Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Ice on February 19, 2001, 11:14:00 AM

Title: What's Next?
Post by: Ice on February 19, 2001, 11:14:00 AM
A friend of mine who also plays AH and myself met for lunch last week and were discussing AH.

The question arose regarding what more could HTC add that would enhance the sim other than more aircraft modeled, etc. In other words, other than the standard stuff, what new direction could AH take that would cause it to stand out from the other current products offered?

We, having both flown WWII Multi-player Combat Sims for 10 years, were at a loss.

Any thoughts or suggestions? And remember, the addition of other planes is a given...something fresh or different was the line of thought.

Ice
Title: What's Next?
Post by: Ripsnort on February 19, 2001, 11:15:00 AM
I.E....throw us a bone!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: Kieren on February 19, 2001, 11:17:00 AM
Zombies. Lot's of 'em. Brain-eating, foot-dragging, run-for-your-life zombies.

 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: What's Next?
Post by: Tac on February 19, 2001, 11:27:00 AM
FOO FIGHTERS! (the N1k dont glow yet)

I think all AH needs is more in-depth strat stuff. Supply lines, supply trains, aircraft factories, etc. If a country's ability to sustain itself, be it aircraft production or supply could be bombed out, it would make the game have a lot of new perspectives.

Imagine it. 1 Aircraft factory per every aircraft type in the game, ammo factory, aaa factory, grunt factory.. a supply network that takes the goods from those factories to the HQ and then from the HQ to all other fields of your country.

When you capture an enemy airfield, the supplies to that field will be airlifted or trucked over from the nearest of your country's bases (imagine the horde of AI/human flown C-47's and trucks supplying a base). Capturing an enemy factory will make the c47's and trucks go to your fields instead of the enemy's.

So you attack an airfield and blow out its hangars and AAA...and then you fail to take the field due to enemy CAP. The field will need to receive supplies in order to rebuild, and those supplies come by train or truck or c47 or all 3 combined. Now THATS something players can HIT to prevent the field from rebuilding.

Oh well, I can dream..
Title: What's Next?
Post by: sax on February 19, 2001, 11:45:00 AM
Pilot rescue and trains.
sax
Title: What's Next?
Post by: Mighty1 on February 19, 2001, 11:47:00 AM
Hooter's girls in the map room.
Title: What's Next?
Post by: Revvin on February 19, 2001, 12:16:00 PM
Bringing in the early-mid war plane set would be nice for starters. I like the way HTC has given the community tools to create new maps so how about taking it a step further and giving the community some specs on the 3D models used in AH so the community can help pad the plane set out? Warbirds is now allowing player input and so will Target Korea..just looking at the maps created so far shows the talent available..why not harness it?
Title: What's Next?
Post by: Moose11 on February 19, 2001, 12:18:00 PM
A scenario.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: What's Next?
Post by: Pongo on February 19, 2001, 12:22:00 PM
I dont know.. But when we see it it will seem obvios.
Title: What's Next?
Post by: Wanker on February 19, 2001, 12:25:00 PM
 
Quote
A scenario.

It's coming, keep yer panties on.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)  
Title: What's Next?
Post by: Moose11 on February 19, 2001, 12:29:00 PM
 
Quote
Originally posted by banana:
It's coming, keep yer panties on.   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)  

Hey, do I *look* like a Knight???

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: Yeager on February 19, 2001, 12:31:00 PM
Whats next you ask?

WW2OnLine!

Thats whats next!

Yeager  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: What's Next?
Post by: Voss on February 19, 2001, 12:32:00 PM
I predict a massive meteor will collide with the map and wipe out the center islands and rookland altogether. All of the Allied aircraft will be permanently fixed to Bishops, and LW to Knit. Barrage balloons (with proximity fuses no less) will be fixed to strat targets (not airfields), thus preventing low level fighter attacks upon them. Oops, it's getting foggy...

Gone...

Oh, well. I can dream can't I?  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: mason22 on February 19, 2001, 12:43:00 PM
boobies  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: LLv34_Camouflage on February 19, 2001, 12:59:00 PM
I'd like to see some ground stuff, such as trains. Couple this with the strat system and the ground pounding action would increase significantly - which would be good imho.

Maybe use the ranking system with that too: the higher ranking players could decide how to divide the country's strategic capabilities - which supplies and where the trains carry, etc.   Interdict the enemy's trains and their country's strat capabilities would be hampered.

Camo

------------------
Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)

Brewster into AH!

