Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: poopster on January 04, 2003, 02:08:59 PM
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Just a personal observation. Qualified by low flying time, Holidays and all.
I see a large shift to the "safety in numbers" style of play. Primetime regardless of map, large groups of pilots are the norm. Usually with little opposition.
Small fights of 10 to 30 people with equal opposition have disappeared for the most part. I haven't seen a good CV fight in a couple of months..
Large groups taking a base with little opposition. The vulch cycle, off to somewhere else..
Large numbers versus small numbers is a vulch regardless of altitude..
A half dozen pilots are met by thirty, two pilots by six..
If it isn't lopsided one way or another, it doesn't occur.
What caused this change ??
Is it better this way ?? More fun ?? Am I seeing things ??
Am I missing out on the fun here ??
Spent an hour and a few flights last night in the island map looking for an even-up little fight, bunch of guys going toe to toe..
There wasn't any.
Primetime Friday night 400 plus..
There WASN'T any.
Just big groups overwhelming small groups doing the vulch cycle..
Why ??
I saw an entire Knight "mission" chasing one La7 :D
I don udrstan....
I have seen something that might be contributing to the change. In primetime I've seen up to sixty pilots not in a squad online. Healthy influx of new blood. That explains alittle, but not all of this "play it safe" change.
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Gaggle exercises are the best way to win fields and reset the map.
That and perk points. If you show up in large numbers, it's easier to score a few vulch kills and then land. Maximum perk points awarded.
Flying lone wolf looking for "fair" fights is the long, and slow way to get points.
One other thing... if you're a score potato... gaggle missions are again, the way to go.
The game is set up to encourage this sort of activity... it's just taken awhile for everyone to catch on to it.
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The game is set up to encourage this sort of activity... it's just taken awhile for everyone to catch on to it
To what end ?? I'm missing something. Score ??
I'm silly, but to fly in a little or no threat envirement over and over to put a number on the board doesn't make sense. The sum of fun is equated by a number. If the number sucks you flew a bunch of low threat sorties and still suck... I don't see the fun of it..
I've noticed an increase in altitudes flown, increase in numbers in groups and an unwillingness to engage unless superior numbers and/or altitude are present. While this increases the chances of a lower number, the large group that participates negates any benifit. I've dropped about 500 points since the change but haven't changed how I fly. So one might be able have his score remain constant by adopting the "new" attitude.
But the question remains to what benifit ?? This large group could not have all of a sudden discovered that flying in large groups with little threat is the best fun the game has to offer. Something triggered it.
I would submit that "large group safe sorties" are by far not the best this game has to offer, but that's just me.
I don't think I'm alone. Lately it just appears that way.
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slobberdonkeys is as slobberdonkeys does.
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Love it or hate it, it isn't going to change. Everyone is going to find their own version of fun, and for most fun = being on the side that's winning (I'm no exception). You have a few options here, but all nonsense and analysis aside it comes down to joining the pigpile, playing in other less-populated arenas (if you can handle some of the extra extra large bubble canopies and megaphones found in them), or finding another game to play. Sorry, but them's the breaks. Have fun!
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Poop... try not to define what's fun.
What works for you or for me or for Laz may not work for everyone or anyone else.
The game is set to reward gaggles... make perk points and you get to fly perk rides. Make enough of them and you won't even care if you break a jet here or there. The reward for score whoring? Control of the CV.
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It's fortunate to have options. Being the "fight" has disappeared of late in a search for the holy grail of a number, a try at a kill with landing in every fighter is an option I'm going to try. Keeps the interest, have the perks for the big dollar planes, might be fun.
If a "good" fight pops up in the meantime, I'm there. Meanwhile it's somethin to have fun with.
Starting with the "A's" today
Might take me awhile to land'um in the "A's" ;)
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The last month or so? It's been this way for at least a year...or least that's when I first noticed it.
bowser
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Unfortunately you are witnessing the two great principles of military attacks (all be it performed by a pack of unruley mobs rather than a regimented army or air force).....
and that is concentration and surprise.
The idea being find your enemies weakest or least defended spot and concentrate a larger force to overwhelm the defences preferably with surprise.
As surprise is pretty much negated by the super radar we are left with the simple overwhelming part.
Its human nature to find the easiest and fastest way to win and unfortunately that means ganging up on the opposition.
Dull for playing a game yes but unavoidable.
The only way to stop these massed missions is to have enough of your team defending.Perhaps we need some sort of 'emergency mission' which a player can quickly put up from the attacked base? perhaps a call to arms type of thing that rewards players for participating?
If 'Scramble base A##' mission came up (perhaps an invite to all friendlies in the tower and not flying) and if you then gained an extra few perks for joining and immediately launching in this scramble or defence mission maybe we could use it to defend against these massed attacks?
Then again theres always the simple way......Make your own massed attacks on them :D
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Originally posted by poopster
It's fortunate to have options. Being the "fight" has disappeared of late in a search for the holy grail of a number, a try at a kill with landing in every fighter is an option I'm going to try. Keeps the interest, have the perks for the big dollar planes, might be fun.
If a "good" fight pops up in the meantime, I'm there. Meanwhile it's somethin to have fun with.
Starting with the "A's" today
Might take me awhile to land'um in the "A's" ;)
I started at the beginning of this tour. Worked my way up through F4F-4 and my next ride is the F4U-1. So far, it's been a lot of fun. I've spent a lot of time doing lone-wolf hunts but I've also had some people help me out and cover me when they know I'm in an aircraft I'm unfamiliar with. The kill over time stat is horrible, but my K/D has been pretty good even while learning aircraft I never bothered to fly before.
My challenge (http://www.dotdoubledot.com/sbm/quest/index.html).
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First up of course is the A6m2 zeke..
Got killed the first sortie shortly after wheels up..
Second sortie, killed a Spit and a 51B. Then got in a good little 1 on 3 with a La7, nikky and a Pony...
Made them work for it but that put me back to "even" in the A6m2 :( Not going to wash being even up....
Scanned the map for a "zeke" situation and lo and behold there's a "fight" brewing between 25 and 22. Not a gangbang, not a mission, just an even-up FIGHT !!!
Hopped in my 1-D and had an hour or better of slicin and dicin between those two fields..
I....I think my hair caught fire once :D
WHOOT !!
Good times..
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I'm having a ball... on the FW190A-8 now...
http://www.dotdoubledot.com/sbm/quest/index.html
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Poopster I dont know which planet you have been living at, but this problem has been on the MA for at least a year.
I quit my account because I got tired to fighting impossible odds. I can up alone against 10 tiffy raids only for so long and my limit is up. It was either that or lose the field..
But I guess poopster has been flying as part of the 'mob' and is only now starting to feel the effect on the ill-side. That must mean the perk balancing is working, because I have seen whines from the traditional gangbanging sides, the ones that were telling me to stfu at 3:1 advantage.. LOL. As expected, they can't handle even 1:1 and whine like little girls.
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Well, I've had about 4/5th a bibblte of whiskey, but i can say that I've nvevr seen the BK's in any thing but a 'fair' fight'/ That is to say, I've never seen em in a 400 to 1 tiffie raid, only a good furball. I've the utmost respect for that whole sqaud
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And P.s> Yea, I've been drinking justa bit .. but peoplle are ususally at their most honest when they've been drinking (in my opinion). I've nothing but respect for that squad (nopoop included(.
The Blue Knights.
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I don't think the problem has been this bad for a whole year... more like about 4 monthys and worse every tour.
I think it has to do with so many new and unskilled people with no squad affiliation... they want to "belong" and they want to not look foolish. so...
They up in a huge crowd... They may not have much fun or get to kill anything but... they feel like they are a part of something and they don't die if they are in a crowd with 20/1 odds in their favor.
I am guessing that as they get more skill.... building battling and hiding under their collective bunks will get less fun. I mean... even the stupidest among them will get bored with mobbing fields and flying around doing nothing eventually... as they get more skill they will look for the spots that have large and fairly even bars.
Bad part is... there will allways be some attention starved, anal,strart potato to pork the fuel or kill the CV at a spot with no strategic value other than a good place rto furball and then ... he will pant like a doggy and want everyone to pat him on the head and say "good boy".
I also think that the "missun planner" is responsible. It allows the timid and useless and unskilled a place to gather.
lazs
Public Relations Officer for the BK's
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I have no trouble finding good fights; 1:1s, 1:2s, 1:3s, 2:1s, 3:1s, 2:3s, 3:2s, 4:2s, 2:4s, defence, offence, furballs, etc. I can't always find exactly what I'm looking for, but I can usually find a good fight.
Not sure what the problem is?
Oh wait, I've been flying in the CT for the past year, not the MA.
That's it.
Apples and oranges.
