surely be possible to run with a tank over the woodden huts called houses in AH. If I remember correctly those houses in WB were a bit tougher.
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it's time like these i'm glad i fly in AH where they spend devlopment time in the air :)Not on bunch of BS noone cares about heheh ...
well i've diliked hitting trees at 2 mph and dieing ... but the ground war is a DIVERSION from the real game; So who cares
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Originally posted by Manedew
it's time like these i'm glad i fly in AH where they spend devlopment time in the air :)Not on bunch of BS noone cares about heheh ...
well i've diliked hitting trees at 2 mph and dieing ... but the ground war is a DIVERSION from the real game; So who cares
Yes.. it's so irritating when there are actually people out there that are allowed to have opinions or interests that aren't preapproved by you isn't it? Clearly they should be wiped off the face of the planet. The nerve of some people...
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Originally posted by Turbot
If they can do it I KNOW Hitech can :)
I bet Hitech already has done this improvement in the upcoming version, he jus have not told us about it yet :D
"PS!! Desperately need some news about 1.11"
The Wild Vikings
Commanding Officer
(http://217.8.137.250/twv.gif)
Lasse
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Stop appealing to HiTech for any improvements or additions. HT is merely the programer.
You must avail to the higher thinking of Pyro if you want anything done.
Speaking of Pyro, has anyone heard or seen of him since v1.3 :eek:
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They don't do things half-way; usually no new feature until it's satisfactory. HT said there are too many things to take into account when a vehicle rams a ground structure, or something like that, I think it's in one of the Q&As.
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Originally posted by 715
Yes.. it's so irritating when there are actually people out there that are allowed to have opinions or interests that aren't preapproved by you isn't it?
Oh just shut it...
You don't count, you're just a number..
Orignally posted by Moot
They don't do things half-way
LOL Now THAT'S a true statement if I ever heard one :D
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Originally posted by Glasses
That's one thing that I liked about WB when you hit your wing through any object stationary object the wing would be ripped off instead of the simplistic ooh you clipped a hangar the whole Aircraft goes up into oblivion or how in AH when you clip a tree with your prop Bam insta tower death.
I've never played Warbirds..so I can't comment on that...but, realistically hasn't Hitech modeled this predicament fairly accurately and merely made it quicker for you to be able to re-up?
If you pip a wing off at low altitude aren't the odds of crashing..like 100%? Surviving is also extremely unlikey I would have thought...at practically any speed.
The prop clipping is possibly a bit extreme for an insta death..but I'd like to know what the reality was in WW2..not how Warbirds does it.
Not trying to flame you in any way Glasses. I don't know the answers. I'd be interested in finding out though.
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The thing that Warbirds does that's neat is that if the wing hits something, it rips off and the crash follows as a result. In AH, the wing clips and you explode. Sure, maybe the crash will have happened anyway, but this way is prettier.
Also, say you're taxiing along at 30 miles per hour and your wing hits a hangar and rips off. In Warbirds, your plane might spin around and come to a stop on the ground. In Aces High, your plane might as well be made of nitroglycerine and you explode.
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Exactly that's what I meant they did much nicer over there even in Wb2. Clip a hill side with the wing the wing comes off and you go down,in AH is CLACK Boom Tower . WB2 had it more dynamic especially the fact that over there when you bailed you didn't morph into a chute,but bailed out while seeing your plane going down in flames :D