Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: aknimitz on November 29, 2002, 10:18:01 PM

Title: 10 years ....
Post by: aknimitz on November 29, 2002, 10:18:01 PM
Where will Aces High be in 10 years? I got to thinking about it today, what type of technology will be around, will Aces High have just evolved with that technology or will there be a bigger and greater MMOP for us all to fascinate ourselves with?

Just curious on your thoughts...

Nim
Title: 10 years ....
Post by: Ozark on November 29, 2002, 10:32:21 PM
Think back about 10 years. Paying $6 per hour flying in a 25MHz (on Turbo) computer. Spending $120 for a 4 Meg RAM upgrade.

We have come along way. The future looks bright. :)
Title: If Moores Law holds up.
Post by: weazel on November 29, 2002, 11:24:56 PM
200 GHZ CPUs will be available in 10 years. :cool:


I have a feeling that number will be exceeded due to new technologies available in the future.
Title: 10 years ....
Post by: Innominate on November 30, 2002, 12:36:28 AM
The ultimate achievement of online games will be the complete removal of people from the "real world".  For better or for worse, it will happen.  Perhaps the techies of the future will live, and work, in a "virtual" world only...

It could happen!

To be honest though, we're nearing(or maybe at) a barrier.  A top of the line machine can handle just about anythning  you can throw at it.  The main things in newer games are higher resolutions, antialiasing, higher quality texturing and lighting.  As things get better along this route, the difference made by increased CPU use goes down.  Several year old game engines still look decent with good artwork.

The interface is wearing thin.  The concept of a monitor, a narrow window into the world is really holding games back.  Expanding the field of view, and improved controls for games(beyond the mouselook/keyboard) are major barriers IMO.

Will there ever be affordable high-resolution head-mounted (stereo)displays?
Title: 10 years ....
Post by: john9001 on November 30, 2002, 01:33:45 AM
in 10 yrs we will all be wearing virtual headsets with 360 deg  view.
Title: 10 years ....
Post by: funkedup on November 30, 2002, 01:51:11 AM
In 10 years, during Jeb's second term, we will all be jacked into a 1942 sim matrix.  :)
Title: 10 years ....
Post by: AKDejaVu on November 30, 2002, 02:04:01 AM
10 years ago, the industry was struggling to break 33MHz on PCs.  Its impossible to see where they'll be in 10 years.

8 years ago WB was pretty basic.  To be honest... things haven't really changed much.  Its just prettier.

Here's to figuring out how to make a combat sim really a combat sim... sometime in the next 10 years.

AKDejaVu
Title: 10 years ....
Post by: Fariz on November 30, 2002, 03:25:17 AM
Quote
Originally posted by AKDejaVu
10 years ago, the industry was struggling to break 33MHz on PCs.  Its impossible to see where they'll be in 10 years.

8 years ago WB was pretty basic.  To be honest... things haven't really changed much.  Its just prettier.

Here's to figuring out how to make a combat sim really a combat sim... sometime in the next 10 years.

AKDejaVu


I ask my neighbour Mrs. Wanda to look into her cristal ball. She saw HT forum news of 11/30/2012. Here is what she saw:

"Due to warp crash vox tail bomber gv fighter cdt bug in version 7.25 mission arena is postponed once more. But keep in touch, we have an exiting news about a next version" :)
Title: 10 years ....
Post by: Urchin on November 30, 2002, 04:30:35 AM
Lemme guess, Ms Wanda is related to Minus?  Maybe she is his mom..
Title: 10 years ....
Post by: Rude on November 30, 2002, 09:01:41 AM
HT will have sold AH by then and he will be restoring WW2 era fighter planes:)
Title: 10 years ....
Post by: BlckMgk on November 30, 2002, 09:40:48 AM
There are some amazing Chips being researched by Intel and HP, which work on the atomic level, meaning pathways 2-3 atoms wide, resitors 1-2 atoms. So processing speed, or the capability of what a computer can or can't do will be up to its user, and/or the programs being run on the computer. All we can do is wait.

