Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: spiegel on December 07, 2002, 02:38:49 PM

Title: A idea on Killshooter
Post by: spiegel on December 07, 2002, 02:38:49 PM
ok I really hate killshooter. you all probally heard it before, but I think it is one of the stupidest things ever....  We can have 2 Friendly aircraft fly through each other, so why cant friendly fire do the same..  Either that or turn to stupid thing off. I dont really see its purpose  too stop newbs from shooting down friendly a/c
it would be just as good if friendly fire didnt effect either aircraft..


Just a thought
Title: A idea on Killshooter
Post by: Karnak on December 07, 2002, 02:58:49 PM
In WWII combat you had to check your fire when you might have hit a friendly.

If bullets simply passed through friendlies very few players would check their fire when they might hit a friendly.

Thus we can see that killshooter makes the combat more realistic than what you have proposed.

The flaw in your second proposal is the assumption that killshooter is here to protect us from "noobs", when in fact most new players do not shoot friendlies.  Killshooter is here to protect us from jerks who wouldn't check fire to avoid hitting a friendly if it weren't for killshooter.
Title: A idea on Killshooter
Post by: spiegel on December 07, 2002, 05:46:41 PM
I know it doesnt sound more realistic..  I dont care about that.. the fact is  it the stupidest thing in AH  and its  bull when some one flies in front of you   or passed through you in midflight  and you kill your self.. so as I said before  make it so friendly fire doesnt effect Friendlies....  or turn the dam thing off...  I mean  Firendly planes can fly through each other  that is no where near real  so why cant friendly fire    

I never said  it was made to protect us from noobs  and the jerks.. im just trying to figure out  what it is for
Title: A idea on Killshooter
Post by: Karnak on December 07, 2002, 06:07:30 PM
You said "I dont really see its purpose too stop newbs from shooting down friendly a/c".

I took that to mean you thought it was to protect the game from new players.

I pointed out that is not what it is for.


It is for the dual purpose of protecting the game from jerks (a vastly larger problem than you seem to realize) and to encourage realistic use of your guns.



*Jerks are such a large problem for online games as to make your issues with killshooter look like grains of sand next to the boulders that are jerks.  Jerks, left to their own devices, will happily and rapidly ruin a MMOG.

Further, jerks will happily run rampant as killstealers if they could simply shoot through your aircraft.

If your suggestions were implimented (which, thankfully, I know they will not be based HiTech and Pyro's responses in prior threads on this subject) many players, myself included, would immediately cancel our subscriptions.
Title: A idea on Killshooter
Post by: tgnr2001 on December 07, 2002, 06:16:10 PM
Can't think of more than once or twice that someone has flown through my stream and got me kilt.  Someone has flown in front of me and I have had to not shoot...  but then again, I don't see a problem with that.  This ain't just a video game where the goal is to spray and pray and shoot through friendlies to the NME just to get a kill.  This is a delicately balanced SIM between "reality" and video game.  

When they turned off fragging in that other SIM (airsomethingorother), the level of spray and pray increased and the it changed the some of the defensive tactics that were employed when you were at a disavantage.  There is nothing wrong with leading an attacker into a position where he/she needs to decide whether it is safe to shoot.  If ya can't kill friendlies, or get yerself kilt, then you will just go ahead and pull the trigger, thereby eliminating an important aspect of the fite.

tgnr
Title: A idea on Killshooter
Post by: Wotan on December 07, 2002, 10:45:25 PM
Killshooter works as designed..........
Title: A idea on Killshooter
Post by: Kweassa on December 08, 2002, 07:36:10 AM
It's simple.

 SA means not only for enemies, but also for the overall condition which you are at. Surely, if a pilot does not know how many friendlies are around, how many are seeking after the same target you have at your gunsights, who seems to be able to kill the enemy fastest and etc, he's just as unaware as any who is target fixated.

 The more such things happen, it just means that the people one is flying around with is in an uncooperative, unfriendly, unorganized, chaotic situation.

 As an example, yesterday, a small band of Rooks fought at only 7 miles northside of enemy base A43. Our home base was about 20 miles away at A42. Luckily, among the 9~10 Rooks who were furballing at low alts, so close to the enemy base(which looked like at least 15~20 enemies were stationed), a lot of them happened to be experienced pilots who knew how things were happening around. We fought off at least 4~5 waves of same enemy guys spawning over and over again, in planes like 190s, F4Us and 109s at low alt furballs. The enemies were La-7s and Yak-9Us, N1K2s.

 This was possible because everybody was aware what was happening. Nobody did stupid things like targetting after an enemy which another friendly already aquired and was chasing after. We were always looking around, judging which enemy to chase, which enemy to avoid, whom to assist in attack, whom to help in defensive and etc. If everybody was so conscious on getting kills, not knowing what other friendlies were doing, none of us would have survived.

 Knowing where your friends are is as important as knowing where your enemies are. If you are aware of this, you would not make the mistake of shooting at a friendly as he jumps in front of you. If your friends are aware of this, he wouldn't do a stupid thing like jumping in front of you either.

 All in all, it has a lot to do with cooperativeness and awareness. When sufficient, there is no reason killshooter would bother anyone. When it is not sufficient, ;) , yes, it bothers someone. After all, as Wotan said "it works as it is designed".
Title: A idea on Killshooter
Post by: Ecliptik on December 09, 2002, 10:45:28 PM
Out of several hundred deaths I've only been killed by killshooter twice.  Once when I just goofed and totally forgot about it and didn't check fire, another time when a friendly swooped through my stream of 20mm fire before I could react.  The first time was my fault, the second time wasn't, but one "unrealistic" death out of hundreds is nothing I can't handle.  I like what killshooter does for combat and don't see any other way to preserve that realism without risking mass teamkilling.

And just to add:  For all who complain about killshooter, consider that you probably have a few kills due to killshooter as well.  I can recall a few times when I've had multiple bandits chasing me and one of them killshooters and I get credit.  So, everything is a tradeoff.