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
Title: What's Next?
Post by: SwampRat on February 19, 2001, 01:21:00 PM
ICBM's and Star-Wars Defense System....Oh and a Death Star!!
Title: What's Next?
Post by: Vruth on February 19, 2001, 01:35:00 PM
I used to play Flanker 1.5 a few years ago with a home-made add-on called WARROOM.

It basically turned the game into a complex and dynamic campaign engine and you into a battlefield commander.

There were electricity factories, plants, bridges, ports, HQ buildings, fuel depos, and train stations you had to defend/attack. You never went at your opponent directly (human) H2H - it was also rare if you ever met your opponent.

What I think Aces High needs is a ground-target rich environment.  I also believe that the infrastructure for these elements  should also directly play a direct role in the simulation.

We need a realistic battlefield, not one that is ruled how well you dogfight, but play the game.  I also believe we need leaders appointed by rank and experience accumulated by game points to control our missions, FLAK gun placements etc.

I think AH needs resource management on a grand scale - not the base-to-base takeover skirmishes.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)  It becomes redundant after a while - take A10, loose V12, take A20, loose A7, take A40 etc etc.

Vruth
Title: What's Next?
Post by: MrLars on February 19, 2001, 01:37:00 PM
oooooo....a C-Hog Factory. Giving the players the ability to limit the numbers of C-Hogs by bombing the factory would be...GREAT!!!!


------------------
Lars
***MOL***
Men Of Leisure
Title: What's Next?
Post by: Glasses on February 19, 2001, 01:47:00 PM
18 YEAR OLD FRENCH potatoS!

------------------
Glasses---I may have 4 eyes ,but you only have one wing.
-----15 Spanische Staffel----
Tis not important how one goes,but who goes with you.
Title: What's Next?
Post by: Sandman_SBM on February 19, 2001, 04:12:00 PM
Godzilla.

Want to see him lumbering through the Knight city, eating troops, smashing buildings, etc.

I want to fly Rodan as a perk.

[This message has been edited by Sandman_SBM (edited 02-19-2001).]
Title: What's Next?
Post by: AKDejaVu on February 19, 2001, 04:19:00 PM
If they decide to model Godzilla, I hope they do a better job than they did in Warbirds.

Warbirds' Godzilla just floated in the water with his head and shoulders showing.  I have never seen Godzilla float in any of his movies, he's always been walking on the occean floor.

Of course, he also possesses the magical ability to emergy after being completely submerged into water that is now only ankle deep to him.  I figure that is just a trick that any pre-historic monster would know.

AKDejaVu

LOL! It just occured to me how many Godzilla modelling arguments there would be based on every movie he's been in (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: Hangtime on February 19, 2001, 04:46:00 PM
WEEKNIGHT SCENARIOS!

Tac's supply system modeling sounded real good to me, so did Vruth's WARROOM. Anybody remember the campaign generator from EF2K? That wuz kewl when it worked..

We DO need to remember that HTC is in this buisness the Mouse that Roared.. a tiny staff.. massive undertakings; huge advances, great quality all accomplised by a very few people... and it knocked the WWII multiplayer game buisness fer a loop.

To accellerate the development cycle at HTC they would need to drasticly increase staff.. possibly eroding checks/balances and controls that have to date given us a superb game.

I'm willing to be paitent, and await the developments as they come at the current pace. I know it seems slow.. but look at what we had and where we were just a year ago.

Paitence; grasshoppers. All in due time.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

------------------
Hang
1st/AG "Bishlanders"  << Recruiting!!
"Turn to kill, not to engage."
Commander 'Willie' Driscoll, USNR
Title: What's Next?
Post by: Revvin on February 19, 2001, 05:00:00 PM
 
Quote
To accellerate the development cycle at HTC they would need to drasticly increase staff.. possibly eroding checks/balances and controls that have to date given us a superb game.

Not if they tried getting community input like Warbirds III and Target Korea. HTC have already given the community the tools to create maps, why not models for submission and then either used or rejected by HTC, perhaps even HTC giving the community a broad list of planes they already have data on to create the FM's. I'm sure the team will have a whole host of data from their Warbirds days just waiting for models to be created for but they don't have the staff to do it...shame because I really enjoyed Aces High but I missed the early war of that Warbirds has but I still keep popping my head in here to keep up with the latest advancements are and still play AH offline and H2H.

