Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: faminz on December 10, 2002, 01:44:06 PM
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In response to cries for a different arena or something to stop the pack rapes of fields (and come on.. how could you stop these, theyre the result of good organisation, one of the rasion d'etres of AH).. I would like to suggest that the old air warrior Big Pac be recreated (or at least part of it...
Ive attached a pic of the Hawaii area that we all (all AW-ers at least) remember so well..
aaah... named fields, assymetric islands, mainlands etc etc.
If a talented group could recreate this, would Hitech put it into rotation? would you guys welcome it?
Would it work?
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Hee hee.
Remember the Bz (I was one of those) crying about the Hawaii Gang Bang? I really enjoyed the Big Pac map though I wonder if nostalgia is what it was cracked up to be.
palef
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In FR that island was always red though.
:D
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If anything, I REALLY miss the fields with names.
AH bland field numbers just plain suck IMO. Great fights were always much more memorable when the fields had names. Numbers only makes everything too generic and boring.
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If AW were revived would you guys go BACK~!!!~
:rolleyes:
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Yeager, are you trying to say something? :confused:
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Originally posted by Yeager
If AW were revived would you guys go BACK~!!!~
:rolleyes:
No way! You're sooo *cute* when you roll your eyes! How could we ever leave that?
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I can't believe I'm drawing a blank on the guy's name that ran AW up until it demise, but I recall seeing him flying AH when I first got here. Was it Moggy?
But here is a link to the whole map. With some mods it might be an interesting addition.
http://www.whidbeynet.net/wagmen/FlyingTigers/Pics/Maps/AW313/bigpac.gif
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Who can forget the famed battle cry... 'Kill Westy!'
Hehe, it was fun having fields named after players, kinda :)
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I miss my Ki84...:(
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I already made that suggestion look in the Terrain Editor section on the BBS.
Original idea:
(http://members.cox.net/kc7djr1/LargePacific.jpg)
The remake as suggested by others:
(http://members.cox.net/kc7djr1/LgPac.jpg)
Generally the map will not work with AH standards. How ever if anyone wants to try and make it work, I will gladly send you the terrain file.
Cage
VMF-27 Blackcats
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Originally posted by Midnight
If anything, I REALLY miss the fields with names.
AH bland field numbers just plain suck IMO. Great fights were always much more memorable when the fields had names. Numbers only makes everything too generic and boring.
Yes, I have to agree here Midnight...
Feild Names, No matter how they where named did add a little flavor to things. Any time you read an AAR you really had a good Idea of the setting.
Id love to see this as an addition someday down the road. It would be nice in the SEA if nothing else. Id really rather see name like Biggin Hill, Tangmere, etc... Rather than A15, A29.
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If it is introduced, please change Hahaiwa to Wahiwa and Huanamo to Kaneohe. I was in Hawaii when BigPac was created and the wrong names used to bug the heck outta me, especially as I was working on MCBH Kaneohe at the time.
It was fun to drop bombs on the location of my house in Makakilo. It was at the base of the mountain range just to the NW of Ewa. Was always disappointed when I ran outside after the bomb run I never saw any craters. (that was back when I could not distinguish between reality and the game).
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I can't believe I'm drawing a blank on the guy's name that ran AW up until it demise, but I recall seeing him flying AH when I first got here
You aren't talking about "Mage" are you?
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Originally posted by seabat
(that was back when I could not distinguish between reality and the game).
LOL!
palef
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I remember BigPac. Used to love that map.
Not really sure if I could go back. Gotten kinda
used to AH. I don't really even fire up theWB anymore.
But it does bring back some fun flyin.
Texman
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Originally posted by NUKE
You aren't talking about "Mage" are you?
YES! Is he still playing AH?
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Only thing i hated about bigpac..um..well, TWO things:
Main island hop-skip-jump from B's mainland..gave them distinct advantage
that fluff'n B's base on se corner that had certain things that simply wouldnt die!..it wasnt one of the 'safe' fields...was just a bug..that the AW WEASELS NEVERfluff'n FIXED! ahh..got that off chest now
oh yah..1 more thing..the CV a bit nw of main isle..the command to show range to target gave incorrect data..messed up capture, as well as bombin
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Originally posted by TheCage
Generally the map will not work with AH standards.
What did you mean by that Cage?
and I personally think the assymetrical aspect of the Big island and its closeness to the Bz mainland added something to the arena.
and then there was that fightertown atoll. Kept all the furballers happy and they could duck out if they felt like it to help a field. Not a bad idea that!
and I 100% agree that we want field names in these AH maps.
It helps the immersion a lot. But they have to be representative of real WW2 fields. I remember the BIG new map foisted on us at the end of AW. I think the Kraits had a hand in it. It was waaay to symmetrical, had a flak ridden mountain range that was unuseable in the centre and had fields named after pilots. Now despite one of those being my name I always felt it sucked. The real names were/are much better.
