Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Duedel on November 11, 2002, 03:15:16 AM

Title: Cockpit gauges and immersion
Post by: Duedel on November 11, 2002, 03:15:16 AM
One thing i really dont like in AH are the gauges. To fly a german russian italien or japanese plane and dont even have metric gauges is a great pity (for me).
The new terrain editor gives us the possibility to  make our own gauges. The big problem is, that u only can use these gauges in conjunction with a map. This is IMO not the best solution (in contrast to plane skins). I rather would like to see downloadable or player submitted gauges (for each plane).
Title: Cockpit gauges and immersion
Post by: devious on November 11, 2002, 03:28:44 AM
Me too ;)

Not only metric / imperial measurements, but also gauges labelled in english, german, russian (w/kyrillic characters !) and japanese.

Even giving the present instruments a new texture won't do it all the way, some instrument's display was way different between countries...
Title: Cockpit gauges and immersion
Post by: Glasses on November 11, 2002, 03:59:31 AM
THat'd be nice if we ould modufy each Cockpit's instruments like we can each sound file I don't think it'd be that difficult to code in fact I think it'd be very easy to code.
Title: Cockpit gauges and immersion
Post by: GScholz on November 11, 2002, 04:33:56 AM
I think HTC should model each plane's cockpit as close to R/L as possible, using the plane's native measurements and language on the panels. Sure some would whine "I don't read Japanese!", but given a help file with a piccy of the dash and a description of each instrument, it wouldn't be dificult to understand.
Title: Cockpit gauges and immersion
Post by: Duedel on November 11, 2002, 05:39:54 AM
Ups ... read this thread too:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=66172 (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=66172)

and take a look at this (wtg Crowbaby and ):

(http://www.hitechcreations.com/forums/attachment.php?s=&postid=623652)
Title: Cockpit gauges and immersion
Post by: robsan on November 11, 2002, 06:17:00 AM
originally posted by Hitech in another thread

Quote
Not with out some major changes cowboy.
The resone lots of planes share gauges is simply download size and tex memory requirements.


How about offering an extra "gauges pack" on HT's website?
Those who want metric gauges can download it.
I'm sure 73.8 % of the customers would be willing to cope with some extra time downloading such a pack.

As far as tex memory requirements go... I dunno... AH will need a major graphics update sooner or later, including cockpits, anyway.

I guess there's code, and there's code. Unreal Tournaments graphic engine for example has great coding: looks good and runs fast on average systems.
Morrowind looks great but you need a highend comp if you want to really enjoy it.
Title: Cockpit gauges and immersion
Post by: ccvi on November 11, 2002, 01:03:19 PM
Why do you worry about units when there's a real problem with gauges?!

Real gauges in real aircraft in the real world do not show exact values at every moment of time. There's either a big delay of the values they show, or they loose calibration. Or ambient conditions change so they show wrong values.

Units, lol. If you want realism go for these first.
Title: Cockpit gauges and immersion
Post by: Duedel on November 11, 2002, 03:02:26 PM
Quote
Originally posted by ccvi
Why do you worry about units when there's a real problem with gauges?!

Real gauges in real aircraft in the real world do not show exact values at every moment of time. There's either a big delay of the values they show, or they loose calibration. Or ambient conditions change so they show wrong values.

Units, lol. If you want realism go for these first.


???

Ok back to the topic, I guess it was downloadable gauges and textures.
Title: Cockpit gauges and immersion
Post by: oboe on November 11, 2002, 05:23:43 PM
I wish I never would've seen this.  Ignorance would have been bliss.

(http://www.hitechcreations.com/forums/attachment.php?s=&postid=623652)
Title: Cockpit gauges and immersion
Post by: Xjazz on November 11, 2002, 10:42:17 PM
Its nice when we have these US easymode cockpits with ALL aircrafts.

Its soo hard learn some new things, yeah real hard :rolleyes:
Title: Gauges
Post by: DB603 on November 11, 2002, 11:52:15 PM
S!


 WarBirds 2.xx had metric/imperial gauges as a selectable option, WB III has them correct on planes using either imperial or metric. Just wondering why AH can't have this? I would be happy to download a separate pack to get the metric gauges to those planes that had them.
Title: You know a plain and simple answer?
Post by: MadBirdCZ on November 12, 2002, 08:04:27 AM
here it is: Aces High is a game that is developed by US company and most of its paying customers are also citizens of the US of A. That is also why (IMHO) the complete unit/measure and gauge system is built upon US standards and not acording to historic/RL specifications. Somehow I can understand that it is less chaotic now when players dont need to convert speeds and altitudes but it has nothing to do with reality. Its one of those thinks that fell victim in the name of playability.