Title: What's Next?
Post by: milnko on February 19, 2001, 05:02:00 PM
 
Quote
Originally posted by AKDejaVu:
If they decide to model Godzilla, <snip>
Of course, he also possesses the magical ability to emergy after being completely submerged into water that is now only ankle deep to him. <snip>

Which brings up the one thing we need most...the ATOMIC BOMB, if you remember Godzilla was thawed out by the undersea testing of an ATOMIC WEAPON, so ya can't have Godzilla til ya first got nukes.

I'd love to drop one on the FDB's airbase as they are taking off.

"I love the smell of PORK RINDS in the morning"

OH MY!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

------------------
"ASSASSINS have BIGGER Joysticks!"

<< MILENKO >> (http://pages.hotbot.com/games/davekirk/milenko.html)
ACES HIGH ASSASSINS Website (http://www.cybrtyme.com/personal/hblair/mainpage.htm)
WB/AH ASSASSINS Website (http://members.xoom.com/rowgue/assassins.html)
Title: What's Next?
Post by: AKDejaVu on February 19, 2001, 05:07:00 PM
Not sure an atomic bomb would get more than half of the FDBs milnko.  You have to understand that these guys have been eating nothing but pork rinds, twinkies and teenie-weenies for the last 10 years.  They are so full of chemicals right now that radiation would most likely run away scared.

AKDejaVu
Title: What's Next?
Post by: Vruth on February 19, 2001, 05:13:00 PM
 
Quote
Which brings up the one thing we need most...the ATOMIC BOMB, if you remember Godzilla was thawed out by the undersea testing of an ATOMIC WEAPON, so ya can't have Godzilla til ya first got nukes.

Great. Introduce Nukes into a WWII sim. Sheesh, next thing you'll ask for the Avro Arrow.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)


I think in the immediate future, it should be possible to add LARGER cities, MORE Fuel/Oil Refineries, bridges, Electricity Plants, and trains.  The current engine is dynamic enough to effect gameplay.  Just step it up a notch and give map-makers more objects to play with.

Vruth

[This message has been edited by Vruth (edited 02-19-2001).]
Title: What's Next?
Post by: NHMadmax on February 19, 2001, 05:14:00 PM
 
Quote
Originally posted by Tac:
FOO FIGHTERS! (the N1k dont glow yet)

I think all AH needs is more in-depth strat stuff. Supply lines, supply trains, aircraft factories, etc. If a country's ability to sustain itself, be it aircraft production or supply could be bombed out, it would make the game have a lot of new perspectives.

Imagine it. 1 Aircraft factory per every aircraft type in the game, ammo factory, aaa factory, grunt factory.. a supply network that takes the goods from those factories to the HQ and then from the HQ to all other fields of your country.

When you capture an enemy airfield, the supplies to that field will be airlifted or trucked over from the nearest of your country's bases (imagine the horde of AI/human flown C-47's and trucks supplying a base). Capturing an enemy factory will make the c47's and trucks go to your fields instead of the enemy's.

So you attack an airfield and blow out its hangars and AAA...and then you fail to take the field due to enemy CAP. The field will need to receive supplies in order to rebuild, and those supplies come by train or truck or c47 or all 3 combined. Now THATS something players can HIT to prevent the field from rebuilding.

Oh well, I can dream..

keep dreaming it sound good to me i agree on every thing you have dream't would make really in deaph instead of just base taking.

Title: What's Next?
Post by: skernsk on February 19, 2001, 05:30:00 PM
Milenko the bomb as the FDB's know it is when we down a ton of "Screamin HOT" wings and a keg of beer......about an hour later......BOOM.  

And remember the next morning........dab don't wipe!!!!

As for what next?  We need a platter full of wings and a keg modelled someplace on the map....otherwise FDB's have no "real" objective (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

[This message has been edited by skernsk (edited 02-19-2001).]
Title: What's Next?
Post by: Wardog on February 19, 2001, 06:28:00 PM
Nice topic Ice.......

Supply trains. As well as viable targets these could be used for transporting good, ammo, fuel, troops to a main depot on each island. Destroying the train and capturing the depot means no supplies to the Airfields on these island. Also be great to roll some tanks on the train for transport to a fight much fast than driving.

This is just off the top of my head and need some thought put into how it would work best. And of coarse the train would have some manable gun positions least it be to easy a target.

I would love to see this implemented..

Dog out....
Title: What's Next?
Post by: Skuzzy on February 19, 2001, 06:50:00 PM
Not to throw salt in anybodies oatmeal,....but adding all that neat ground stuff would consume frame rates at a horrific rate.
We we all finally get to a video card level,..of say a GeForce Ultra and a 1Ghz+ CPU,...then it might be viable to do, but I think there are still many folks who would hate to see all that stuff added, when thier frame rate drops to nil.