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Basically what it boils down to is the distance between the bases. With the map size (even reduce in size) the fields were to far apart. Fighting would end up to spread out although in my option would work for me. It was also brought to my attention that the two larger main lands in the east and south would be the ones doing the most fighting and the south being the reset corner. While the large land mass in the northwest would be easier to defend mainly because of the distance between the east and southern land masses. In short the BigPac map would not represent a level playing field. I thought of redoing it but Nuttz had come up with a much better map along the same lines as the BigPac arena. A quote from Gatso explains much better what I am trying to say, this after reducing the map and turning the major land masses into islands. Hope you don't mind the quote Gatso.
"Cage, love your concept. One comment from me though. You know how most of the smaller MA maps have a 'winner corner' and a 'reset corner'?
From your last image It looks like NW has the advantage with a more compact home island, making defense of the whole land mass easier while the other 2 home islands are slightly longer and thinner. Makes defense more spread out.
Also look at the distances between all of the main land masses. The NW has quiet a lot of water between it and the other two islands. The NE and S island have only around 4-5 sectors at their closest point.
It's really hard to fit 3 sides equally onto a map which is square. I just feel the balance is slightly too much in favor of NW at the moment. Sort of like the West side on Mindinoa or the North side on NDisles which very very rarely get reset. Gut feeling is that S would end up as 'reset corner' and NW as 'winner corner'.
I like everything else. Good luck
Gatso"
As I said if anyone wants to try and make the map work I will send them the terrain to work on.
Cage
VMF27 Blackcats
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Woah! Any AHers actually looked at the .gif of the whole thing?
(http://image1ex.villagephotos.com/extern/640697.jpg)
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Looks like it'd be fun.
SOB
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big pac?? rofl! :D
i remember in FR the bz usually held hawaii; the cz were usually too few to do much; the az were usually getting killed trying to hold near the main island. but seeing the old field names :p warmed the 'ol heart.
I also remember hating flying over all that water to get to a fight. I also hate flying over alot of pizza to get to a fight.
But hey, if terrain like that were in the rotation i think it would be great.
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Originally posted by faminz
Holy smeg! A fellow Wellingtonian...didn't figure there'd be any kiwi's playing this. You read NZGames.com forums? If so, what handle?
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Originally posted by Kerago
Holy smeg! A fellow Wellingtonian...didn't figure there'd be any kiwi's playing this. You read NZGames.com forums? If so, what handle?
Nother Wellingtonian here too.
Also X.20, Hootie, 12 Gauge, Joco (though he has been banished to Jafaland as of next year), muttly. JPJ is from Foxton.
X.20, Famin, and I tend to hang out here: Gameplanet Forums / Games / General Simulation
URL: http://www.gpforums.co.nz.
Go to forums and select the general simulations one. Our handles are the same as our AH ones.
Cheers
palef
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That's Fighter Town. At least that is what everyone used to call that portion of the map at lower left...no?
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Originally posted by Curval
That's Fighter Town. At least that is what everyone used to call that portion of the map at lower left...no?
of the first pic? yeah that's Fighter Town, aka the Atoll...
it was dead center in the overall map.
i spent most of my time out west neat rabual and some other cool bases. never really did care much for the big island, aka Hawaii.. too framerate intensive for my machine at the time, Rabual was pretty bad, too, tho'
i cut my FR teeth in FT, tho'.. that's where i learned to not be such an easy target low and slow.
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Originally posted by Shane
i cut my FR teeth in FT, tho'.. that's where i learned to not be such an easy target low and slow.
Oh, com'on OP...your PJ was always an easy target! ;) :)
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Hawai was allways Bz terrain :) Sureeeeeee!!!
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Originally posted by faminz
I think the Kraits had a hand in it. It was waaay to symmetrical, had a flak ridden mountain range that was unuseable in the centre and had fields named after pilots. Now despite one of those being my name I always felt it sucked. The real names were/are much better.
Errr.... not sure where you got that idea from! The Kraits had nothing at all to do with that map - apart from having a field named after us and a couple of other fields being named after prominent members (Spiff and Fidd). Our only claim to fame was the Scenario Aircraft Converter (SAC) which enabled customisation of aircraft and terrains, and later the alternative sound package - KAWSM (Kraits Air Warrior Sound Manager). Of course, players could use SAC terrains to change the look of that big map, but that was our only involvement.
Funny.... people used to say exactly the same things about that map as they now do about the AKDesert - "its too big", "takes too long to find a fight".... deja-vu :) (though I liked it and I like the AKDesert :D)
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On the very last day of Air Warrior, all the field names in Big Pac were changed to various squads/players names.... unfortunately, I didn't manage to get a decent picture of the full terrain, and quite a few of the names on this can't be seen for others over-lapping. Wish I'd spent more time capturing picture of the map.... if anyone does have a better version, I would to have it for my archives....
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and a close-up of the 'big island'..... might recognise one or two of the names there.... :D
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Originally posted by RatPenat
Hawai was allways Bz terrain :) Sureeeeeee!!!
Yeah, most of the time - but sometimes we Cz would take it which was a great feeling - of course, that was easier to do before the Atoll was made indestructible.... Cz would first take the Atoll then head for the Big Island..... :D
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naming bases after people and squads was a gay idea
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Originally posted by paintmaw
naming bases after people and squads was a gay idea
It really depends....
One Map they named fields for Famous WW2 guys.... that wasnt bad.
I do like names thou :)