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General Forums => Aces High General Discussion => Topic started by: Urchin on December 08, 2002, 03:49:45 PM

Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 03:49:45 PM
I think it would be a really good idea if what kind of fighter you flew counted for your score.  The only obvious way (to me, anyway) is to make higher ENY planes get more 'points' for killing a lower ENY plane, just like they get perk points.  

I'm reasonably sure the type of plane you fly doesn't matter when it comes to getting kills, but with the new contest it might be one way to get people into the higher ENY rides.  

Right now there really isn't a good reason to fly one, unless you happen to like them.  Since people naturally want to 'min-max' (minimize disadvantages while maximizing advantages), this could potentially draw some people into less 'worthy' planes.  If flying a high ENY plane like say the La5 could potentially get you 4 times as many 'points' as flying an La7, I think you'd see some people switch to the La5.

Anyway, this isnt an original idea, just one that I saw earlier and thought I'd post again since the new contest has put so much emphasis on 'rank'.
Title: Just an idea for Fighter score.
Post by: Saurdaukar on December 08, 2002, 03:55:54 PM
I like it - good idea Urchin.

But... just so I can fit in with everyone else...

YOU SUCK!!!  STUPID IDEA!!!  YOU SHOULD BE SHOT - CRAWL BACK INTO YOUR HOLE!!!  THIS WAS A DUMB bellybutton IDEA THE FIRST TIME I HEARD IT!!!!

Ok - yeah, great idea - something HTC should look into - give people a REASON to fly low ENY aircraft.  
Title: Just an idea for Fighter score.
Post by: Vulcan on December 08, 2002, 03:59:13 PM
I like my idea better...

Have a ratio of flying time vs lines on ch#1 rated against your score as well :D


But yeah, the new contest promotes people flying 'uber' planes only, hell I've been considering doing some La7 time myself.
Title: Just an idea for Fighter score.
Post by: Saurdaukar on December 08, 2002, 04:12:45 PM
Quote
Originally posted by Vulcan
I like my idea better...

Have a ratio of flying time vs lines on ch#1 rated against your score as well :D



Then what the hell is Shane gonna do?
Title: Just an idea for Fighter score.
Post by: WldThing on December 08, 2002, 04:13:55 PM
So those that are in 51 Squads, are at a huge disadvantage?

Hmm Dont like it.
Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 04:18:53 PM
You guys are free to fly whatever you want.  I thought you only flew the P-51 on squad nights.  

Besides, the ENY of the P-51B is 35.  That'd be 3 times as many points as you'd get in a P-51D.

I don't even really think of it as a disadvantage.  Rather, I look at it as a way for people that don't fly as often to build up enough 'points' in that category to compete with people who do fly a lot, and fly Low ENY planes.  

Right now, there is no reason (absolutely none, if you are a 'score potato') to fly a plane with an ENY of less than 21.  I say 21 because thats the 109G-10s ENY and it is pretty 'uber' in my opinion.  All this would do is give people a reason to fly high ENY planes, and give some lower time people the ability to compete in the 'points' category of Fighter score.
Title: Just an idea for Fighter score.
Post by: WldThing on December 08, 2002, 04:26:40 PM
Quote
Originally posted by Urchin
You guys are free to fly whatever you want.  I thought you only flew the P-51 on squad nights.  

Besides, the ENY of the P-51B is 35.  That'd be 3 times as many points as you'd get in a P-51D.


Well yeah, but you have to look at the power of the guns, and the ammo load for each plane.. Monsters like some of the LW that have 550 cannons (A5) would eat up most of the mustangs, and their ENY is above 21....  So to "even" it out some of us fly D's.

Plus many of us dont just fly P51's on squad nights, we fly it for the luxury of the cadillac.
Title: Just an idea for Fighter score.
Post by: Karnak on December 08, 2002, 05:09:32 PM
Urchin,

It is an interesting idea, but as WildThing has indirectly pointed out it is very, very subjective.

