Aces High Bulletin Board

General Forums => The O' Club => Topic started by: AKWeav on December 12, 2002, 03:09:11 PM

Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 12, 2002, 03:09:11 PM
I've been giving ww2ol another shot, to gauge any improvements since they've switched to DX8. I prefer combat in the air, so I mainly flew the planes (from both sides), so I limit my impressions to that catagory.

First, my system specs:
PIV, 1.3ghz
512 PC800 Ram
G-force 4 128 meg video
connex via cable modem

SETUP (controls):
Learning the nuances of the keymapper requires a bit of trial and error, but once you figure it out, it's fairly simple. Calibrating your joystick is a very time consuming affair, with many trips back to test fly your adjustments.

I mostly had problems with the rudder, which would suddenly spike to full input, throwing the plane out of control. Great care must also be taken with the elevator calibration. I died many times from excessive g-forces because of sudden full deflection of the elevators.

(performance)
Again, lots of experimenting switching certain things on, and others off. Try various resolution settings. The lowest settings don't always give best performance.
If you need help, look for it in the community forums, CRS has no real customer support. They rely on their customers to provide that.
The most effective way to increase frame rates is to reduce your audio acceleration to zero. My frame rates went from 15fps to 35fps using this fix (when there were no enemies about). Strange thing, I could fly with a hord of friendly planes, and my frame rates were'nt effected. But have a couple of bogies enter my FE, and rates dropped to the low teens or lower.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 12, 2002, 03:14:25 PM
I have a similar rig, and see things exactly the same way. Continue.
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 12, 2002, 03:23:56 PM
FLIGHT MODELING: Overall, I found it quite challanging. Long drawn out fights required judicial use of throttle and prop speeds to avoid enging over heating situations, with resultant loss of power.
If the model is lacking anywhere, I would point to easy of spin recovery. Simply let go of the stick and the airplane would recover itself.
Compression doesn't seem to be modeled. In overspeed conditions, primary concern was g-forces encountered pulling out of dive.

DAMAGE MODELING: No visable damage is apparent, other than various smoke, and fire. No parts become detached from any plane damaged.
It seems to take many hits to damage a plane to the point that it will not fly. Overall, I was shot down primarily because of pilot death, rather than the plane not wanting to fly anymore.

VIEW SYSTEM: Basic views, not customizable. Pilot's head is locked into a single position in the cockpit. No dead 6 view at all. Very easy to lose sight of your enemy in a fight.
Title: WW2OL, 2nd Impressions
Post by: Apache on December 12, 2002, 03:31:23 PM
I'm giving it another look as well. Been playing for about 4 weeks, but not flying. I don't like anything about thier flight dynamics so I stayed away from it this time. Doing nothing but ground pounding.

Its kinda fun now actually. My rig is similiar to Weavs and Kierens, just twice the ram.

Lag isn't much of an issue until the units surpass the 64 limit, which the axis has learned to use as a tool. If you can get past being killed by blinkouts, its really not too bad now.

Lag also seems to affect the aircraft prediction code really bad from a ground observation stand point. Every strafe run I see, the aircraft flies right thru the ground, then comes back up out of the ground down range. Thats taking some getting used to.

Communications is tough. Theres so much going on at one time, its difficult to mentally decipher everything, but thats gettin easier.

If you're not in a squad, you're pretty much screwed. Not many friendly folks. There are some sure but over all, if you're unknown, you don't exist. Won't even answer you on the radio much. Oh and if you stand still too long for some, you're a spy, lol.

Not mcuh to complain about now and it is different from AH. Guess I'll keep it for awhile, only 12 bucks what the heck.

However, my flight sim money still go's to HTC. No one does it better.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 12, 2002, 04:02:47 PM
I always tune one radio to Origin. Most ppl seem to sit on private channels. If they are not in your mission and you are not tuned to one of the OOB frequencies,  you can get overlooked, not from unfriendly, but they simply don't hear you. There are dedicated air, ground, ,north, south frequencies for both axis and allies. That second page you have to click to get in, has radio freqs for everything. If you are already in (have an account) post to the Community Forum page and maybe we can get some more fps out of your rigs.

HC
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 12, 2002, 04:21:00 PM
GRAPHICS: Overall the game looked very nice from the air. I liked the layers of clouds, and the way the plane passed through them.

The terrain is very well done, giving a very credible 3D rendition of Europe at the time. Towns and cities are amazing in their detail. Hedge hopping at high speed is exciting owing to the variaty of ground elevations, and the different heights and types of trees encountered.

Planes viewed at a distance are single specs that flicker in and out. As the range is closed, a pale circle surrounds the plane. About the time the dot is identifiable as a plane shape, the circle takes on a color (blue=friendly, red-enemy), faint at first, with an identifier of it's type. The longer you maintain the view, the stronger the color becomes. Look away for a second, then reaquire the target, and the icon will be faint again, until you look at it longer, or get closer. There are no range readouts in the icons. Also, enemy ground units have no icons. They must be spotted visually. Friendly ground units are identified by their game name as a blue icon.

MY OVERALL IMPRESSIONS:
This is a very difficult game to get comfortable with. In the month and a half I've tried it, I'm still not close to being comfortable with my performance. Add to that, it's a very lonely game for the beginner. There is no real interaction between players. The radio system (text only) is cumbersome to use. Short of joining a squad, with scheduled missions, you are basicly on your own.

Navigation in the game is difficult requireing the downloading, and printing of a player supplied map. The ingame HUD map gives direction of travel, direction to rtb, and terrain detail at about a ten mile radius around your plane. A cursor pointing to your destination is activated when volunteering for a mission. Town names are displayed at a distance of about five miles. The map is necessary to plot your course to your destination. While this may be realistic, it is cumbersome, especially in light of no autopilot. You need to finely trim your plane to be able to peruse the map for any lenght of time.

At first finding a fight was a prolonged affair. The map gives no indication of the front lines. Fly (east for allies, west for axis) in that general direction until some tracer fire is spotted. Head in that direction till you got to the fight, never knowing what you're gonna find when you got there. Best sure way of finding a fight is to find an airfield that has missions posted. You still won't know what will be there, but there has always been a fight, whether with enemy ground elements, or air.

Some of the things I did like about the game: The feeling of actually being in a plane was expanded by the vibration of the plane around me as various parts of the flight envelope were passed through. Head movement in response to control inputs, shifting of prop speeds are well done, and add to the imersion. As I stated earlier, low level flying gives an exciting visual impression of speed as trees, gullies, buildings flash by.    

I still have some issues with the game performance. Though the drop in frame rates is an excellent early warning system for the presence of an enemy, furballs at 8-15fps can be very frustrating. Though my machine is not state of the art, it is still a fair high end unit. Performance is very poor when in the neighbor hood of several enemy elements. Virtually unplayable, and this is unforgivable. I can only imagine what some poor sod with a P III endures.

I'll no doubt give them one more patch before I throw in the towel again. The game has so much promise it is worth looking into now and again (about every year and a half in my case).

For those interested in ground warfare, this could be your ticket. Me, I'm a flyguy, so they'll have to improve that part of it for me to stick around.

Btw, many thanks to Hardcase and othersfor all the help in getting set up.  Never could have done it otherwise.

AKWeav
Title: WW2OL, 2nd Impressions
Post by: Wlfgng on December 12, 2002, 05:12:54 PM
thanks weav.. pretty thorough review IMO
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 12, 2002, 05:24:15 PM
An excellent review, in deed. WK, post your settings in the Community Forum,  still think we can get a few more fps out of your machine. Add, the system specs to.

HC
Title: Worth Giving it Another Shot?
Post by: Heinkel on December 12, 2002, 06:07:43 PM
Will it run on my system?

P3 700 Mhz
Geforce 4 64 Meg DDR PCI
Cable Connection
256 MB Ram

Worth installing it again? Can play all my other games @ full detail except that one...so I just dumped it.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 12, 2002, 06:15:46 PM
Yes. Will you be able to fly, maybe a buff. Try it in the ground war. Lots of things to kill and kill with. The rig is below the new minimums, but the dx8.1 and T&L helps a lot.

HC
Title: WW2OL, 2nd Impressions
Post by: Staga on December 12, 2002, 06:20:18 PM
That game shines when you're on a good squad or if you find a group to join for the time you're playing who are using tactics and not only raw power to achieve their goals.

Squad I'm in has 70-80 players of which 40-50 are active and 30-40 participates in squad-evenings.
We have dedicated teamspeak server with channels for air- and ground operations and sometimes ground-channels are divided to 2-3 sub-channels 'cause of enormous traffic even when players are using shortened slang to spread info about enemy and their own movements.

Feeling of "being there" can be sometimes pretty strong, 24/7/365 pure scenario playing helps to tolerate the flaws the game is still having.

btw operation "Ramrod" was pretty neat, all GHC squads had their goals and strategic targets given from HQ and whole thing lasted several days. Pretty impressive operation where allied were first cut to halfs and after that brits were kicked back to their tiny island :)
Title: WW2OL, 2nd Impressions
Post by: SirLoin on December 12, 2002, 06:22:33 PM
Nice write up Weave...I like the icon system they have..Who knows what WW2OL will be a year from now.

Title: WW2OL, 2nd Impressions
Post by: Staga on December 12, 2002, 06:25:33 PM
btw 1,4GHz P4 is pretty slow machine already and I wouldn't expect too much from a P3-700 with 256mb.

I'm using 2,0GHz AMD XP2400 thought it's OC'd to 2,3GHz (Sandra thinks it's XP2800) with 768DDR and Gf4Ti4200 (also OC'd). No problems with framerates here :D

edit: pretty good bang/bucks ratio with that AMD XP, ~230$ here.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 12, 2002, 07:05:13 PM
That's a fair review, Weav. Thanks.
Title: WW2OL, 2nd Impressions
Post by: Jekyll on December 12, 2002, 07:53:59 PM
Weav, if you're finding that your elevator or rudder are suddenly spiking with minimal input, go to your data/cfml folder and delete the file global.calib

I found the same problem when I changed joysticks.
Title: WW2OL, 2nd Impressions
Post by: cobra427 on December 12, 2002, 08:20:23 PM
ive been play'n WWIIOL for about a week now and i love it  i dont fly unless in a bomber cause in the air i only get a FR of 5-8 but i love the ground war when there is a lot of people around ..... its tak'n me a while to get used to nobody willing to help you out unlike AH all you have to do is say help and you got a hundred ppl go'n me me me me ill help :p

altho even in the ground war its hardfor me because i dont even get a halfway good FR on the ground ... 10-12   but only thing i really dont like about it is that you cant see the look on the driver of the pzr that you just places a bomb next to the driver's window
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 12, 2002, 09:18:12 PM
Cobra part of the problem is no dedicated channel that auto loads. You can log in, not take a mission and no one would hear you. Check the OOB page when you launch. That is the second page with the Enter Button. It list various channels for both sides.Also set a frequency to "origin" ..minus the ". There are two channels for air for north and south for axis and Eng and French for the allies. You can set a frequency to someone's ID. When you are on, type ..hardcase...and if I am on I will help get setup.

HC
Title: WW2OL, 2nd Impressions
Post by: Staga on December 12, 2002, 09:52:48 PM
wasn't it  .m hardcase blaahblaahblaah


btw I heard that in axis side there's some lonewolfs etc using channel 93 to organize concentrated attacks; check that ch if you're playing axis ground.
Title: WW2OL, 2nd Impressions
Post by: cobra427 on December 12, 2002, 11:29:19 PM
ty i will see if your on sometime ... i allways take missions cause i cant use the map when u start up or the in game map :(
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 12:30:17 AM
Cobra try checking texture reduction.

HC
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 13, 2002, 12:59:05 AM
Thanx Jekyll, I got it taken care of with the calibration screen.

