Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JB42 on December 10, 2002, 03:30:22 AM

Title: Why is there no recoil?
Post by: JB42 on December 10, 2002, 03:30:22 AM
I just noticed the other day that there seems to be a lack, well there's not even any recoil in bomber guns. Here i am trying to hit a moving target while my nose is bouncing up and down because recoil in my fighter is fuggin up my aim and someone is in their bomber gun firing back at me with the steadiness of a brain surgeon and the accuracy of lasers.
I mean no doubt there is recoil on a multi-ton aircraft with large firearms blasting away, but seeings the bomber guns for the most part were mounted on brackets, shouldnt there almost be more recoil for them?
Just curious if there's a logical explanation for this or perhaps an oversight in the AH modelling?
Title: Why is there no recoil?
Post by: Starbird on December 10, 2002, 04:18:52 AM
The shaking when you fire guns in a fighter is just cosmetic.

Your aim isn't thrown off by it, as the plane itself isn't shaking. If you keep your eye on the gunsight, you'll see it doesn't move from where you pointed it at.
Title: Why is there no recoil?
Post by: fffreeze220 on December 10, 2002, 04:28:10 AM
Bomber should be harder to kill but at the same time bomber guns should be less leathel.
That would be perfect.
Also i would like to see that u can hit really accurate like the tail gunner if u aim at him. In the moment its more  a randomizer.
I really dont aim i spray all over the freakn buff and hope ill get him down.
Also change the conversion from buff guns. At the moment it is at 1.4 or something. That make it impossible for u to get close enough and really aim for something.
I hope with the new damage model this will be solved.
I hope its comming. So far bombers especially the .50cal are deathstars.
It also seems to me that the .303 from the lanc hits way better then the same gun mounted in the spitfire or hurrie.
Title: Why is there no recoil?
Post by: Dowding (Work) on December 10, 2002, 04:57:35 AM
Starbird - that's not correct. Recoil is modelled in the FM. It's been stated several time over the years by HT et al.
Title: Why is there no recoil?
Post by: Innominate on December 10, 2002, 06:20:17 AM
Anyone who says there is no recoil has obviously never tried strafing GV"s with the Hurricane IID.
Title: Why is there no recoil?
Post by: GScholz on December 10, 2002, 06:51:30 AM
Quote
Originally posted by Starbird
The shaking when you fire guns in a fighter is just cosmetic.

Your aim isn't thrown off by it, as the plane itself isn't shaking. If you keep your eye on the gunsight, you'll see it doesn't move from where you pointed it at.


Try upping a 190A8 and use the .target # command. Fire the 151's and see how the recoil drags the nose down.
Title: Why is there no recoil?
Post by: Ack-Ack on December 10, 2002, 06:58:40 AM
Quote
Originally posted by Dowding (Work)
Starbird - that's not correct. Recoil is modelled in the FM. It's been stated several time over the years by HT et al.



If that 'nose bounce' is the recoil, you can pretty much wipe it out by scaling your stick.  I don't recall ever experiencing a 'recoil' effect other than a nose bounce which I've gotten rid of with my stick scale.


Ack-Ack
Title: Why is there no recoil?
Post by: fffreeze220 on December 10, 2002, 07:18:25 AM
What does the target command do ??
Title: Why is there no recoil?
Post by: Wotan on December 10, 2002, 07:29:08 AM
freeze go offline and take off heading due n and level.

Type .target XXX (xx is range)

For example

set .target 300

A huge bullzi target will appear at 300 yards.

You must be heading n though.
Title: Why is there no recoil?
Post by: SpinDoc1 on December 10, 2002, 09:23:05 AM
I think you guys are missing what he's saying. Ever seen the movie Memphis Belle? In there you can see how the bomber gunners have a hard time hanging on to their .50's when firing at the Germans, the gun recoils bounce the nose of the individual gun all over the place. I'm NOT talking about the plane itself, feeling the affect (which albeit small, IS still there), I'm talking about how the bracket-mounted .50 cal cannot stay still. As it is in AH you can zoom full in on a fighter, and when you pull the trigger, you get laser pointing without any movement of your aim. In a fighter this is not the case due to aerodynamic fluctuations, gun recoil, etc. I think a major fix for making bombers less lethal to fighters is adding a sort of gun-bounce for the .50's, where you can't just zoom in and blast away. The gun moves and it's challenging to keep it on target. Any thoughts? I think lethality is the point which so many people have complained about with bombers, and THIS may be the key reason to a bomber's success.
Title: Why is there no recoil?
Post by: AtmkRstr on December 10, 2002, 09:53:29 AM
AH gunnery looks nothing at all like any gun cam footage I've seen.   In the guncam footage the bullets seems to be an inaccurate wild spray.  In AH, we're able to easily hold our fire on target.

The whole bomber damage model beign porked issue (not including the bugs) might simply be our ability to put rounds on target just like the marksmen of WWII.

I agree that AH's gunery model can be improved, but I'm not so sure that that will solve the problem.  I think the main problem is that we're all experts.  Even if AH's gunery was made as dificult as real gunnery, we have far more AH combat experience than real pilots in WWII had in their own planes. We can always expect to be able to down planes as if we were the best pilots of WWII

For the time, I find the gunnery in IL2 to be more realistic but that might only be because I'm not as experienced with IL2's FM.