Online sim players can never, and I mean never, agree on a subject.  You'd think aircraft introduction dates would be relatively simple, but the RPS in WarBirds caused nothing but constant contention.  You'd have Allied flyers saying X Allied fighter should start on such and such time, but Y Axis fighter is starting too early and the Axis flyers would be doing exactly the opposite.

It seems that in this hobby everything is contentious.
Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 05:14:49 PM
But what don't you like about it?  Just the fact that a pilot in a 190A5 (for instance) would get more points fork killing a P-51D than a P-51D would get for killing a 190A5?

I think that makes it more 'fair', seeing as the P-51D is a more capable plane, making it easier to kill planes and land those kills.

Some planes really are hard up, because they can't even generate perk points quickly, in spite of their really high ENY values.  The 109E4, Spitfire I, and C202 all come to mind there.  You could get more perk points in a P-51D than you can in one of those planes, simply because it is a LOT harder to get kills in those.  Seems to me with the emphasis on scoring now, there should be some advantage to flying something other than the typical 4 planes.
Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 05:16:47 PM
Oh, I know it won't make everyone happy, I was just posting it to see what people thought of it.  

I'm fairly sure that most of the people that will respond 'nay' will be the ones that fly low-ENY planes anyway.  What I haven't figured out is why they would object, unless they don't want people that fly high ENY planes to be able to compete, scorewise.
Title: Just an idea for Fighter score.
Post by: WldThing on December 08, 2002, 05:29:38 PM
Quote
Originally posted by Urchin
I'm fairly sure that most of the people that will respond 'nay' will be the ones that fly low-ENY planes anyway.


I dont see what your trying to say...

Now are you suggesting since i fly a low-ENY plane i shouldnt be much of a challenge to a person that flies a high-ENY plane?
Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 05:36:30 PM
No, that wasn't what I was saying at all.  

All I was saying was what I said, namely that I expect most of the people that wouldn't like the idea would be people who fly low-ENY planes.
Title: Just an idea for Fighter score.
Post by: WldThing on December 08, 2002, 06:25:43 PM
I enjoy what i fly.. And that wont Change.

I respect your idea, i just dont agree with idea...
My 2 cents.. Thats all.
Title: Just an idea for Fighter score.
Post by: Innominate on December 08, 2002, 06:54:37 PM
What is needed is an additional stat called perk-ratio, which is similar to k/d but is instead perks earned vs perks given.(Leaving out the end-of-sortie multiplier)

i.e. You fly a 40 eny plane, and kill 10 n1k2s(10eny), and then get killed 10 times by a nik2.  
You earned a total of 40 perks, and gave the n1k2 2.5 perks, making your "perk-ratio" 16 to 1, and the n1k2's 0.06.

It makes for a huge gap, and would be a stat difficult to raise by flying the extremly low ENY planes.
Title: Just an idea for Fighter score.
Post by: poopster on December 08, 2002, 07:19:26 PM
Catches the ball on a slant pattern from Urchin and runs with it...

First, K/D, K/S and K/T are valid score points..

Second, hit percentage is "iffy" at best, I mean, what difference does it make ???

Third, "points" are worthless and pretty much just show your time on line. If you fly until your skin is pasty that gives you some sort of rank ??

So..

Why not convert "points" to give you an average ENY value. Any kills register the planes ENY that you flew and is added as a "points" score. Get all your kills in a "40" plane, your points are 40. Get all your kills in a "20" plane, your points are 20. Wouldn't be dependent on sorties flown, and averages would be automatic on flying different planes. 400 sorties in a "20" ENY plane are still just "20"

Hit percentage is pretty much worthless so subsitute landing percentage in that slot. That would be taken from total fighter sorties flown. Fly 10 and land, 100 is your score, fly 200 and land 50, 25 is your score. How that would work as a multipler is the subject of more beers.

