Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: anton on November 21, 2002, 08:28:45 PM
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Just had the misfortune of witnessing some players on channel 1 discussing what country all the sideswitchers should jump to in order to reset the pizza map. People were openly pleading their case as to why their country should recieve all the transiant pile-its.
I'm not sure what the answer is to people becoming tired of playing on any particular map, for whatever the reason may be. But I for one, am not pleased with the current trend of sideswitchers, grouping-up in mass numbers & Gang-Bang/LandGrabbin whatever direction has the least resistance.
I am sure that each new T.O.D. will bring new circumstances as there are indeed a few squads out there who enlist pilots with moral fiber. These squads make changes in pursuit of a better playing field for all. However they are unfortunately not the majority.
Can't wait for the first.... the latest trend sucks.
Anton
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Originally posted by anton
...indeed a few squads out there who enlist pilots with moral fiber. These squads make changes in pursuit of a better playing field for all.
i'd like to think you were talking about the FDB's there anton....
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puff, puff, give fish! you're fediddlein up the rotation!
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Originally posted by anton
Just had the misfortune of witnessing some players on channel 1 discussing what country all the sideswitchers should jump to in order to reset the pizza map.
Anton
i guess there are enough people who simply don't like the pizza map, and in no way want to get as stuck as long on it as we were on the baltic map?
just a guess?
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I think what ever country you start tour on is country you stay on till tour done...
All these constant country jumpers spoil the game,
IMHO.
Just a short rant.
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what he said
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yeah
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Switching sides, ganging, land grabbing, and kamakazi jabo runs are the result of the arena capture objective built into Aces High. Fighting is the least affective means by which to capture a base. And since it's natural to use the most affective methods, massive attacks, suicide jabo attacks and hitting undefended bases is the game. Win by any means possible.
I't would be much better if this arena objective was removed and the players left to create the game and set the objectives. More fun can be had just trying to destroy another single base by fighting the enemy to break through to their base. Many of these battles take place in AH, but they are spoiled by the massive land grabs that sweep through.
HiTech... eliminate arena capture and promote diversified game play.
grizzly
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Personaly i think side changing in the MA is lame, howeaver their are exception's some squads that do it regulary once per tour would be one, another would be the recent attempt to right the imbalance in rookland.
But to do it because you dont like the map is...
But then agin I like the Pizza Map.
The MA will never get away from, base capture, even in the CT we generaly experance lower attandance levals when base capture is not part of the objective.
If all you want to do is furball in fighters then the no base capture thing might be good for you, howeaver their are many other mishion types it opens up, usng Jabo's bombers and GV's all become viable means with which to KILL and have fun with base capture, base capture provides the imputious to fight, it as a vital component to the MA and to AH as the internet.
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Originally posted by Grizzly
HiTech... eliminate arena capture and promote diversified game play.
grizzly
WOOT! WOOT!
Go Grizzly, Go Grizzly, Go Grizzly!
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Originally posted by brady
The MA will never get away from, base capture, even in the CT we generaly experance lower attandance levals when base capture is not part of the objective.
Grizzly did not say eliminate base capture - he said eliminate arena capture! :)
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there still needs to be some sort of map reset paramter. otherwise you'll end up being unable to lift a porked, capped, vulched WhiteOwl (? or WhiteCat?) damn the base base names are starting to fade from my feeble memory already.
i do however recall there were times in AW that my RR squad, with the help of other Az shut down Bz and Cz to one base each, both of which were capped, porked and being vulched mercilessly.
not much fun (for me) really.
even hardening and making uncapturable some "main base" will result in truly miserable conditions for the side being limited to using that base in the endgame.
daily map resets would still result in potential hours of misery at times.
no easy solution, and besides, i think the community has already made the self-determination to be a total capture hamstard-wheel. no one side is "forced" to "win." and fwiw, i doubt even removing the 25 perkies in each category would modify that ethos.
< shrug > play the hand as dealt.
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HTC has said they are doing something, so how about we wait and see what it is?
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To get rid of the Pizza map, instead of side switching why not just post a mission involving 50+ goons. Launch from a high field (perhaps the one near HQ) and tell everyone to drop their troops from that high alt base.
Server Dies.
New Map.
In fact, next time I get bored with the pizza I'll do that. Cheers.
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Side switching is unfortunately going to be part of the game. What I don't like is what happened a few days ago - We (knits) were trying to take a base using a carrier, a bish with a high ranking swapped sides and steered the carrier away (no one on our side high enough to regain control) towards an enemy carrier. We lost our cruiser, altohugh to give him credit he did get the ememy carrier. Point is all the guys attacking the base wanted the carrier back off the base we were attacking. When asked to steer it back towards the base we basically got a FU. I think the idea of allowing one switch per tour is a good one and should be implemented as soon as possible.
