Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: metronom on December 12, 2002, 04:18:54 PM
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"Fixed a bug where the train sound was still playing after train was destroyed"
Sorry, but I have to laugh about this one :D
So the train got a sound? Great.
The only thing I hear then I dare to come near an enemy Train is >BOOM< and off I go to Valhalla in the tower. It's easier for me to take off from a massively vulched field then to kill a train.
sailor
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Originally posted by metronom
"Fixed a bug where the train sound was still playing after train was destroyed"
Sorry, but I have to laugh about this one :D
So the train got a sound? Great.
The only thing I hear then I dare to come near an enemy Train is >BOOM< and off I go to Valhalla in the tower. It's easier for me to take off from a massively vulched field then to kill a train.
sailor
Bwahahahahaaaaaa
Ditto
palef
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it already has a sound...btw I already made the new train sound for next sound pack. :D
http://www.mitsu.devimg.com/downloads/temp/train.mp3
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Aye well the whole list doesnt really make me wanna jump up and dance. I guess it's just a taster of the more mundane changes coming with 1.11, we'll find out what they've really been spending the last 160+ days doing nearer the time of release.
(http://image1ex.villagephotos.com/extern/640697.jpg)
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Originally posted by metronom
"Fixed a bug where the train sound was still playing after train was destroyed"
Sorry, but I have to laugh about this one :D
So the train got a sound? Great.
The only thing I hear then I dare to come near an enemy Train is >BOOM< and off I go to Valhalla in the tower. It's easier for me to take off from a massively vulched field then to kill a train.
sailor
personally I think it would be easier to take off from an enemy cv. The ack there is less effective than the trains ack. Oh and btw all trains are enemy trains. Even one suppling your own depots etc etc.
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Originally posted by Swoop
Aye well the whole list doesnt really make me wanna jump up and dance. I guess it's just a taster of the more mundane changes coming with 1.11, we'll find out what they've really been spending the last 160+ days doing nearer the time of release.
Remember, they put a lot of work into the Mission Theatre that will not be making it in this version. I suspect a lot of their work in the last 160 days will show up in v1.12, not v1.11.
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Originally posted by metronom
The only thing I hear then I dare to come near an enemy Train is >BOOM< and off I go to Valhalla in the tower. It's easier for me to take off from a massively vulched field then to kill a train.
sailor
Lost a 262 to a train the other day, diving in on a A20, "what's that black thing in front of him?" Single ping, in tower... :(
As for v1.11, we already have some great stuff coming:
P51 reskin (YEAH!)
Me163
Kate
Stuka
Tiger
The rest is just window dressing (except for the bomber bug fixes, been waiting on them for ages)...
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Originally posted by icemaw
personally I think it would be easier to take off from an enemy cv. The ack there is less effective than the trains ack. Oh and btw all trains are enemy trains. Even one suppling your own depots etc etc.
Yes, I noticed that a couple days ago, when I was tanking to A69 and started taking pings, then lost my engine; I jumped to pintle and panned around to see the train supplying our fuel depot heading away from me. Unfortunately, while all trains are hostile as far as their FlaK armament, it appears that they're still 'friendly' with regard to damage; I landed three 75mm HE rounds on it before it moved out of visibility over a hill, and didn't cause any visible damage.