Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Shane on December 17, 2002, 03:53:08 AM

Title: v1.11 netcoding
Post by: Shane on December 17, 2002, 03:53:08 AM
damn fine job, guys.  microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.

i notice this stuff because i'm on the low end of the AH system req's.

again, damn fine job.

oh, btw, have these changes been implemented in the other arenas yet?
Title: Re: v1.11 netcoding
Post by: Tilt on December 17, 2002, 05:06:28 AM
Quote
Originally posted by Shane
damn fine job, guys.  microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.


Agreed re smoothing my gunnery (which is crap) is now teetering into the realm of "poor"...........stuff floats to my sights now rather than jumping from one side to the other.............
Title: v1.11 netcoding
Post by: Saintaw on December 17, 2002, 05:59:03 AM
Yup, followed Wotan for a while last night (I know he likes being seen through a Spitfire gunsight :D). I noticed no warping at all, this is the best thing outa this 1.11 for me.
Title: v1.11 netcoding
Post by: Eagler on December 17, 2002, 07:30:18 AM
crowded MA last night - haven't seen it this flat in long time

HTC
Title: v1.11 netcoding
Post by: Dead Man Flying on December 17, 2002, 08:49:14 AM
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn
Title: v1.11 netcoding
Post by: Toad on December 17, 2002, 09:12:13 AM
Yep, I think this is absolutely the best part of the update and well worth waiting for.

I know some folks have the sniffles and sobs because they didn't get their genuine mess kit fork in this release but......

I love stuff that makes the game work better.
Title: v1.11 netcoding
Post by: popeye on December 17, 2002, 09:40:22 AM
Maybe too early to judge, but I was seeing micro warps last night.  At about D2.0, the enemy would often jump 300 yards.

Might be my 26.4k connect, though I had steady 160ms pings, or maybe the Mega Horde vultching my field.

I'll wait and see.
Title: v1.11 netcoding
Post by: Turbot on December 17, 2002, 09:44:19 AM
I saw 1 lil warp last night while in gv defending against a lemming attck.  But I saw only that 1 of those so far (of the variety where the plane stops of a moment, then zips forward and continues on).  

While driving along side a tank I notcied his tank was hoping up and down while going along.  He noticed same of me.

That is all I have seen so far.
Title: v1.11 netcoding
Post by: gatso on December 17, 2002, 09:48:37 AM
Used too see two definate warpy zones with cons at ranges of about 2.2 and 4.8. Now all gone  :) General warpyness seems better overall also. ty

Gatso
Title: v1.11 netcoding
Post by: Ghosth on December 17, 2002, 10:06:59 AM
Cons are rock solid for me now, love the patch.

WTG HTC Keep up the good work!
Title: v1.11 netcoding
Post by: vatiAH on December 17, 2002, 10:08:50 AM
I didn't get a chance to get behind a FW190 last night, but does this mean the dreaded roll warp is gone????  If it is, it's a said day for some Luftwabbles


Vati66
Title: v1.11 netcoding
Post by: Ack-Ack on December 17, 2002, 01:36:04 PM
Quote
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn


Oh crap.


Ack-Ack
Title: v1.11 netcoding
Post by: Nifty on December 17, 2002, 01:41:34 PM
Quote
Originally posted by Ack-Ack
Oh crap.


Ack-Ack


my sentiments exactly!  :D
Title: v1.11 netcoding
Post by: Pongo on December 17, 2002, 01:57:56 PM
no CTD for  me last night either...too soon to cheer on that one but its promising.
Title: v1.11 netcoding
Post by: runny on December 17, 2002, 03:57:35 PM
Quote
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code!  :D

-- Todd/Leviathn


Does that mean that now you're getting three hits for every two rounds?
Title: v1.11 netcoding
Post by: AKIron on December 17, 2002, 04:57:33 PM
I noticed warping but it was much smoother. Can't even really call it warping, was just very fast moving a/c, maybe 1000mph.
Title: v1.11 netcoding
Post by: Pyro on December 17, 2002, 05:38:50 PM
Certainly atypical from release nights of the past.  That was something else that was done this past development period- finding a new OS for our host and recoding the host to run on it.  That allowed us to use faster servers to take full advantage of the better location that we sent those servers to.  That and the re-engineering of the smoothing code may not seem like much, but it is part of the foundation that every other feature rests upon.
Title: v1.11 netcoding
Post by: eagl on December 17, 2002, 08:23:38 PM
Awesome job with the release Pyro.  Very smoothly executed release and at it seems like H2H connects/warping are improved.
Title: v1.11 netcoding
Post by: Karnak on December 17, 2002, 08:36:13 PM
I must concur in regards to the smoothness of both the release and the netcode.  Well done HTC, and thanks.