So never mind, the CT sucks, there's typically only 10 to 35 players in at a time, it can't be any fun in there. I mean, if there's only 5 to 20 players on the other side, a "mob" is like 4 to 6 players, verses 2 to 6 players...
I mean, 5 to 10% as many players means only 5 to 10% as much fun, right? It's a lot more fun to fight against 30 guys all by yourself, right?
When I look at the MA numbers, I think to myself, "Gee, I could be fighting against 200 players. I could go the the MA, kill em all, and land a 200 kill sortie! ... ?" or I could ...
Oh never mind.
eskimo
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Yep it's pretty obvious nobody is having any fun in the MA anymore.
Been knocking on 600 the last few times I've played.
Nobody goes there anymore. It's too crowded.
Yogi Berra
Fortunately, there are many choices with even more OTW. New maps coming and a "mission theater" as well. What could be better?
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eskimo... I noticed you didn't say 12 vs 12 or 20 vs 20.
toad.. I am having fun in the MA but the fun fites are getting harder to find and they are all but nonexistent in the pizza map. Not so much that there are no good fites as there are less of em and they are dominated by the very fast planes on one end and the spit5 on the other.
lazs
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That's just 'cuz I haven't been flying much and so you haven't had the chance to shoot me down as often.
And when you mix the entire plane set in one arena, you're always going to have the stratification of player choice. Some will choose the fast B&Zers, some the turners and some the "combo" airplanes. Some will fly each of these to their strengths and some will not. And some... and we all know who these guys are... will kill you no matter what you or they are flying.
I think that's what you will always see unless the planeset is restricted in someway. No, I don't view the Perk System as much of a restriction given the way it is implemented. Restriction would be eliminating some aircraft from the choice list in order to seek some sort of balance as in a TOD, Scenario or even a CT setup.
So, at present I think you're seeing what happens when you put 600 folks into an older, smaller map from the days when 150-200 was a big showing in the MA AND put them in there with a basically unrestricted planeset that goes from the C202 and P-40 types to the La-7's FW-190's and P-51's.
I've always been able to find some fun stuff, even on the Pizza map just by going to a somewhat "low density" area and engaging what's there. Failing that, just position yourself between the two bases involved in a major slugfest. Let the 20 plane raid go on by and then interdict the travel lane the first guys to get shot down must use to return to the fight.
YMMV.
As I've said before, "it's in there"... you may have to look for it a bit though.
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typically only 10 to 35 players in at a time, it can't be any fun in there
Eskimo I have no doubt that it is fun in there. Everyone is looking for different fun. The CT with it's population is essentially the WB arena. Good fights, no people. For some that is a good thing, cuts down on the rabble, everyone knows everyone else. Fun is had etc.
It lacks the dynamics to get the juices flowing for me. It's why I tired of WB. With a large group even up fight the dynamics are in fast motion, you wear your view hat out, your hair catches on fire, there isn't an instant to relax, it....just rocks. A 15 minute sortie in the fur putting your butt back on the carrier deck is worth 20 sorties elsewhere. You can have 3 nights worth of fun in the span of an hour in the fur.
It's my drug of choice. Just getting a little harder to find. But got a good fix yesterday. That'll hold me over till the next one.
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Hmm, my same ole same ole is this....
Take a lil ole Yak-9 to a place where there is only 3 or 4 other friendlies. Have a P51 come at me, run away to a gaggle of his friends. Gee, its not like Im all that fast...
All I want is a great 1-1 fight...but they all run away and grab their mommies for help ;)
Perhaps its flattering for me, a buff dweeb, to know they need a gaggle of friends to down me? hehe
Yes, heavy use of sarcasm inserted hehe
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Disappointed he won't fight your fight?
Maybe you could jump in a D-30 Jug and go looking fer Spit V's to turnfight. They'd probably accomodate you for a 1 v 1.
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Yep Toad,
Those are a ton of fun :D
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Lazs,
12:12 in one fight is rare in the CT, it happens, but you can't count on finding it. It's also a bit harder to tell how many are within range since the icons are shorter. The shorter icons make it both easier and more difficult. A quick scan will not show icons on someone who is not an imediate threat, so its kind of a filter. But the shorter icons also mean that when you get into a tangle with a guy or two, if you don't kill him/them very fast a little black dot can clobber you before you were aware that he was close enough to be a threat.
Anyway, you can count on getting 5 to 10 enemy within icon range of you pretty regularly in the CT, but not always. Sometimes, but rarely, you can find 15 or more guys working together. It doesn't really matter though, how many guys can you fight at once? Seriously? Unless your hanging out at the edges, looking for a distracted enemy your odds are worse with lesserr numbers.
And yes, some times the fights are even.
Poopster,
"Good fights, no people. "
Now come on, how can there be any kind of fighting, good or bad, with "no people"?
Again I ask the question, How many players do you want to fight at once?
In the CT there typically is a fight with 10 to 20 or more in one area, and then a few smaller skirmishes in other areas. Who cares if there are 400+ players elsewhere on the map well beyond your dot range? When I choose a fight in the CT, I decide, "I can take on this 1 or these 2 guys attacking this base down here, or I can go to the bigger (5 to 10+ enemies) fight over here.
I do think the fights are better in the CT (fr me at least). They are no more or less intense than what I typically found in the MA. Some times/nights you've got to fly 10 minutes just to get to the enemy. But then again, there are some CT maps with bases only 5 miles apart. When they are owned by opposing countries, well that's the best, most intense fighting I've ever had online. Much like a CV parked near an enemy base only not so unfair that one side has the perpetual wall of ack. Those are the fights that I've gotten 40+ kills in an hour (and died my fair share as well). Literally, I've fought for an hour or more nonstop, with sweat dripping off both my throttle and joystick.
But, IMHO, the best thing about the CT is the historical match-ups. When I get into a Zero, I am Saburo Sakai. I want to shoot down big blue US Navy planes. Now don't get me wrong, fighting a 109 with a zero in the MA can be a lot of fun, but its not immersive. It just doesn't look right. I don't feel Japanese. I play the game to relive history. I want to forget that I'm just some tard in front of his puter in a nice warm house in 2003. I want to believe what I am doing is real.
When I fly a hog, I am Pappy Boyington, and I want to kill meatballs (OK, I watched a bit too much Baa Baa Black Sheep when I was a kid.).
When I fly a 109, I am Erich Hartman. Honestly, as I fight I recall bits of passages from Hartman's book about how he/they fought the russians.
I love it when I see something and say to myself, "I've read about that!"
... and so on.
eskimo
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I'm not sure if you're right about this.. I can still find a decent fight if I look hard enough. But my style has definitely changed this tour from last; I want my money :). I'm vulching more and flying in safer places, usually with AGJV44. I don't think I've willingly gone into a 1v2 this tour either... but oh well.
Next tour things go back to normal for me :)
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How many players do you want to fight at once?
Honestly 30 a side is a good number. It achieves critical mass and perpetuates itself. People coming in high, people runnin the deck, people meeting in the middle. Icons in all directions.
A good "furball" takes quite a few people. Diagram omits a look from the top, rotation is similar but from the sides in. One of this size can go on better than an hour with fun for sixty plus.
When you find them, there a blast. Can't be done with low numbers. With the hardness of the CV's they don't last too long. Always some "hero" gonna save the day and sink it. I think he's the same guy that kills fighter hangers....
A strange breed that thrives on removing the fights..
Eskimo I did a long stint of historic matchups over the fence. After a time it got old, but again that's just me.
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Originally posted by wetrat
I'm vulching more and flying in safer places
Perfect example. Wetrat then the question I have is..
Is it more fun ???
And if so why ??
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Strange, I logged onto the MA for the first time in two weeks last night. I've been really pushing WW2OL to see whats under the hood. Anyway, I had no problems finding several 1 on 1's, and the most I ever had was a 3 on 1. I landed an 11 kill run after CV ack tore up my radiator, none of those kills was a vulch.
The MA is what you make of it. Personally I like those big mission field hitters, usually they are so focussed on themselves you can dive in like a lion among antelope and find one who's not looking, zoom up and come back for a another couple.
What DID piss me off is seeing some very dweebish tactics being used (rooks specifically). P-51's, Jugs, and P-38's doing suicide runs on field fuel and ordnance. They seemed to attack a field, and combine with suicide jabo's at nearby fields targeting fuel, barracks, and ord. Thus making surrounding fields ineffective to launch a defense from.
I can't wait til HTC sort out this stupid suicide tactic the hordes are starting to use.
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Choices are what makes the game. I don't want to restrict choice.
If I had wetrat's ability I'd take a shot at the bounty too.
Why has it changed. Granted my style of fun is different from most. I don't have a problem with that.
What has changed to make "playing it safe" the norm ??