It would require a sortie a day is needed to qualify. 23rd day of the tour requires 23 sorties to be scored.

In that way, the plane you fly counts, landing sorties counts and you have a better score system more reflective of the difficulty involved.

It's so easy, just should have asked me :D

Laterals to Urchin at the 35....
Title: Just an idea for Fighter score.
Post by: gatso on December 08, 2002, 07:21:19 PM
I like the basic idea.

Something based like what Innom said.

base it on ENY and for your kill only, nothing to do with what kills you.

You fly an la5 and kill a spit IX, 40ENY kills 10ENY, ENY ratio of 4.
You fly a Yak9U and kill a spit I, 30ENY kills 60ENY, ENY ratio of 0.5
You fly a Spit IX and kill a Spit IX, 10ENY kills 10ENY, ENY ratio of 1

etc etc etc. Just average the ENY ratio of every single kill you get and the result becomes your average ENY ratio rating. A rating of 1 would be the average. Higher than 1 would be better, lower would be worse.

Gatso

[edit] Forgot to mention. Keep all the existing categories too. Except maybe points. or give it a lower weighting when working out final rank.[/edit]
Title: Just an idea for Fighter score.
Post by: Urchin on December 08, 2002, 08:20:36 PM
Quote
Originally posted by poopster
Catches the ball on a slant pattern from Urchin and runs with it...

First, K/D, K/S and K/T are valid score points..

Second, hit percentage is "iffy" at best, I mean, what difference does it make ???

Third, "points" are worthless and pretty much just show your time on line. If you fly until your skin is pasty that gives you some sort of rank ??


Ok, I agree and disagree here.  K/D, K/S, and K/T are all valid scoring points, yes.  Hit percentage is ALSO a valid scoring point, in my opinion.  Remember, these categories mean nothing on their own, only in comparison with other people.  And I know that rank doesn't really show how good someone is, but it would be nice if it did.  So take someone thats average in everthing, then take someone thats average in everything but is a crack shot- I think he should be ranked a little higher.  Thats why I feel it is a valid scoring area.  Also, 'points' isn't really a worthless category- it does serve a purpose.  I'll comment on it below though.

Quote

So..

Why not convert "points" to give you an average ENY value. Any kills register the planes ENY that you flew and is added as a "points" score. Get all your kills in a "40" plane, your points are 40. Get all your kills in a "20" plane, your points are 20. Wouldn't be dependent on sorties flown, and averages would be automatic on flying different planes. 400 sorties in a "20" ENY plane are still just "20"

Hit percentage is pretty much worthless so subsitute landing percentage in that slot. That would be taken from total fighter sorties flown. Fly 10 and land, 100 is your score, fly 200 and land 50, 25 is your score. How that would work as a multipler is the subject of more beers.

In that way, the plane you fly counts, landing sorties counts and you have a better score system more reflective of the difficulty involved.

[/b]


Points is kind of a 'catch all' category.  Does flying more (as long as you get kills in proportion) lead to more points?  Sure it does.  Although, in my opinion, that is valid.  Take a pilot that has a K/D of 5, a K/S of 5, and a K/T of 5.  Now take a pilot with a K/D of 5, a K/S of 5, and a K/T of 5.  So, this pilots should have the same rank, right?  No (in my opinion).  The first pilot had 1 good sortie, the second pilot has 200 kills.  In my experience it is much tougher to maintain good 'stats' over an extended period than it is to have one good sortie and call it a month.  So, how can you tell these pilots apart?  The only way is to compare 'points'.  The pilot with 200 kills will have more points, and therefore will (and should, in my opinion), have a higher rank.

The 'points' category also takes landing your sorties into account.  Assuming the plane type has no impact (and I don't believe it does), a pilot who kills 5 guys and lands will have the same amount of 'points' that a pilot who kills 20 guys but dies does.  That is why I don't think there needs to be a seperate category for 'landing'- it is already taken into account in both K/D and points.

