Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: Pei on November 13, 2002, 11:26:28 PM
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Loaded for bear
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Hunting for MiGs
(http://home.earthlink.net/~cdperfect/images/104.jpg)
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starfighter pretty. they even included the tailhook. so is it worth buying?
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Check Six, Pei! :D
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Acrobatic Flight: Corkscrew
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Real one. :D
(http://flightinfo.ens.ne.jp/chan_ken/photo/rjfz/Tui_bi23.jpg)
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Nice mitsu!
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Originally posted by Sancho
starfighter pretty. they even included the tailhook. so is it worth buying?
It shows great promise but unless you are a dedicated fan of the a/c involved I'd say hold off and wait for the patch that Thirdwire is working on now. Right now Mulitplayer is unstable and air-to-ground is kind of broken (no craters or fires/smoke) and they forgot to include AAA/SAMs in the gold release (though the early walmart release had them working). The patch is supposed to address these issues. It also needs some way of saving and editing missions. There are a number of other issues otustanding as well.
I've been playing it since the weekend and it is a lot of fun air-to-air. The graphics are great and the FMS pretty good (if a bit "mushy"). As it's 1960s the missile PKs are pretty low: you need to make absolutely sure you are within parameters to have a chance of getting a hit (which is difficult when the opponent knows you are there).
TK (the Man at Thirdwire ) has shown a lot of interest in supporting his product (unlike some others I could mention) and the game could be truly great with some work. I'd say hold off and see if he comes through.
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Tail hook on a starfighter? What game is that kinda looks like USAF.
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Originally posted by icemaw
Tail hook on a starfighter? What game is that kinda looks like USAF.
Even ground base fighters may have a tail hook. It's use in emergency landings to stop in short distances rather than veer off the runway and spray debris and fire on half a mile.
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I picked up the Strike Fighters sim last week (11-8-02) after waiting years for its development.
The scope of the sim is kind of limited at this point. It has a single fictional desert terrain that borders on an ocean. There are no carriers despite having several Navy squadrons represented. There are only four flyble types (A-4, F-104G, F-100D, F-4) but there are several subvariants of the A-4(B,C,E) and F-4(B,C,D,E). There are single, stand alone missions (CAP, Escort, Ground attack, Anti-ship, SEAD) plus several campaigns where you can fly for the Navy, Air Force or Marines. You can also fly a campaign as a mercernary to gain points for better aircraft, fuel, bombs, and missiles instead of gaining rank as a military pilot.
There is no ground to air missiles or anti-aircraft fire yet implemented. There are no bomb explosions or craters. Guess its just one of those things they didn't complete on time. Napalm works great! Really nice effect. Ground units do battle with each other and its a hoot to see and hear the shells from tanks as they're fired and/or hit their targets.
For air-to-air, several aircraft have radar but rarely will you get a chance for a BVR kill. This is a mostly visual sim. You still have to maneuver your airplane into a firing position to employ the (very) short range sidewinders and guns. Damage effects are great!
Landings are too easy even at the hard setting. The airplane will tumble over and over will little damage. Flying, however is a different ballgame. The feel of flight is there. The aircraft are super responsive to control but don't seem to have superpowers. There are even some nasty control characteristics from the real airplanes modelled into this sim ex. The F-100D very poor high alpha (angle of attack) flight problems at slow speeds, especially behind the power curve. If you're not careful in low fights or on landing, you too can perform the dreaded "Sabre Dance" - Nose high, full afterburner, clawing for altitude while yawing and stalling. Sweet!
Its a little buggy but for me, the highlight are the visual effects of the sun, shadows, contrails, wingtip vapor, missile explosions, airplane damage - oh! and I did I mention the afterburners lighting up the runway at night?? very cool.
MiG
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I think i would love the starfighter.
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Every aircraft in the game is flyable: you just need to set them up to use one of the existing cockpits. Dogfighting Canberras against Beagles is fun!
There are a number of "russianized" cockpits avaliable now for a more authentic feel and of course people are already working on creating proper cockpits for the MiGs.
One of the best things about the sim is that is was designed to be modable and from browsing through the cat files this seems to have been achieved.
Now there is an easy to use extract tool expect the pace of modding to increase rapidly.
I'm waiting with bated breath for the Lightning that is in the Skunkworks. Supercruise baby! :)
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(http://home.earthlink.net/~cdperfect/images/dutch104.jpg)
PS the game looks better than these screenies show: for some reason the AA doesn't seem to come out on the screen shots.
EDIT: file got corrupted in upload: should be fixed now.
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Think i'm gonna buy :)
thx
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Damn, I thought it would have flyable soviet fighters as well. :(
Was looking forward of flying the Mig-21...
EDIT/aahh...read about the coming cockpits...looking good. :)/EDIT
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When is LO:MAC supposed to get out?
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I am big into 60's and early 70's jets, but they lost me as a customer when I learned the producer released this game knowing it to be incomplete. Even TK made mention of the subject but (in my opinion) had the reigns pulled in on him by the producer/publisher. I can't support any business practice like this. I certainly do not want this to be the future of our hobby.
I dislike IL2. I won't support Strike Fighters. I'm waiting for LOMAC and its flyable F-15 and A-10. Now we need an F-14 sim and a Vietnam Sim.
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Oh yeah. I heard the roll-rate on the A-4 is way off and the rudder movement for the F-104 is backwards from what it should be (I assume this means hit rudder left and you get rudder right.)
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buying htat will be about the same as buying il-2...amazed by graphics until you get into a dogfight then you realise how much money you wasted
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Originally posted by Puke
Oh yeah. I heard the roll-rate on the A-4 is way off and the rudder movement for the F-104 is backwards from what it should be (I assume this means hit rudder left and you get rudder right.)
You are exactly correct. There is so much momentum in the A-4's roll, that even with full opposite aileron it takes nearly 270° to stop a full rate roll. This occurs only once a maximum rate roll has been developed, but speed has no bearing - even at 550 knots, the momentum is there. The roll just starts quicker. Other airplanes are affected, but not nearly as much as the A-4. My flight instructor was an A-4 pilot during 'Nam, he doesn't recall any momentum; motion stopped when stick input was neutralized.
And yes, the rudder acts backwards on the F-104. Other than looking cool, its a fairly useless airplane except getting to a fight quickly before your fuel runs out. That feature seems to be fairly accurate when recalling pilot accounts of the airplane's performance.
Otherwise, I am really liking the Strike Fighters sim. It has a good feeling of flight. Multi-plane dogfights are a hoot. At the hard settings, nearly all of the fights end up being visual. Radar only tells you there is something out there and its not even as good as what we have in AH for many reasons (again, at the hard settings).
Anyway, here are some screen images that I've collected over the past week from Strike Fighters http://www.avphoto.com/strikefighters/
MiG
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It looks awesome!!! Been out of the loop for awhile...
Thanks Fellas
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Guys, Did they or will they model the F105G wild weasels, have sam sites to take out? How bout F4C and with GBU's for night raids on supply routes?
AirScrew
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F-105 is in the works (the modeller posted some early in game screenies today over at SimHQ). F-4C is one of the stock a/c. No GBUs however.
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lol! would be nice to have 'em planes in AH:D