But a prediction is  the move towards "Total Game Emersion", I believe this is a gamers wet dream is to actually BE in a game. So the introduction of systems which provide a feeling of actually being in a Simulated Enviroment, i.e. 360 degree viewing glasses, hand and feet movement interfaces, a Cup Holder, and something to keep the wife entertained while I go battle in the skies over Germany.

-Bids are on-
1- Viewing System (how the "virtual world" is presented to the user)
2- Voice Commands, not just voice com. between users but voice commands to the computer i.e. you say "Move Airfield 64" or "Goto/Join BlckMgk"

-BlckMgk
Title: 10 years ....
Post by: AKIron on November 30, 2002, 10:05:42 AM
Whatever the next 10 years brings in Computer gaming the only thing that's sure is that we'll be doing it in flying cars. ;)
Title: 10 years ....
Post by: oboe on November 30, 2002, 10:23:15 AM
I'd be satisfied with an affordable, triple-LCD screen display and 3 monitor support in the game.

I'd like IL2-style graphics (esp. cockpit graphics) and damage modelling, with every significant fighting plane that saw combat from 1939-1945 modelled, along with accurate terrains for every theater of combat.

I'm anxious to see the Mission Theater concept fleshed out.   I like the idea of an open-ended, branching campaign like the CAP folks are doing, but I'd like to see it played out constantly in the Mission arena rather that event-oriented.

Hopefully it'll take less than 10 years to reach this!
Title: 10 years ....
Post by: eskimo2 on November 30, 2002, 10:45:53 AM
AH will be a pill.

eskimo
Title: 10 years ....
Post by: cajun on November 30, 2002, 11:05:44 AM
We better have one of these by then!
Or I'll have to start my own MMO flight sim :D
Title: 10 years ....
Post by: Blank on November 30, 2002, 11:30:25 AM
only problem I see in the future is graphics will be so good that censorship for mature content will become a problem.

Imagine the psycological effects on young minds as they blow away troops with 37mm ostie cannon fire, all in super hi res realistic detail.   (we've all seen the troops on the tank in 'saving private ryan' yuk messy!)

SIM developers will be stuck between a need for accurate reallife simulation (for those people that cry out for absolute realism in a sim) and a need to make a 'Game' with content acceptable for everyone.

I have a friend that wont play 'operation flashpoint' as he says he finds it disturbing.


then again maybe in 10 years people wont be so shocked. :)
Title: 10 years ....
Post by: SunKing on November 30, 2002, 12:27:08 PM
In 10 years Oleg will be working under HItech collaborating on the worlds 1st even hologram WW2 simulation.... yeah right.. :D
Title: 10 years ....
Post by: cajun on November 30, 2002, 12:35:35 PM
My opinion, we won't top the "graphics hill" untill atleast 10 years if ever, I mean its just allmost impossible to get it 100% realistic, even if the computer can handle anything, its then a question of how good the artist is.
But when Graphics get that advanced, I think it will become more game designe (the most important thing IMO), and maybe people will start coming up with new and original games & game Ideas.. Like how to make the most realistic ww2 inviroment possible, whith squads, squad leaders etc. basically like 1 never ending scenario..
Stuff like being able to walk around, pick up and do stuff with allmost anything.  Having to walk to hanger and actuelly get in a plane and stuff. that would be really cool.
I'm really getting into programming, modeling, animating etc. and there is just so much stuff you can & cant do yet, I think we still have a good ways to go before we can make allmost 100% realistic games, maybe someday it will be to the point where worlds can be made with billions of billions of individuel grains of dirt/sand !!!
Title: 10 years ....
Post by: TheManx on November 30, 2002, 02:17:27 PM
Not trying to be a pessemist but I don't think this game will exist in another 10 years. I look back in the history of the games (online and offline) that I've played, and none of them that I considered state of the art back then have lasted the test of time. The combat flight sims that do exist will be incredibly detailed though, but people will still be complaining about the same things they complain about now. There are some things that time will never change.
Title: 10 years ....
Post by: EvilDingo on November 30, 2002, 05:01:15 PM
In ten years we should have 1.11. 1.12 if they really hustle.