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Heh. I remember back in AWDOS, we used to prep fields on the Atoll, and escort the "enemy" goon in for a capture, just to even the playing field, and make better fights.
Them were the days....
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Originally posted by AtmkRstr
Server Dies.
New Map.
In fact, next time I get bored with the pizza I'll do that. Cheers.
In fact, if you will crash server by purpose, you will be kicked out of AH by HTC in matter of hours.
I do not like Pizza map strongly, but what I do when I see it I help bishops to win fast, so we get some other maps.
Fariz
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I, myself being a ex-AWer, hardly experienced the down to 1 base capture and never-ending field vulch. I believe each country had 3 non killable bases, therefore giving options on which base to up. Also, with non killable bases, come non killable structures. Yes you could still straffe the ack, but your VH would not be able to be destroyed which if a huge vulchfest were to rear its beautif--err ugly head, you have defenses. I wouldnt want to try to vulch a field w/ a massload of GV's covering the runway, giving the opportunity for scramble fiters a chance to up.
Thats where the multiple fields as well as other countries come into play. Knowing that you cant capture the base will lead to some diversion to the other country that has bases left, in turn relieving the pressure of the country that is down to the uncapturable bases.
Only time there would be a reset is if the "weakend" country did not reclaim a base w/in a period of time...
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Originally posted by brady
If all you want to do is furball in fighters then the no base capture thing might be good for you, however there are many other mission types it opens up, using Jabo's, bombers and GV's all become viable means with which to KILL and have fun with base capture. Base capture provides the imputious to fight, it as a vital component to the MA and to AH as the internet.
Well, I agree with you, Brady. Base capture is a valid objective and does provide something to fight over. But I don't recommend eliminating base capture, just not have it the main focus for the entire arena.
A person, very knowledgable in massive online game play, suggested that an advantage it had over offline games was it allowed the players to define the game, while offline games must include an objective and the means to achieve it. The former provides as much variety as the imagination can conceive, while the latter has a much narrow, static scope that players soon grow weary of. Jonathan "BB" Baron knows his stuff and HiTech is most familiar with this.
There are many alternatives to base capture. Some are:
Killing bases so they are unuseable for a half hour or so will provide pupose but affect game play for only a limited time.
A number of neutral bases, which none of the three countries own, that can only be captured by any country.
A limited number of bases that can be captured, distributed in several areas of the map, so that capture of some bases won't impact game play in other areas.
Allowing base capture as we now have but not awarding a win if a country grabs them all. The arena will reset when the number of bases available decrease to a set level.
Some have used Air Warrior as an example. I hesitate to do so knowing many here do not appreciate it. Certainly it was a different game managed by different people, but there may be some value for us there.
They felt that there must be no win-loss built into their game, rather this should be provided by the players. (They provided the game environment, and the players provided the game.)
They felt the players should gather in groups of like interests to enjoy the type of game play they preferred. Base capture would be one type, but it would not need to negatively impact the entire arena. Many types of game play could co-exist in a single arena to suite the many tastes of the players without isolating them. Players could easily move between these as they wished.
They felt that deprecation of the bases would lead to unhappy customers. Players logging in for a night of enjoyable game play would be disappointed to find most of their bases lost or unuseable.
They tried many variations of arena design, including one similar to AH but without the reward for arena wide porkage. When they did allow base capture of the entire arena, they ran into problems much like we see here. So they backed off and made a number of bases non-capturable. I think nostalgia mostly favors the days of base killing with only neutral bases capturable.
Food for thought...
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I like the pizza map
side switchers are rutabagas
other maps are to small (unreal)
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too bad if you dont like the bigger map the smaller ones make your pile of dweebs reset the map too damn fast
when the numbers are near a balance any map can be hard to reset so suffer you cry babies
I like pizza map and dont want to see the server reset everytime it comes around
skuzzy should lose his reset rights because he is misusing it
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Well its another new map but same ole chicken toejam tactics. The side with the best odds of resetting map swells in numbers while the other 2 battle it out to see who gets reset. Sad but true.
It was suggested that maybe this isnt the game for me. This may in fact be true. It seems that even though I am relatively young I have many of the "old school" values like charatcre & honor, which as of late have been rare in the MA. So if in fact the game continues to progress in a sideswitchin gangbangin landgrabbin no need or time for ACM manner, then yes, count me out.
Anton
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Hi Anton,
You last comment gave me a chuckle, as it reminded me of myself.
I like to fly online flight sims in a 'gentlemens' manner... and enjoy the simulated air combat for the fun of the fight and manouvours.
Some people want to explode every con and shoot chutes.
I get more fun putting on an airshow for a bailed pilot :cool:
But im sorry, over the last 4 years I have found that online players like me are outnumbered 20-1.
Just learn to live with it or else you will get bored.