Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: fuzeman on December 23, 2002, 02:01:14 AM

Title: Required new gv
Post by: fuzeman on December 23, 2002, 02:01:14 AM
I think we should add the Sherman tank. Specifically, the modified version with the 'hedge-chopper' welded on in front.

Then lets see who wins the 'Tank vs: Tree' battle :D
[ Probably still the tree :(  ]

Maybe the wrong place for this, but I'm usually in the wrong place at the wrong time anyway.

fuzeman
Title: Required new gv
Post by: Tarmac on December 23, 2002, 02:15:56 AM
Excellent idea.  It'd be even better if all the GVs had them.
Title: GV vs. Tree idea?
Post by: MadBirdCZ on December 23, 2002, 08:08:14 AM
OK... It is not possible for the AH engine to sync every single tree we have on the map - so thats why the trees cant be destroyed. But ta the other hand - bumping into a palm tree in a Tiger or any other MBT and going boom is even worse.

Here is my idea - it might not be perfect but it is still better than nontact fuzed implosion devices planted on trees we have now.

So again here is the idea:  When tank hits the tree - the tree remains in place and the tank does not suffer ctastrophic damage nor insta-death. It just slows down to lets say 5mph and keeps this max speed until it clears the tree which literaly passes through the GV. When GV clears the tree GV can go max speed again... ?

I think this would be at least a it better than what we have right now...
Title: Required new gv
Post by: BNM on December 23, 2002, 08:29:37 AM
Though I know very little about programming I think they could remove the "collision detection / effect"? from the trees as an object and the problem would be solved. Although I think if it was that easy they'd have done it already, don't know?
Title: Required new gv
Post by: Shiva on December 23, 2002, 09:27:13 AM
Quote
Originally posted by BNM
Though I know very little about programming I think they could remove the "collision detection / effect"? from the trees as an object and the problem would be solved. Although I think if it was that easy they'd have done it already, don't know?


From what I read in the documentation for the terrain editor, when you place ground objects (trees, bushes, rocks, sheep), you designate whether that object (as a class, not object-by-object) is 'solid' for collision purposes. That's why the little bushes can be driven through, but not the trees. All they would have to do is turn off collisions for the larger trees and resave the terrain (then everyone gets to re-download it).
Title: Required new gv
Post by: GRUNHERZ on December 23, 2002, 09:51:09 AM
That wont work because then planes will be able to fly through trees as well. It seems vehicles and planes are considered identical units by the game.  Thats why tanks, just like planes, blow up when they even barely touch a tree.
Title: Required new gv
Post by: BNM on December 23, 2002, 09:55:13 AM
Quote
That wont work because then planes will be able to fly through trees as well.

Works for me. Whenever I'm fighting THAT low I'm either dead or gonna auger into ground/tree anyway.
Title: Required new gv
Post by: MOSQ on December 23, 2002, 01:40:13 PM
Quote
Originally posted by GRUNHERZ
That wont work because then planes will be able to fly through trees as well. It seems vehicles and planes are considered identical units by the game.  Thats why tanks, just like planes, blow up when they even barely touch a tree.


Now I understand why my GV explodes when I run over a patch of roof shingles laying flat on the ground near a town !

There has to be a way to correct this insanity.
Title: Required new gv
Post by: MadBirdCZ on December 23, 2002, 01:51:05 PM
as I said... make GV's slow down... no insta-KILLED...
Title: Required new gv
Post by: muckmaw on December 23, 2002, 02:22:00 PM
But if the above is true, and you make a plane slow down, your going to auger in the stall anyway. So it might work all around.
Title: Re: GV vs. Tree idea?
Post by: icemaw on December 23, 2002, 03:15:31 PM
Quote
Originally posted by MadBirdCZ
OK... It is not possible for the AH engine to sync every single tree we have on the map - so thats why the trees cant be destroyed. But ta the other hand - bumping into a palm tree in a Tiger or any other MBT and going boom is even worse.

Here is my idea - it might not be perfect but it is still better than nontact fuzed implosion devices planted on trees we have now.

So again here is the idea:  When tank hits the tree - the tree remains in place and the tank does not suffer ctastrophic damage nor insta-death. It just slows down to lets say 5mph and keeps this max speed until it clears the tree which literaly passes through the GV. When GV clears the tree GV can go max speed again... ?

I think this would be at least a it better than what we have right now...
 I can live with the trees they are easy to see and avoid. Its the DAMN little white rocks that kill 70 point perked tigers that need to be fixed. What a load of crap that the perk gv dies on little rocks that all the rest drive over. Its bad nuff that every yahoo in the game with a bomb or rocket now does the kamakazi on you when ever you are spotted. But do have a little grain of sand in the map kill you is too much.
Title: Required new gv
Post by: mrniel on December 23, 2002, 10:03:02 PM
Lost 2 tigers and and the few VH perks I have to the white
rocks, not to enemy action. Usually while i scan for planes.
Lesson Drive or scan for planes. Not both.

But it sucks, all the same.
Would be nice if perks not was lost in GV when you collided with
structures.
Title: Re: Re: GV vs. Tree idea?
Post by: MadBirdCZ on December 24, 2002, 03:14:00 AM
Quote
Originally posted by icemaw
I can live with the trees they are easy to see and avoid. Its the DAMN little white rocks that kill 70 point perked tigers that need to be fixed. What a load of crap that the perk gv dies on little rocks that all the rest drive over. Its bad nuff that every yahoo in the game with a bomb or rocket now does the kamakazi on you when ever you are spotted. But do have a little grain of sand in the map kill you is too much.


Well it does not matter whether it is a tree or a rock or the layer of shindels or a wreckage of ack... In rel life you could destroy ack just runing over it in a tiger... Here you go boom... Its the fact that when you are buttoned in your GV egaging enemy and you are on the move. You have very little chance to scan for trees in your way unles you devote your time to driving and yur squadmate is shooting....