Beeker
Title: 10 years ....
Post by: OIO on November 30, 2002, 05:47:25 PM
10 years from now, AH will mute you for THINKING a dirty word.


bwahahahhaha
Title: 10 years ....
Post by: Lazer1 on November 30, 2002, 06:24:55 PM
What if AH isn't around in 10 years, or... what if WE aren't around in 10 years?!?! :D
Title: 10 years ....
Post by: 715 on November 30, 2002, 08:05:58 PM
In ten years the graphics will be a bit better, but other aspects will not improve.  A bit?  Well, some current games have graphics that are nearly photorealistic.  Any improvements past that will require significant horsepower, which will be available, but it won't be a striking visual improvement over something that is already pretty good.  

One aspect that won't improve: warps.  It is not likely that the infrastructure will improve the current 100-200 ms transmission times.  A plane moving at 400 mph moves twice its own length during a 100 ms delay.  That makes MMPOGs an iffy thing requiring extrapolative prediction.  Even if  some new direct to server infrastructure became available you would still be limited by the speed of light (about 30 msec round trip just across the US- much longer to Europe or Asia).

One area that could be significantly improved is immersion via 3D virtual reality presentation.  But, those types of head mounted displays have been around for a long time- how come they aren't common already?  

BTW- someone mentioned voice command.  Hasn't that already existed for quite awhile (ie the Microsoft Voice Command peripheral)?
Title: 10 years ....
Post by: TheFatz on December 01, 2002, 12:19:34 AM
Graphics will be better, game play will be worse.  Look at older game imersion factor vs todays games.

TheFatz
Title: 10 years ....
Post by: AKWarp on December 01, 2002, 12:25:18 AM
The U.S. Air Force is currently working on a "thought control" helmet and aircraft.  The pilot literally flies the plane just by thinking.  It has already been tested in simulators and works surprisingly well.  In addition to that, they also have a special mock up cockpit that has multiple speakers surrounding the pilot.  Computer controlled sound inputs from the radio allow the cockpit to emit the communications such that the pilot can tell the relationship of position by the direction the sound comes from and how loud it is.

Now, think about this...if we can read brain waves coming out and make some sense of it, and translate it into a useable signal, why can't we do the reverse and put information into the mind via modulated signals?

Couple this idea with the current state of genetic research and I can see people actually having jacks put into the base of their skull in order to "jack in" to the net for some serious virtual reality.
I dunno if that will happen in 10 years, but I'll bet it happens in my life time.  Also, there is a company that has already developed a system that "inputs" signals into your brain and causes you to "feel" certain tactil things like heat, cold, etc.  Couple that with the jack and virtual reality takes on a lot more than just visual stimulation.

Imagine AH where you feel the G forces, or you feel the bullets as they rip through your plane and into you (a thumping feeling, of course, we don't want to inflict real pain on anyone).

Photorealistic graphics aren't that far off, and if those companies keep designing these multi-thousand processor super computers, it won't be long before the computers will be designing the graphics for the games themselves.

The shortcomings of transmitting signals over a net though are going to be around for years and years.  Still, if everyone had a 30ms or less connection, with huge bandwidth and it was super consistent, then I think the problems we experience now would hardly be noticeable.
Title: 10 years ....
Post by: Saurdaukar on December 01, 2002, 01:14:12 AM
In 10 years none of us will be playing AH as we know it.

Activist groups will succeed in closing Aces High because of its non-PC status, and reopen it as the new and improved "Equals High."  

They will fix the unbalanced (and obviously racist) planeset by adding finctional aircraft with no nation of origin.  This way nations that never participated in WWII dont have to worry about being represented in the game.

Every aircraft will perform exactly the same so as not to give any advantages to any particular aircraft.  Of course all aircraft will be powered by period accurate solar powered engines (combustion engines pollute the air you know).  This way every aircraft is considered the absolute best and no one will ever whine again.

Each aircraft will be painted in a rainbow of colors so as not to offend the color of the player and all external identification marks will be removed.