Quote


It would require a sortie a day is needed to qualify. 23rd day of the tour requires 23 sorties to be scored.

It's so easy, just should have asked me :D

Laterals to Urchin at the 35.... [/B]


I disagree here, I think everyone should be counted, no matter how many sorties you have.  Again, the points category we have now ensures that even if you have 1 really killer sortie, you won't end up with the #1 fighter rank unless you can repeat the performance.  The 'points' category is an equalizer both ways, in my opinion.   Hitech and Company really designed a very elegant scoring system, in my opinion.  The only thing I wished it took into account is the plane.  Because, in my opinion, the plane plays a fairly large role in the 'plane and pilot' equation.  It isn't all of it, but it does play a sizable role and should be accounted for.

I just think the 'easiest' way to implement it would be to include it in the points category, since it really wouldn't have a factor in any other category.  I think a pilot that has a K/D of 5, a K/S of 3, and a K/T of 8 in a C.202 is more impressive than a pilot who has a K/D of 10, a K/S of 5, and a K/T of 10 in an La-7.  

Some folks don't agree with me, I can understand that.  I do enjoy a good discussion though, and I really think this would both give 'low-time' pilots a way to compete in the 'points' category (where being 'low-time' hurts the most) and give some of the less-used planes a wider audience.
Title: Just an idea for Fighter score.
Post by: gatso on December 08, 2002, 08:37:01 PM
Quote
The 'points' category also takes landing your sorties into account. Assuming the plane type has no impact (and I don't believe it does),
Going off on a tangent here. I think it does. Well maybe not the aircraft but the guns you take certainly do.

Using me as an example because I know my stats the best, I tend to use very short bursts to take wingtips off or high deflection snapshots. Even when vulching I don't open fire till 300 and use very short bursts. My points are relativily low because I don't fill every kill full of bullets. Probably also the reason I have quite a few assists.

I noticed one guy who had waaay less kills but his points were higher, he was flying 262s. From this i sort of guess that it works on a 'damage inflicted' scale and the more lead you fill your target with and the higher the calibre guns the more points you get.

I might be wrong but I can't think of anything else that would back up the stats i've seen.

Gatso
Title: Just an idea for Fighter score.
Post by: poopster on December 08, 2002, 09:43:40 PM
Well had dinner have a fresh beer..

Quote
take someone thats average in everything but is a crack shot- I think he should be ranked a little higher


You can't convince me of that. If indeed the pilot is a crack shot that will be reflected in his K/S and K/T. Being a crack shot without an increase in those catagories doesn't compute. While being nice to know ( I moniter it ) I think as a "ranking" value it's kinda silly.

Quote
In my experience it is much tougher to maintain good 'stats' over an extended period than it is to have one good sortie


We agree here, hence the requirement of sorties per day. Sorties per day does not penalize the casual flyer. I picked one because that was hashed out in another place. For me two sorties a day is fine. Were a low minimum allows the casual flyer into the formula it DOES NOT benifit the high sortie flyer. Two sorties a day is sixty sorties a tour. Sixty eliminates "lucky" sorties, hell thirty does for me and most folks :D With that you eliminate the unfair points for time on line. Time online should in no way affect score period. Having a minimum eliminates havin 10 killer sorties and resting on the laurels. On day 11 if your not up, your out.

Quote
the plane plays a fairly large role in the 'plane and pilot' equation. It isn't all of it, but it does play a sizable role and should be accounted for


That's the crux, I agree 100%. Intergrating that will take more talking....and more beer :D
Title: Just an idea for Fighter score.
Post by: eskimo2 on December 08, 2002, 10:02:00 PM
Here's the formula for points that I would reccomend:

(Victoms K/D) x (Enemies plane type K/D squared) X (Number of seconds since enemy spawned {100 second max}) /
(Your plane's K/D squared )

Here's why:

* Victoms K/D *
This shows how often the victom dies. It's a better indicator of how hard he is to kill than rank.
* Kill Fester and earn 25 times as many points as you would by killing Joe Average 1:1 K/D.
* Kill Joe Newbie (with a 0.01 K/D) and earn 1% as many points as you would by killing Joe Average 1:1 K/D.