It's very obvious that AH B17 waist gunners lack any realistic sort of recoil, and that begs improvement.  I bet the bomber turret guns could use more recoil also, although I'd rather an expert on the subject do the research and make the decision.  Anyone have gun turret gun footage?
Title: Why is there no recoil?
Post by: Pongo on December 10, 2002, 10:09:11 AM
But only a small % of the guns on bombers in AH are flex mount 50s. Most are either hard mount 50s in turrents tail guns and bendix nose turrents..or they are smaller then 50 cal. A flex mount 303 or 7.92 typically.
Bomber guns in AH are way too weak. Bombers are meat right now.
Title: Why is there no recoil?
Post by: Ossie on December 10, 2002, 10:36:01 AM
Quote
AH gunnery looks nothing at all like any gun cam footage I've seen. In the guncam footage the bullets seems to be an inaccurate wild spray. In AH, we're able to easily hold our fire on target.


Keep in mind that the vibrations from the guns will really get that camera bouncing around. Doesn't take a lot of motion from a camera to make things look wildly out of control.
Title: Why is there no recoil?
Post by: Charon on December 10, 2002, 11:30:21 AM
You can hit things fine with a flex mounted .50, out to 800 yards even (actually done that). There isn't that much real vibration with a hard mount and controlled bursts (I actually found the M2 somewhat boring to shoot, compared to the M-60). A lot of the shaking you see on film is actually the barrel moving in a locked recoil action, and not a vibration of the gun and the mount.  

As far as the effects of the slipstream, cold, heavy clothing and armor and oxygen system, fear, lack of deflection training, etc. these should be issues for the waist guns, but not the turret mounted or glass-enclosed weapons (except for gunnery training/lead issues etc.).

I generally think bombers are too easy to kill, according to the ancedotal evidence. They should, though, be relatively easy to wound, easy to kill gunners, easy to set on fire for an ultimate explosion etc. with the occasional 1-pass kill by an aircraft with the appropriate cannons. The bomber gunners should also be deadly for fighters attacking in a low-deflection/low energy manner. My$.02.

[edit: Firing while manuvering is another matter too. It would be very difficult to track and engage a target in a bumpy enviromnet with a flex-mounted gun. I know that in an M113 traveling over moderately bumpy ground you would be shooting everyting from the sky to the dirt if you tried to engage a target. Hell, half the time you had to concentrate on not getting beat up by the end of the gun :)]

Charon
Title: Why is there no recoil?
Post by: AKS\/\/ulfe on December 10, 2002, 12:54:17 PM
Quote
Originally posted by AtmkRstr
For the time, I find the gunnery in IL2 to be more realistic but that might only be because I'm not as experienced with IL2's FM.


The gunnery is no more difficult there with icons on, it just takes a lot of practice and the proper stick scaling & Dampening.

Although long range sniping with wing mounted weapons is damn near impossible, it's easy to do with fuselage mounted low-caliber weapons.
-SW
Title: Why is there no recoil?
Post by: Ecliptik on December 10, 2002, 01:01:22 PM
Quote
Anyone who says there is no recoil has obviously never tried strafing GV"s with the Hurricane IID.


So true Innominate.  I really wish those 40mm's would fire in a synchronous manner instead of the alternating fire that yaws the plane back and forth and prevents any sort of good aim.
Title: Why is there no recoil?
Post by: JB42 on December 10, 2002, 06:22:11 PM
Don't know all the specifics about all the bombers, but i do know this, of the 12 guns on a B-17, 8 were able to be takin of their mountings in flight. Considering the massive asssembly line construction of these bombers, I would believe that hand crafted mountings were not produced. These factors lead me to believe that some sort of "shaking" is going on. If the gun barrrel moved even the slightest degree from recoil, the difference in trajectory could be a plane width at least.

As for bombers being meat, I would agree with the Ju88 and the Lancaster are "easy" but no way is the 17 and 26 easy and sheesh, I don't think I've killed a Ki, they can outrunn my 109 lol.
The A-20s and Bostons are a dime a piece, but that goes back to the player being able to bank the plane while surgically removing the wings from my plane.

Mind you this post was not intended as a whine, just another bone tossed out there about adding some more "realism" to the game. I kill my share of bombers, more than kill me, so the current model is ok with me.
Title: Why is there no recoil?
Post by: MRPLUTO on December 10, 2002, 09:29:59 PM
fffreeze220   This is how to get rid of the target:  type .target 0

MRPLUTO  VMF-323  ~Death Rattlers~  MAG-33
Title: Why is there no recoil?
Post by: fffreeze220 on December 11, 2002, 03:09:37 AM
Ok but what is this target command good for ??
It helps aiming ?
And can u use it in MA Online ?
Title: Why is there no recoil?
Post by: GScholz on December 11, 2002, 03:52:58 AM
The .target # (# being the distanse in yards you want the target) command is usefull to practice aiming, especially with the weapons with lower muzzle velosity like the MK108. You can see the projectile drop and spread at different ranges (the rounds will leave a "bullethole" in the target).
Title: Why is there no recoil?
Post by: GScholz on December 11, 2002, 03:54:39 AM
I acctually made myself a new sight based on the performance of the MG151 at different ranges out to 1000 yards. Helps me in Jerry planes.