That's the question, not a whine. I'll find my "fight". Might take longer and be fewer in number but they're out there.
Something is influencing the change or it wouldn't be happening.
What is that ??
I agree with Vulcan a big improvement would be adding a suicide penalty of some sort. I don't care what people enjoy but the suicide thing is a game breaker. It blows goats.. A solution is needed. On field cap yesterday and 2 Ponies and a Hog came in and did their suicide thing..
I....think...they were trying to contribute..
That needs to be addressed. There's a whole thread on just that topic. I would think there's a solution in the works. We'll see what HT comes up with. They'll cypher it out and come up with a solution.
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Perk the 1000 lbs bombs loadout on fighters, which was supposedly relatively rare in real life. If one does not land, you lose the perks.
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Numbers, poopster. Pure and simple. In the year and a half I've been playing even I've seen a slow and steady (well, OK, except for the AW influx) rise in the numbers. Evenings US time it's regularly pushing 600 in the MA. Nearly fell off my chair when I logged in a couple of weeks ago and saw over 600 people on the pizza map. And now a lot of the maps are straining a little at the seams. I love the Mindanao map for the terrain, but it feels really crowded now because the fronts are so narrow that ganging is the order of the day everywhere. The same with the islands map. The one that is, for me, starting to work really well is the Pizza. With the kind of numbers you get in there in the evenings (again, US time, earlier in the day it can be another story, although not anywhere near as bad as it was a couple of months back) you get big fights, and I've also had some of the best one on ones or small group fights anywhere (except, of course, for the CT); the kind that leave you shaking and wondering how the hell you managed to survive that. (Big drawback with the pizza map, of course, is that you have to face all the people who haven't turned their monitors on and yet are complaining they can't find a fight. if you can't find a fight, even in the big map, with 600 other people, you need to go back to playing Quake).
So it will be interesting to see what, if any, difference the new maps (whenever they appear) will make.
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This is hardly new in the last month, it's been getting worse for as long as I've been playing(Only some 8 months or so). Over the 8 months, the number of players online has increased dramaticly.
Most of these problems all a result of our maps. You're forcing too many people into too small of an area. It TAKES 50 player missions to capture a base. An undefended base is easy, but it's always possible(and fairly common) for a large number of goon hunters and other defenders to show up. During prime time, the 256 maps become nothing but a huge furball spanning the front lines.
If you DON'T fly with a huge group, you're bound to run into another huge group. Not so much because people are trying hard to gangbang, but because there simply isn't any ROOM to spread out. On most of the 256 maps, at any one time, there are only two maybe three runs worth doing. Divide this by 150 people.
It's made worse by the various "blocked paths" on some of the maps. (Especially akdesert, which could be a great map) Whole possible fronts can be killed off by fields being spaced too far apart. 25miles is a good gap, and anything over that should be there for a specific reason(Like important HQ bases and such). Nobody wants to spend more time flying to the fight than actuallly fighting.
It's about space. Not just map size, but the practical size of the front line. The main arena is WAY too damn dense, especially during prime time. There needs to be the ability to spread out.
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It all started with the pizza and went downhill from there. Nuff said
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It’s simply numbers, space, and percentages.
The population of the MA has grown and with it the percentage of the unskilled grows faster. There is safety in numbers so stay with the numbers is what is happening.
It just means learning a new tactic. Dogging the mass as it heads to target. It’s great diving into a group, taking a snap shot here and there, hitting the deck and seeing half of them behind you, ordinance left behind :D.
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The only difference I've noticed is that there are more Mustangs doing the jabo work and fewer Typhoons.
Oh, and I've also noticed more opportunities for ground vehicles to actually survive sorties since the armour model was corrected to make them viable weapons. My air fighting skills are getting ruined by my addiction to the ground war!
Oh yeah, and a third thing I've noticed is that the side-balancing program seems to be working - Rooks actually have been holding ground for more than 3 hours. ;)
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Originally posted by gofaster
The only difference I've noticed is that there are more Mustangs doing the jabo work and fewer Typhoons.
Hehehehe! The new thing heard quite often on the range vox channel is "Suicide P51 in on field"...months ago someone would have asked you what you meant by this...today its SUCH a common occurance. They come in fast, drop ord, fly thru AA trying to shoot spawning planes, and die quite fast. All for maybe a fuel and maybe catching someone off guard that just rolled.
My how we've changed in 4 years.
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no... it can't simply be the numbers because the pizza map is the most boring and it has a population density that is about the same as the smaller maps with the old 200 player base.
I think perking 1000 and even 500 lb bombs would be a start..
tougher and/or more CV's would help a lot.
carving out about a third of the pizza map and making it "early war area" would be heaven.
ripsnort hit it... you have to have the fastest planes or you can't get away from the gangbang.
What poopie is talking about is real.. look for big red and green bars at a place where there is a CV or... close fields.. those are the fun fites for a lot of us but they are getting rarer and they don't last long.... some attention starved twit will suicide the fuel or FH's or CV... Or, some moron will organize a "missun". "come on my missun so we can milkrun a bunch of buildings and fight over the one or two cons dumb enough to re up over and over again.
For early war planes to be viable they need to be able to disengage. Toad points out that you can hang out near the enemey field but.... only if you fly fast planes that can run away when it gets hot. early war planes that try it don't make it home.
we really don't have much choice 90% of the time as to a viable plane to fly in the arena.
lazs
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Originally posted by Vulcan
Strange, I logged onto the MA for the first time in two weeks last night. I've been really pushing WW2OL to see whats under the hood. Anyway, I had no problems finding several 1 on 1's, and the most I ever had was a 3 on 1. I landed an 11 kill run after CV ack tore up my radiator, none of those kills was a vulch.
The MA is what you make of it. Personally I like those big mission field hitters, usually they are so focussed on themselves you can dive in like a lion among antelope and find one who's not looking, zoom up and come back for a another couple.
What DID piss me off is seeing some very dweebish tactics being used (rooks specifically). P-51's, Jugs, and P-38's doing suicide runs on field fuel and ordnance. They seemed to attack a field, and combine with suicide jabo's at nearby fields targeting fuel, barracks, and ord. Thus making surrounding fields ineffective to launch a defense from.
I can't wait til HTC sort out this stupid suicide tactic the hordes are starting to use.
I find I am having a similar experience. There are always any number of styles of fights except when the numbers get over 400 or so then these maps (except "pizza") are too small.
Some people would like HTC come up with a system to make everyone else play their way, and go further to ridicule others for what they find fun. This isn't right.
"The MA is what you make of it." is a very true statement.
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Originally posted by poopster
I agree with Vulcan a big improvement would be adding a suicide penalty of some sort...
...That needs to be addressed. There's a whole thread on just that topic. I would think there's a solution in the works. We'll see what HT comes up with. They'll cypher it out and come up with a solution.
I wonder what happened to hitech's anti-suicide measures for 1.11? I was somehow under the impression he had something planned to address this.
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Originally posted by Innominate
It's about space. Not just map size, but the practical size of the front line. The main arena is WAY too damn dense, especially during prime time. There needs to be the ability to spread out.
I think this is it in a nutshell. Would make the kill/time freaks happy, and also the 1:1 people too.
There is another map, "that wasn't quite yet ready" for release with 1.11 which we can hope will do these things?
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Originally posted by Ripsnort
Hehehehe! The new thing heard quite often on the range vox channel is "Suicide P51 in on field"...months ago someone would have asked you what you meant by this...today its SUCH a common occurance. They come in fast, drop ord, fly thru AA trying to shoot spawning planes, and die quite fast. All for maybe a fuel and maybe catching someone off guard that just rolled.
My how we've changed in 4 years.
I was having some fun for a session or two perching up in a Tempest and zooming these ponies before they could do their death dives. Was fun for a bit :)
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spreding out simply makes people more timid and forces people to fly the faster late war planes. There is no map that we have.... nor is there any time during the day that you can't find a spot on any map that you are at least 4 sectors away from any action if that is what you want.... the map is what you make of it as you say.
make 1000 and 500 lb bombs a perk issue (adjust as needed) and add a lot more CV's...
If people want to "spred out" then why are do they all go to only a few spots?
When the fields are far apart... you don't know what you will find when you get to the enemy field so.... you travel in huge packs to be "safe" you pick only the fastest planes so that you won't get "caught" for many of us this is not good gameplay.
lazs
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I think I know what your talking about and I've seen the same thing happen. here is a classic example of what I've been seeing. Not ALWAYS but ALOT more
I was defending a base pretty much by myself against 3..bish I think it was (it was a couple of cycles ago) 2 were fighters one was trying to goon. pretty successfully I might add. a few more bish showed up. then a whole bunch of friendlies came to help and were basically wiping the place up with em. but as soon as the numbers equalized and the kills weren't so easy all these friendlies left for someplace else and I found myself and MAYBE two others at pretty much an undamaged base trying to fend off what was now 4-5 to 1 odds. so the next time Im in the tower I click find the name of one of these friendlies and click on the ol "go to" button" and low and behold. there they all were doing the same thing. flying where they had vastly superior numbers. Until... yup you guessed it the numbers were the same again. then they moved on.