Hardcase, posted my specs and settings in community forums
:D
Title: WW2OL, 2nd Impressions
Post by: cobra427 on December 13, 2002, 03:41:23 AM
it is checked :(
Title: WW2OL, 2nd Impressions
Post by: Fishu on December 13, 2002, 08:44:18 AM
I have good FPS in WWIIOL.
In the air FPS is at least 20 for me, unless I'm flying straight over a town with somewhat alot of action and lots of bushes etc., then it might go to under 20, but not always.
When nobody in view, I get to 60-75 fps (air and ground)
On the ground FPS is even better.
Although sometimes the terrain graphics for some reason might drop it into ~14 fps when looking at certain direction and if theres alot of people also.
Otherwise alot of people doesn't matter that much.

It was worse FPS wise in the open beta/first official 1.7 version, when there was very tiny stuttering.
Then came the next version, where 3D sound began working for good.. at least for me the first time, it became smooth.

Packet losses are annoying though.. if packet gets lost, it gives quite a freeze and then continues.
Although my connection usually is pretty good so no packet loss :)
(who wants to play with severe enough packet losses anyway..)

Oh yea..  I'm having XP1600 (1.4ghz), 512mb, GF4 TI42 128mb.



AKweav,

Did you try the axis side?
Especially channel 93?
In my impression, most lone wolves and must-be-in-squad things are in allied side, whereas on axis side lone wolves (rather the 'indies') are more working together, even if not in a squad.
At least lately alot popularity gained channel 93 is often good place for squadless people on axis.


I really think you can squeeze more FPS out of your system with WWIIOL.
I'm having considerably better FPS with roughly equal system.

Maybe you should check with rivatuner or other tweaker how you've set your GF4's anisotrophy settings for direct-x.
8x anisotrophy for DX can really reduce FPS. (and gee.. did I notice that once with 3D mark.. were wondering wtf is making results so low, but then finally found out it was the DX anisotrophy)


Staga,

Bah.. works fine with 1.4ghz!   even though athlon but anyway :P
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 13, 2002, 10:14:12 AM
I just re-opened an account for WWIIOL (this being my 3rd time). I had the game the day it was released and let me tell you how pissed off I was. What was even WORSE was the lies they had printed on the homepage. "Tactics how to raise that elusive rank" was one of the outright false 'articles' -- since rank wasn't even in the game at the time.

That made me very angry. Also, the game did not work.

So I threw it out in a few days time.

I tried it again several months ago. At that time I didn't have the horsepower to run the game at a smooth framerate in the air. All the aircraft seemed  to defy physics and could loop endlessly in the air with bombs loaded.

So I canceled my account.

I now have an AMD 2400XP, GeForce 4 Ti, and 512DDR ram. I gave it another shot.

This is what I think so far:

The communications are too much of a burden. WWIIOL NEEDS a range channel so bad it's not even funny. With range, you could talk to anyone nearby and be recognized. What an asset something that simple could be. I do tune to the correct radio freqencies when I log in and that helps, especially if you tune to a frequency tied to a specific city's defense (or offense).

Once you get communicating with the right people, the game really starts to shine.

With more than 64 people in a battle, icons will start to blink out. This doesn't happen very often in the smaller cities. Fights for the larger cities play out over several days and can be frustrating places for dogfights. All WWIIOL needs to do is add some kind of enemy bias to the system and the problem would go away instantly. Instead of blinking out that 109 that's dead ahead, blink out one of the dozens of friendly infantry hiding in the trees below.

I too am a flight person. I fly for the allies using primarily the Hawk and Hurricane Mk1.

FLIGHT MODEL:

I like the flight model much more now than I did before. Having more control over the engine (without it becoming a burden) makes flying more interesting.

The Hawk and Hurricane perform very differently and more believeably than before. The Hawk has a nasty violent stall, while the Hurricane is much more gentle when you push it to the edge.

Blackouts are nearly instant and very hard to get used to. In heated dogfights they'll kill you quickly.

Landing is very easy and the damage model seems a bit too forgiving when you bump into objects. For example, you could be flying at 400kph, rub the ground with your belly, and fly off unharmed. This isn't as bad as it sounds though. Clip a tree or something and you're done for. It just makes landing trivial.

The icons in the air have no range (besides a circle around the plane that slowly unwinds as you get closer) and are very well done. You need to get in CLOSE to hit your target and I always get a rush when I shoot someone down.

The best thing about the icons in WWIIOL is you can really exploit your opponent's blind spots. If you find yourself low and on his 6 he WILL NOT see you. He has no idea you're there. The icon range is also much shorter than AH, so if you're in trouble, try to confuse your attacker, and dart away in his blind spot. This has saved me many times.

The icons in WWIIOL allow you to sneak up on your opponent and shoot him down before he knows you're there. Wingmen are vital in high-risk areas.

DAMAGE MODEL:

This applies to aircraft only.

I've only flown the Allied aircraft online so I don't know the effects German cannons have on planes, but I can say I REALLY like the damage model.

I don't know how advanced it gets at an internal level, but as AKWeav said, nothing breaks off. If you take damage and live, you will notice something isn't quite right. One wing may lose lift, some of your controls might seem more sluggesh, you might seem to be constantly slipping through the air.. etc etc.

I really like this aspect. There is no list you can pop up in mid flight and see whats wrong. Sometimes you might not even know how badly damaged you are until you land.

I have had wingmen many times tell me to RTB because I was leaking something important.

.30 cals are moderately lethal. I think this is due to the fact you have to get in real close to hit your target. There are no 'hit sprites' per sey. If you are close enough to see your bullets impact the aircraft (and you should be) you'll see tiny explosions and some debris break off of the impact point. It's better eye-candy than AH, but far short of IL2.

Damage is local to the point. There is no 'general damage' to the aircraft. Most of the aircraft's frames can soak up a TON of damage. It's best to go for a critical point. If you shoot the left engine of an aircraft, the left engine will be damaged. If you shoot the tail gunner, he'll die. This is one of the best points of air combat in WWIIOL.

Good pilots go for their opponent's critical systems. For large aircraft (Like the Bf110) I always go for the engines first. If I can, I'll shoot for the cockpit. One good burst on an engine will kill it.. or at least get it leaking thick black smoke. That in-turn ruins the 110's limited dogfighting capability and it's only a matter of time before I finish him off.

I do fine tune my aim in AH too. But not to the extent I do in WWIIOL. In AH if I get a good bead on an aircraft it's going down where-ever they may land. In WWIIOL, the air frame can soak up a lot more damage.

If you wound the pilot, he'll have a harder time pulling excessive g's in his aircraft. A wounded pilot in a damaged plane is going to be fighting to keep it flying much less actually fight you.

In AH, 9 times out of 10, you'll know when someone is going down because they'll be missing a particularily important part of their aircraft. In WWIIOL, you don't get that kind of visual cue (unless the plane is on fire). So I get in close, I make a guns pass and see a few hits but instead of breaking or pulling into me, he starts a gentle spiral dive... into the DIRT.

Ah, I love those.

Attacking armored ground vehicles is a waste of time. You can kill people inside the tank, but only if they have their hatches open, and only if you somehow manage to get a round through the hatch. It can happen... but it never does. Attacking tanks with machine guns or 20mm cannons is wasting ammo. Bombs do the trick though.

You can kill flaks and towed guns by shooting their crew.

And if you think shooting chutes is fun in AH, try attacking a truck filled with infantry! Oh man it's so funny to watch them all scatter. You can kill infantry with machine guns obviously and it's a blast doing it. Most people are smart enough to head for the trees if you're harassing them.

Okay, enough about that. Damn I'm wordy.

GRAPHICS:

Just going to touch on one thing. The cockpits look good. They're modeled individually. There is no 'one guage fits all' like in AH. All the cockpits are different and in my opinion, look a lot better than AH. The gunsites are historic and LOOK like they're illuminated. No gunsite I've ever used in AH looked like it actually was illuminated like these do.

I think AH aircraft models look better though.

SCORING:

You only receive score and rank for LANDED kills on missions. Missions are very important and most players in-the-know will post meaningful missions. As you go up in rank you'll be able to post more missions with better vehicles or aircraft.

I haven't messed around too much with creating my own missions, but I always join missions. By joining a mission you're almost certainly guarenteed a wingman or two and a channel to communicate on.

During a mission, you wont know what you've killed until you land (or die). You get no notification. This adds enormously to the immersion -- especially on the infantry side of things.

CONCLUSION:

I am happy with WWIIOL at the present time. My computer runs the game well enough that I never have any problems with framerate.

It really feels like I'm flying over Europe in the middle of a large scale war.

The communication (though difficult initially) and cooperation in WWIIOL is mind boggling. If you pick it up be sure to tune to your side's correct frequencies to get updates on what needs to be done.

WWIIOL really is a virtual battlefield (finally).

Beeker
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 13, 2002, 12:06:51 PM
sent them a email asking for help getting on to try it again last night. have reply from them by noon gonna give it a shot. this is the fellow who helped me.





rhodge@playnet.com
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 13, 2002, 12:16:03 PM
Well, you've both certainly expanded on my review quite nicely.

I just wanted to pop back in and say that I recieved some further advise on how to get better performance in the game from Hardcase on the ww2ol bbs. With these, I'm now getting in the high 40s fps wise while in flight. I just came out of an engagement with several 109s, and a couple of 110s. I was able to down one 110 before my Hawk was shot down in a furious 10 minute dogfight. My fps never went below 25.

Btw, while I was on the ww2ol boards, I saw a post from HC relating to AH. He was letting all know about HTC's free two week trial.

Right now, ww2ol is still an experiment for me. AH is still my main ride, and will no doubt remain so. I think there's room for both on my hard drive.:)
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 01:19:27 PM
FPS increase?..excellent  AK:)

Comms can really be a pain for a newbie, CRS is aways looking for way to improve. I want an ingame chat room before launching. You can use the mission chat once you select a mission.

 My post seemed not to be enough for some, but that was all the freebie info I had to choose.

BTW, anyone with a ww2ol account can post there.

I will be in tonight as allies, posting priority 1 missions. That is unless my new compressor and air brush dont grab me.

HC
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 01:21:55 PM
   DarkLord, Rhodge is Hatch

HC
Title: WW2OL, 2nd Impressions
Post by: Staga on December 13, 2002, 02:25:22 PM
EvilDingo 20mm shells kill A13 Cruisers pretty easily.
Use some flaps to keep your speed down, dive in steep angle and aim to the engine compartment or turret.
Short burst to back of the tank is usually enough to make it a rollin' bonfire.

For French tanks and MatildaII all you can do is shoot to the tracks and immobilize them (you can kill Matilda's engine thought it's pretty hard to do).
Title: WW2OL, 2nd Impressions
Post by: Vermillion on December 13, 2002, 02:58:20 PM
A couple of questions?

1.) Did the Flight Models ever get fixed? It use to be there was a serious lack of fuselage drag (I'm not going to go into how it was proved) and planes could loop and turn forever. Energy was hardly ever lost.  (And don't even get me started on the "helicopter 110" ;) )

2.) Did load times ever improve? It got old to die and then have to wait for 3-5 mins to spawn again, because you were sitting there staring at the "loading" screen.

I loved the tank aspect of the game, thought it was great.  But the infantry (which were useless because tanks could kill you before you could see them) aspect, and the plane aspect left alot to be desired.  And the whole system resources thing was a real "game killer" in my opinon, and I had a decent system.
Title: WW2OL, 2nd Impressions
Post by: Apache on December 13, 2002, 03:00:53 PM
Quote
Originally posted by Vermillion
A couple of questions?

1.) Did the Flight Models ever get fixed? It use to be there was a serious lack of fuselage drag (I'm not going to go into how it was proved) and planes could loop and turn forever. Energy was hardly ever lost.  (And don't even get me started on the "helicopter 110" ;) )

2.) Did load times ever improve? It got old to die and then have to wait for 3-5 mins to spawn again, because you were sitting there staring at the "loading" screen.

I loved the tank aspect of the game, thought it was great.  But the infantry (which were useless because tanks could kill you before you could see them) aspect, and the plane aspect left alot to be desired.  And the whole system resources thing was a real "game killer" in my opinon, and I had a decent system.


