Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: brady on November 29, 2002, 04:49:06 AM
-
To start off HiTech said he was going to fix this in an upcoming patch, and couple months ago.
Curently a 500KG bomb only weighs 1000 pounds in AH a 250KG bomb weights 500 pounds and a 50KG bomb weighs 100 pounds.
-
Brady is correct ................
-
does that mean they hit with the same damage as 1000lbers at the moment?
or does it mean we have been flying with a lighter bomb but more effective one all this time?
hmm seems we will lose some performance when the true weights are added.or maybe we will also get the extra effect?
and how does this effect the climb rates compared to published figures?
if we have 1000lbs instead of 1100lbs but still climb like the real aircraft doesnt that mean that when HTC adds the extra 100lbs we will have worse rates of climb than the real planes?
looks like someones gonna be testing it all over again hehe
-
you have the Stuka in the Main Arena?
-
Soon Frank, soon.
-
It means That the 500Kg bombs has the same effect in the game as the 1000pound bomb as far as AH is concerened they are the same bomb they just have a different lable, HiTech himself confirmed this.
In the initial post that I brought this up in(actualy their were several) He said that he would fix the issue by giving the proper effect to the 500KG bomb, in other words making in like droping a 1000 and 100 pound bomb in terms of dammage/blast effect.
The plane this realy hurts is the 110g, with it's standard load it should have sufficient bomb weight to kill a hanger, but do to the AH Metric handicap it does not. Similary all Metric planes are being handicaped to some extent by this reduction in HE effect.
-
I hope this is in the list of fixes when 1.11 is released.
-
that was kept quiet! :)
do you know if the weight of the bombs is correct in terms of their effect on aircraft performance?
if they are slowing the climb rates thats pretty bad news.
for the 110g that means 240lbs extra weight without the extra effect!
worse still the ju88 has 600lbs of weight that simply vanishes when you drop the bombs!
I hope they(500kg's or 50kgs's) are just made as 1000 and 100 lbers respectively and are only affecting performance as 1000's and 100's. If not thats a severe loss of HE.
:(
-
My post that I am basing this on was only directed toward the HE effect's not preformance issues, I suspect that since as far as AH is concerned a 500KG bomb only weighs 1000 pounds that we have been packing a lighter load all this time, but that is speculation on my part. What I know is that in terms of destructive effect Metric bombs are less efective than they should be. Personaly I would prefer to use the 110G for atack mishions, but the P38 is capable of killing the hanger's by it's self with ease, the 110G is handicaped in this regard and as a result not a competive rank platform.
-
add a squirt of 20mm & 30mm in the bombing dive & the hangar is gone, but that is a waste of precious ammo...
-
http://www.danshistory.com/ww2/bombs.shtml
http://www.warbirdsresourcegroup.org/LRG/bombs.html
According to those two sources, the explosive difference goes both ways. A german SC 500 (1,102 lbs) bomb has 487 lbs of explosive filling. While the standard US 1,000 lbs bomb has 530 lbs of explosive. The difference between the two comes out to be 43 lbs in the US favor. Not much? A para-frag bomb dropped by B-25's weighed that amount, and 43 lbs of HE is enough to level your average appartment building. An SC 250 (551 lbs) bomb had 287 lbs of explosive, while the US 500 pounder had 262 lbs of explosive. Again a difference, but not a large one; 25 lbs in the german favor.
It goes back and forth as you check each bomb weight, with differences going from a little to fairly large. Get into the mongo weapons (one ton suckers and above) and they really go up there.
-----------------------
Flakbait [Delta6]
Delta Six's Flight School (http://www.worldaccessnet.com/~delta6)
Put the P-61B in Aces High
(http://www.worldaccessnet.com/~delta6/sig/whistle.gif)
-
More weight comes from added shrapnel effect. HE isnt only thing that counts in bombs. Metal around it wasnt for nothing.
Im sure SC500 had more effect than 1000lbs bomb. More pressure building due to thicker shell means shrapnel with higher velocities. More metal=more shrapnel.
Bombs are much like artillery rounds, not only HE load counts. You can have it full HE and you have just big blast without much effect. Atleast majority of casualties in WW2 came from artillery shrapnel.
