Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Furious on December 04, 2002, 01:07:16 PM

Title: The solution to perks.
Post by: Furious on December 04, 2002, 01:07:16 PM
HT-

Please will you program the game in such a way that any one plane cannot shoot down another plane if the second plane has an ENY 25 points or more higher than the first plane.




F.
(smile)
Title: The solution to perks.
Post by: Ridge on December 04, 2002, 05:20:34 PM
Why? You tired of gettin your Ta152 shot down by an F4U1c?

Sounds like an unfair advantage against noobies like me who havent racked up enough points to fly a perk.
Title: The solution to perks.
Post by: Furious on December 04, 2002, 05:57:26 PM
Ridge,

This request in response to HT's post regarding suicide bombers and the nullification of their efforts.
 

Suicide bombers are dweebs and their actions should have no effect.


Take this one step further and you get:

Dweebs fly low ENY planes and their actions should have no effect.  (at least on planes with much higher ENY values)




F.
(smile)
Title: The solution to perks.
Post by: Ridge on December 04, 2002, 05:58:13 PM
Still dont seem fair. A6M2s were fighting Hellcats, Corsairs, and B-29s at the end of the way. Russia was still using biplanes in 1944.

Many countries had advantages over others, but still lost battles and wars.
Title: The solution to perks.
Post by: Mathman on December 04, 2002, 07:50:21 PM
You need to try harder Fur.
Title: The solution to perks.
Post by: Ecliptik on December 04, 2002, 07:57:36 PM
I think Ridge is choking on that hook.
Title: The solution to perks.
Post by: Karnak on December 04, 2002, 07:57:57 PM
That's pretty stinky bait there.

Hell, Ridge's bait smells better and its pretty crappy too.