Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Dinger on November 19, 2002, 10:54:25 AM
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Hey folks, I'm looking for good images (preferably a 3-view) of a Vietnam-Era or later non-handheld device to activate demolitions. (kind of like the predecessor to a RAM or something). Basically, we've created these claymores for OFP, and they can be placed and detonated via a simulated hand-held M57, but what I need now is a static object to simulate the sort of control you'd have over them in a planned defense. (walk up to a table, turn a crank kind of thing).
Anyone know of any good places to look?
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Picture a pack of smokes with a lever along one side and that's a claymore detonator. And if you can, tie the detonation action in with two other things. First, you have to hit the lever twice to fire it, and second, the lever made a "klack" type sound.
(http://www.armystudyguide.com/m18a1/components_employment/images/m57_fi4.jpg)
Not the greatest pic but it might work.
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I've not worked with a claymore that required a triggering device other than a wire (not electrical). Plastic would require blasting caps, but a claymore's trigger was just a configurable mechanical lever that could trigger by tension or release of tension depending on the application.
Basically, if you wanted to manually trigger the claymore, you'd hook a single wire to it and pull it when you needed it triggered.
AKDejaVu
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Yup, that's the M57 firing device (clacker) loaded in every claymore bandoleer. We have an (invisibile) object (player reserved weapon) called just that, and it sets off every claymore the player has placed in the mission (But the clacking sound -- I'll have to put that in ;) ).
But here's what I'm looking for. Someone spent hours setting up a perimeter defense with fancy placed minefields (M16A1s) and banks of claymores. They set the claymores to fire in controlled mode and run the wires to a command post. What kind of box would they hook them up to?
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anyway, thanks so far for the help. If nothing else, I'd nail the M57s to a board ;)
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Dinger,
Realistically, in a large defensive perimeter, soldiers around the perimeter would control the claymores since they have the best view of their target area. I've never seen or can think of a set-up where they would all be centrally controlled at a CP/Command Post.
There are different ways to rig the claymores for command detonation, daisychained with det cord and fired from one M-57 where all blow in a split second chain or wire all to a single firing device. I've rigged 10 claymores to a single firing device and experimented with the M-57. It didn't have enough juice to initiate all 10 at once so I went to a similar looking firing device which pushes more juice and it fired em all.
WpnSG
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thanks for the info.
I'm not talking about a large perimeter here.
What's going on is the following:
We've created these claymores that detonate and spray projectiles in a 60-degree arc (with some fancy spoofing effects so they look and sound good in MP). We've got a few modes in which they can work in the game:
A. Placed in the mission. In OFP you can "put" satchels, mines, and a few other objects. "put" is a weapon. So we have a mod of the"put" weapon called the "M57". Once you take this, you can take M18A1s (and it loads an eventhandler). When you place the M18A1, the eventhandler interceives it, and replaces it with a "claymore" terrain object, with the a few options, including "Arm". When the player arms the mine, it loads a "Fire" action (if it's not already loaded), and puts the claymore in a list of stuff to blow when they player selects fire.
So in this way, we can simulate rigging claymores.
B. But there are also static claymores. The mission editor places these guys at the beginning. We (modmakers) can't associate these with any player action. The mission editor can set them off any number of ways (adding an action that fires a script, setting them off with a "tripwire" trigger, and so on), but I'm trying to put something in for the average idiot to use. So I've got a terrain object with an action that detonates the closest armed claymore in the direction it's facing (within say 500 m). Crank it repeatedly and you can set off all the claymores.
The question is, what 3d model should we give this thing? Maybe just a couple M57s strapped to a board...
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You are looking for the M32/M34 Blasting Machine.
http://155.217.58.58/cgi-bin/atdl.dll/fm/3-11/Appa.htm
The M32 and M34 have the same housing, but the M32 has 10-cap capacity and M34 will detonate 50 caps.
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Originally posted by funkedup
You are looking for the M32/M34 Blasting Machine.
http://155.217.58.58/cgi-bin/atdl.dll/fm/3-11/Appa.htm
The M32 and M34 have the same housing, but the M32 has 10-cap capacity and M34 will detonate 50 caps.
Very cool link!
LOL... Imagine accessing it from work at a moment when you just happen to be under random company internet security surveillance.
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Has anyone here actually hooked an electric trigger to a Claymore?
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Wow.. just found some cool references on claymores...
Strange thing is.. they were configured differently than what we used. All of ours were set up for tripwire detonation. Just pins and lever arms. No electricity at all was applied.
Experience and docs showing two different things. :(
AKDejaVu
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Well DejaVu, no.
I'm just going by what the field manual states
http://155.217.58.58/cgi-bin/atdl.dll/fm/23-23/CH2.htm#s3p2
The FM's a little old -- Vietnam Era, to be precise, but we'd like to bundle it with SEB 'Nam pack 2.0
As far as method of detonation, whether pulling a cord or hitting a clacker, the important thing for us is that it be controlled, that there be a way for the player to control it easily, and that missions can be made with them by the most brain-dead mission editor. That means we need a static object to fire them off.
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I read those too dinger. Just saying, we only used trip wire.. no electricity.
All the docs are saying electricity. They can't all be wrong.
Ah.. it just musta been a device that looked and acted like a claymore. Can't even claim any kind of expertise on them... since I've only set them up on one occasion. And there were alot of other things to worry about at the time.
AKDejaVu
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Dinger I'm pretty sure Wpnx is describing the M32 or M34.
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Yeah, funked thanks for the link.
It does look like what Wpnx was talking about.
Sounds great guys. I got a guy modelling it right now.
Thanks a bunch.
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DjV read the link Dinger just posted. There is info about non-electrical firing.
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Thanks funkedup... I didn't read all the way down on that one.
I knew I wasn't crazy. Erm... check that.
AKDejaVu
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Yep, it was the M34 - looks a little like the M57 but puts out a lot more juice.
AKdeja- you can set claymores up for trip wire detonation also with a device that screws into the cap well and then attach a wire to it (might be what you were using), or you can improvise a tripwire detonation system pretty easily. Hell, you can even initiate one using a non-electric cap with a time fuse to keep trackers off your tail:)
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By electricity im assuming Generator activation. Creating electricity in a clacker to ignite the booster (det cap). Id have throught that was common place?
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Okay, what you guys think so far?
I'm thinking it's twice the size it should be.
we also couldn't find any color shots, so the texture kinda sucks (too forest green for me)
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Dinger it's US Army right?
They only have one color for gear like that.
Olive Drab
I dunno how big it should be.
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Right. Olive drab. and it's too forest green for me :) It's a texturing issue.
well, you can tell by looking at it that the thing is designed to be held in at least one, and preferably two hands, hence why I think it otta be smaller. We'll make it smaller.
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Yep, it's twice the size it should be. It's a handheld device. BTW, I just came off the range, fired 12 claymores, 2000 rds of 5.56 and a bunch of other goodies:)