Sure it would be nice to have realistic gauges (as much as possible) but I'm affraid this point is not in HiTech's 'ToDo' list at the moment, never was and prolly never will be....
Title: Cockpit gauges and immersion
Post by: Duedel on November 12, 2002, 10:47:42 AM
I think its not a question if this game is US or not. We now have the possibility to create gauges so why not make them downloadable for everyone and each plane.
I think there surely are a few US-boys which like to fly the Dora or their P51 with nicely textured gauges and as a side effect we (Metrics) could get our metric gauges.
Title: Cockpit gauges and immersion
Post by: fffreeze220 on November 12, 2002, 10:50:42 AM
Then they should lock Aces High only for Us people.

But the community international.

btw we metric guys learned ur " i have 2 moons to drive to the big barrel"
So why u guys not learning the metric system ? :)
Title: Cockpit gauges and immersion
Post by: AtmkRstr on November 14, 2002, 02:04:18 PM
Using Imperial units for guages on all aircraft is a shortcut which should only be taken during alpha and beta testing before more accurate guages are available.   Beta testing was over years ago, or so they claim.
Title: Cockpit gauges and immersion
Post by: ra on November 14, 2002, 02:17:09 PM
What is this 'metric system' all these farners are talking about?
Title: Cockpit gauges and immersion
Post by: Midnight on November 14, 2002, 02:26:20 PM
You want to know why all gauges are the same units?

In the MA, you can fly any plane you want at any time.

Can you imaging the Cluster F@ck of people trying to communicate between systems? The guy in the German plane tells his wingman in the US plane, "I'm at 25KM altitude, where are you?" US response, "I'm at 25,000 feet, how high is that compared to you?"

Or the mega whines from side to side...

"No way you could catch me, I was going 400KMH!"

"Sure I could, I was going 375MPH"

WHAAA!!!!!

The list could go an and on.
Title: Cockpit gauges and immersion
Post by: Nomde on November 14, 2002, 02:53:59 PM
I would love to see HT allow modification of the internal as well as external skins for the entire planeset. Alot of people in the community have had great ideas on how to implement this and I think HT will do this in the future.
HT has always been responsive to our community and I believe it's just a matter of time before they implement these ideas.

IMHO
Title: Cockpit gauges and immersion
Post by: Apeboy on November 14, 2002, 03:15:50 PM
Careful now, if this goes too far they might have to remove the uber-accurate ammo counter to make room for the accurate instruments.  There would certainly be some people howling then.  :)
Title: Cockpit gauges and immersion
Post by: MadBirdCZ on November 14, 2002, 03:31:10 PM
Quote
Originally posted by Apeboy
Careful now, if this goes too far they might have to remove the uber-accurate ammo counter to make room for the accurate instruments.  There would certainly be some people howling then.  :)


Let them have it... Well if they build in the feature to be able to have tracer rounds loaded when closing to the end of ammo belt in a NO TRACERS option...
Title: Cockpit gauges and immersion
Post by: VOR on November 14, 2002, 10:05:15 PM
I'm with you Madbirdz. Seems that was a common enough practice to warrant the option for players to choose it in their personal AH experience.
Title: Cockpit gauges and immersion
Post by: ccvi on November 15, 2002, 12:05:36 PM
Quote
Originally posted by Midnight
Can you imaging the Cluster F@ck of people trying to communicate between systems? The guy in the German plane tells his wingman in the US plane, "I'm at 25KM altitude, where are you?" US response, "I'm at 25,000 feet, how high is that compared to you?"


25 km? You obviously have problems with units ;)

Well, or some ac are overmodeled.


If there's only one kind of units for gauges it should at least be what is used in todays aircraft. knots (nm/hr) not mph!
Title: Cockpit gauges and immersion
Post by: Saintaw on November 15, 2002, 12:19:49 PM
This has been bashed at before. Poeple don't want to take the time to learn the metric system. I don't understand what's so hard with that.
Title: Cockpit gauges and immersion
Post by: ra on November 15, 2002, 12:28:09 PM
Learning the metric system is not the issue.  HT had a system in WB where you could CHOOSE to fly all metric, all US, or historically correct guages.  It worked well.  As others have said, it would be nice to have that system here.  Whatever the reason HT has decided not to implement it in AH, it has nothing to do with US players' unwillingness to learn metric.

Is there anything that doesn't offend Europeans?

ra
Title: Cockpit gauges and immersion
Post by: moot on November 15, 2002, 12:39:43 PM
No one's given a solution to what Midnight points out.
Title: Cockpit gauges and immersion
Post by: Duedel on November 15, 2002, 12:54:55 PM
OK, OK, OK

forget my initial post.
Let's say:

PLZ HTC make it that we can have our own gauges for each plane (regardless if they are metirc or what else) so we have nicer, more beautifull, more realistic, cooler gauges.

This is what I would like to see. If someone would use metric gauges or not, it would only depend on HIS preferences.
So no need to discuss the pros and cons about imperial or metric measures. No need to cry for metric gauges. Only the need to cry for individual gauges.