Heya Verm, not sure about the flight models, but the load time has been vastly improved. Mine loads in about 15 to 25 seconds tops.
Title: I'll try to get it downloaded...
Post by: Nifty on December 13, 2002, 03:18:11 PM
and give it a try over the weekend.  :)
Title: WW2OL, 2nd Impressions
Post by: Yeager on December 13, 2002, 07:06:05 PM
No integrated voice comms?

To DL and setup just sounds too involved.  Maybe with a new CD release amnd integrated voice comms I will look into it but the DL time involved is the killer for me.
Title: WW2OL, 2nd Impressions
Post by: Mighty1 on December 13, 2002, 08:54:32 PM
Down loaded the newest version to give it yet ANOTHER try.

First tried to get into a tank....not so lucky. I finally found a tank 3 cities away from a fight. Drove for 1/2 hour before giving up.

Second try I decided to join a mission in a tank. Ended up no where near a fight...old mission.

Third try I was an Axis rifleman. Was able to get to the fight quick enough but was killed on the road by an landmine?! Truck just blew up with all of us dying not even close to the fight.

Fourth try still an Axis rifleman and got close enough to see the city.....died by an unseen enemy.

Gave up!

I'm going to try it one more time tomorrow but after that the box goes into the trash.
Title: WW2OL, 2nd Impressions
Post by: Jekyll on December 13, 2002, 09:30:38 PM
Quote
Originally posted by Mighty1

Third try I was an Axis rifleman. Was able to get to the fight quick enough but was killed on the road by an landmine?! Truck just blew up with all of us dying not even close to the fight.


Seeing as how there are no landmines in AH chances were you were either taken out by an enemy tank, or you had a bomb dropped on you by a passing aircraft.

Believe me, you were IN the fight ... you just didn't realise it :)
Title: WW2OL, 2nd Impressions
Post by: cobra427 on December 13, 2002, 09:43:14 PM
im start'n to notice the fight is frome the base you start at all the way to the target ......... could of been a hidden tank that killed you
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 10:07:42 PM
You must take mission since you have no rank. Stuff is limited now, so we run out of everything including inf. If a fight has been going on a long time the spawn list goes to nothing. Find a city with blinking icons of tanks or inf blinking  spwan there if it is yours. Look for a Firebase near an enemies city. Check the OOB page, second launch page, for frquencies you will need. Ask around. Taking a tank 3 cities away is a chore.

HC
Title: WW2OL, 2nd Impressions
Post by: OIO on December 13, 2002, 10:16:02 PM
Tried it...


Still the same roadkill of tanks sniping people from waaaay  beyond visual range.

You wouldve thought that CRS wouldve at least looked into the disparity of a single infantryman clad in kahki , in tall grass, in between a dozen tall bushes and standing still would have a better chance of detecting a 10+ton dark grey tank clanking along a road.

In the game, the tank gunner will see the infantryman so easy it just aint funny.. 1 , 2 short bursts spraying MG upwards, and thanks to the *still* present no-dispersion tank MG, the tank just hoses the area at 2k yards and gets the kill. All the while the infantryman gets no identifiable sound cue (a tank far,far away still makes the same noise on yer speakers than one just behind you), cannot hide effectively, and is still totally and utterly at the mercy of tank quakers.

So I rolled an AT gun. You know, to kill the tank quakers camping the area with MG from loooong range.

Sneaky sneaky get the AT gun in position, set it up, get tank in sights, fire a few shots, get range quick, begin to score hits... then SMACK you dead. Tank just turned the MG at you and sprayed you out. Funny since my AT gun was almost shooting at max range. sigh. And I wont even mention that the AT gun, which has a huge shield in front of it to protect the crew, does nothing, 1 little spray and your crew just dies. sighX2.

Flight model.. same arcadish joke as always. I still love their icon system though.

The new animations are cool..but they just eye candy. I for one prefer some factual improvements over just adding more junk to kill my already squealing 12.1 FPS (GForce4 128 on a 1.4ghz 512DDR ram too! wow).

I will admit I enjoyed doing the gung ho and hiding in a forest when the germans overran the place.. then got myself on a nice hiding position that let me get a clear shot at their barracks. That lee enfield sure is nice. Popped an entire squad of guys who were in a truck waiting for the rest to load up. Pop pop pop pop pop pop pop and apparently flying pieces of brain warned the driver something was up and he left..never to return.  :D
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 10:27:19 PM
German tanks are bad news. Great optics. New gunners vs experienced gunners...you guess. Sniping is such a rush:D

HC
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 13, 2002, 10:28:58 PM
Post your settings etc in Community Forum. You should be getting way more fps than that. Do you have NoLockToRefreshed checked?
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 13, 2002, 10:59:41 PM
Quote
EvilDingo 20mm shells kill A13 Cruisers pretty easily.
Use some flaps to keep your speed down, dive in steep angle and aim to the engine compartment or turret.


Ahh, very cool. I have been strafed while in an A13 and never had any trouble. I don't suppose brownings could de-track a tank? :) I have made half hearted attacks at the back of the various German tanks with no result.

Quote
1.) Did the Flight Models ever get fixed? It use to be there was a serious lack of fuselage drag (I'm not going to go into how it was proved) and planes could loop and turn forever. Energy was hardly ever lost. (And don't even get me started on the "helicopter 110"  )


I'm not sure Verm. There has been drag added to bomb loadouts, but I don't know if all the aircraft got an overhaul.

The aircraft do seem to have more energy than those in AH. At the same time, these are extremely manuverable slow moving planes.

When I last tried WWIIOL I could pull back on the stick all I liked and never enter a stall. Now, the Hawk will drop a wing and violently snap-roll if you try that at low speed. I don't have enough experience with WWIIOL now (or in the past) to know if it's been changed, but it seems like it.

I don't think accelerated stalls are modeled. Like AKWeav said, the biggest danger at high speeds is blacking out.

In my last WWIIOL trial no one ever seemed to BnZ and I never felt like I had any major advantage when I arrived at a dogfight above the pack. Now people tend to fly higher and energy fight.

So either the average pilot in WWIIOL has gotten better, or the amount of energy retained has been lowered. I guess you could look over the changelog in the past few patches to know for sure.

Quote
2.) Did load times ever improve? It got old to die and then have to wait for 3-5 mins to spawn again, because you were sitting there staring at the "loading" screen.


Thats one thing I can say with absolute certainty. The load times have been vastly improved. I do have a better computer now, but even so, once I have a vehicle selected, I spawn in the world in about 2-3 seconds.

Quote
I loved the tank aspect of the game, thought it was great. But the infantry (which were useless because tanks could kill you before you could see them) aspect, and the plane aspect left alot to be desired. And the whole system resources thing was a real "game killer" in my opinon, and I had a decent system.


I've only participated in a few infantry missions. They still look really goofy but seem to move much smoother than before. They now have more animations for reloading and whatnot.

You cant throw yourself into the middle of an armor battle and expect to live. When you play an infantry, you have to avoid tanks at all costs. The missions I've lived through involved running from house to house dodging tanks and taking out enemy infantry. When it works it's purely exhilerating. When you get taken out by a tank on a hill 1000 yards away, it's frustrating.

When a large battle is playing out, and you're in an organized attack, the tank=death equation doesn't come up as much. You'll have friendly tanks covering you and as long as you stick to the buildings (provided you made it that far) you'll have little trouble with tanks. You can't play infantry lonewolf style and live.

Beeker
Title: WW2OL, 2nd Impressions
Post by: OIO on December 14, 2002, 12:03:14 AM
"When you get taken out by a tank on a hill 1000 yards away, it's frustrating."

Yeah. And thats what really aggravates me. If just this one aspect was taken care of, this would be a fine ground war sim for WW2.

I rolled my ol' fave tank, the french light cruiser tank (i call it a cannon jeep haha)... and even with its crappy optics i can put a hail of lead onto a church window on 1st floor and blow the idjit that peeked out of it. Saddest of all is it woulve taken me 3 or 4 cannon rounds to "range" the building itself, but an mg? just line crosshair with the window, and spray in upward motion. If you drive up to the window you will see a neat line of bullets going up the wall. I see no dispersion pattern to it, the holes are just a few mm's apart (less than half the width of the window). And this is from so far out that even with the optics the infantryman was only a greenish thing 2 or 3 pixels in width with no discernible features. Nuts, totally nuts those tank machine guns.

CRS really, really,really needs to add an Anti-Tank Rifle infantryman to the mettle, the infantry needs to have a way to disable a tank (track shots) or kill it (rear/under or topside shot at very close range).
Title: WW2OL, 2nd Impressions
Post by: Octavius on December 14, 2002, 01:48:42 AM
I cant log in.  Keeps saying "an error has occured."  I'm using the same acount from the previous free trial period.  wtf?
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 14, 2002, 01:53:00 AM
Quote
EvilDingo 20mm shells kill A13 Cruisers pretty easily.
Use some flaps to keep your speed down, dive in steep angle and aim to the engine compartment or turret.
Short burst to back of the tank is usually enough to make it a rollin' bonfire.


Yeah they do but they shouldnt. Their mgff/m that are fused and are supposed to explode on impact. Another thing thats fluffied up in wwiiol.

Dont gimme no crap about 6mm armor on the a13 still would happen.
Title: WW2OL, 2nd Impressions
Post by: Staga on December 14, 2002, 04:05:37 AM
Flightmodels are about same but as you said panzers rule.

Game itself loads pretty fast now, maybe 10-15secs in  my computer and joining to the battle about same time.
Title: WW2OL, 2nd Impressions
Post by: Staga on December 14, 2002, 04:09:02 AM
Quote
Originally posted by Wotan
Yeah they do but they shouldnt. Their mgff/m that are fused and are supposed to explode on impact. Another thing thats fluffied up in wwiiol.

Dont gimme no crap about 6mm armor on the a13 still would happen.


MG/FFM AP penetrates 17-22mm RHA from 100 meters depending the type of ammo and if I understood your reply correctly you think they shouldn't penetrate that tincan's top armour?
Title: WW2OL, 2nd Impressions
Post by: Staga on December 14, 2002, 04:14:28 AM
(http://www.kolumbus.fi/staga/guns/mgffm_20mm_aphe.jpg)

Next case ?
Title: WW2OL, 2nd Impressions
Post by: Staga on December 14, 2002, 04:51:22 AM
A13 drivers really should avoid driving open roads if there's Bf110s near...  Pic (http://www.kolumbus.fi/staga/wwiiol/strafe/roihu.JPG)
Title: WW2OL, 2nd Impressions
Post by: Fishu on December 14, 2002, 09:17:35 AM
Quote
Originally posted by Wotan
Yeah they do but they shouldnt. Their mgff/m that are fused and are supposed to explode on impact. Another thing thats fluffied up in wwiiol.

Dont gimme no crap about 6mm armor on the a13 still would happen.


It has AP, HE and Minengeschoss round mix in the belt.
also rifle caliber can penetrate 8mm of armour at near zero angles(well, SdKfz 232 is swiss cheese after 8x.303 attack from the side)
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 14, 2002, 09:24:11 AM
at 100meters and at what angle. Are telling me you dive at 60-80 degrees and fire at 100 meters and pull out in time? Or do ya open your gear and tip over the tank :)

To kill an a13 with mgff/m you would need a hi angle and relatively close range.

So no you shouldnt be killing tanks with mgff.

The velocity of the mgff/m round falls off significantly and it would more then likely detonate on contact.
Title: WW2OL, 2nd Impressions
Post by: Staga on December 14, 2002, 10:01:42 AM
Wotan maybe you should check that chart before continuing...


(hehe good troll btw :D )
Title: WW2OL, 2nd Impressions
Post by: Samm on December 14, 2002, 11:44:15 AM
I tried it online and it didn't run, it locked up when the loading screen got to 100% . Offline it would run but I couldn't get it to work in 640x480 .

So for me it's actually gotten worse, when I tried it a year ago it would run online .
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 14, 2002, 12:52:43 PM
Can your vidcard run dx8.1 and do you have dx8.1 installed.


Post on the community forum with your system specs, maybe we can find the prob.

