Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Karnak on January 03, 2003, 02:34:37 AM

Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Karnak on January 03, 2003, 02:34:37 AM
I just noticed that the wheels on the M8, M3 and M16MGC are articulated.  I had previously assumed that they were static like the treads on the tanks, LVTs and halftracks.

The rotating wheels add a lot to the look of motion in the vehicles with wheels.  I'm wondering what would be involved in getting tracked vehicles to be articulated as well.

The M8 in particular looks really nice.
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: GScholz on January 03, 2003, 02:46:51 AM
An animated texture would do.
Title: Re: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Shane on January 03, 2003, 04:29:51 AM
Quote
Originally posted by Karnak
I just noticed that the wheels on the M8, M3 and M16MGC are articulated.  I had previously assumed that they were static like the treads on the tanks, LVTs and halftracks.

The rotating wheels add a lot to the look of motion in the vehicles with wheels.  I'm wondering what would be involved in getting tracked vehicles to be articulated as well.

The M8 in particular looks really nice.


how are you seeing this?  i just took a film of an m8, and the wheels were static....
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Karnak on January 03, 2003, 04:40:57 AM
Shane,

Launch AH in offline mode, grab and M8 and use F3 to go to the external mode while you drive around.  Use the views to alter your viewpont, or go into F8 mode after going into F3 mode.  Look at the wheels from a stop as the M8 accelerates, their rotation speed varies correctly.

Front wheels pivot when turning a corner as well.


GScholz,

That would work for the treads, but not the wheels.  The wheels need to rotate as well.  And it all has to vary with speed, like the M8 does now.
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: GScholz on January 03, 2003, 06:07:49 AM
Tracks are always difficult to animate right, especially if the running-wheels should follow the terrain, and the suspension should flex with acceleration and braking.
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Shane on January 03, 2003, 08:19:24 AM
Quote
Originally posted by Karnak
Shane,
Launch AH in offline mode, grab and M8 and use F3 to go to the external mode while you drive around.  Use the views to alter your viewpont, or go into F8 mode after going into F3 mode.  Look at the wheels from a stop as the M8 accelerates, their rotation speed varies correctly.
Front wheels pivot when turning a corner as well.


won't let me use f3 (in offline) for vehicles..  fighters, yeah, vehicles, no...

wonder why?  some arena setting, perhaps?
Title: Re: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: eskimo2 on January 03, 2003, 08:23:04 AM
Quote
Originally posted by Karnak
I just noticed that the wheels on the M8, M3 and M16MGC are articulated.  I had previously assumed that they were static like the treads on the tanks, LVTs and halftracks.

The rotating wheels add a lot to the look of motion in the vehicles with wheels.  I'm wondering what would be involved in getting tracked vehicles to be articulated as well.

The M8 in particular looks really nice.


I think its a frame-rate wheel-speed syncronization thing.  Much like old western movies where wagon wheels apear to stop or spin backwards because they are nearly in sync with the film speed.

:)

eskimo
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: eskimo2 on January 03, 2003, 08:25:28 AM
Quote
Originally posted by Shane
won't let me use f3 (in offline) for vehicles..  fighters, yeah, vehicles, no...

wonder why?  some arena setting, perhaps?


It is and you can adjust it.

I have to figure it out everytime myself because I only play with it once every few months.  Look in arena settings... scan the list and double click on "it".

eskimo
Title: Re: Re: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: gofaster on January 03, 2003, 08:28:27 AM
Quote
Originally posted by eskimo2
I think its a frame-rate wheel-speed syncronization thing.  Much like old western movies where wagon wheels apear to stop or spin backwards because they are nearly in sync with the film speed.

:)

eskimo


Same effect with the paddlewheel boat in "Willy Wonka and the Chocolate Factory".  The wheel appears to rotate slowly in the opposite direction of spin.
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Shane on January 03, 2003, 08:41:45 AM
Quote
Originally posted by eskimo2
It is and you can adjust it.

I have to figure it out everytime myself because I only play with it once every few months.  Look in arena settings... scan the list and double click on "it".

eskimo


don't see anything obvious....

"locked" ??
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: fuzeman on January 03, 2003, 08:54:25 AM
Quote
Originally posted by Shane
don't see anything obvious....

"locked" ??


Try offline, SETUP > Arena Settings > ViewModeFlags

Lets you enable external view on all planes, vehicles and boats.
Also the 'Tower God Eye' is available there.

fuzeman
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Wlfgng on January 03, 2003, 08:56:17 AM
so they 'slither' instead of crawl...

what do you want for mudslingers ?
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: bj229r on January 03, 2003, 09:24:54 AM
I'd just be happy if ya could turn a tracked vehicle around in less than a city block;
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Wlfgng on January 03, 2003, 09:51:44 AM
too bad tracked vehicles don't have a better control system...
I.E. like simulating the real controls tracked vehicles have..

like allowing the use of two joysticks (for realism and tight turning)
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: eskimo2 on January 03, 2003, 10:07:08 AM
Does anyone know how to work the feature that lets you zoom all over the map, like God?  No AC or GV, you can just zoom around at any speed.  I recall hearing about it, but have never seen it.

eskimo
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: MrLars on January 03, 2003, 11:38:00 AM
Shane...

Look for "View Mode Flags" in the arena setup.

Check all boxes and save the settings.

You have to re-spawn if you do this inflight for the new settings to work.
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: fuzeman on January 03, 2003, 01:59:02 PM
IF, and I guess some do not, you read this whole thread, the answer has already been given about external views and the 'Gods Eye' mode.
Online they are host selected and you have no option to change them.
Offline you can change them.

[ He wonders if they'll even read this. ]

fuzeman
Title: Wheels turn (M8, M3, M16MGC), but not tracks.
Post by: Karnak on January 03, 2003, 03:00:40 PM
Yup, I changed my settings a long time ago, and then saved them.

My offline settings include external views for all units and the ability to destroy friendly objects.  It saves time in destructive capability tests.