* Enemies plane type K/D squared *
This shows how often the victom's plane type dies. Based on the aircrafts Overall MA K/D SQUARED. (If this were the case: 109F-4 = 100%, LA-7 = 144%, P-40B = 0.09 %, ME-262 = 4330 %)

* Number of seconds since enemy spawned {100 second max} *
This would give less credit to vulches. Kill a guy 5 sec after he spawns, get 5% of the points as you would have had he upped 1 min. 40 sec. or longer. Every time you kill someone who spawned more than 100 seconds ago, you get 100% of your earned points.

* Your plane's K/D squared *
You should get more credit for killing someone when your flying a turd VS. flying an ubber ride.
This would promote players to fly the lame ducks, and not spend so much time in the ubber planes.

eskimo
Title: Just an idea for Fighter score.
Post by: eskimo2 on December 08, 2002, 10:22:41 PM
Here are my stats from Tour 28 that illustrate Urchin's point on why points are necessary;
 
 Fighter (Rank)
 vs. Enemies Kills / Deaths + 1
 8.0000 (6)

 Kills / Sorties
 8.0000 (1)

 Kills / Hour
 60.12 (1)

 Hit percentage
 19.75 % (20)

 Points
 3618.5113 (1665)
 
Time hh:mm:ss 00:07:58
Rank (fighter)150

***********************************

I've been doing the majority of my flying in that CT for the past year.  During Tour 28, I only flew in the MA for a total of just under 20 minutes, and did 1 of each type of sortie, all in 1 session.  
Obvoiusly these stats represent a vulch sortie in fighter mode.  No way should an 8 minute sortie put you in the top 100 fighters, no matter how good it is.  Like Urchin said, points are the only means of weeding out a single good vulch sortie from those who suceed again and again.

eskimo
Title: Just an idea for Fighter score.
Post by: eskimo2 on December 08, 2002, 10:43:24 PM
Oops,

Hit Quote instead of Edit...

eskimo
Title: Just an idea for Fighter score.
Post by: Blue Mako on December 09, 2002, 12:22:57 AM
Quote
Originally posted by WldThing
Plus many of us dont just fly P51's on squad nights, we fly it for the luxury of the cadillac.


I fly mine because it has a cup holder for my beer. :D
Title: Just an idea for Fighter score.
Post by: Shane on December 09, 2002, 12:28:50 AM
head hurt....  big ideas...

make the score monkeys go away!!
Title: Just an idea for Fighter score.
Post by: cajun on December 09, 2002, 12:32:43 AM
I like that Idea, Allso why not have somethin like this in the CT? why should MA'rs get all the money?
Title: Just an idea for Fighter score.
Post by: Blue Mako on December 09, 2002, 01:05:42 AM
CT?  What is this thing you people call "CT"?
Title: Just an idea for Fighter score.
Post by: Citabria on December 09, 2002, 02:17:29 AM
i would like if the ranking system heavily benefited those who flew the lesser used fighters bombers and vehicles.

the current contest clearly shows the problem with the scoring system is it dosnt acount for plane/vehicle type.
Title: Just an idea for Fighter score.
Post by: LLv34_Snefens on December 09, 2002, 07:52:35 AM
Good suggestions. Anything that takes plane type into account.
Title: Just an idea for Fighter score.
Post by: Samiam on December 09, 2002, 09:49:30 AM
My understanding is the ENY values skirt the subjective "which plane is more uber" issue by simply being a mechanism for evening out plane usage.

A plane is given a lower ENY value or requires perks not because it is "better" than another plane, but because of the potential imbalance that exists wrt to usage of that plane in the MA.