HC
Title: WW2OL, 2nd Impressions
Post by: Samm on December 14, 2002, 01:12:19 PM
Yes it can, yes I do . And no I'm not going to post there, it's allready taken an hour out of my day .
Title: WW2OL, 2nd Impressions
Post by: TPIguy on December 14, 2002, 03:24:14 PM
I tried this game out about 3 months ago, has much changed since then?

I can't really fly because my machine is too slow, so I stuck to mostly infantry and the occasional tank. There were alot of important elements missing like machine guns and AT weapons for infantry. Has anything like that been added?
Title: WW2OL, 2nd Impressions
Post by: Samm on December 14, 2002, 03:40:24 PM
Quote
Originally posted by TPIguy
I tried this game out about 3 months ago, has much changed since then?

I can't really fly because my machine is too slow, so I stuck to mostly infantry and the occasional tank.  


You've been listening to them too much, you're machine isn't too slow, it's the program .
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 14, 2002, 05:53:05 PM
A little tweaking can add quite a few FPS. Usually some Settings. I did get a fps boost installing the 1.43 4n1.

HC
Title: WW2OL, 2nd Impressions
Post by: Gman on December 14, 2002, 06:05:54 PM
What kind of boost, .035 fps?
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 14, 2002, 06:21:37 PM
actually about 20. I guess my build using july 4n1 was screwed somehow. FPS really did jump with those drivers. I really lacked the 1.42 drivers..the 1.43 has mimimal  changes.  FPS of .000001 usually happen when someone runs out of free ram and the sim has to hit the harddrive. I put in 1 gig and forgot about those.

HC
Title: WW2OL, 2nd Impressions
Post by: OIO on December 15, 2002, 09:01:23 PM
any word on that video memory leak hardcase?

I have to reboot every hour just to be able to play. It aint lag and it aint the # of people 'cause the thing runs fine in big battles (I sniped 4 opels full of people as they unloaded and there wasnt an fps drop, really neat).

The problem is the vid memory doesnt seem to be dumped..or something. Like those 4 opels full 'o ' people with no fps effect, but later in the fight it seems teh fps just went lower..and lower...and lower... even when the only thing around was the occassional tank or plane or banzai opel. Nothing big.

Easy to test too.. go to a big fight, stay tehre for 30 mins, watch your fps drop to half and NEVER go up. Go to a rear area, spawn, and your fps is still at half. I need to reboot my PC just to get my fps back up.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 15, 2002, 09:35:17 PM
My NDA prevents my telling:)

HC
Title: WW2OL, 2nd Impressions
Post by: XNachoX on December 15, 2002, 10:02:32 PM
Just bought 512 mb of RD800 ram, which puts the total up to 640mb.  Will I be able to fly?

Sys Specs:
P4 1.3ghz
Gf3 Ti500
640mb RD800 RAM
__________________
[COLOR=dark-blue]-Nacho[/COLOR]
(http://www.itsmysite.com/nachosigs/images/Jg27.jpg)
Title: WW2OL, 2nd Impressions
Post by: Octavius on December 15, 2002, 10:11:19 PM
Sure Nacho, works for me.  In fact, I landed 4 kills in two sorties just tonight :)  I was happy.

AMD Tbird 1.2ghz
384mb PC2100 ddr
Gf3 Ti200

I also have the vid card tuned down a TAD.. otherwise it overheats.  I have a makeshift sink+fan replacement fan on the card held in place by toothpicks and rubber bands :D  Doesnt offer the best FR in the world, but it sure gets hte job done.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 16, 2002, 06:19:44 AM
My attempt ended in a hard lockup after killing at least two- first sortie. I sorta wandered off in a different direction after that. Same old "chase the 109's vultching the aerodrome" anyway...
Title: WW2OL, 2nd Impressions
Post by: Fishu on December 16, 2002, 07:57:46 AM
Kieran,

as if you shouldn't be familiar with the runstang phenomen already ;)

oh.. which brings to my mind, you've been one of the runstangers :)
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 16, 2002, 08:19:09 AM
The 109s only rarely get away from me. I try to arrive at the fight at a reasonable alt -- in WWIIOL 6,000ft is usually enough. Then I BnZ. Avoid the temptation to stick on their six and just make one gun pass each zoom.

If they do try to run, I can usually run them down. Kieran, do you have the engine running at max rpm?

One thing I notice a lot of them doing is attempting to rope when they're going too slow. They hit the top of their loop and I blast them.

The French are getting the D.520 in the next (few?) patch/version/whatever. The most interesting aspect is that an aircraft with that performance will actually be competitive. The joys of historically matching aircraft with their era.

Beeker
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 16, 2002, 08:47:12 AM
Ode, still running the 600mhz processor? I'm surprised you could fly at all. Those .000001 FPS are from running out of free ram and it hits the HD when you see new stuff, towns, ppl, etc. Everything is attritted including INF now. You gave it a shot, sorry it isnt there for you yet.

HC
Title: WW2OL, 2nd Impressions
Post by: AtmkRstr on December 16, 2002, 09:25:30 AM
I'm going to try out the ground war part on Dec 19th, but before I subscribe, WWIIOL will need:

i)  integrated voice
ii) visible damage on aircraft

Both of these are incredibly important and I wouldn't even fly for free without these features.  

I'm very impressed with the new vehicles and infantry animations, and I'm looking forward to playing with attrition. The infinite Chars made the game unplayable when I played last.
Title: WW2OL, 2nd Impressions
Post by: Fishu on December 16, 2002, 09:26:02 AM
Oedipus,

You know, hearing the shot after the hit is a real thing ;)
(although when it hits you in the game, you'll go deaf blind and dead, so no hearing of the shot)

but well.. those moonwalker infs are annoying, more so than the planes :I


What comes to keeping to play WWIIOL..  I like it's more complete enviroment more than say, AH's :)
Already played AH so much in the past that it became repeative - take-off, find a fight, get some kills and go home or get killed or bomb down the field and bring in the goon.
Can't talk about tanking, with MGs killing them and having no terrain.
So as AH and WWIIOL are really the only choice (WB.. bah!), the WWIIOL gives me more options.

Everyone likes of different things in a different way :)
For Oedipus WWIIOL is a quank and for me AH is a quank and so on.



I haven't had a CTD or such severe problems with WWIIOL for a long time.. for months.
Twice had a problem with starting to play WWIIOL sometimes when I've played HOI prior to WWIIOL.
For some reason HOI also likes to CTD so that I have to reboot the comp to be able to play again or windows gets messed up even more and I have to cold boot :I
Obviously even without CTD's it can affect to other games..
Title: WW2OL, 2nd Impressions
Post by: Mighty1 on December 16, 2002, 09:41:31 AM
Not going to bore you with more stories but just the final verdict:

Box in trash!!
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 16, 2002, 09:58:40 AM
Quote
oh.. which brings to my mind, you've been one of the runstangers



A) I killed two of them and was set to get more when the lockup occurred.

B) The lockup occurred for me, and when it did I wasn't interested enough to restart the game. Been there, done that.

C) What does my having flown and spent time in every plane in AH have to do with what I saw in WWIIOL? (think about it... I was a trainer, it was kind of a good idea to spend time in everything) Sheesh, I could have just as easily been the 109 doing the vultching, and I would have been just as bored.

If you don't want personal attacks or a flame war on the subject, don't start one. My one or two line comment on my last experience is innocuous enough, and I certainly didn't say anything about you.

P.S. My ride of choice in AH is the 190A5. ;)
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 16, 2002, 10:40:53 AM
WWIIOL is clunky. This is why I wasn't able to play it until now. I run at 60fps pretty much all the time now. It drops to 40ish when I'm in a large battle with a city below me. This is with 1024x786x32 resolution and best visual features and maximum draw distance.

But it is clunky. It -feels- like the code is unoptimized. The sound engine is really bad. None of this bothers me anymore due to the fact that WWIIOL is very playable for me.

You can't directly compare WWIIOL to AH. One is a large-scale battle simulation, and one is an aircraft simulation. WWIIOL's ground war is a masterpiece. I personally think that the air war is good too. AH obviously does air combat right, but it's the combination of options that draws me to WWIIOL.

I have accounts for both at the moment and am eagarly anticipating v1.11 for AH.

Quote
I'm going to try out the ground war part on Dec 19th, but before I subscribe, WWIIOL will need:

i) integrated voice
ii) visible damage on aircraft

Both of these are incredibly important and I wouldn't even fly for free without these features.


AH is really on the ball with integrated voice and check six calls. I'd say they set the standard. WWIIOL doesn't have integrated voice, but not even AH has visible damage on aircraft.

When you shoot someone in WWIIOL, like in AH, they could spring a leak of something or other (like gas, oil). Individual engines can catch fire (as can the fuel tank). The only visual damage aspect that AH has that WWIIOL doesn't are pieces breaking off. If someone riddles you with 20mm, your tail wont fall off. Neither will your wings. Although your aircraft does take progressive damage. Damage to your wings, tail, rudder are all felt in the flight dynamics.

I wish either AH or WWIIOL would adopt the type of visible damage that IL2 does. It's fun just looking at the holes in your wings.

Beeker
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 16, 2002, 12:15:28 PM
Vis damage is way high on list. I know when I lose a wing:D

If it is not where you want it to be, check back again when they offer.

HC
Title: WW2OL, 2nd Impressions
Post by: Fishu on December 16, 2002, 12:31:45 PM
Kieran,

Geez.. that was no personal insult.
You took it way too seriously.

I remember well one kieren guy in P51 raking bottom of my Fw190A8 from the time during the 278 streak.
Title: WW2OL, 2nd Impressions
Post by: Nifty on December 16, 2002, 01:16:53 PM
I'm only interested in flying.  I don't really care for tank or infantry, and as such, I didn't try either of those aspects out over the weekend.  

Flying seems to be a bit improved since the last re-evaluation.  Engine overheating is in, and you can damage your engine if you run max RPM and full manifold pressure.  Adding WEP on top of that makes the radiator heat up faster (obviously.)  You need to pay attention to your gauges unless you want to be limping home.  I would take off and climb a bit at max RPM and throttle, then back it off to economy/and enough throttle to gently climb or maintain whatever alt I was at.  Kept the engine cool so I could go full power (and WEP when necessary) without getting overheated.  I liked that added "immersion" or "difficulty." take your pick on the term.   Flight models are slightly different.  I'm not going to say which is right, but AH feels better to me, but WWIIOL is getting better.

The Axis seem to have better pilots, at least in the times I was on.   I ran into a few 109s that came in with alt and didn't relinquish that advantage.  The rest would get frustrated with my evasions and start to blow that advantage, and then they'd go home with a leak or ditch (I damaged quite a few without getting kills, so I guess you only get a "kill" if the pilot actually dies.  Flaming the plane isn't good enough!)  I had a couple of solid kills, the most memorable in the Hurri being my last sortie of the night.  I followed a 109 around, but couldn't catch him, so I turned back.  Nothing else was in the area, so I started to head to another contested area.  I gave a quick look around, trimmed the plane to fly level and ran to the kitchen to put clothes in the dryer.  I come back to check on the plane and see 20mm exploding in front of me!  I break and realize how lucky I was.  A 110c had found me, but he had started off too far below me and couldn't get up to my alt.  I grinned knowing I held all the cards.  I kept the advantage on him, and started to work him into the perfect shot.  A 109 came around about this time, co-alt or a little lower.  I pushed harder on the 110c and got in position.  I aimed the pipper over his right engine and fired.  A sustained burst flamed the right engine as I flew past him.   I went up and back over and raked across his fuselage and wings, and he began to nose over and go down.

The 109 had more smash than I thought and was well over me at this point.  He wasn't a good shot though, and got tired of the longer BnZ passes and turned flat after going under me, giving away much of his E advantage.  Then he did the dumbest thing of looping.  I think he had lost sight of me, as I ended up on his 6, and his head rest might have blocked the straight up view, and high 5 and 7 views.  I tried some high G shots, but it wasn't happening so I just remained patient.  He started turning a bit, trying to find me.  He then went vertical again, but this time, I was able to close the distance on the loop.  I hit the gunsight zoom, and at the top of the loop, his plane filled my sight.  I fired and could sit the rounds strike their mark on BOTH wing roots simultaneously (he was a bit too close given the default convergence!)  As I pulled more lead, I could see the hits walk up his wing roots and as he yawed bit my right MG fire raked across his canopy and engine cowlings.  His 109 engine burst into flames and the plane nosed over with no attempt to try and pull out.  I assume I hit his pilot as well.  In the gunsight view, the hits on the 109 weren't as eye candy like as Il-2, but were much better than our big ol' hit sprites in AH.