Just a thought.

------------------
Roy "Skuzzy" Neese
President, AppLink Corp.
http://www.applink.net
skuzzy@applink.net
Title: What's Next?
Post by: funked on February 19, 2001, 06:54:00 PM
They need to get what they have working correctly before adding the "next great thing".
Title: What's Next?
Post by: Thunder on February 19, 2001, 07:15:00 PM
SUGESTION #1
I think it would be fun to have a camoflaged 1939 Piper J3 observation plane to pick up downed pilots. If you bail in your fighter you die only if you (.ef) but if your buddy can make it through to pick you up in a J3 you live. The J3 pilot could get points for picking up a downed pilot just like you get for capturing a field. This is not about points its the fun of trying to fly like you did in WWII and NOT die. The J3 comoflage would blend in very well with green terrain so as to make it hard to spot. The J3 would be easy to kill.

Thunder
Title: What's Next?
Post by: Thunder on February 19, 2001, 07:21:00 PM
SUGGESTION 1a

Hmmm Another thought, after the J3 picks up a downed pilot and is flying back. If it gets shot down the pilot that shoots it down gets (2)two KILLS instead of one because the bail hasn't recorded. It would be an incentive BOTH ways!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Thunder
Title: What's Next?
Post by: Thunder on February 19, 2001, 07:31:00 PM
SUGGESTION #2

Maybe a PBY or a mine laying ship to mine areas to defend against fleet activity. Also minesweeper could be another ship to add.

Also in the Ground War if there was a way to over time set up camoflage nets for tanks or C-47s that could make them less visible or sorten the counter say to .5K or so from the air. But as soon as they moved they would have the same counter as always.

Thunder
Title: What's Next?
Post by: Thunder on February 19, 2001, 07:40:00 PM
SUGGESTION #3

KAMAKAZI Aircraft. They would have to be Japanese vintage aircraft (N1K or Zeke) and you could elect to load ith explosives in hanger. If you make it though and hit ship you get points and it does not count as a death. If you get killed .. hehe Oh Well.. you die!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) This might be fun for a big KAMAKAZI raid on Fleet in main arena. All that would be necessary is to add the loadout in the hanger and fix the scoring to suit HTC.

Thunder
Title: What's Next?
Post by: -towd_ on February 19, 2001, 07:41:00 PM
good god i agree with funked , the end is near.
Title: What's Next?
Post by: Dux on February 19, 2001, 07:46:00 PM
Skernsk that's the grossest thing I've heard since learning what a Havana Omelet is.

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: Voss on February 19, 2001, 08:13:00 PM
Trains, ground troops, and landing craft. I still like the barrage balloon idea.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: What's Next?
Post by: Thunder on February 19, 2001, 08:39:00 PM
SUGGESTION #4

Gliders for C-47s available in  Hanger loadout for Invasion sorties. One C-47 would have say 5 other C-47s with gliders. The real C-47 would be random in the group of five. Say an invasion of a field were being done. This would provide many targets for defending aircraft. The other four clone c-47s and Gliders could be killed but the real C-47 and any other unkilled clones would continue on until the real C-47 was killed. Then it and the other clones attached would die. The defending pilots would get minor points for the clones but a full KILL for the real one. Some sort of strategy could be worked into the game to accomodate a Glider assult of a field..  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Thunder
Title: What's Next?
Post by: iculus on February 19, 2001, 09:15:00 PM
A landscape made entirely out of candy and ice cream ....mmmmmm...... ice cream....
Title: What's Next?
Post by: PropNut on February 19, 2001, 09:45:00 PM
Add more detailed & dynamic Damage modeling such as: Engine hits cause misfiring/loss of power etc...eng overheating damage causing power and reliability problems.....engine fires (that can be extinguished) especially in bombers.....more flight control damage such as jamming or limited movement...buffeting caused by stabilizer/wing damage....oil covered windscreens...less wings blowing off and more incremental damage causing degradation of flight /power performance (chase down that wounded 51 in your zeke  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) )...prop/control damage causing wild rpm surging and damage if not controlled including viberations...how about flaps that cause  roll if one is missing...lots of yaw when engines are out on multi eng planes....smoke in cockpit (open canopy/extinguish etc)...all in all I would like to see less catastrophic wings and stabs blowing off and more fun nursing that crippled flying deathtrap home.. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)