-
Acording to the sorces on high such distinctions curently are not made in AH regarding bomb type and effect, nore are their any Nationality distinctions.
Bombs in AH are generic, weigh the same(metric virsuses pound), and dispite looking diferent are all exacly alike in their effect's.
Shoting ammo in the dive into the hanger is one way to do it, howeaver this exposes you to more fire from the ground since u nead to be lower when you pull out to aclomplish this. Also this is bad for rank strafing structures when in attack is bad for your hit percentage. This is also besides the point entirely, the 110G has the bombload to kill a hanger but do to the metric handicap it can not, This is the real point all metric bombs in AH are less efective than they should be do to this, they have a less efective killing radious, and a comelative lesing of the overal all weight of ordance can impact their abality to com[eat with Pound weapons, not on a bomb for bomb leval, but on a plane for plane type leval.
-
Also this is bad for rank strafing structures when in attack is bad for your hit percentage.
Why is this brady ?
-
Hit precentage goes down, when u fire at objects, howeaver it is countered by points for objects destroyed, so it is kinda a catch 22. A perfect Attack sortie for for rank would be (in a P 38) one hanger (two 2k bombs and 5 rockets), two field objects, ammo, fuell, ect ( 2 rockets each), and then as may kills as you can get, and a landing. Only using your guns aganst enemy targets. While the 110 would only be able to kill a hanger with it's ordance, the abality to do this and pull out at a reasionable height would greatly enhance it's surviabality, and thus it's attractivenns for this type of sortie.
-
not sure about this
but did allies and axis powers use the same explosive formula.
if not then less could mean more when it goes BOOM
much in the way there is a very slight diff between black powder and semtex:)
-
SC500 contained 484lbs TNT and trialene (looking up on those, I guess Allied bombs contained only TNT ?)
As the mighty LRG sayeth:
Filling: 40/60 or 50/50 Amatol TNT, trialene. Bombs recovered with Trialen filling have cylindrical paper wrapped pellets 1-15/16 in. in length and diameter forming
Fuzing: 28B2 Extension Cap III, AZ25B and AZ (55).
Color and markings: Sky blue with a yellow strip on the tail cone.
Construction:
The SC 1000 and SC 1000 L2 general demolition bombs have a drawn steel tube body. A very heavy constructed pointed nose is welded to the forward end of the drawn steel body. The after end of the bomb body is threaded to take a female base plate. The tail attachment brace is tack welded to the body just forward of the base plate.
The magnesium alloy tail unit is of welded construction and is equiped with ring type strut. The unit is secured to the bomb body in two ways; it is welded directly to the bomb where the base of the cone contacts the body, and it is also bolted to the tail attachment brace with 16 round head bolts.
This series of bombs are equipped with only one transverse fuze pocket. It is located approximately 8 inches off the suspension lug, and usually contains one of the E1 AZ (55) series fuzes.
In addition to the boster pellets in the transverse fuze pocket, a central exploder tube of high grade TNT is located in the center of the explosive cavity. This tube runs almost the entire length of the cavity and is used to insure high order detonation.
The nose of the bomb is always fitted with the large size kopfring.
Remarks
When filled with Trialen (105), in place of yellow stripes on the tail cone a silhouette of a ship is stencilled in yellow paint. On the bomb body is stencilled "nur gegen handelschiffen" (use only against merchant ships). It is also states that against nonarmor plated targets it gives off a good mining and blast effect, also good underwater results. Low level attacks using this bomb cannot be made because of the lack of safety for the releasing plane.
-
I'm pretty sure that shooting buildings in attack mode counts FOR your hit%. For instance, my hit% in attack is double of that in fighter mode, despite me doing lot of ground strafing and spraying wildly after planes, mostly in my 110.
I also think, from a pure score (potato) point of view, that you will get better rank, if you got after the town instead of the hangars and field objects. Dropping bombs on a town, fully up, will give you a much higher hit%, for ordnance.
