Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Yeager on December 25, 2002, 11:13:12 PM
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Dont give a kill when they should. I can take this when they exit for a successfull landing but when they are ditched the person who damaged them should get the kill or the assist.
Its bogus for ditches not to get scored as kills for the people who disabled them.
That is all.
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As far as I know, if someone ditches after having received damage, the kill is awarded to the person who dealt that damage.
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Not if the damaged tank ditches in friendly territory. Then you could be sitting 3 feet from the guy you just disabled, and you get no credit for disabling him.
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I agree, and have posted about this when HT first started this crap. Was wayyyy back in like 1.06 or so.
Booky
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This was changed so that ditching resulted in an awarded kill if some damage had been done a while ago... and then at some point it reverted back.
Some kill should be awarded for making the vehicle ditch.
AKDejaVu
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Originally posted by AKDejaVu
This was changed so that ditching resulted in an awarded kill if some damage had been done a while ago... and then at some point it reverted back.
Some kill should be awarded for making the vehicle ditch.
AKDejaVu
a GV or Plane ditching in friendly land will not award a kill.
maybe need a seperate catagory. ditch kills or something.
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Dumb question (I dont pay as much attention as I should):
If I ditch my damaged TIGER in friendly territory, do I lose the perks? If I dont then way cool!
If I do then I might just as well award the kill to whoever killed me.
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You loose something like 1/2 perks for ditching... I lost 40 something the other night trying to find the right spawn point. (I could give exact number, but I forget what the perk multiplier was at the time)
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No near as I can tell you can only land your damaged GV and not loose the perks of youu are at a friendly base or next to the maproom. Move off the base or too far away from the maproom (at Vbases) and you get a ditch and loose the perks)
Just like if you had landed your damaged plane at a friendly base.
Drediock
"The problem with political correctness is not that people might get offended but rather that we CARE if they get offended"--ME
Originally posted by Yeager
Dumb question (I dont pay as much attention as I should):
If I ditch my damaged TIGER in friendly territory, do I lose the perks? If I dont then way cool!
If I do then I might just as well award the kill to whoever killed me.
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Anytime damage has been done, I think you should be awarded the kill if the GV ditches, regardless of territory. After all, a ditched GV is an "effective" kill - as it is taken out of action.
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer. Many times the guy who disabled me gets a kill, many times he doesn't. I think it only fair that the guy who disabled me gets the kill instead of getting jipped out of it by my not wanting to sit idle for ten minutes.
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Originally posted by WineMan
Anytime damage has been done, I think you should be awarded the kill if the GV ditches, regardless of territory. After all, a ditched GV is an "effective" kill - as it is taken out of action.
If it were up to me, I'd set it so that exiting a damaged GV at any location except in a hangar (any kind -- fighter, bomber, or vehicle) counts as a kill according to the existing mechanism based on who did the most damage, while the landing status for the player driving the vehicle remains as it is now. Exiting an undamaged vehicle would remain as it is now. I agree, though; if you unass your tank anywhere in the field, that's a mission kill, even if the tank is recoverable and repairable.
It would be interesting if HTC would implement a 'bail' function that put a figure on the ground, like a bailed pilot, and changed the damage effects so that a penetration that (now) kills the tank outright has more varied effects, like starting a fire, giving the crew the chance to bail the tank before it explodes.
I'd also like to see loaders have to unload the shell in the gun whenever you switch shell types -- you're firing AP rounds, and with a single keypress, the AP round in the breech magically and instantly changes to HE or smoke.
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer. Many times the guy who disabled me gets a kill, many times he doesn't. I think it only fair that the guy who disabled me gets the kill instead of getting jipped out of it by my not wanting to sit idle for ten minutes.