Factoring plane type into score *would* force subjective ranking of each planes relative worth and would be the subject of endless ranting in this forum.

I prefer a score weighting based on the rank of the players you kill in that category, but even that is mostly a luck factor since the good players are rarely bested - rather they knowingly put themselves into a jam and some lucky shmoe gets to capitalize on it.
Title: Just an idea for Fighter score.
Post by: Eagler on December 09, 2002, 10:15:53 AM
good idea

but I'd be happy if it were just listed - top pilots of each tour by plane

the way Deja used to do it
Title: Just an idea for Fighter score.
Post by: Innominate on December 09, 2002, 10:25:53 AM
Quote
Originally posted by Samiam
My understanding is the ENY values skirt the subjective "which plane is more uber" issue by simply being a mechanism for evening out plane usage.

Factoring plane type into score *would* force subjective ranking of each planes relative worth and would be the subject of endless ranting in this forum.

I prefer a score weighting based on the rank of the players you kill in that category, but even that is mostly a luck factor since the good players are rarely bested - rather they knowingly put themselves into a jam and some lucky shmoe gets to capitalize on it.


The idea of taking the plane into account is merely an extension of the perk system.  It is the same thing, provide an additional incentive to fly the earlier war planes.

A few planes have ENY that doesn't seem right, and it seems to have been a long time since any habe been updated. (Most notably the P40)  ENY numbers should be based entirely on usage, and regularly(i.e. at the end of every tour, maybe more often at first) updated.

Basing scoring on the pilots ranking doesn't really change anything.  The whole purpose (of this thread) is to have scoring take into account the planes you fly.
Title: Just an idea for Fighter score.
Post by: Samiam on December 09, 2002, 11:01:07 AM
Quote
Originally posted by Innominate
The idea of taking the plane into account is merely an extension of the perk system.  It is the same thing, provide an additional incentive to fly the earlier war planes.
 


Perks are used to limit over use of certain planes in the MA, and to a lesser extent promote/reward the use of so-called early-war planes.

Score is a way to measure one's expertise at playing the game. The two aren't really related.

I can accumulate a lot of perk points by repeatedly furballing against odds in a Hurricane, getting one or two kills before dying. I'm not sure if this should also jack my ranking up, just because I was in a Hurricane.

What's so wrong with score being about flying a better plane smarter? (Where "better" is up to the interpretation of the pilot - it may be faster, or better armed, or better turning).

If Fester can maintain a 100-1 K/D ratio in an ME-262, I think he should have a higher score than someone with a 2-1 ratio in an F4F (even though a 2-1 K/D in an F4F may be an admirable feet).
Title: Just an idea for Fighter score.
Post by: Innominate on December 09, 2002, 12:36:25 PM
Quote
Originally posted by Samiam
Perks are used to limit over use of certain planes in the MA, and to a lesser extent promote/reward the use of so-called early-war planes.

Score is a way to measure one's expertise at playing the game. The two aren't really related.


Perks are hardly a significant factor on who flies what.  Most players who've been playing for any length of time have thousands of them.

It takes more skill to do well in a p40 than it does a la7.  Flying a p40 instead of the la7 will guarentee your score drops.  The best way to get a high score is to be a dweeb.  A 10 to 1 k/d ratio in a p40B is worth a HELL of a lot more than the samae in an la7.
Title: Re: Just an idea for Fighter score.
Post by: Turbot on December 09, 2002, 12:43:26 PM
Quote
Originally posted by Urchin
I think it would be a really good idea if what kind of fighter you flew counted for your score.  The only obvious way (to me, anyway) is to make higher ENY planes get more 'points' for killing a lower ENY plane, just like they get perk points.


Say a Zero shoots down a 262 - I think that fellow deserves a bonus?  They are already doing it for perks - can't  think of any reason not to do just the same with scores.  Have to think would be simple a pie to code?