Seems a bit cowardly to me but.. to each their own.
I think though some may be having delusions about winning some money though LMAO
Could be just perk/point mongers too. Not a hard task to get into the top rankings if all you ever do is fly in groups where the numbers are always massivly in your favor.
Drediock
Originally posted by poopster
Just a personal observation. Qualified by low flying time, Holidays and all.
I see a large shift to the "safety in numbers" style of play. Primetime regardless of map, large groups of pilots are the norm. Usually with little opposition.
Small fights of 10 to 30 people with equal opposition have disappeared for the most part. I haven't seen a good CV fight in a couple of months..
Large groups taking a base with little opposition. The vulch cycle, off to somewhere else..
Large numbers versus small numbers is a vulch regardless of altitude..
A half dozen pilots are met by thirty, two pilots by six..
If it isn't lopsided one way or another, it doesn't occur.
What caused this change ??
Is it better this way ?? More fun ?? Am I seeing things ??
Am I missing out on the fun here ??
Spent an hour and a few flights last night in the island map looking for an even-up little fight, bunch of guys going toe to toe..
There wasn't any.
Primetime Friday night 400 plus..
There WASN'T any.
Just big groups overwhelming small groups doing the vulch cycle..
Why ??
I saw an entire Knight "mission" chasing one La7 :D
I don udrstan....
I have seen something that might be contributing to the change. In primetime I've seen up to sixty pilots not in a squad online. Healthy influx of new blood. That explains alittle, but not all of this "play it safe" change.
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Originally posted by Vulcan
What DID piss me off is seeing some very dweebish tactics being used (rooks specifically). P-51's, Jugs, and P-38's doing suicide runs on field fuel and ordnance. They seemed to attack a field, and combine with suicide jabo's at nearby fields targeting fuel, barracks, and ord. Thus making surrounding fields ineffective to launch a defense from.
Why not include Typhoons in that Jabo listing? I've seen plenty of that, too.
You don't need troops and bombs to do a defensive flight. You need those to do an offense. 25% gas is enough to set up an orbit just inside an airfield's radar zone, and is actually the preferred load for dogfighting due to decreased weight improviing aircraft performance. Killing fuel, troops, and bombs is a defensive tactic used for limiting offensive potential, and is used by teams as a way to stymy a base-capture push by a horde.
What I'd like to see is increased hardness for vehicle hangars so that it takes more than 1 plane to bring it down, with 2 VHs at medium fields and 3 VHs at the larger fields, with 3 Vhs at the stand-alone vehicle fields. Sending multiple jabo fighters wouldn't be so bad if the defenders had a fair shot at getting Ostwinds and M16s onto the airfield so that defending planes could launch.
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Originally posted by lazs2
make 1000 and 500 lb bombs a perk issue (adjust as needed) and add a lot more CV's...
Yes! Yes!
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Originally posted by maxtor
There is another map, "that wasn't quite yet ready" for release with 1.11 which we can hope will do these things?
Maybe the Finland/Russia map will work its way into the MA rotation.
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make 1000 and 500 lb bombs a perk issue
I have seen many variations of this idea in many different post in the last 2 or 3 weeks.
Mostly these pertain to either the so called SUICIDE bombing of the CV or a base.
This seems to be a real important issue for a lot of players.
I have a solution that is way too simple and be discarded immediatley.:D
If this is that important to you , if you don`t want to take a chance of your base being suicide bombed, up a fighter cap and protect this base, intercept and shoot them down before they get there.
If you suspect your CV is entering a hostile area where there is high chance of enemy "suicide" bombing the CV, man the guns , up a tight cap over CV and protect it. ( I can rule the last idea out and I know why. The majority of players want to take no responsibility for the CV, but there`s always plenty who want tell the person in charge of the CV how stupid he is for taking it to either safe or a hostile area. Let the CV get in spitting distance of an enemy base that has no dar bar showing and watch the number of peeps lined up to drop ord and strafe field. The dar bar gets close to equal and things change. Defend the CV? No. Everyone wants to up to hit base. Don`t take a genius to know when enemy discover CV is close a portion of them will do their best to sink it. No fun defending, numbers drop suddenly, enemy sinks CV.)
My intentions are not to make anyone mad, but I know it will.
Cold hard facts are, it`s not that important to you if you want defend it.
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By suicide run, do you mean intentionally hitting a target with your plane? (Remember, I've only been on AH for a couple weeks). I often attempt to pork a field by hitting VH/FH or fuel but never with the intention of dieing. It usually just turns out that way. heh. I've done runs on CVs with a Stuka and I even almost made it out alive once. I never attack without at least a slim hope of surviving.
Zuny - Making the skies safer (for the enemy)
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By suicide run, do you mean intentionally hitting a target with your plane? (Remember, I've only been on AH for a couple weeks). I often attempt to pork a field by hitting VH/FH or fuel but never with the intention of dieing. It usually just turns out that way. heh. I've done runs on CVs with a Stuka and I even almost made it out alive once. I never attack without at least a slim hope of surviving.
Zuny - Making the skies safer (for the enemy)
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Ya I always seem to be the one trying to save the base with maybe 2 others if Im lucky, But 3 vs 15 aint that fun to me. I also dont like to get caught vulching I give to much toejam to people that vulch
:)
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I dont see anyone stateing an obvious conclusion. The bonus cash for top dawgs couldnt POSSABLY be causing people to move in droves more worried about staying alive and scoreing than helping out now could it?How about that gets dropped Nawwwwwww......nobody is THAT serious about breaking up the packs
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Originally posted by Zuny
By suicide run, do you mean intentionally hitting a target with your plane? (Remember, I've only been on AH for a couple weeks). I often attempt to pork a field by hitting VH/FH or fuel but never with the intention of dieing. It usually just turns out that way. heh. I've done runs on CVs with a Stuka and I even almost made it out alive once. I never attack without at least a slim hope of surviving.
Zuny - Making the skies safer (for the enemy)
The definition seems to be a bit squirrely. Some people consider "suicide" to be what you describe. Others consider it to be simply going in fast, nailing whatever is in front of you, extending out, and getting popped by flak as you come around for a second run.
The latter happens to me quite a bit, except in the P-38 in which case I compress and belly it into the hill on the other side of the airfield.
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by defending the bases against the hordes (5-10 vs 1) you are only encouraging the timid, moronic "missun dudzz".... they may actually get to kill somthing besides a building..... you... on the runway. If everyone just refused to up at these bases perhaps it would put more light on the problem or... maybe the attention starved tards would get bored with it.
zuny... sorry... if you don't have the talent or wit to survive then you are a suicide bomber... what I suggest is that you not be given 500 or 1000 lb bombs untill you "earn" them by surviving bombing attacks with smaller bombs. Your skill level should have to be above that of "suicide bomber" in order to affect the gameplay of other don't you agree?
lazs
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Going by THAT sort of thought those that auger to get a goon shouldnt be able to have troops for X amount of time untill they learn to fly home and land. Not everyone is a pro at the Jabo roll.It took me awhile to judge the speeds and angles.Trying to force someone to fly under "your" approval system is BS and even pushing wine potential. You give no damage by crashing into something with a plane so suicide bombers as you put it are doing no damage other than with there ord.So they cant pull out of the dive every time.Quit crying about it and tell em how to do it right.Not everyone was born an ace.
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Originally posted by Vulcan
What DID piss me off is seeing some very dweebish tactics being used (rooks specifically). P-51's, Jugs, and P-38's doing suicide runs on field fuel and ordnance. They seemed to attack a field, and combine with suicide jabo's at nearby fields targeting fuel, barracks, and ord. Thus making surrounding fields ineffective to launch a defense from.
I can't wait til HTC sort out this stupid suicide tactic the hordes are starting to use.
Vulcan where do you get off saying that this is a dweebish Rook tactic....seems to me that this happens on ALL sides. Not a slam on you just an observation.
I have to chime in here....some guys like to go en masse to areas...so be it. I enjoy putting together a mission and devastating a base then capturing it OR denying its use from the enemy. Some of us have FUN with the strategic element of the game. I said it....I HAVE FUN doing mass missions.
With that being said....I used to get upset when guys would not bother to help or would just go "tooling around" looking for fights. The ole "Isle of Dweebs" situation.
Well I too get frustrated with the mass missions all the friggin time....last night I had to fly to the center "IOD" and had some of the best dogfights in a long time.