It depends on the situation when my turret gets knocked out -- one run, I got four kills sitting in the hull gunner position (two pilot-error augers, one outright blow-the-wing-off kill, and one pilot-error auger during repeated attacks after I'd popped his oil). Another (pre-1.11) run, I'd lost my turret to an Ostwind while camped near a spawn point, and got three kills on this twit from being able to break his turret with my hull gun and watching him bail for a new ride before I ran out of ammo for the hull gun. I don't always get a good angle for the hull gun, nor do I get accommodating (and stupid) enemies that often, but when I do, it can be profitable to hang around in a turret-killed panzer.
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Originally posted by WineMan
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer.
Try asking for supplies? Works for me, 75% of the time someone will bring you some if you ask.
Besides, if you still have your other guns - heck even if not - it is somethign to see all those airplanes try to strafe you with small caliber guns and crash.
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Thing is, I believe that in war, if a crew ditched in friendly territory they had a decent chance, maybe 50/50 of fighting again another day. The tank hulk was a tool, but the crew was of infinetly more value. I'm thinking that the way it is now is closer to "right" than wrong.
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Originally posted by Lizard3
Thing is, I believe that in war, if a crew ditched in friendly territory they had a decent chance, maybe 50/50 of fighting again another day. The tank hulk was a tool, but the crew was of infinetly more value. I'm thinking that the way it is now is closer to "right" than wrong.
If you bailed from a damaged tank, you could survive to get another one, but the other side still counted that as a kill. That's why I suggested separating kill/ditch/land into two separate parts; if you bail from a damaged GV, whoever damaged it would get a kill for it unless you drove it back to a limited number of tightly-defined areas before bailing. However, for the person bailing out, they would still have the normal landing zones to be able to bail without it getting counted as a ditch for them.
This provides a limited disincentive for people to continually re-up from a VH that's overwatched; as it is, continually re-upping and driving just out of the GV, and bailing as soon as you take damage is a viable tactic to suck down an attacker's ammo load -- they expend ammo to incapacitate your GV, but then you exit and land, denying them the kill.
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Originally posted by whels
maybe need a seperate catagory. ditch kills or something.
forcing someone down should be a kill, expecially in planes.
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again i totally agree.
I shot a tiger and a panzer the other day and both were disabled.
they had both killed me 2 or more times as i attacked and each time i reupped and tried a new approach.Eventually i managed to hit the tiger and disable it.I was overjoyed because he had hit and killed me so many times but he exited and i got nothing.
Again i managed to hit a panzer 3 times which was smoking and listing heavily to one side with tracks destroyed.i fired again only to see him dissapear.No kill.
Even worse at a19 on the isles map a tiger had made his way onto the base and was sitting by our VH camping on all GVs that upped.I took off in a ju87 along with many other players and we bombed the hell out of it.Eventually it was damaged but no matter how much ordinance we dropped on it it wouldnt blow up.
We kept on attacking but it just sat there firing the odd mg from the cowling gun.
I guess he ran out of ammo because he exited and no one even got an assist!. whats worse is he got all the kills and a landed successfully even though he was a total wreck.He wasnt even at a friendly base!! just because he was near the VH he escaped without even a ditch.Surely this isnt right?
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Originally posted by maxtor
Try asking for supplies? Works for me, 75% of the time someone will bring you some if you ask.
I guess I just don't drive GVs much - I didn't know that supplies would fix a damaged GV - thought they just gave you more ammo! :rolleyes: I'll have to try that now...
Originally posted by maxtor
Besides, if you still have your other guns - heck even if not - it is somethign to see all those airplanes try to strafe you with small caliber guns and crash.
Well, I was actually exagerrating for effect on my original post. I usually do stick it out until I'm out of ammo with the pintle or hull guns, if people are still trying to strafe me. But if I'm at such an angle that I can't get shots, and people flying around are leaving me alone I will often ditch.
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The game treats GV exatly like planes, if you ditch in friendly territory you are safe no matter how bad you are shot up. If you ditch in enemy territory, except landing areas, you will be counted as a kill even if one bullet hit you.
This is also why tanks and GV blow up when they hit anything, the game sees them as planes.