I would add an additional suggestion (without having read the whole thread in case already suggested).   Rather than, or in addition to being based on plane type - how about consider fighter rank as well?   Say the #2000 ranked fighter pilot shoots down the #1 stick - I think that fellow deserves a bonus as well :)
Title: Just an idea for Fighter score.
Post by: Dead Man Flying on December 09, 2002, 12:50:33 PM
Quote
Originally posted by Innominate
It takes more skill to do well in a p40 than it does a la7.  Flying a p40 instead of the la7 will guarentee your score drops.  The best way to get a high score is to be a dweeb.  A 10 to 1 k/d ratio in a p40B is worth a HELL of a lot more than the samae in an la7.


Nonsense.  If the P-40 pilot only vulches, cherry picks, or attacks with better odds than an La7 pilot who is willing to mix it up and furball against bad odds... how can you possibly suggest that the P-40 pilot demonstrated more skill by achieving a higher K/D ratio?  Or that the La7 somehow requires less skill if his K/D perchance is higher?

This is why we should always take AH stats with a grain of salt -- they don't reflect flying style.  It really is comparing apples to oranges unless you know that two players fly roughly the same way.

If you were to argue that the same pilot in an La7 would have a higher K/D ratio than in a P-40, I'd agree with you if only because of ammo load and lethality differences.

-- Todd/Leviathn
Title: Just an idea for Fighter score.
Post by: popeye on December 09, 2002, 01:03:12 PM
Don't forget the Horde Multiplier...E/F.  Number of Enemy fighters within icon range, divided by the number of Friendly fighters within icon range.

A 1 v 4 kill gets you 16 times the score as a 4 v 1 kill.

Not that I care about score....
Title: Just an idea for Fighter score.
Post by: AKS\/\/ulfe on December 09, 2002, 01:12:28 PM
Quote
Originally posted by WldThing
Well yeah, but you have to look at the power of the guns, and the ammo load for each plane.. Monsters like some of the LW that have 550 cannons (A5) would eat up most of the mustangs, and their ENY is above 21....  So to "even" it out some of us fly D's.


The A5 is also significantly slower, and less manueverable than the P51B.

If you don't spray 'n pray, you can get atleast 5 kills a flight in the 51B.

The D model is leaps and bounds beyond the "monster" A5, and even better then the A8.

If you get eaten up by A5s in a 51, you did something wrong.
-SW
Title: Just an idea for Fighter score.
Post by: Samiam on December 09, 2002, 02:13:55 PM
Quote
Originally posted by Innominate
Perks are hardly a significant factor on who flies what.  Most players who've been playing for any length of time have thousands of them.

It takes more skill to do well in a p40 than it does a la7.  Flying a p40 instead of the la7 will guarentee your score drops.  The best way to get a high score is to be a dweeb.  A 10 to 1 k/d ratio in a p40B is worth a HELL of a lot more than the samae in an la7.


While it's true that many players manage to accumulate enough perks to freely choose any ride, perk points certainly *are* a significant factor in what gets flown in the MA. Witness the elimination of C-Hog dominance by simply perking it 10 points. If perks are hardly a factor, then why is there constant push on to perk the LA7, N1K, etc.?

Skill is in the eye of the beholder. I say there is skill in putting yourself in a position to select you're opportunities, then managing to captialize on them. This is how 95% of WWII aces won victories - not by purposefully jumping into situations so that they could demonstarte their manuevering prowess.

13th TAS is an example of a squad that typically executes this type of skill using tactics and ACM common to that used in WWII. Why should they pay  score penalty just because they fly P51D's?

If your skill is flying a Spit V into furballs and racking up a decent K/D and K/T, that's good too. But don't reward the huricane pilot who goes 1-1 hours on end with a gigantic score just because of the plane he flys - let him be satisfied with a lot of perk points.
Title: Just an idea for Fighter score.
Post by: AKcurly on December 09, 2002, 02:33:35 PM
To respond to Urchin's original idea, yes, I think something like that would work, but it would require some modifications.