   I mainly flew the Hurri I, though I did hop over to Axis to try the 109.  I died twice in the 109.  Once was me being greedy and thinking I could BnZ 6 Hurris!  I could, but as I was coming down, two were going up and got a lucky shot.  Pilot hit, screen red, when I came to, the ground was right there!  bam!   Other one was pulling too many G's going after a Hawk 75.  That time I hit the ground while greying out.  :o  Overall, I enjoyed the 109, I think mainly because when you hit with those 20mm exploding shells you KNOW it!  :D  I hurt two Spitfires near the Belgian coast.  They both went down, but I guess they ditched as I only got 2 damaged, no kills.  Another sortie I nailed a Hurricane (this was the one where they got the lucky pilot hit on me.)  The sortie were I killed myself was really fun at first.  I saw a Blenheim below and I split S'ed down on him.  I aimed for the left wing, fired, and saw two explosions right on the engine as my 20mm found their mark.  The engine immediately bellowed flames and trailed thick black smoke.  The Blen spun out of control.  It was sweet, because he couldn't have been more than 30 seconds from his drop target!  I shot down a Hawk that sortie as well, but then hit the ground while chasing another Hawk.  The 109E in WWIIOL handles much easier than the AH version.  I dunno which is more correct.

I only had one plane disappear on me, but the icon never left, so I was able to keep tailing it.  (I shoulda ran, I was the only Allied fighter in a mess of 6+ Axis planes, one of which is a good shot.)  My framerate was very playable the whole time.  Only for a brief second here and there did the game chug (when loading in lots of combatants.)  The lack of integrated voice and Chk 6 calls was noticed.  I couldn't really talk to anyone around me during the fight, especially at one point when I was flying near pilots from a different origin than my own.  Range VOX would have been very helpful at times, as would a simple Chk 6 call.  :(

Of course, I had no Mongrels to fly with in WWIIOL, so that's a huge minus for me.  However, if given the choice between flying WWIIOL or AH main arena without my squaddies in either, I'd choose WWIIOL 75% of the time (the other 25% would be to fly planes other than what WWIIOL has.)  I like immersion as well as a good fight.  WWIIOL still doesn't come close to the fun I have in TODs with the Mongrels, or in a Snapshot or Scenario.

I'm not sure I'll subscribe to WWIIOL, but I'm getting closer.  I do know that even if I do, I'll never leave AH, unless all my squaddies left!  ;)  There's room on my hard drive for both, and to me, enough reason to play both (assuming WWIIOL doesn't sour on me during the rest of the re-eval.)  I don't care if the rest of you like WWIIOL or hate it, but I had fun playing it over the weekend.  If I continue to have fun, I think it'd be worth the fee.  :)
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 16, 2002, 01:54:35 PM
It was a fun read:)

HC
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 16, 2002, 02:01:54 PM
Sorry Fishu, kinda hard to tell sometimes. Must be the language thing. My apologies.
Title: WW2OL, 2nd Impressions
Post by: straffo on December 17, 2002, 02:45:46 AM
Tryed again WWIIol

Same old piece of toejam

French armor is still fubar (from gun dispertion ,view system to cast armor ...)

Didn't bother to try infantry or air (if I play for France I expect to fly in a FRENCH plane)
Title: WW2OL, 2nd Impressions
Post by: Staga on December 17, 2002, 05:46:28 AM
Sreaffo try German psnzers next. they can absorb pretty much anything allies can shoot against them.


Specially Pz38(t) and PzII thought PzIV and PzIII aren't too bad either.
Title: WW2OL, 2nd Impressions
Post by: straffo on December 17, 2002, 06:03:36 AM
hey... I'm french don't expect to see me in a pzr :)

AH is a fantasy game so I can up whatever I want but in WWIIol I'll feel guilty to be on the german side

This is not a derogatory comment for my german friend just that in a game pretending simulating reality I won't behave like a traitor ;)
Title: WW2OL, 2nd Impressions
Post by: Gh0stFT on December 17, 2002, 08:44:28 AM
straffo, the frog..err french will get theyr toy (D.520)
i expect a great turkey-shooting (sp?) around x-mas
until they get familiar with the toy :D *g*
Title: WW2OL, 2nd Impressions
Post by: lazs2 on December 17, 2002, 09:07:39 AM
I can't think of a single plane in WWII that would overheat at max rpm in 20 minutes.   I think you can keep that "realism".   Sounds like something doc doomie would make up.
lazs
Title: WW2OL, 2nd Impressions
Post by: Nifty on December 17, 2002, 09:47:04 AM
Quote
Originally posted by lazs2
I can't think of a single plane in WWII that would overheat at max rpm in 20 minutes.   I think you can keep that "realism".   Sounds like something doc doomie would make up.
lazs


good try lazs, but I said I liked that added "immersion" or "difficulty."  Never said anything about realism, because more than likely, neither AH or WWIIOL is "realistic" with engine overheating rates or even close to realistic.  One just actually has engine overheating while the other can only achieve that if the radiator goes out.

besides, 20 minutes?  naw, WWIIOL sorties usually last a lot longer than that (unless you get shot down).  It's really nowhere near your cup of tea, lazs.  There's parity between the planes, but no variety, no easy to find fight, and almost never no short hop between launch and getting to the fight.  I can almost 100% say you'd not enjoy it, even if all the models (graphics, flight, and damage) were the same as AH's.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 17, 2002, 09:59:20 AM
Quote
besides, 20 minutes? naw, WWIIOL sorties usually last a lot longer than that (unless you get shot down). It's really nowhere near your cup of tea, lazs. There's parity between the planes, but no variety, no easy to find fight, and almost never no short hop between launch and getting to the fight. I can almost 100% say you'd not enjoy it, even if all the models (graphics, flight, and damage) were the same as AH's.


Actually, I differ in a few of the areas.

Agree sorties normally last a bit longer.

Disagree with the parity to a point- there is no way to compare the armaments of the aircraft and call them anything near equal. Performance-wise it is better, but the 109 is just so far ahead of everything else... it's kinda like the 262 of the time period. The only reason to die in one is being careless.

Agreed not much variety.

Disagree about fights being hard to find. I find it very easy to find fights- just go to a forward airfield, there'll be vultchers. Go to a large contested city, there'll be Stukas or Hawks. FB's almost always have easy Blen kills ready to be had for the stat hound.
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 17, 2002, 02:11:26 PM
just got my password , they just asked for my cd key

got on playd for 4 hours had a hoot totaly lost but wow it is cool

now trying to get a profile for my dezilhimer drivers


man the joystick calibration is weird. gonna go read

by the way im towd in game :)
Title: WW2OL, 2nd Impressions
Post by: Staga on December 17, 2002, 02:24:49 PM
Straffo before complaining about french armour you should try the german panzers.
You would propably keep your piehole shut after that and happily drive around in your Somua.
Title: WW2OL, 2nd Impressions
Post by: Staga on December 17, 2002, 02:33:30 PM
Towd one of the most important things is finetuning when aimimng the cannons. With this modification I can use J-Sticks hat for making small corrections.

Last part of my tank.cfml file in wwiiol folder:



POV1w


POV1e




POV1s


POV1n





I also mapped both throttle and central brake to the throttle lever and pedals are used for clutchs for left and right track.
Title: WW2OL, 2nd Impressions
Post by: lazs2 on December 17, 2002, 02:39:08 PM
gee nifty... realism is ruining immersion for you?   difficulty makes for immersion?  guess we will never agree.  I also would like to know how you can ever have "parity" with allied vs axis... I think we agree that there is no variety but I simply can't think of any time period in the war where there was parity.
lazs
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 17, 2002, 02:53:26 PM
Lord Dorf...if you had an old account, you should only have had to input your ID and password. You may have created a new account. Welcome aboard:-)

HC
Title: WW2OL, 2nd Impressions
Post by: straffo on December 17, 2002, 03:59:50 PM
Quote
Originally posted by Staga
Straffo before complaining about french armour you should try the german panzers.
You would propably keep your piehole shut after that and happily drive around in your Somua.


Explain-me why I should try the pzr and them complain about something I don't give a toejam ?

The armour model of the french tank is porked .
Title: WW2OL, 2nd Impressions
Post by: Staga on December 17, 2002, 04:28:18 PM
Quote
Originally posted by straffo
Explain-me why I should try the pzr and them complain about something I don't give a toejam ?

The armour model of the french tank is porked .



You know you would fit really well in that game.

(For allies of course)
Title: WW2OL, 2nd Impressions
Post by: straffo on December 17, 2002, 04:46:30 PM
No I cant' be in such a game , it was my 5th test of WWIIol and I still think it's FUBAR ...

I've closely monitored WWIIol for month in the hope of seeing a real battle of France game and what do we have ?

nothing

After years of dev. CRS are still unable to make a SINGLE french plane their argument about documentation is as rotten as WWIIol FM and they will give french pilot the 520 when announcing the 109F4 it's a joke no ?.

The only thing I know for sure is that if the CRS is able to survive long enought to have 1944 and 1945 armement for the allied if will be MY turn to help the AXIS eat their own arrogance.


btw have you ever  looked closely at french tank ?

How can  I have all the crew of my S35 killed by a front shot of a pak 36 at 500 meters ?

You don't know how ? I don't either as it's impossible regarding penetration tables.
Perhaps I'm just unlucky ...but why each time I test WWIIol I've the same problem ?
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 17, 2002, 05:21:38 PM
Quote
You know you would fit really well in that game.

(For allies of course)


Careful now... we always hear how great the community is there. Are you suggesting only half is good?
Title: WW2OL, 2nd Impressions
Post by: Staga on December 17, 2002, 06:00:10 PM
For some reason it looks like Axis are having more adult players than Allies.

Just my opinion, YMMV :)
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 17, 2002, 06:01:38 PM
was the ammo cooked off?
spalling..for one thing.

HC
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 17, 2002, 06:21:15 PM
Straffo, the 520 is being implemented as a 1940 aircraft, not 1941 like the 109F. The French will have use of the 520 for much longer than the Germans will have the 109F.

You have a lot of anger over something so trivial. The simple fact is that Germany had the absolute best aircraft in the Battle of France. The 109 dominated and rightly so, it was probably the best aircraft in the world at the time.

It doesn't surprise me that in WWIIOL 109's hold all the cards. They should. I don't have any trouble dealing with them beside that fact they can get away -sometimes-

The Hawk 75 and Hurricane MkI are good aircraft. If you fly smart you'll have little trouble dealing with the pesky 109s.

Beeker
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 17, 2002, 06:32:36 PM
Quote
For some reason it looks like Axis are having more adult players than Allies.

Just my opinion, YMMV


You know, it's precisely this type of attitude that makes the community there so charming. I might say all the elitist, arrogant players play primarily Axis. Which one of us would be right? Would either of us?

I've often posted over there that thought... what makes any sane person believe that all the good players just happened to play the one side? What are the odds that could happen. Yet... when you read stuff like what you posted above, you get the idea there really are fools who really believe that. And those same fools fall on the "superior training and tactics" mantra... what goofs.

Now if I was given my druthers, I'd play Axis primarily. I like the weapons better, I like the cool mystique of the history of the German Wehrmacht. The problem is, the Axis side is so rife with people that have jumped ship to play on the winning side, and then these same people have been so vocal about being superior, I just can't stomach playing there for any length of time. That, and I have no interest in making a 640x480 sig picture that hails the glories of my imaginary squad.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 17, 2002, 09:10:57 PM
I've watch the fight from the beginning. Allies don't organize, don't communicate, don't chatter, don't defend their air bases to the death(which allows stukas to run rampant). Allies like to lone wolf, axis seem to organize. Someday the allies will learn teamwork.