I guess what im saying is one persons version of fun is vastly different from yours, mine, or anyone elses for that matter. And I think that adds to the appeal of this game. I for one would get kinda bored just doing 1v1 or 2v1 etc.....ALL the time.
Variety adds to the game.
My two cents...plus a couple extra....;) :rolleyes:
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Guttboy lately the rooks seem to have been doing this a lot. For example, A40 was nit, and under attack, all the fields back to A38 were porked, fuel and ord.
When I arrived on the scene there were some P51's at 38. One was SFOX and another guy, those two were actually seriously fighting. The other couple came in at around 80 degrees on the fuel, dropped too low, and the bombs didn't fuse. BLAM, two free kills.
Strategic field porking is fine. But the rooks seem to be taking the depth (ie how many fields back) to a new level. I have yet to see the bish hit fields so far back, or with such an obvious one way tendency.
I think you and I are talking different things. I don't mind a bit of strategy, but one way missions with no intention of return and only intendin to pork all a guys fields is SAD. You might as well play offline.
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That's how alt monkeys are contained. If you limit their fuel, you limit their altitude.
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yep... anyplace where a decent even fight between two reasonably close fields is ruined by the no talent suicide runs on fuel or FH. I don't want the suiciders to get better at it I want it to be very difficult to do. It is ruining the kind of gameplay I like (aircombat) and I don't see what is the point of the gameplay it causes.
What fun is a game where you can never engage in large even fitghts? Why call it a multiplayer game if you have to avoid every area where there are "multiple players"?
I don't see the fun of the building battling and field porking... is it the (LOL) 25 perks you may see if you stay online killing buildings for 10-100 straight hours? Is it simply that they are so skilless and timid that they dont want to be in anything that approches a fight and get excieted just knowing that there is a small chance that they may get to vultch some terminally stupid player upping over and over at a porked base?
lazs
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Originally posted by lazs2
yep... anyplace where a decent even fight between two reasonably close fields is ruined by the no talent suicide runs on fuel or FH. I don't want the suiciders to get better at it I want it to be very difficult to do. It is ruining the kind of gameplay I like (aircombat) and I don't see what is the point of the gameplay it causes.
What fun is a game where you can never engage in large even fitghts? Why call it a multiplayer game if you have to avoid every area where there are "multiple players"?
I don't see the fun of the building battling and field porking... is it the (LOL) 25 perks you may see if you stay online killing buildings for 10-100 straight hours? Is it simply that they are so skilless and timid that they dont want to be in anything that approches a fight and get excieted just knowing that there is a small chance that they may get to vultch some terminally stupid player upping over and over at a porked base?
lazs
Once again your using the term "no talent suicide runs". I f anyone is that skilless you have nothing to complain about. You say you like aircombat and don`t see the point of the gameplay it causes. lol You hit the nail on the head there, you don`t get the point. As far as ruining the kind of gameplay YOU like, here`s a hint: not everyone wants to pay the 15 bucks a month and sacrafice their fun to please you. To me there is no point in taking off, meeting the enemy half way, fighting till death or rtb. Nothing accomplished unless maybe what your real complaint is, not enough perks, rank advancement, and the real reason your POed, If you have to defend a base you might actualy have to fight with a disadvantage sometime instead of having all the time to gain alt and wait until you have advantage. You ask ,are they so skilless and timid they don`t want to be in anything that approaches a fight? Then you say, why call it a multiplayer game if you have to avoid the areas with multiple players? I believe you have the right to play as you wish and not participate in base capture and contribute to the winning of the game. The name calling sucks bud. If your so hot to trot for aircombat, then why do you want to avoid areas with mutiple players? Players attacking a base or certainly not timid and avoiding a fight. In your on words , you are the one avoiding a fight and locations where their are multiple players. You want everything set up so you can only in on situations where you have overall advantage or nothing. Defend your bases and quit running from the real fights . A couple of days ago me and some squaddies were trying to take down a Rook field. The guys at this field were putting up the best base defense I have encountered so far. I can guarantee you it was non stop "aircombat". You certainly could never find anymore intense and nonstop action. I think you need to stay away from these Real fights, go somewhere and set up the perfect situation for you every time, and friggin CHERRY PICK. In other words remain skilless, timid, and avoid it at all costs .
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I recall the AW days on AOL when porking the frontline bases sometimes was the only way to take a base.Basicly the same thing applies here.You hit the rear bases,and take the front ones.Thats textbook for the "Strat" players.I was never a strat player.I didnt mind taking bases,but I was limited in playing time so I wasnt like some of these Gernerals that live in there and plan there day around an 18 to 20 hour plan.Strat playing by definition requires you think in advance.The Furball crowd just wants to find a place where they can get maby 20 people combined dukeing it out between 2 bases.Unfortunatly as long as there is a score involved someone is ALWAYS gonna screw it up for the other people who in return are screwing it up for them.
Group 1 battle cry. "Hey why dont you furballers get over here and help us out.Your not "Team" players."
Group 2 Battle cry. Hey guys theres a GREAT furball between base whatever and whatever.This is a blast!!
Group 3 battle cry. Well hell I'll supress that mess.
So ya see,its never going to be the "Be all" for everyone.Ya just have to take what ya find.As far as the suicide eggers,I didnt know that untill I got the hang of Jabo I was suffering from suicidal tendecies.I guess experience='s prozac in here.:rolleyes:
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jakal... I got no problem with base defense but when a few suicide guys come in and pork the fuel or fh's and for two fields back and then mob the forward field with 20 guys... that isn't a fite. There is no fite involved... you may be stupid enough to up with 25% fuel to try and take on 5 v 1 odds but that is merely frustrating to me..
I don't like to be on the other end of that either... I don't like to be involved in a huge raid where there are 5 v 1 odds in my favor.
certainly.... large fights between fields are pointless..... not at all full of the entire meaning of life and the universe that this game can be when field capture or even..... holy of holies.... perhaps "winning the war" and making life safe for our families and countries and gaining those all important 25 perkie points...
I don't care about score or perkies (I got more than 8 thousand of em and I'll sell em for a penny a piece) I don't care who wins the friggin war and I don't enjoy fighting buildings or Ai. I like to play against other humans in the fairest and largest fights possible.
I just think that the lack of talent required to suicide a base is out of proportion to the effect it has on gameplay. certainly you can see thbat much even if you don't agree on what is good gameplay? You shouldn't have much affect if you don't have any skills.
lazs
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The sad part, and I hate to point fingers, is that for the most part it is the same old pilots and squads that refined the pork and auger to an art form in AW that are doing it in here as well. Heck most of them still do it in there pork stangs and still lack any combat skill other than dive to the deck drop and auger and heaven forbid if they survive the 1st pass their 1st instinct is to roll back into the filed and "vulch" a fighter in the ack.
A sad statement on their skill level…
:rolleyes:
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Originally posted by lazs2
jakal... I got no problem with base defense but when a few suicide guys come in and pork the fuel or fh's and for two fields back and then mob the forward field with 20 guys... that isn't a fite. There is no fite involved... you may be stupid enough to up with 25% fuel to try and take on 5 v 1 odds but that is merely frustrating to me..
I don't like to be on the other end of that either... I don't like to be involved in a huge raid where there are 5 v 1 odds in my favor.
certainly.... large fights between fields are pointless..... not at all full of the entire meaning of life and the universe that this game can be when field capture or even..... holy of holies.... perhaps "winning the war" and making life safe for our families and countries and gaining those all important 25 perkie points...
I don't care about score or perkies (I got more than 8 thousand of em and I'll sell em for a penny a piece) I don't care who wins the friggin war and I don't enjoy fighting buildings or Ai. I like to play against other humans in the fairest and largest fights possible.
I just think that the lack of talent required to suicide a base is out of proportion to the effect it has on gameplay. certainly you can see thbat much even if you don't agree on what is good gameplay? You shouldn't have much affect if you don't have any skills.
lazs
The Skilled attack pilots are what`s bothering you.:D They just won`t quit destroying strat and takin bases no matter how much you yelp and whine. Anyone as skilless as you are saying has neither a postive affect or a negative affect. Perks certainly don`t enter the picture for the strat player. lol You say you don`t care who wins the war. Bases gettin porked don`t affect you then. Guess what? Some of do care who wins the war. I personaly think if i had to up over and over to furball and rtb or get shot down would bore me to death. If that`s what you enjoy then I`m proud for you. You said it all in your last line. Read it. You certainly don`t have any affect on the objective of the game with all your self defined skills. You neither deter or support it in anyway. If you don`t won`t your bases porked learn a little SA, like actualy planning in advance for defense, until then avoid them. The next map will have bases for you to launch from.