Lastly I think the points achieved for getting the actually destroying an object is neglible compared to the points given for causing the actual damage. This can't be told apart anymore with current score-pages, but if going back to tour 11 I can see that in bombers I recieved 99% of my bomber points for doing damage, but only 1% of the points were for actually destroying the object.
It could have changed since then, but I personally don't think so. Just look at the low amount of points a destruction of themap room gives (base capture). Something like 1010 points.
-
AMATOL
This explosive is a mechanical mixture of Ammonium Nitrate and TNT . It is crystalline and yellow or brownish, moisture-absorbing, insensitive to friction, but may be detonated by severe impact . It is readily detonated by Mercury Fulminate and other high explosives . Amatol 50/50 has approximately the same rate of detonation and brisance as TNT . Amatol 80/20 (used in Bangalore Torpedoes), produces white smoke on detonation, while Amatol 50/50 produces a smoke, less black than straight TNT . Amatol is used as a substitute for TNT and is to be mainly found in large caliber shells .
----
I have no good source on Trialene, but I see indications on it producíng more volume than TNT when exploding, so the "improved fragmentation" argument might just be correct. Also digging up on Hydropenta right now ;)
-
This is a snipplet i took from de.alt.technik.waffen. It basically says Trialene is a mixture of TNT, Hexogene and Aluminium, and that it produces way more volume than TNT while beeing way more volatile also. Here it goes in german:
Trialene
Sprengstoffmischungen aus TNT, Hexogen und Aluminiumpulver;
Deutschland, WK II: Bomben- und Torpedofüllungen.
häufigste Mischungsverhältnisse: 80/10/10; 70/15/15; 60/20/20; 50/10/40;
50/25/25
Montanwachs wurde lediglich dem Hexogen im Produktionsprozess als
Plegmatisierungsmittel zugegeben. Das in den Torpedos verwandte
Hexogen dürfte aber nicht mit Wachs plegmatisiert , sondern nur durch
Druckwäsche stabilisiert worden sein.
Die Wirkung von Tri/Torpex liegt (insgesamt bei der Zerstörungswirkung)
deutlich über der doppelten Zerstörungswirkung von TNT.
Die Mischungen der Alliierten werden sich nicht wesentlich von denen
der Deutschen unterschieden haben.
Torpex wurde von den Briten und Amerikanern zeitweise auch zur
Füllung von überschweren Wasserbomben (500 Kg) verwandt.
Diese Wasserbomben waren bei den Besatzungen aber extrem unbeliebt
und wurden, nachdem viele der werfenden Zerstörer und Korvetten
starke beschädigungen an Ruderanlage, Kiel und Maschinenfundamenten
erlitten, wieder ausgemustert.
Die Deutschen haben Trialene auch als Füllung für die V1 (850 kg)
benutzt. Häufig kam es dabei bedingt durch die Empfindlichkeit des
Materials schon beim Abschuss zur Explosion. Flugkörper die mit diesem
Sprengkopf ins Ziel kamen, hatten im Verhältnis zu Amatol 40 gefüllten
Sprengköpfen eine ungleich verheerendere Wirkung (entsprechend der
Wirkung einer 2 Tonnen Luftmine). Trialene wurden wegen der bekannten
Wärmeempfindlichkeit nicht in der V2 verwandt, da die Aussenhaut sich
beim Widereintritt in dichtere Atmosphärenschichten auf mehrere Hundert
Grad aufheizte.
-
Snefens,your millage may vary, I am basing that on my own observations and those of friends of mine in the game, bomber and Attack rank work a bit diferently, my atack rank for planes is typicaly ( when I am playing in the MA) competive, and I ushaly fair very well in the points catagory and all I hit are generaly Hangers, also your hit precentage may be higher in atack vs enemines mind you because you are hitting GV's or Vulching more frequently in this mode, atacking objects lowers your hit percentage aganst enemies if using the guns. Object hit precentage is a function of bombs and rockets,and yes this will go up based on how many structurs u hit per bomb/rocket.