HC
Title: WW2OL, 2nd Impressions
Post by: Octavius on December 17, 2002, 09:13:20 PM
100!!!!
Title: Hardcase...not that it natters.....
Post by: VFJACKAL on December 17, 2002, 09:44:17 PM
I read about the free weekend. I was in WW2OL when it hit the shelves. In fact , I spent at that time almost 2300.00 on a system to play that game after I read from the beta testers that is was going to require a higher machine than thought.....So with this said this is my impression of it again....

Loading a HUGE D/L was a bit of  apain in the butt. Did it
The new screens were nice but not all that great.
New interface to get in the game was kind of a pain in the butt.
SO after I finally get to the game I have to search all over for the plane I want to fly. I never found a place to just FLY. You had to join a mission to get a plane. SO...I finally get in a Hurri not being able to get a Spit. I fly ALL over that map anf find 2 enme's. Kill em.(told me that after I Landed) All total flying time about an hour. There was not ONE message from another player on my screen. And yes I had comms set right. system messages out the ass. Had to search all over to try to find towns that needed help. When I did find a town it got CHOPPY..My FPS went to crap and game stuttered beyond belief. Chalked this to maybe my settings screwy. Left game. Spent a bit of time "Tweaking" my machine to a game to play on the lowest levels so that it would still be CHOPPY.

To be honest with you Bud...It's not THAT much better. I played for about 4 hours on Saturday. As long as I was away from towns the Air Battles I found were great. I never lost a plane. Had one damaged but made it back to just about 200 yeards from base. Rescued.....LOL The team play of the allies was not there at all. Kind of like flying for the Knights and hearing certain people bi**h all the time and yet find them giving orders to take out the ack while they cruise alt at 20k+ in a Tempest or Pony cause they dont want to get killed. Just not my thing to listen to those that wont get in the dirt and fight with ya. Allies want to win..But want others to do it for em. AND YES I tried to help. HAd 3 panzers killed as well.

My old squad was in Aces High and left to try WW2OL. It was a novelty at first and we all said "Hey its new and will get better". It really hasnt all that much. At least not enough to subscribe to for me anyway. I like to fly. Driving 15 or 20 minutes to a battle to be killed by a 1 shot wonder panzer is absolutley NOT my thing. Running around trying to find a ride to a town...Or running around a town being a troop doesn't do it for me either. I just want to fly. The game is a great Idea. It has all the potential to be really good. But right now after 2 years? I think it's a bust. I'll check in on it again in a year or so. Our squad as since kind of disbursed except for 3 of us. (The original 3) We fly in a old friends squad here and have a hell of a time.

Best of luck in your quest to rule the virtual world.  Hope it gets better like I said. But til I get a mianframe at home...Think Ill just stay with the GREATEST FLIGHT SIM OF ALL.;)

P3 1Ghz.
512 meg SDRAM
32 Meg G-Force 2 Nvidia
Road Runner Cable
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 17, 2002, 09:55:11 PM
...3...2...1...
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 18, 2002, 12:49:58 AM
Geez, little did I know what a whale would grow from such a tiny minnow.:p
Title: WW2OL, 2nd Impressions
Post by: Staga on December 18, 2002, 01:45:56 AM
What ever Kieran....

http://www.vfa-25.com
http://www.vfa25.com
Title: WW2OL, 2nd Impressions
Post by: straffo on December 18, 2002, 01:47:52 AM
Quote
Originally posted by EvilDingo
Straffo, the 520 is being implemented as a 1940 aircraft, not 1941 like the 109F. The French will have use of the 520 for much longer than the Germans will have the 109F.

You have a lot of anger over something so trivial. The simple fact is that Germany had the absolute best aircraft in the Battle of France. The 109 dominated and rightly so, it was probably the best aircraft in the world at the time.

It doesn't surprise me that in WWIIOL 109's hold all the cards. They should. I don't have any trouble dealing with them beside that fact they can get away -sometimes-

The Hawk 75 and Hurricane MkI are good aircraft. If you fly smart you'll have little trouble dealing with the pesky 109s.

Beeker


I never said the 109 was a bad plane. And it didn't ruled the sky like you said if you compare performances of 109D (no the LW was not having ONLY the E4 in 1940 ) and D520 it's in the same level.

But with the attrition/suplies rule I bet that for each 520 there would be 5 messer ...

Ther game is tweaked to make the axis win ...
 
In fact I just said that if CRS was to make operation overlord US will have a 1st a british plane ,a russian tank with french gun ... talk about realism ...

Were are the Bloch 152,155,Morane 406,Dewoitine 520,Potez 631,Lioré et Olivier 451,Glenn-Martin 167 F,Bréguet 693 ?

And I speak only of the aerial part


Quote
Originally posted by hardcase
I've watch the fight from the beginning. Allies don't organize, don't communicate, don't chatter, don't defend their air bases to the death(which allows stukas to run rampant). Allies like to lone wolf, axis seem to organize. Someday the allies will learn teamwork.

HC


We all now in AH what happen to a gangbanged country and we all know the real value of such a comment ...

You even have the tool to show how rotten is your argument :

http://www.flibble.org/~tim/cgi/imbalance.cgi
Title: WW2OL, 2nd Impressions
Post by: straffo on December 18, 2002, 01:51:55 AM
I wanted to post the yearly result too ...
Title: WW2OL, 2nd Impressions
Post by: Staga on December 18, 2002, 02:55:20 AM
What ever, Straffo  :)
Title: WW2OL, 2nd Impressions
Post by: straffo on December 18, 2002, 03:11:11 AM
Well there is no difference in datas ... just a change  in representation :)

I agree that the Vulgum Pecus interpretation will be different but looking at chart is worst part of my dayly job :)

But as in AH the average number of player is not really important ... one spike in player number may permit the capture of several towns in a row (I'm not speaking of axis/allied side) but as average smooth the result it won't be shown on chart ...

And defense is easiest than offense so if at one time you can concentrate lot of player in a spot you win with number.Schwerpunkt theory at work :p
Title: WW2OL, 2nd Impressions
Post by: Staga on December 18, 2002, 03:13:11 AM
Quote
Ther game is tweaked to make the axis win ...


Then Axis would have much more AAA, PzjgrI with 47mm AT-cannon, Pak36(t) 47mm and PzGr40 for PzIII.
These would be historically correct armaments.
Also 8.8cm FlaK could be moved by pushing it but for some reason CRS modelled it so that it could be moved only by a heavy puller.
Also british 2-pdr is having better penetration than it historically had, possible reasons for this is either CRS did use numbers from 1942 ammo or they didn't model face-hardening of the armourplates used in german panzers.

Hawk modelled in game is Hawk 75 A-3 with 1200Hp engine using high-octane fuel.
How many of those could run 440kmh@SL ?
How many of those was in service at BoF?
MS.406/410 was the workhorse of the French AF, would you like it to be modelled instead of D.520?


Tell me again how did CRS tweaked that game to help Axis side ?
Title: WW2OL, 2nd Impressions
Post by: straffo on December 18, 2002, 03:25:33 AM
Quote
Originally posted by Staga
Then Axis would have much more AAA, PzjgrI with 47mm AT-cannon, Pak36(t) 47mm and PzGr40 for PzIII.
These would be historically correct armaments.
Also 8.8cm FlaK could be moved by pushing it but for some reason CRS modelled it so that it could be moved only by a heavy puller.
Also british 2-pdr is having better penetration than it historically had, possible reasons for this is either CRS did use numbers from 1942 ammo or they didn't model face-hardening of the armourplates used in german panzers.

Hawk modelled in game is Hawk 75 A-3 with 1200Hp engine using high-octane fuel.
How many of those could run 440kmh@SL ?
How many of those was in service at BoF?

If it's wrong it shoud be corrected I don't  want in any sim an incorrect modellisation whatever the side
I don't want to face a porked AXIS just to be able to win where would be the challenge ?

Quote

MS.406/410 was the workhorse of the French AF, would you like it to be modelled instead of D.520?

No I would have seen the MS406 modeled instead of the Hawk it's a bad design decision .
IMO they included the Hawk because of US player (who are mostly playing on the axis side...)

I bet that when WWIIol will model the US intervention the balance problem will be more evident ...
and I'll cut and paste endlessy this (remplacing allied by axis):

Quote
Originally posted by hardcase
I've watch the fight from the beginning. Allies don't organize, don't communicate, don't chatter, don't defend their air bases to the death(which allows stukas to run rampant). Allies like to lone wolf, axis seem to organize. Someday the allies will learn teamwork.

HC



Quote
Tell me again how did CRS tweaked that game to help Axis side ?


How many map reset for each side ?
Title: WW2OL, 2nd Impressions
Post by: Staga on December 18, 2002, 03:58:21 AM
Quote
How many map reset for each side ?


And this proves that CRS tweaked that game to help axis win?

O.K, can't argue with that.
Title: WW2OL, 2nd Impressions
Post by: straffo on December 18, 2002, 04:04:34 AM
Quote
Originally posted by Staga
And this proves that CRS tweaked that game to help axis win?


Well ... no
My sentence was a bit harsh and overkill I've to admit :)

Quote
O.K, can't argue with that.


No You can't :p
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 18, 2002, 06:11:52 AM
Hardcase has already piped up, so I'll ask you directly, Staga...

Yes or No, do you really believe that most of the good players all play Axis, and; if true, what fun is a game like that?
Title: WW2OL, 2nd Impressions
Post by: Nifty on December 18, 2002, 09:25:03 AM
Quote
Originally posted by lazs2
gee nifty... realism is ruining immersion for you?   difficulty makes for immersion?  guess we will never agree.  I also would like to know how you can ever have "parity" with allied vs axis... I think we agree that there is no variety but I simply can't think of any time period in the war where there was parity.
lazs


Full RPM and full manifold pressure (not using emergency power mind you) from engine start until landing causing the engine temperature never going over 70 (or 75, can't remember where the yellow region starts on our temp gauges) degrees Celsius is nowhere near realistic.  Even on 30 minute sorties I can run around full RPM full throttle and never even yellow line my engine in Aces High.  That's realism?  So WWII pilots only had to worry about changing their prop pitch and throttles for fuel conservation?  Never to worry about engine temps?  Their WEP cut off automatically when the temp began to redline?  Come on, Lazs, neither AH or WWIIOL are realistic in relation to engine management and engine temperature.  WWIIOL is a helluva lot closer to real life, it's just a faster rate.

To me, parity does not mean equality.  Parity means competitive.  A Spitfire Mk Ia is competitive with a 109E-4.  The 109 is better (armament, engine can take neg G's and is a bit more powerful), but the Spit I competes well with the 109.  WWIIOL doesn't model the early Pac theater, but the A6M2, D3A, and B5N match up well with the F4F, P-40, SBD-3 (not our  -5) and TBD (not TBF/M).  The Zero is as fast, turns better, and climbs better than the Wildcat.  The Wildcat has better armor, better guns, and dives better than the Zero.  That's not equal, but that's competitive.  That's parity in my book.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 18, 2002, 09:57:05 AM
Nifty-

Can't disagree the Spitfire is more of a match for the 109, the problem is it is severely limited. That is not a complaint per se because it is correct, but it does tend to make the "gotta be on the winning side" players overwhelmingly choose Axis if they wish to fly.

With regards to armament, there is absolutely no parity in the air.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 12:43:46 PM
in the BEF did the allies have air superiority? New release will allow the allies bring the spit to the mainland and they will be part of the spawn limit to wherever they landed.  If you spent any time in the game at all, playing both sides, you will notice the difference in the style of play. Squads in axis work together and cross talk all the time. Allies are still looking for that teamwork. That is why I fly allied and make sure there are missions to be had. When they work together the allies are a force to contend with. Working together is the hard part for them.

The perception that CRS wants the Axis to win is just in error. Why in the world would a bidness to that. Give me one reason that benefits CRS to do so. Axis has faster tanks, a great dive bomber, top of the line fighter, cannons on their ac. I guess that is one reason axis actually won the BEF. Soon France will be out of the picture with better stuff. They pretty much are out of date in 41.


