Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Bullethead on January 02, 2003, 03:02:00 AM
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I've got a few questions so far about making non-standard fleet groups. Seeings how somebody did this on the Sicily map, I figured there might be some info in here but a search turned up nothing. So here we go...
1. 2 CAs Take Different Amounts of Damage
I took a standard CVTG1 group, deleted the CV, and added a 2nd CA in its place. The new CA takes over the FxxSHP000 designation in the group. Both CAs have identical object properties except for designation: both are a "ship" and both have the same hardness of -1. But in combat, the original CA is destroyed by only 3-4 8" shells, while the new CA requires about a dozen hits. It appears that the new CA has inheirited the CV's extra toughness. Is there a way to make both of them have the same toughness? To be honest, I'd rather them both have the higher toughness ;)
2. Inconvenient "Tower" POV on CA
When you go to the "tower" of a fleet constructed as above, your POV is on the port bow of the new CA, just behind a 20mm gun. From there, your view is largely blocked by the forward main turrets and bridge structure. Is there a way to move the POV up to the bridge of the ship? If so, what object controls the position of the player's in-tower POV?
Thanks