Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AKcurly on December 18, 2002, 09:05:48 PM

Title: cost of planes determined by #s present?
Post by: AKcurly on December 18, 2002, 09:05:48 PM
Bish are outnumbered 3 to 1 and tempests still cost 70 perks.  Did I misunderstand something?

curly
Title: cost of planes determined by #s present?
Post by: GPreddy on December 18, 2002, 09:11:31 PM
Somehow this was turned off when ndisles rotated in.
Title: cost of planes determined by #s present?
Post by: gofaster on December 19, 2002, 09:49:06 AM
Knightland secret agents snuck into Grapevine last night and got past the HTC security guards who were using the security cameras to take pictures of sports cars parked in the parking lot.  Our agents unscrewed the panel on the server box and hooked up our secret KnI9h+l@ND rUl35  machine.
Title: cost of planes determined by #s present?
Post by: Turbot on December 19, 2002, 10:30:40 AM
This is an hour and 1/2 after your post - but looks like the numbers and perks are functioning now (rook per multiplier shown).   420Fatty was complaining about 262 costing too much at the time so seems to be working on all sides.
Title: cost of planes determined by #s present?
Post by: Skuzzy on December 19, 2002, 10:38:58 AM
If you check the perk values when you first enter, before you receive all the player data updates, the points will show 1:1.

The actual value is grabbed from the server, so it will be right even if the clipboard is not yet up to date.