HC
Title: I used to like twweaking my machine, wwii cured me of that.
Post by: Apeboy on December 18, 2002, 01:48:51 PM
Hardcase,

I gotta give you kudos for your support of wwii, both on the crs boards and here or where ever wwii raises it's head.

Crs has relied upon people like you to provide support for their product which, to date, is not ready for primetime.  Kudos to you, shame on crs.

I used to like tweaking my machine, wwii cured me of that.  It's just too much to ask of customers to one, get roped into a bunch of b.s. at launch,  Two, to continue to deal with the technical problems they do, just look at the boards.  Three, come out with a "Reader's Choice" edition if you don't want the 155 meg patch.  The list goes on and on.  Many of the same problems exist since release unless you, the customer, take a crash course in tweaking.  We're not talking the tweaking 101 or 102 most gamers or familiar with.  On top of that it's a course not even given by the people who make the game!  Look at the last posts of technical assistance given by crs in the tech help forum.    

I really thought during beta when they said they were going gold they had something up their sleeve or they were just kidding.  Nope.  No matter how you slice it wwii is a lemon, you can take it back to the shop as many times as you want, it's still a lemon.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 02:03:42 PM
Many of those early problems that require all the tweaking are gone. If you have the lastest drivers for your video, a vidcard that handles dx8.1,  we usually get ppl in with little hassles. Ppl runing xp, which uses 100+ megs of ram to load, and having say 256 meg, find the playing tough around fights. They also don't know about xp's firewall and cant load at first. Some try to play without the lastest servicec packs for their OS, without mobo drivers. I played for months with an out of date 4n1, added the lastest and my FPS went back to 60-70s+. Some try to update from the 1.o version and it takes forever. They don't know abou the full install at the d/l page.  The tweaking we do now, is based on just getting the machines update to where, if you think about, machines should always be.

CRS does do support. They don't spend to much time on the ww2.hq froums, but they  lurk and post when info is needed. The are very repsonsive,  even when no ones knows they have been. The fixes we do now, as above, are very common and understood


The full install of 1.72 is about 110 megs and is on the d/l page. You can always test out the FM etc offline

That early on desparate tweaking, was just that, desparate.

.

HC
Title: WW2OL, 2nd Impressions
Post by: zarkov on December 18, 2002, 02:08:26 PM
I've mainly just flown (Luftwaffe) and served as a rifleman (French army) in WWIIOL.

Flying is fun but "different" from what I've been accustomed to (WB2.77, WBIII and AH).  The FM seems to share some characteristics with AH - the responsiveness of the planes, especially whilst rolling.  By the way, you CAN get into an irrecoverable spin.  I did that during the 1st week of the game - I flew a 109 up HIGH (don't remember the exact altitude but I think it was around 7000 to 8000 m), trimmed the bird for level flight and then I intentionally stalled the plane - it went into a spin and I couldn't recover before auguring in.

My record as an infantryman has been "mixed" - I've only just started fooling around with the FPS aspect of the game.  I've mainly been sneaking around by myself and fooling around because my squad is somewhat inactive in the game.  However, I've been able to sneak up very close to German tanks and fire my rifle into the vision slats of the commander's cupola.  One time, I snuck up on a German armoured car and a Panzer - one shot from my rifle into the car's ventilation grill brought forth a nice gush of grey smoke and the car turned around 180 degrees and skedaddled.  I then turned my attention to the Panzer (my intention being to fire my rifle into the vision slats and kill the crew)...then I heard the sound of a vehicle coming up behind me, turned around, saw the tricky little armored car (with smoke still billowing out of its damaged engine) come up behind me just before he machine gunned me to death.

So I wouldn't say that infantry is "helpless" against tanks.  The terrain COULD use some more cover but being sneaky and not running STRAIGHT into the battle can yield nice dividends.  However, with that being said, you have to recognize that the infantryman is the MOST vulnerable "unit" in the game - one rifle bullet will pretty much end your sortie right there so EXPECT to die.  It's those moments where you sneak up into a tank's blind spot and start blasting your rifle into the vision slats that make all those deaths worth it.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 18, 2002, 02:22:14 PM
Quote
If you spent any time in the game at all, playing both sides, you will notice the difference in the style of play.


BTW, I have. Said so maaaaany times before. And I have seen cooperation on both sides as well. If you had spent any time at all making hopeless Blen runs on FBs that took a perfect run to hit (with a Blen) and been repeatedly shot down by the 109s that cruised imperviously nearby, you'd understand why people jump to the Axis. (Note I can assume how you play, too. ;)) I can remember flying countless missions with Turo and Lt, and all we did was hit FBs all night. It can be done, but I can see how people would tire of dying to the stat hounds that couldn't be caught by the all-too-slow Allied cover. Blens roast on one pass, and you know that... or, do you? ;)
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 18, 2002, 02:23:28 PM
played 7 or so hours and was impressed as hel.

fast responces from getting password.

but still needs work no dout  im still totaly lost as far as how you calibrate the j stick in game this is after reading the documentation twice. i hate to have to learn such a complex system for one game . and voice coms are desperatly needed. or more


but worth 10 bucks a month for a while at least. so i signed up :)

anyone have a hazard script for ww2? i cant find one anywhere thanks for posting the config file staga ill have to read more befor i use it, or do i just paste it to the file you mentioned?

dont want to take chance of porking the game to find out :)

message me as towd anyone my main problem is finding people but its my second day.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 02:31:23 PM
Did you read SgtSpoon's keymapper help file? His addy should be in the sticky file on the Community Forum, under tweaks or something or just post an ask where post. Welcome aboard.

HC
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 02:33:09 PM
I'm usually trying to kill 109s at those FB.

HC
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 02:36:10 PM
We all want a long range anti-tank capacity for INF. Were there any Bazookas in the BEF?

HC
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 02:54:59 PM
When did it enter the BEF? Give me an addy to check it out.

HC
Title: WW2OL, 2nd Impressions
Post by: Apeboy on December 18, 2002, 02:55:24 PM
Quote
Were there any Bazookas in the BEF?


What difference does it make?  There is barely any cover and concealment in cities in wwii.  Cover and concealment in fields is non-existant, tanks can mow down entire brigades of inf before anyone gets close.

They got some tall grass now but really, uniforms stick out like sore thumbs at large distances.  The optics on the tanks may very well be historically accurate but if you don't historically model any camofluage what-so-ever it throws the whole thing out of whack.  Especially fot he Inf.
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 18, 2002, 03:05:05 PM
Quote
Originally posted by hardcase
I'm usually trying to kill 109s at those FB.

HC


I've done it both ways. The way it usually works out, the 109 can evade you long enough, heck, ignore you long enough in most cases to down a Blen. All it needs is one pass, and the guy behind him probably won't be able to really hurt the 109 from a dead-six. Kill the Blen, drop the nose a bit and extend. Not much any Allied fighter on the continent can do about that unless they hold an alt advantage, and that gives you a chance... for the first 109.

I've been Axis doing it to the Blens, and I knew I could totally ignore the fighters until something actually popped. As long as I didn't give them a deflection shot on the canopy, there wasn't much chance they could hurt me bad enough to save the Blen or knock me down.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 18, 2002, 03:16:37 PM
Sounds like BEF to me. Allies need to fighter sweep before the blens show up. A hard lesson to teach.

HC
Title: WW2OL, 2nd Impressions
Post by: straffo on December 19, 2002, 05:58:42 AM
What said CRS about the return of clipping bug ?
I got the pict from a couragous fellow still in French side even with WWIIol flaw ...
(http://perso.wanadoo.fr/patrick.loubiere/SShotclip.jpg)
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 19, 2002, 06:10:39 AM
Unbelieveable...
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 19, 2002, 06:58:20 AM
That fediddlein bug has been around for a while. Sos the grenade blast effect.

I only replayed the new version briefly and pistols are still the toejame. :)
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 19, 2002, 11:07:06 AM
well seems like tanks in ah had the almost identical problem for how long? i remeber pyro coming out and seeming realy concerned about the top armor on the osti on day about a week after they came out . asked for films and sounded suprised . still got the same problem last time i tried mg20  dead top center does nothing on a open top vehical ? how long has osti been out?


you cant trade tit for tat on game errors. i played 6 hours with not one crash or need to reboot last night. many cant play an hour on aces without a crash or lockup its got flaws but its working and frankly it was pretty cool . i havent got up hurting from stiffness caused by not getting up for 5 hours even to pee.over a video game since aces high was in beta. ( befor the true idiots showed up)


i.e. dont start a tit for tat flame fest . ww2 online has given anyone who wants plenty of reason to hate it. hell i did, but there is room enough for both simms in this world ,plenty of room. and dont try to set the guy up for a flamethrower hes not forcing or selling 95% of thepeople on this board already own ww2 anyway.

love towd
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 19, 2002, 11:52:05 AM
Hey towd you havent fanboi already???? :)

I bought the game when it came out and kept a paid account up till 1.5 something. Never played more then a couple of hours a month. Came back for the 1st welcome back sucker program and even signed back up for a paid account because a few of my squaddies were playing.

Its fun for a bit then the same tirted old stuff comes back.

A few my squaddies are having a blast with the new version of welcome back sucker. But i am not gonna bother. Moving to '41 without fixing the BoF is just wrong imho.

That and tired old capture the flag thing is bad. AH is ground game sux but its a side show. wwiiol tried to do everything and why they did somethings well nothing is that great.

Theres no 1 game killer for but the all the things rolled into 1.

AH game play has gotten bad as well though so I am glad wwiiol is there. I myself east front stuff with the current gameplay and bugs I dont expect much from them if they ever attempt it.

I dont expect that wwiiol gameplay should equal historical results but to me if there to be a wwii simulator without consideration of the actual tactics used then it becomes capture the flag on a larger scale.

My thoughts about true flight sim gameplay have always been that field capture was their to augment the air war. To me the focus was always about air combat. In the past year or so AH has shifted to more of "war winning" via reset and capture the flag that its quickly losing its appeal.

For wwiiol to become my home would need to rethink its gameplay. How can you have a wwii simulator with no encirclement or armored spearheads and pincers pushing deep along paths of least resistence when gameplay focus's you into towns and abs.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 19, 2002, 12:03:07 PM
Perhaps because it is an online game with ppl who don't want to wait around and get encircled. You cant capture what has despawned. Spearhead and you either meet resistance at some town or not. Online requires ppl to be guided toward battles. You want to get..lets say 300 ppl to wait, while you saddle up, move toward a possibly nonexistant enemy, across the country side, while you hear that the army you were after is taking something somewhere else. I think what you ask for is not possible as long as ppl are behind the soldier.


Where would you send you spearhead if not for bridge towns, crossroads, taking country side only got attrition of forces, they still had to take towns and other important assets.


HC
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 19, 2002, 12:29:54 PM
The victory conditions are wrong to begin with. I drew you a map before and expland in better detail. The Conditions  for victory should be The capture of Paris and the capitulation of France.  

Line of supply should follow road and rail and not necessarily locked to twns to support an advance. By this I mean as long as forward units have a link to Axis territory supplies get through. Road junctions and rail would be important control points. FBs along the front would supply spawn but spawn would limited unless theres a clear line of supply by road or rail.

To gain ownership of an encircled area you need to deplete the avail equipment in the circle. I no one spawns you loose. What happens now if a twn is atttacked and no one spawns.

If we are in an area with several spawn points , call umm what you want Fbs ab dont matter. From the time these areas are cut from supply they have x number of available units. If these units get depleted then are no more. If you rtb your unit it remains available to the next guy until its destroyed.

If you want minute details I am not spend a week or working out but its workable .

If you wanna argue over specifics again I am not gonna design a game for you. But this type of gameplay allows for more real tactics then jumping from strongpoint to strongpoint.

Its as doable as what they have now. It may not be doable considering how far into the current system they are but thats why I have no hope of it getting better.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 19, 2002, 02:09:43 PM
Surround a town now and attrit it, you take it. Supplies are linked by rail and road. Spawn limits for all are in place. When you contest a town,  resupply stops until uncontested and timer ends.. You will be able to move equipment to forward bases and they will be added to the spawn in the next release. It seems to me what you want already exists.