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CHERRY PICK
LOL Jackle, I've been flyin with Laz awhile. I don't think I've EVER seen him over 2500 feet AGL :D
Won't go into the merits of a "good" fight because obviously you subscribe to the greater good, the war..
Some of us simpletons take great pleasure in the "fight" itself. The TOTAL object of playing is the "fight".
Just happens to be a requirement for these hidden little jewels where they are found is an even-up altercation. The more the merrier. Might be a sign of old age though, we been pluggin away for a good deal of years.
No need to get your cornflakes soggy. There is MORE than enough that fits your "brand" of fun. More every day. Relish in it, enjoy it.
We just have to search harder for our cornflakes. Hence the post in the first place. And a few of nights of not finding a good even-up constricts our collective codpiece...
What I found interesting within all these posts is that DrDrea was the ONLY one that I think nailed the reason for the change.
The bonus cash for top dawgs couldnt POSSABLY be causing people to move in droves more worried about staying alive and scoreing than helping out now could it?
That was the purpose of the post, that's my view. Surprising only one person subscribed to it.
As far as the war ?? Jeez I hope you win it over and over and over again.
Strange....sorta like a furball don't you think ??
Tan buildings and hangers can be an absolute blast shooting....
Shooting at inanimate objects is topshelf for fun. I enjoy shooting at planes too, when the odds are 3 or 4 to one. AND THEY'RE TAKING OFF :D
Just can't get enough of that..
What a blast !!
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Awww shucks.Thats Dr DEA kinda an AW abriviated DrDeath due to the 5 char CPID restrictions but yea,I flew MA since Jan 1999 and dropped out a few months ago.Ive noted several changes in the main but I got out when the bonus thing started so I never saw the effect.Judging by the tone of the posts lately thats the only thing I could come up with.Shame to kinda screw the game that way.It totally kills the concept of teamwork to a degree but I was a furballer too.Just didnt follow the masses or worry about the return trip home all the time.I fought till the bitter or sweet end.
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AWWw dangit poopster and Drdea, dangit why`d you have to go do that and spoil my fun?:D I`m gonna e-mail HT and see if he will perk peeps like you in the message boards. You know the kind, the ones who know what their talkin a bout. lol
I don`t get into these banter wars as a rule. I was takin a couple days break from the game when I saw Laz`s post in the "concerning suicide attacks" thread. I wanted to see how stirred up I could get him with a little of the old bait and switch routine. I have laughed so much I`m sore. Check out the other thread and you will notice I told him I was baiting. One thing you can say about him, he`s not timid in voicing an opinion.:D Poopster I am a little worried about the 2500 agl statement thouhgh. Maybe it is the age. If you would like I`ll grab my cane and drive you down to the optical clinic.:D I aint no spring chicken either. lol I have saw Laz fly for a while too, he`s a damn good pilot. All I`d like to ask of him is to remember that some are new to the Combat Sim scene. We all had to learn by mistakes. I know because the little skill I have aquired came very slow with a long, long ways to go. AW sounds familiar to me too. Nothing like uppin at TWI, heading across the pond to Mog for the never ending battle. It was great. The frequent explosions you saw there was me in me trusty Stang, and I do mean frequent.:D
Jackal1 <--------- JacL in Aw.:rolleyes:
In all seriousness though poopster, as you say "my brand of fun" is actualy doing it all, maybe poorly, but lots of fun. We all get aggravated at what others idea of how it should be done from time to time. My true opinion is that that`s what makes the game tick. If we all had the same views and goals in the game it wouldn`t last long. Some of the changes in the game I haven`t agreed with at all, but I`m about to begin to think there`s a chance HT knows exactly what he`s doing , no matter how much we tell him differently. ;)
One thing i know for sure is there is nothing out there that even comes close to AH and it sounds like it will only get better. The dedicated players in this combat sim as the ones in that preceded it is what makes it great. Some of us been doing it for a spell and some are just now getting hooked, and I do mean hooked. Poopster, DrDEa, Laz and all the rest of us sim junkies, I salute you. Let`s all pitch in and do something constructive , like amybe buying RaUmL a new dress. That pink one is getting old.:D
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Well... glad you got a laugh out of it in any case. That's allmost as much fun as a good fite.
I gotta say this tho... I am at best mediocre. I would be even worse tho if I started out in this game by playing it safe. I would be even worse than that if I used the excuse of "winning the war" to justify building battling.
If you want to get decent you gotta pay the dues. You can pay em fast and get it over with or you can drag it out and maybe never aquire any air to air skills. Even dieing well beats building battleing
heck... even someone of my limited talent kills a couple and RTB's in a fight once in a blue moon.
lazs
Public Relations Officer for the BK's
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Time for Fighter Town?
We already have an arena with a complex strat system for those who like it, why not an arena for those who only want to furball, and resent any interference with "their brand of fun".
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Originally posted by popeye
Time for Fighter Town?
We already have an arena with a complex strat system for those who like it, why not an arena for those who only want to furball, and resent any interference with "their brand of fun".
There exists an arena (or 2 depending on ho wyou look at it) kind of already for this express purpose.
Before you snicker when I mention the DA - have you ever gone in? Have you ever zoomed the map out and noticed there is indeed a FFA (FT) area on the east side? Admittedly the 3 bases could use being a little closer together, but... it's there.
Hell you could even go with 2 sides and use some of the various bases elsewhere on the map.
There's also CT which kind of functions like a FT in that there's usually an almost endless furball between the 2 closest bases or 4. The only draw back is the limited matchups, but these get changed weekly - more often than some MAers undies. :D
Then there are also various H2H arenas - some setup with 100% MA-default settings - that also serve as FT's of sorts.
The only thing missing from all 3 of the above? People. CT is often under used, even by those who clamor for "rolling/historical" planesets - why? I mean The CT enjoys a variety of decent maps with the same gameplay options as MA, including being a hamstard if one wants to be. There are also maps that come along with unique skins for the planes. Some are damn fine pieces of work, both maps and skins.
DA is a ghost town for the most part. The FFA is almost never used. why? because no one is *there* and sheep prefer to go where other sheep are. So do the wolves.
H2H can be full and hard to get into with the 8-player limit for those "good" hosts.
I dunno... this very same situation existed in AW, and in all probility WB and FA for all i know. It's all about the # of people. You come up with a workable solution and you'll be enshrined into the pantheon of Flight Sim cods.
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I think alot of it breaks down to a quake mentality.Rape pillage and burn.When AW was started in the AOL sector there was not as much of that.Then it started catching on more as the game progressed.Could it be related more to the type of Quake style games produced since then that promote blow it all to hell style?Possably.Im 41 myself so Im really more into the dogfighting at this point.A good old 1 on 1 or even 2 on 1 suits me fine.Perhaps our new blood is stuck in the "quake"rut.Who knows
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Originally posted by poopster
Perfect example. Wetrat then the question I have is..
Is it more fun ???
And if so why ??
Hell no, it's not more fun. I'd much rather go and furball and 1v3 in a G10.. and I would if I were rewarded by it. This tour I'm trying to get #1 for the $100... so I need to fly like a panzy.. and if I feel like fighting, I'll take an LA7 just for safe measure.. lol.
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Originally posted by Shane
It's all about the # of people. You come up with a workable solution and you'll be enshrined into the pantheon of Flight Sim cods.
Only place I have ever seen more than one well populated arena was Air Warrior. They only allowed a couple hundred in a arena, when one was full you had to go to the next. I know it was done for hardware/connection reasons - but I am not at all convinced HTC doesn't often have the same issues.
The "old" maps were designed for a smaller number anyway. seems like we have the numbers to support more than one main arena, but it would still have to be an MA setup.
I feel people don't go to those other places simply because they are not interested and don't want to.
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To me its simple:
I say hey suicide porking runs are ruining the game.
They say hey its a strategic move to capture fields.
Fine I say, part of a strategic environment is attrition. If you die how about losing some of your forward planes.
They say hey we want to fly what we want when want.
I say so what happened to 'strategy'.
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Hey Vulcan....
I was on one of those, as someone put it, PORKSTANG runs just yesterday......
Hmmmmm didn't mosey that plane over and shoot you down?
Maybe some of us live on those jabo runs.....LOL
All in good fun!
I AM OFFICIALLY CALLING THIS POST DEAD!!!!!!!!!!!!!!!!!!!!!!!!!
Can I do that?:D
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At the base of it, the reason for military aircraft is to blow things up on the ground. It's a big part of military aircraft history and I can see how a great many would enjoy that aspect in here. I'm not a big WW2 buff, but if we had a 'nam sim I'd love to take an A-4 and attack a few bridges and dodge a few SAMs myself.
