Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Habu on December 18, 2002, 06:17:50 AM
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Read this post first. It is a pretty good explaination of why the game is not for everyone but loved by those who "get" it.
Good Post (http://www5.playnet.com/bv/wwiiolhq/dg_message.jsp?group_id=8861&parent_id=1966269&Failed_Reason=Invalid+timestamp,+engine+has+been+restarted&Failed_Page=%2fwwiiolhq%2fdg_message.jsp&BV_SessionID=@@@@0773311363.1040213501@@@@&BV_EngineID=eadcgcdhfjfdbjjcgmcggichhl.0)
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Is this a Gay thing?
I mean the only thing I've gotten from WWIIO is screwed so if you love "getting it" then........
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The game is much different from most FPS type games and very unique in that teamwork is the key to success both in the game and in having fun with the game.
I know flight sims are mostly full of lone wolf type people so they are perhaps the worst place to find people who will take the time to learn and adapt in a game like WW2OL.
I play it and enjoy it. I hated it when I started and was getting killed all the time and could not figure out why. In the other WW2OL thread here people were squeaking about getting killed and how lame the game is. I think they just were not very good at it. If you can master a game like AH you can certainly master a game like WW2OL. I took it that perhaps they did not realize that they need to rethink some basic things to begin to enjoy it. The link I posted is a pretty good explaination of what I am talking about.
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absolutely brilliant:
And that’s why in WWIIOL the negative experiences will be broadcasted orders of magnitude louder than the successes, simply because the lucky and victorious have no idea how much they have accomplished and how much pain they have dealt out.
No one wants to be the ‘extra’ in a war movie, dying in the first minute of the film from some stray bullet. But someone has to be, and in WWIIOL we all take turns being that guy.
If I keep vomiting long enough, I might start to like the taste.
And I gotta disagree. When I played WW2OL, what made it even remotely worth my time were the positive experiences, which were several times louder, like the one time I made it into a a church tower and dropped 30 guys before running out of ammo. I'll remember that long after I've forgotten the twenty times I waited up there while nobody showed, or when someone did showed, I got shot by the first guy, or a stuka dropped on bomb on me, or the thousands of times a tank's machine guns felled me before I made the city.
I'll remember the times I took a truckload of guys around the defenses at one of those static battles. Flanked the side, came into the infantry base. They disembarked and shot up the place before capturing it. I won't remember and they won't remember the numerous times they got shot charging the front door, or when a tank round would disable the vehicle,dropping them 300m from cover with several coax MGs on them.
I'll remember sneaking into an enemy base at night with an SMG and hosing down a dozen infantry and AT guns before being detected. I won't remember being "Spawn Camped" that many times.
I'll remember a 5-hour sortie where we go to capture a town, take it, and hold it through the night as a firefight rages. At dawn, all that's left are burning panzers and the village is ours. But in the night they took the base we came from, so we voyaged back, mounted on the sides of a platoon of tanks.
At the crossroads, we met their armored column.
I dismounted and took to the fields while everybody else got shot up. I snuck E across the fields towards the town, calling out enemy movements, occasionally sniping an 88 that deployed on the road, while the counterattack was mounted from the W and then from the S. I'll recall sneaking into the camp, shooting 6 soldiers, 2 88s, a 37mm AT Gun, and getting hte capture. And, I recall right afterwards, a truck charging my position, mad as hell, as I pull out the pistol and fire wildly, killing the driver just in time to stop him from running me over.
But more than any of that, I remember what a pain in the bellybutton the game was, and how "improvements" to the game rendered these tactics obsolete.
Dinger
still waiting for a full set of features.