Every aircraft will be a 60 Perk ride, so as not to offend the lesser aircraft.  This way, every plane has an equal opportunity to be flown.

There will no longer be countries as we know them - Bishop, Rook, and Knight.  Instead, a universal "country system" will take its place where everyone is on the same side and is refered to as a "Chess Piece."  Sure, there's some confusion about who to shoot, but this way Rooks arent being discriminated against.

The mute feature as speech control will be completely replaced by a new and improved "feel good" system where you can select from a list of pre-typed phrases such as "Great victory, isnt this fun!"  "I almost had you, shucks!" and "If you are available, A# is being visited by the Chess Pieces, and we could use your help!  Thanks!" to communicate with your fellow players.

Youre plane will be armed with "Tolerance Darts" so you can inflict PC into youre opponent (there is some debate over whether or not the word "opponent" is PC)  "Real" ammunition is deemed too violent in a video game by this time and banned.  The wonderful side effect of this is that you never virtually "kill" anyone.  In fact, the word "kill" has long since been forbidden and youre "partner" (good alternative to "opponent," no?) is now "Marking" you.  This way, no one is ever shot down and none of the pilots feel substandard in any way.

If any pilot does in fact feel substandard, or in any way lesser of an online pilot than his fellow feathered friend, he may bring his case before "Tech" (The "Hi" part was cut off because it denoted that he was "above" the others playing his game.) and he will determine whether or not perk reperations will be paid out to the victim.
Title: 10 years ....
Post by: Innominate on December 01, 2002, 01:26:26 AM
Quote
Originally posted by AKWarp

Imagine AH where you feel the G forces, or you feel the bullets as they rip through your plane and into you (a thumping feeling, of course, we don't want to inflict real pain on anyone).


WHY NOT?!
It's sure help to stop suicide dweebs if dying meant a good solid (Felt, not actual of course) whack to the head with a baseball bat, or some such thing. :D
Title: 10 years ....
Post by: BUG_EAF322 on December 01, 2002, 07:58:21 AM
1.11 might be out by then, also superfly starts work on 2nd p38
after the last of 323 109's and Fw models are finished all because of the wabble whining.

Also lazer will lose his virginity.

Karnak learns to laugh

And finaly the finnish get's their buffalo
Title: 10 years ....
Post by: AKIron on December 01, 2002, 10:51:33 AM
Read about something a few years ago but haven't seen anything on it since. A company was working to induce motion sensation through sound waves applied to the ear through a device similar in physical appearance to a hearing aid. Sounded like it had real potential.
Title: 10 years ....
Post by: Pongo on December 01, 2002, 11:31:15 AM
No.
Easy question. the code base will be 13 years old by then and moores law will have taken cpus from 500 mhz to 16 ghz.
AH will be playable on a watch in 10 years.
Title: 10 years ....
Post by: Toad on December 01, 2002, 11:43:55 AM
10 years from now we'll still be hearing the same "my favorite aircraft should" whines.
Title: 10 years ....
Post by: Lazer1 on December 01, 2002, 01:01:11 PM
lol! :D
Title: 10 years ....
Post by: udet on December 01, 2002, 01:10:30 PM
Virtual reality headset, full body VR suit creating a feeling of total immersion (perfect for virtual sex too :) ), or maybe the  nervous system connected directly to the computer. Bullets will hurt, negative Gs will feel like...negative Gs and so on.
And I will have a collection of WW2 fighters to fly in real life.
Title: 10 years ....
Post by: wire on December 01, 2002, 07:33:43 PM
I'm looking forward to two things, computers powerful enough to process moving images that look like real life and a virtual helmit as mentioned by someone else. I think we will see the helmit or something like it in 10 years. I have no idea about the power of processors.
Title: 10 years ....
Post by: brendo on December 01, 2002, 07:57:47 PM
Ok,

10 years ago, I was daydreaming with a friend while talking about how awesome the 386 CPU was improving.

I think the 486 was to be released shortly.

How AWESOME was a 486 to be. Image what the 586 will be like!