As far as this new reward for high rank impacting the style of play in the MA, I don't think it has any noticeable effect on the play in the MA at all. I would venture a guess and say that really only a small handful of people have a chance at it anyway and for the rest of us it's just business as usual.
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Poopster – Happy New Year!
I’ve only just joined this thread. I’d been away from AH gameplay for weeks, and had been looking forward to the Mission Arena, but that’s deferred to a future release. I was crushed about that. :(
It seems that more and more people are finding that the AH gameplay has become tedious, what with all the gangbangs and suiciders. Ripsnort is right – the vox channel is changing. I myself have been known to call out from a PT Boat – ”Suicide P38 overhead!”. And after he’s dead, ”That suicide P38 should be back in 10-12 minutes!”.
I don’t so much *like* the pizza map, but it did address the problem of overcrowding. It also addressed the problem of LA7 cherry pickers – on two counts. 1, fields too far apart for opportunist LA7 cherry picking. 2, High altitude sometimes not conducive to LA7 flight.
Poop, try different things – you’re working through the planes – have you got to B? Bf109 – a lot of fun. I’m a bit of a lone wolf and need a fast plane, but also one that’s a challenge. The 109G10 is currently the one. All deaths compression crashes – lol.
Lazs! I thought you might be in here. :) Now lazs is an old WB friend of mine from about 1998, and whether you agree with him or not, he is usually very consistent. But it seems that even Lazs is changing his views on AH suicides/gangbangery. About a year ago, I voiced concern that I was finding it hard to locate likeminded players who would be prepared to form up into a co-ordinated attack, lack of 6 calls etc. and voiced my opinion on how AH “should be played”. Bad mistake! And Lazs was quick to register a certain amount of disdain, and asked me to please point out how I think the MA “should be”. He finished by saying What should the MA be? I personally like to see a lot of guys having fun and HTC making money.
Fair enough, I learned a lot from that thread, and acted accordingly. But Lazs’s point was that the situation I described was “a lot of guys having fun”. Please explain the difference between that, and what is now the subject of complaint – gangbanging hordes. To me, a gangbanging horde looks like....... dare I say it ...... a lot of guys having fun. Too bad if you’re not one of them, because then it might not be much fun for you at all. Now, it seems that even Lazs has changed his point of view. Further up THIS thread he said yep... anyplace where a decent even fight between two reasonably close fields is ruined by the no talent suicide runs on fuel or FH. I don't want the suiciders to get better at it I want it to be very difficult to do. It is ruining the kind of gameplay I like (aircombat) and I don't see what is the point of the gameplay it causes.
Oh! What do you mean, Lazs? AH not being played as it “should” be played? :confused:
I personally get a lot of enjoyment out of jabo missions. It is NOT all about shooting inanimate objects. I’ve even landed 6 kills in a P47D30 in the pizza map! OK, 2 of those were newly spawned GVs that died when I blew up the VH, but the others were planes... But now, Lazs wants to restrict/control my fun – I think perking 1000 and even 500 lb bombs would be a start.. and make 1000 and 500 lb bombs a perk issue
Really, Lazs. I am shocked! You want to take away my unrestricted freedom to carry bombs! Not only is this a move towards controlling AH gameplay so that AH becomes how you think it "should be" played, it does rather fly in the face of....... naah, never mind. ;)
The good news is that good things seem to be in the works- new maps, mission arena. I have to agree that gameplay in the MA on a small map with 500 people on does not interest me. Euro morning hours are much better, with the arena made up of many kiwis and ozzies – and lazy gits like me who have just crawled out of bed – lol.
Snapshot of Lazs quote from Feb-2002 in .ZIP
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beetle... let me disect your wall-0-words and see if I am being "consistent" yet again... I am not against suicide bombing per se... simply against the effect such talentless actions have in the arena. I have exactly the same opinion about suicide bombers/building battlers that I had against fluffers.. do what they want but don't have a lopsided affect on gameplay. Fighters can't have 262's or 163s for free... why should jabo have the best bombs... the ones gurenteed to do the job each and every time?
Not only that but.... If they have the "patience' to climb (like the old fluff) then they can dive and die with immunity.
I am saying that, like the old fluffers, the jabo/building battlers are not doing it for "strat" they are doing it because they lack talent and it is something that the talentless can do and still get a lot of attention.. If they had a more balanced effect.... they would go the way of so many talentless fluffers.... end of problem.
HTC sees the problem and asked if there shouldn't be some sort of "delay' on bomb kills. I feel that perking the bombs would be enough to drive away the talentless.... like making bombing more realistic did to the fluffers. They wander off when it's not easy and will probly all go to GV's or.... some may even learn to fly a little.
I think some of em genuinly feel that people appreciate their sacrafice and as they realize how despised they are will probly just stop the practice but...
They simply shouldn't be able to take out valuable targets with so little effort or skill... You can't just up in the best fighter in the game.... why should you be able to suicide with the best ordinance in the game?
lazs
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Originally posted by Vulcan
To me its simple:
I say hey suicide porking runs are ruining the game.
They say hey its a strategic move to capture fields.
Fine I say, part of a strategic environment is attrition. If you die how about losing some of your forward planes.
They say hey we want to fly what we want when want.
I say so what happened to 'strategy'.
I say hey real strategy only happens in TOD and scenarios.
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Any number of solutions could be implemented including but not limited to.... perking "uber" bombs of 500 and 1000.... better more powerful ack at fields that tracked fast planes better than slow manuevering ones... manable ack, every gun manable. None of these would be unrealistic or stop people from the freedom to fly as they wished. They simply couldn't have a bigger effect on gameplay than was warrented by their effort.
lazs
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Originally posted by popeye
Time for Fighter Town?
Happens in H2H mode.
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Originally posted by lazs2
yep... anyplace where a decent even fight between two reasonably close fields is ruined by the no talent suicide runs on fuel or FH. I don't want the suiciders to get better at it I want it to be very difficult to do. It is ruining the kind of gameplay I like (aircombat) and I don't see what is the point of the gameplay it causes.
What fun is a game where you can never engage in large even fitghts? Why call it a multiplayer game if you have to avoid every area where there are "multiple players"?
I don't see the fun of the building battling and field porking... is it the (LOL) 25 perks you may see if you stay online killing buildings for 10-100 straight hours? Is it simply that they are so skilless and timid that they dont want to be in anything that approches a fight and get excieted just knowing that there is a small chance that they may get to vultch some terminally stupid player upping over and over at a porked base?
lazs
I agree.
Folks should still be able to disable a field if they so choose...they should have to use skill to accomplish it, not just point their plane at the target and dart it.
I believe HTC is going to fix this soon.
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I believe HTC is going to fix this soon.
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I hope so. Im getting tired of constantly having the feeling that I am a grown man playing with a bunch of ill mannered spoiled brat snotty nosed children. Some good people and Im damned glad they are online but there is a definate suffocation going on, has been for awhile now.
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Spoken by the Beet1e....
I personally get a lot of enjoyment out of jabo missions. It is NOT all about shooting inanimate objects. I’ve even had 6 kills in a P47D30 in the pizza map! OK, 2 of those were newly spawned GVs that died when I blew up the VH, but the others were planes... But now, Lazs wants to restrict/control my fun –
Lazs speaks not of Jabo Missions but rather suicide missions....does the enjoyment you get out of jabo sorties come from hitting the targets you drop on and surviving the attempt or ramming into them killing the target and yourself? Which is it?
Again, HTC will figure out a fair way to fix this I'm certain...because of that, I'm not sweatin it. I understand why Lazs feels as he does because I share his feelings regarding good fights being ruined. I wouldn't mind a good fight coming to an end if I knew that the enemy had employed good tactics and a certain degree of skill to accomplish their objectives rather than just ramming ground targets like a dart.
Whatever, it's just another topic which will be bantered about until HT does what he does...I believe it will get better.
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guys... it is just a loophole in gameplay that is being exploited by the attention starved... there is no difference in the suicide bomber than the old fluff model... I believe beetle defended the old fluff model too. For some reason he is a real champion of talentless gameplay.
lazs
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Originally posted by lazs2
Any number of solutions could be implemented including but not limited to.... perking "uber" bombs of 500 and 1000.... better more powerful ack at fields that tracked fast planes better than slow manuevering ones... manable ack, every gun manable. None of these would be unrealistic or stop people from the freedom to fly as they wished. They simply couldn't have a bigger effect on gameplay than was warrented by their effort.
lazs
I agree. Perk the big 1,000 pounders (if possible) or at least increase the ROF for the mannable field guns. I can't hit a thing with those slow-firing blunderbusses.
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In all fairness Lazs, unless I somehow managed to get entirely the wrong idea, in AH game play you don't like or participate in:
- JABO, any kind of JABO
- Bombers, any kind of bombers
- GV's, any kind of GV's
In an arena perfect for you, none of these elements would even exist. Not that there is anything wrong with that mind you, but it does color your perceptions.