1.  The current scoring system allocates scoring points based on what kind of plane you killed.   Additionally, the scoring system should subtract points based on the type of plane that killed you!  

For example, if you are in a P51D and you let a Zeke sneak up on you, it should subtract a large number of points.  If you are in a P51D and a 262 or Tempest comes roaring through and nails you, it should not cost too many points.

2.   I don't know the point of HTC's pilot contest, but if many take it seriously, it will have an impact on high-risk encounters (furballs).  

Therefore, I suggest HTC should further modify the scoring system so it takes distance from the nearest enemy base into account.  If the nearest enemy base is close by, you don't get many points for the kill.  NOTE: This does two things.  1) It doesn't give many points for vulch kills and 2) It would give a maximum number of points for base defense kills. (If you are defending your base, you are at a maximum distance from the nearest enemy field ... max points awarded.)

In the same vein as 2), I would suggest a third score modifier.  Award more points for high altitude kills than low altitude kills.

Something like the following comes to mind:

N1 = enemy value of my plane
N2 = enemy value of my opponent's plane
Dist = distance to nearest enemy field
Alt = altitude of opponent when killed.

S1 = cumulative score from achieving kills
S2 = cumulative score from losing a fight

S1 = Sum [(N1/N2)*(Dist/15)*(alt/20000)]] over each fight you win.
S2 is calculated exactly as S1 is calculated, but it's the score from losing a fight.  It's the cumulative S1 from those planes that killed you.

Fighter Rank = S1/(S2+1)

Notice the following:

a) furball kills occur near the deck.  Therefore S1 would be decreased if you get too many furball kills.  A decrease in S1 would lower your rank.

b) base capture kills occur near the deck and at a minimum distance from the nearest enemy field.  if you spend too much time capturing bases, it's going to hurt your score.

c) base defense kills will help your score somewhat because they are at a maximum distance from the nearest enemy field  --- but, they are low altitude kills.

d) The best kill would be base defense and kill of high altitude jabos or buffs.

e) If you get killed during base capture, it's really going to hurt, especially if a zeke or FM2 nails you. :)  You have committed the cardinal sins: Low altitude, close to an enemy base and killed by a high enemy value plane.

curly
Title: Just an idea for Fighter score.
Post by: AtmkRstr on December 09, 2002, 02:45:16 PM
I like Eskimo's formula.

Squaring the plane's K/D might be a bit extreeme though.
Title: Just an idea for Fighter score.
Post by: Innominate on December 09, 2002, 02:48:07 PM
it might also be nice to divide the points earned(perks and score points) by the number of people who landed hits on that person.

i.e. three other people land hits on someone, and you get the kill for them.  That kill would be worth 25% of the points itd be worth if you alone hit it.

It would help to reduce the rewards from gangbanging and kill stealing.
Title: Just an idea for Fighter score.
Post by: AtmkRstr on December 09, 2002, 02:51:38 PM
Quote
Originally posted by Samiam
While it's true that many players manage to accumulate enough perks to freely choose any ride, perk points certainly *are* a significant factor in what gets flown in the MA. Witness the elimination of C-Hog dominance by simply perking it 10 points. If perks are hardly a factor, then why is there constant push on to perk the LA7, N1K, etc.?


Perking a plane has an effect, but obviously the ENY of a plane has little effect.  If it had an effect, we'd have a veriety in the MA rather than the ussual La7/N1K2/Spit/190D9/P51Ds.  It's a shame that HTC made such a large veriety of planes but most people stick to a handfull of planes.
Title: Just an idea for Fighter score.
Post by: eskimo2 on December 09, 2002, 04:42:57 PM
Quote
Originally posted by AtmkRstr
I like Eskimo's formula.

Squaring the plane's K/D might be a bit extreeme though.


Agreed, it is too extreem.  Something between squared and face value of planes K/D would be fair, IMO.

eskimo