Aces High Bulletin Board
		General Forums => Aces High General Discussion => Topic started by: Innominate on November 14, 2002, 12:41:37 AM
		
			
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				I'm curious, do cannon rounds have a proximity effect when they go off?
 
 I just killshootered myself by putting a bunch of rounds into an la7, with a friendly plane buzzing by(VERY close to the la7, almost touching)  I never hit the friendly plane directly, all hit the la7, yet my tail went flying anyways.
 
 So do these shells have a proximity effect or did I somehow manage to hit the friendly without seeing it?
 
 (Note, this is not a whine, or any plea for ks to be changed, just a question of the exact mechanics of it)
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				It's all about the FE.  According to your front end, the shells never hit, but as far as the server saw, they did.  A difference of a few fractions of a second between you and the server could mean the difference between killshooter and near miss.
			
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				I'm not sure about in Aces High, but I don't think every round sent from your plane shows a tracer. Perhaps some of the rounds not shown as a tracer found their way to the friendly plane.
			
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				Originally posted by TheManx 
 I'm not sure about in Aces High, but I don't think every round sent from your plane shows a tracer. Perhaps some of the rounds not shown as a tracer found their way to the friendly plane.
 
 
 True, not all rounds show tracers, however all hits show a flash. So if he had hit the friend then he would have seen a flash on the friend.
 
 Chairboy,
 I understand what you are saying but the server doesn't have a FE. What the server gets is what your PC sends it. Meaning if you see a flash on the enemy then the server sees that. Just like collisions, can't get dammage without actually hitting them on your FE.
 
 
 
 Booky
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				how do you know you didn't hit the friendly?
			
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				Originally posted by BenDover 
 how do you know you didn't hit the friendly?
 
 
 Because i saw the flashes on the la7.  But it was close enough that I could have been wrong.  But 20mm shells having a blast-radius would explain it better.
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				Netlag. Its the same with the collisions that never take place on ur screen but u die to it.
 Happens sometimes.
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				Originally posted by fffreeze220 
 Netlag. Its the same with the collisions that never take place on ur screen but u die to it.
 Happens sometimes.
 
 
 You will never die from a collision that is not seen on your screen. It isn't possible with the way HT's servers work. If you ever find a instance where you take dammage from a collision and you didn;t see any contact, then I want to see it on film. HT made it this way for a good reason and the only drawback is that only one guy typically dies from a collision because only one guy typically sees contact, that part is due to lag.
 
 Booky
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				I'm certain the 30mm cannon shells do have blast radius. Take a Bf109G with a 30mm cannon and fire at a hangar at very short range - when your nose gets close enough, maybe 5-6 feet, the 30mm will blow you up.