-
Back again ;)
Found straight TNT has a detonation velocity of 7000-7500 m/s expanding by 98% in volume
The German TNT mix with Hexogene is 7600 m/s expanding 125% in volume
Pure Hexogene, gives 8000m/s and 130% expansion
Penta (Penta-erythritoltetranitrate) gives 8300m/s and 166% expansion, top of the chart here and used in the M-Geschosse (though i guess it was to volatile to be used as bomb filling)
So the german stuff seems to have more bang for the pound. This, with increased amounts of metal to distribute (and higher inner pressure before it bursts - giving even more velocity) should make them way more effective shrapnel-wise.
-
in attack mode you have 2 hit % scores
vrs enemy
vrs object
If when you strafe lots of buildings you hit % vrs objects goes up and you hit % vrs planes goes down????
Is this what you are saying brady?
-
I am prety shure it works like this:
Strafe the bad guy: hit precnatge vs enemy goes up/down depending on how much u hit him.
Strafe the object: hit precentage aganst enemy goes down.
Shot that handsomehunk who flew in front of you when your some gues 6 at d 100 hosing away, you go down....
Hit% aganst objects is effected by bombs and rockets.
I think thats it.:)
-
I don't agree with you on that point brady, but I haven't flown any attack sorties in the CT, so it should be quick to test.
Also, it's off course totally possible to get a competitive hit% vs objects with just taking out hangars. If just you have a decent size bomb, the blast radius after hitting a hangar will usually also at least damage a nearby ack or on or two supply objects. That'll give you a hit procent on 200-250% if you hit with most of your bombs. Hell that's what I had this tour and I mostly targets the town in my attack sorties. Then again I also do some gv's attack, which at best gives you a 100% hit%, (if they even count, I'm not even sure). Plus it's not unusual I just discharge the ordnance to avoid getting shot down.
Finally I'm not that good a hitter with the bombs :)
Well, off to test the hit%-thingie vs. Enemies after starfing, brb.
-
There!
Yak-9T attack sortie in empty CT arena (CT-tour9). Strafed some hangars and acks at enemy base. As score tell you (GameID=Snefens), I got 86% hit% vs enemies with guns vs objects only. You can see it wasn't vs enemy planes or gv's, cause I got no points vs enemies.
-
In attack mode, the top Hit % is guns. This will go up if your bullet hits a plane, GV, building, whatever. Doesnt matter what it is, as long as it is an enemy 'object' (even one with wings or treads), it will go up if you shoot it.
The bottom attack Hit % is for bombs and rockets. This number also goes up if you hit GVs, buildings, or planes (I assume planes, at least, good luck with that). The 200-300-900% hit ratings are when people only drop bombs on towns they can hit more than one thing with it, thus boosting their Hit % above 100% (which is 1 hit for 1 bomb dropped or rocket fired).
-
STFU luftwhiners... HTC will fix it (or not) if they dang well feel like it and you shouldn't be annoying them with such drivel! :D
-
Easy for you to say Tumor. But for us lufties, it's a real pain.
Doesn't hurt to ask for a simple fix. Besides, our loadouts on all LW planes are not as accurate as they are on any P-51, 47 or 38.
Throw in our missing HE 20mm and 30mm ammo, plus our missing weapon options, you have yourself a unbalanced plane set.
-
Interesting on the Hit % thing, I may be all wet, I thought thats how it worked, well off to give it a try....
-
Urchin is correct.
HiTech
-
Thanks everyone .
-
Ya thanks, this is one of the cool things about this game I am still learning.:)
-
Originally posted by Mister Fork
Easy for you to say Tumor. But for us lufties, it's a real pain.
Oh no offense. I just wanted to be the first "LUFTWHINER" love muffin in the thread! :)
-
Anybody know if German bombs had a similar explosive/iron cassing weight ratio as allied bombs?
I read somwhere that allied iron bombs are about 50% iron case and 50% explosive by weight.
I'm wondering if any differences are related to german hand grenade design philisophy. Early German hand grenades (ie potatoe masher) used much more explosive and much less shrapnel than allied grenades. They were therefore less effective at killing people and more effective at giving a shock/stun effect. Some later German grenades were of similar construction to allied grenades.
-
according to this page
http://www.warbirdsresourcegroup.org/LRG/bombs.html
500 kg luftwaffe GP bomb was 44% charge
250 kg was 52%
50 kg was 46%