WOW OK I have a crazy thought... image a 686! I think my imagination MAY have touched on a 786,886 but a 686 was disneyland talk.

So what has happened?

I THINK the best processor may have been 20 MHZ super duper 386.

Within 3 years I have a powerhouse 486DX266

Then a MEGA Pentium 90. (586)

History moved on with a Pentium II (686)

Pentium III (786)

And now the insane 886, which I barely could conceive 10 years ago (Pentium 4).

So... I basically started with a 286/14. Now I bought a Celery 1.7 GHZ a few days ago for a mate (El cheap P4ish derivativeish)

THAT IS 14MHZ TIME 121 EQUALS 1.7GHZ.

- - - - - -

SO 10 years from now?

1.7 Ghz * 121 = 205 GHZ.

Same as what someone else predicted above.

Do you think that is fast enough for real time physics calculations?

(Jaw hits the floor thinking about it)
Title: 10 years ....
Post by: Thorns on December 01, 2002, 08:26:50 PM
I imagine seeing HiTech at Oshkosh, flying his P-51D for the crowd.  He will have a new company of code writers who consult all over the world in simulation.  Aces High will look like your TV, and you will put on a flight suit, goggles, and step into your new virtual world, it will be so cool.  We are only on the tip of the iceberg...;)

Thorns
Title: 10 years ....
Post by: sax on December 01, 2002, 11:16:13 PM
" Rudes Whine of the Week " makes a come back.

1st one will be about the freaking killshooter:)
Title: 10 years ....
Post by: Glasses on December 01, 2002, 11:30:05 PM
200Ghz??? Either a couple of things will happen you will go Sterile, or you will develop testicular cancer ...each PC will come equipped with the package protecting tin foil that lessens the radiation effects coming from the computer :D :eek:



Bah! Bug you're just jealous they haven't modeled yet your  Microwavable Waffles to put your thingie in goooooooooooooooooooooooooooo ooooooooooooooooooooooooooooo ooooooooooooooooooold in 10 years if AH exists  you should get it...like Goldmember :D
Title: 10 years ....
Post by: hitech on December 02, 2002, 09:02:16 AM
Throns: You have a beautiful mind.


HiTech
Title: 10 years ....
Post by: Puck on December 02, 2002, 09:19:42 AM
Quote
Originally posted by cajun
We better have one of these by then!
Or I'll have to start my own MMO flight sim :D


Hrm.

Have you ever considered an #include file Cajun?  Actually there are several people who can use one, but you seem to need it most.  Then, in every post, you can

#include

which already has the whole post, graphics included.  Come to think of it a large number of posts could be reduced to the include statement.

Just think of all the time you'd save  :D
Title: 10 years ....
Post by: VWE001 on December 02, 2002, 09:45:21 AM
The only way to make a million dollars owning warbirds is first you have to start with 2 million.

 I don't see HT building up a pile to blow it so blatantly... warbirds today are mostly owned by the super rich, and as time goes on that trend will not reverse.

 Think next generation Xbox for your online flight sim enjoyment...
Title: 10 years ....
Post by: Octavius on December 02, 2002, 10:14:48 AM
Quote
Originally posted by BUG_EAF322

Also lazer will lose his virginity.


now now... dreams are dreams, but we cant become TOO ambitious can we?

:D :p
Title: Re: 10 years ....
Post by: Tilt on December 02, 2002, 10:15:48 AM
Quote
Originally posted by aknimitz
Where will Aces High be in 10 years?  


jeez I'm still struggling with 2 weeks...............


It'll be true 3d............ and 360 degrees(in all plains)
Title: 10 years ....
Post by: jonnyb on December 02, 2002, 12:07:46 PM
Quote
Originally posted by Puck
Hrm.

Have you ever considered an #include file Cajun?  Actually there are several people who can use one, but you seem to need it most.  Then, in every post, you can

#include

which already has the whole post, graphics included.  Come to think of it a large number of posts could be reduced to the include statement.

Just think of all the time you'd save  :D


Bah!  C coders...

import cajun.whine.BiplaneWhine;

;)