Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Shane on December 17, 2002, 03:53:08 AM
-
damn fine job, guys. microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.
i notice this stuff because i'm on the low end of the AH system req's.
again, damn fine job.
oh, btw, have these changes been implemented in the other arenas yet?
-
Originally posted by Shane
damn fine job, guys. microwarps seem to have poofied for the most part, and even framerates got a nice boost, especially down low.
Agreed re smoothing my gunnery (which is crap) is now teetering into the realm of "poor"...........stuff floats to my sights now rather than jumping from one side to the other.............
-
Yup, followed Wotan for a while last night (I know he likes being seen through a Spitfire gunsight :D). I noticed no warping at all, this is the best thing outa this 1.11 for me.
-
crowded MA last night - haven't seen it this flat in long time
HTC
-
My gunnery's improved tenfold with the new net smoothing code! :D
-- Todd/Leviathn
-
Yep, I think this is absolutely the best part of the update and well worth waiting for.
I know some folks have the sniffles and sobs because they didn't get their genuine mess kit fork in this release but......
I love stuff that makes the game work better.
-
Maybe too early to judge, but I was seeing micro warps last night. At about D2.0, the enemy would often jump 300 yards.
Might be my 26.4k connect, though I had steady 160ms pings, or maybe the Mega Horde vultching my field.
I'll wait and see.
-
I saw 1 lil warp last night while in gv defending against a lemming attck. But I saw only that 1 of those so far (of the variety where the plane stops of a moment, then zips forward and continues on).
While driving along side a tank I notcied his tank was hoping up and down while going along. He noticed same of me.
That is all I have seen so far.
-
Used too see two definate warpy zones with cons at ranges of about 2.2 and 4.8. Now all gone :) General warpyness seems better overall also. ty
Gatso
-
Cons are rock solid for me now, love the patch.
WTG HTC Keep up the good work!
-
I didn't get a chance to get behind a FW190 last night, but does this mean the dreaded roll warp is gone???? If it is, it's a said day for some Luftwabbles
Vati66
-
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code! :D
-- Todd/Leviathn
Oh crap.
Ack-Ack
-
Originally posted by Ack-Ack
Oh crap.
Ack-Ack
my sentiments exactly! :D
-
no CTD for me last night either...too soon to cheer on that one but its promising.
-
Originally posted by Dead Man Flying
My gunnery's improved tenfold with the new net smoothing code! :D
-- Todd/Leviathn
Does that mean that now you're getting three hits for every two rounds?
-
I noticed warping but it was much smoother. Can't even really call it warping, was just very fast moving a/c, maybe 1000mph.
-
Certainly atypical from release nights of the past. That was something else that was done this past development period- finding a new OS for our host and recoding the host to run on it. That allowed us to use faster servers to take full advantage of the better location that we sent those servers to. That and the re-engineering of the smoothing code may not seem like much, but it is part of the foundation that every other feature rests upon.
-
Awesome job with the release Pyro. Very smoothly executed release and at it seems like H2H connects/warping are improved.
-
I must concur in regards to the smoothness of both the release and the netcode. Well done HTC, and thanks.