Did I miss anything?

HC
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 19, 2002, 04:07:35 PM
Hardcase, all you have to do to make them like you again is say how great Aces High is. Even if you say nothing bad about Aces High the fact that you play WWIIOL makes you an outcast.

Beeker
Title: WW2OL, 2nd Impressions
Post by: Kieran on December 19, 2002, 04:11:55 PM
Actually, I haven't had any problem with HC in this thread. You know why? Because it looks like a genuine exchange of opinions has occurred. The opinions for the most part have been acknowledged, even if there isn't agreement. IMHO there is nothing wrong with that.
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 19, 2002, 04:21:35 PM
your wrong what they have is grab the flag..............err a "timed flag"
Title: WW2OL, 2nd Impressions
Post by: Wardog on December 19, 2002, 05:15:09 PM
My time is limited so i been wiionline for a few hours after midnight. Though i fly the odd time, the FM is far to easy. This has still not been addressed. Easymode FM hasnt changed since beta. No idea why anybody actually flys anything there. I can see why the LW whiners here would like it, unlimited E turns, loops it just laughable.

But the ground war is a different story. this is where i have been spending my time. Between infantry and Tanking. Flying is just a waste of time till FM changes are made. And as far as i have read, the Rats have no intention of changing the easymode FM because they need to please the masses. When they were looking at 2000 players they couldnt justify realistic FM and have this many player not fly.

Ill stick with Tanking there with the odd fighter sortie for hanger fly throughs only.

Dog out..........
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 19, 2002, 05:39:01 PM
speaking of fishu

it was me you saw i just couldnt figure how to get on your channel. and had my hands full with flyin a 110 with no auto pilot. fun watching you and the tanks duke it out, i got a partial on him myself. contact me if you cant love to fight with you.

fanboy moi ?   hehe  i dont think, jerk yea admittedly so. more like they have fixed tons of things on the most audatious project on the planet. and i like alot of it. so i support them with my cash as long as both partys can stand each other.

 just like htc

towd
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 19, 2002, 05:39:04 PM
speaking of fishu

it was me you saw i just couldnt figure how to get on your channel. and had my hands full with flyin a 110 with no auto pilot. fun watching you and the tanks duke it out, i got a partial on him myself. contact me if you cant love to fight with you.

fanboy moi ?   hehe  i dont think, jerk yea admittedly so. more like they have fixed tons of things on the most audatious project on the planet. and i like alot of it. so i support them with my cash as long as both partys can stand each other.

 just like htc

towd
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 19, 2002, 06:03:48 PM
Wardog, there is no deliberate 'easy mode'. I know they brought in some aeronautical engineers to look at the code. CRS was just as concerned about complaints as anyone. The engineers could not find an error. If there is one it is buried and very subtle. I wonder if a pilot in a hurri I in WW2, knowing he could not die, could perform the loops. I don't know which is true but all planes fly the same code with diff parameters. I flew a p-38 in early WB before Mo got hired and found a misplace call in the post departure of the 38. I don't know if there is a flaw, but I know it is not a deliberate attempt by CRS to dumb down their sim.


I suspect there is some time set up to have the proggies go over the code, but again, there are so many irons in the fire and so few ranglers.

HC
Title: WW2OL, 2nd Impressions
Post by: Vulcan on December 19, 2002, 06:12:50 PM
Ummm, many? In AH? I'd say thats the exception not the rule. If you have proof please elaborate.

I regularly play AH for hours on end without a problem. My wife usually hits the sack around 8pm (GMT+12), and I end up playing til Midnight - usually 3 or 4 nights a week. 4 hour stints. Apart from net issues (ie a router dying between NZ and the States) I've not had a crash or disco since the 1.10 Buff bug a few months ago (and that was the first time I'd had problems).

I also come across a very regular crowd at that time (Akak, XtremeXJ, Shane, Voss etc etc). Those guys are on for long periods without any issues as well.

So, please, lay your cards on the table and tell me where you get the idea many people can't play AH for more than an hour?

As for the true idiots showing up? I dunno towd, theres a lot of cool guys joined AH, many AW Refugees and the community is gel'ing quite nicely.

I'm really curious how you come up with these misinformed opinions?

Quote
Originally posted by lord dolf vader
you cant trade tit for tat on game errors. i played 6 hours with not one crash or need to reboot last night. many cant play an hour on aces without a crash or lockup its got flaws but its working and frankly it was pretty cool . i havent got up hurting from stiffness caused by not getting up for 5 hours even to pee.over a video game since aces high was in beta. ( befor the true idiots showed up)
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 19, 2002, 07:18:46 PM
Quote
My time is limited so i been wiionline for a few hours after midnight. Though i fly the odd time, the FM is far to easy. This has still not been addressed. Easymode FM hasnt changed since beta. No idea why anybody actually flys anything there. I can see why the LW whiners here would like it, unlimited E turns, loops it just laughable.

But the ground war is a different story. this is where i have been spending my time. Between infantry and Tanking. Flying is just a waste of time till FM changes are made. And as far as i have read, the Rats have no intention of changing the easymode FM because they need to please the masses. When they were looking at 2000 players they couldnt justify realistic FM and have this many player not fly.

Ill stick with Tanking there with the odd fighter sortie for hanger fly throughs only.


Hey Wardog, I used to think the FM was only arcade as well, but after having another go at it, I'm not so sure. All the techniques that you use in AH, you can use in WWIIOL. The primary difference between the two is that WWIIOL doesn't model some aircraft characteristics (like compression on the 109) and aircraft seem to hold more energy.

Personally, I think energy bleed is solely based on gameplay. In AH, you have a higher energy bleed (used to be extremely high in the early days) and therefore people fly at higher altitudes to get the maximum use out of their E. With high energy bleed, people fly higher. With low energy bleed, people fly lower.

There are still people in the AH community who think that the AH of old (with the extremely high energy bleed) is correct just because it was 'harder'. Harder doesn't mean more realistic.

In WWIIOL the energy bleed is less in manuvers and therefore people can fly at lower altitudes and still manage to put up a fight. Also, due to the extremely short icon range in WWIIOL people tend to fight lower -- where most contacts will be. WWIIOL dogfights last longer and once someone is on your six you still have cards to play.

In conclusion, I don't think you can base the flight model on its energy retention alone. I feel it can be slewed one way or another just as long as aircraft still perform correctly in relation to each other. Know what I mean? For example, imagine AH exactly as it is now with slightly more E retention. P-47s would still out-zoom Zeros and 190s would still burn E quicker than Mustangs..etc

That said, I think the AH flight model is more realistic and complex. But WWIIOL's flight model is pretty damn good considering everything else the program simulates.

Beeker
Title: WW2OL, 2nd Impressions
Post by: Montezuma on December 19, 2002, 07:28:10 PM
Even if you get a decent frame rate flying in WW2OL, can it even come close to AH's new and improved silky smooth net code?  I doubt it.
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 19, 2002, 08:02:48 PM
Net code seems fine in wwwol. there was a test time of new code but if you mean that drop in FPS when flying over towns, ppl, ac etc that is not related to the netcode. Datter flying on a p800 with some tweakkng of settings manage to find 50fps alone and arond 30 in fights.

HC

That test of netcode worked extremely well, when it goes in permanent is anyone's guess. BTW the new release tonight has some nice fixes. D520 didnt make it but is very close and expecte next week. Lots of stuff on the roads and in the air being ferried to the front.
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 19, 2002, 08:17:54 PM
The netcode is excellent in WWIIOL. Unless you're on the ground looking up at aircraft -- which looks odd because when you're a ground unit ground targets seem to be prioritized.

Sometimes I use a junk 56k modem and never see warps.

I just messed around online with the new version and FINALLY there is a range channel! What a difference that makes! Okay, it's an 'objective' channel, but it makes communication so much easier.

Beeker
Title: WW2OL, 2nd Impressions
Post by: lord dolf vader on December 21, 2002, 07:30:04 AM
"So, please, lay your cards on the table and tell me where you get the idea many people can't play AH for more than an hour?"

vulcan


excuse me for saying many. a bunch make you feel better? many still fits tho i think

second post in tech support is a lock up bug as of now


  title is "Ddhelp crash"

4th is "game freezes after 15 min"

5th is "CTD with new patch"

all to to day and its 7:30 am (im 400 miles from server in same time zone.)

"I'm really curious how you come up with these misinformed opinions?" also vulcan

misinformed ? try reading the tech help forum it has been going on for several versions now. can't comprehend how you could not know.


i have inimate knowlege of both games both have huge flaws ah for some reason ignores proof of mistakes (luftwaff aint their favorite side pretty obviously) without even commenting , really burns alot of folks up including me. at least they are trying to please in ww2 online maby i like that. htc makes it clear its their game they will do what they want if ya don't like it get packin. im tired of air quake.

what can you say about one is better thatn another ? its a matter of opinion.
Title: WW2OL, 2nd Impressions
Post by: Wotan on December 21, 2002, 10:58:34 AM
towd I am tired of air quake as well but I didnt see anything that great about wwiiol.

I am sticking with il2 but to each his own. 100% of what you say is right about ah though.

I kept a paid account over at wwiiol from the day it went pay to play until 1.5 somthing but I never played more then a few hours a week.

I was in a squad their with 26 guys last I heard 2 still play it.
Title: WW2OL, 2nd Impressions
Post by: Nifty on December 21, 2002, 07:51:19 PM
just got done with a wwiiol session.   first was realistic.  followed the mission.  nothing was there.  I flew around.   I got bored.  I got bounced shortly after getting bored.  pilot hit right off the bat.

second sortie.  I go to a different area.  nothing there, but see some cons in the distance.  lots of planes.  all friendly.  hmm...  oh wait, there's a 109.  and a 110.  and another 109.  ooops!  they vanished!   ok, there's that 109 again, I'll get on his 6.  Ok, he's turning, I can cut the corner, ooo, he's leveling out, I'm gonna get the shot...  disappears again.  wait wait wait, there he is, already banking!  rinse and repeat.  Oh, there's one smoking and he's heading away from the town!  oh wait, I can't catch him.  maybe he'll turn.  Yay!  he did, I got some shots on him, and started his leak again.  tree top level, he's heading over the hill towards some friendly troops....  WTF?  he disappeared again!  and I can still see friendly troops!  I check my 5 and 7, rolling to check 6.  nothing.  look for the 109 in front of me...  bam, position 1 hit.  (#*!(@*#(!@*#!!   I hit Alt-F4.

until that is fixed, I will never subscribe to that game.  I refuse to fight invisible opponents, especially when the damned friendly infantry are still updating on my FE.  How f***ing hard is it to bias the netcode to NOT drop the updates on enemy planes and continue to draw them?  drop the friendly planes and updates if you have to, but leave the damned enemy plane that's actually IN my view on the screen.  It's what they call a "deal breaker," at least to me.  Well, I'm off to AH where I know the enemy might warp, but he's never going to engage the cloaking device!
Title: WW2OL, 2nd Impressions
Post by: AKWeav on December 22, 2002, 12:44:13 PM
When I originally started this, I had no idea it would last this long. I just came out of a very short session at WW2OL, I thought some of you should hear about.

The latest patch implimented full attrition. This means there are only certain numbers of equipment at each spawn point. In other words, lose a piece of equipment, and its gone.

I log in on the allied side wanting to fly. I spend the next 20 minutes going from field to field looking for a plane. They're all taken. Even trying to join a mission results in an empty equipment list.

Oh well, guess I'll fly axis says I. Oh no you won't says WW2OL, not gonna let you switch sides right now.:(
Title: WW2OL, 2nd Impressions
Post by: hardcase on December 22, 2002, 01:23:58 PM
Ak, it looks like the supply server is porked. No AC at any field, this is the first time I've seen it. Not gameplay, hardware pukin'.

HC
Title: WW2OL, 2nd Impressions
Post by: EvilDingo on December 22, 2002, 01:30:03 PM
Yeah, the server that lists what vehicles are available is porked. They just brought it down to fix it.

Beeker