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and the crowd goes wild
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guys... it is just a loophole in gameplay that is being exploited by the attention starved...
Why is it every person that compresses into the ground is "Gameing the game" or skilless or what the hell ever?? Does it never occour to you that MABY they just dont get it right some times?As youve said you dont hang around bases being attacked so how do you know?Going by what someone else says?And who in the hell is trying to get attention?There trying to kill a base.NOT get attention. Since when did AH turn into My way or the highway. Does it make sence to say "Relax guys its a loophole in the game where people dont Jabo stuff.They just fly around shooting at other planes trying to get attention and win money.There skilless dweebs that cant drop a bomb to save there lives."
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Rude said
does the enjoyment you get out of jabo sorties come from hitting the targets you drop on and surviving the attempt or ramming into them killing the target and yourself? Which is it?
No, I prefer to LAND all kills/bombings. In my original post, I realised the wording was misleading – now changed to “in the P47D30 I’ve LANDED 6 kills etc.”. Glad you pointed that out, because in some games eg. WB, your score (motivating factor for many) was tripled if you actually landed your sorties. That cut out a lot of reckless flying and suiciding. I should add that when it’s the pizza map, and having bombed a vehicle field and disabled the acks, if no-one offers troop support in a goon/M3, I will bail in order to do it myself. The alternative would be to run out of time, and fail to make the field capture.
Hehe lazs, thanks for reading my wall-0-words... We had some good times flying purps back in 1998, eh? I wasn’t trying to do a hatchet job on anything you’ve said. Indeed, I am pleased that you now see that games need rules and/or other controlling influences to prevent them from becoming a disorganised melee. Funny how people come to that realisation when they are on the receiving end of what’s being dished out. We never hear complaints from the dishers out. :D
Mr. Toad! Ah yes, I see that you too have seen the light. Only a few weeks ago, you said in this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=70712) Imagine a game where the developer provided the toys and all the kids in the sandbox were free to make their own choices about what constituted "fun". For some of us, that'd be heaven. For others, freedom of choice like that is scary or disappointing or "unfair" or something a nanny should do for them. and later in the same thread... Might as well let the rest of us Anarchists Unite!
And now you’re saying Yep it's pretty obvious nobody is having any fun in the MA anymore. Been knocking on 600 the last few times I've played. Fortunately, there are many choices with even more OTW. New maps coming and a "mission theater" as well. What could be better?
But a Mission Theatre will be structured, and have rules! Wasn't it you who once used the expression "stunning reversal"? ;) I’ve never been one to say “I told you so”, so instead, welcome to my side of the fence!
Yeager – I know exactly how you feel about all the kids etc. It’s bound to happen in games with a flat rate pricing plan.
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beetle... you are of course again not reading what I wrote. I am not asking for rules on how to play the game. The so called "strat" is not even a concern to me except.... I don't believe that any single element of the game should have an affect on other peoples gameplay that is way out of proportion to what skill is required to participate in that element. simple enough eh? If you have a part of gameplay that requires no, or very little skill and at the same time effects gameplay..... You will attract many attention starved and skilless people to it... the element becomes a "loophole" in an otherwise skilled game. I am not asking for "rules". I am asking to close the loophole.
Asking for better and/or manable ack is closing the loophole in gameplay while adding choice... not removing it.... Asking for large bombs to be perked is consitent with the current perk system... meaning... you need to show skill/earn credit berfore you can have the dweebiest crap.
It's the same thing as the old fluffer model.... a loophole that needs to be closed in the gameplay.
lazs
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Lazs. It still seems to me that this is a change from what you said last year. Back then, you were only too happy to see "a lot of guys having fun and HTC making money". Well, the fact that this thread exists indicates beyond doubt that the guys who are spoiling your fun exist in large numbers, otherwise you wouldn't need to complain. And given that these "unskilled attention seekers", as you might call them, exist in large numbers, that would seem to point to one thing: "a lot of guys having fun and HTC making money". So why do you NOW want to see changes to the game? Ah! Of course! You are not one of said group. So you want changes to improve *your* gameplay, the way *you* play the game. :rolleyes:
Whenever I have made any suggestions about gameplay changes, folks seemed to think I was dictating how the game should be played! Funny how things have gone full circle. Have you ever read George Orwell's "Animal Farm"? :D
Yes I did read your post, Lazs. You have pointed out that you don't want rules, whereas I described such changes to gameplay as the introduction of "rules and/or other controlling influences". Any subsequent mention of "rules" was intended in the generic sense, ie. rules and/or other controlling influences.
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Whenever I have made any suggestions about gameplay changes, folks seemed to think I was dictating how the game should be played!
Well beet1e I imagine you'll dig up the original posts on your hard drive directly, but if I remember correctly you wanted to have an RPS so those mean old Lags and Nikkies would be eliminated for the "greater good". For the majority the RPS sucks and replys reflected that ??
Instituting a delay in suicide bombers "hits" or perking the big dawgs doesn't restrict gameplay, it restricts to a certain point dweebery, where the action of few affect many.
Manable field ack would probably be some fun. That increases choices.
So if changes are made to discourage suiciders while providing more choices how can you say it's restrictive ?? If anything it's an enhancement.
Apples and oranges.
Does it never occour to you that MABY they just dont get it right some times
DrDrea if I've seen 3 guys come in together and ram a fighter hanger or CV I've seen a couple of hundred do it over the last four months.
"Not getting it right" some of the times is not part of the equation. I saw a tiffy raid attacking a CV from altitude where ONE of the eight DIDN'T ram the CV ( the first time through ) He did it when he came back through.
A short delay makes that tactic worthless.
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Originally posted by gofaster
I say hey real strategy only happens in TOD and scenarios.
So true. But it'd be nice to have attrition in the MA. It'd make the strategy model more 'rounded'.
As for people complaining about compression. Oh come on, its not hard to spot a plane thats not even trying.
When I JABO in a tiffie, I rarely drop anything below 5k. My initial runs come in at 10-12k, roll in, acquire, drop at 6-8k, roll out clear of the ack. Using rockets in a tiffie you can take out 4-8 acks from alt, then go lower to finish of the rest with cannons.
Theres no need for these crazy ride it to the dirt missions. A little learning can get you much more effective runs. But as long as theres an easy option they'll never bother to learn.
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Poopie! hehe, I always liked you. :)
No, I don't have all the threads saved on my HDD - they are all still out there on the HTC servers. If they do plan a purge, I hope they'll let us know so we can archive stuff off...
Yes, the Rolling Plane Set was just one suggestion. That would give the early war planes a fair shake. A lot of people do not want an RPS. I know you don't like the thought of only a subset of the total planeset being available, but I do believe that the proposed Mission Arena will create just such a scenario. As for how popular that will be, I posted a thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=66960) about that some time ago. Now despite the fact that the choice of planes will be limited/regulated in some way, most people in that thread responded positively to its proposed introduction. There were the usual exceptions: Lazs (no surprise), and oh! One guys said "I doubt it. I'm sure of it as a steady diet". ;) Oh well, you can't please everyone. Sorry that it won't be your cup of tea.
But have a quick look at that thread, and see MY reasons for looking forward to the Mission Arena. They are much the same as the reasons Lazs gives for wanting to make changes to the Main as it stands now.
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There was a proposal of a Rolling Perk Set
Were the late war ride were less and less costly throurought (berk sound's bad english ...) the month
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Originally posted by lazs2
guys... it is just a loophole in gameplay that is being exploited by the attention starved... there is no difference in the suicide bomber than the old fluff model... I believe beetle defended the old fluff model too. For some reason he is a real champion of talentless gameplay.
lazs
Are you guys aware that 1.11 incorporates coding that allows for setting the number of lives per hour?
It's going to be tried out in the CT in a couple of weeks. It appears that it will be set at 6 lives per hour based upon the poll responses.
In the MA, it may be possible to impose a re-up delay penalty for suicide runs based upon altitude of bomb release and proxity of crash to bomb impact point.
This would force the suiciders to sit in the tower for, say, 10 minutes, or longer. At the very least, the suicide dweebs will not be able to simply re-up to do it again.
My regards,
Widewing
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Originally posted by straffo
There was a proposal of a Rolling Perk Set
Were the late war ride were less and less costly throurought (berk sound's bad english ...) the month
This feature already implemented (if you fly rook :) )
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"This would force the suiciders to sit in the tower for, say, 10 minutes, or longer. At the very least, the suicide dweebs will not be able to simply re-up to do it again."
No one is going to sit in the tower for even 5 minutes, they will just log off and look for another game.
When a "suicide" is detected, by whatever criteria, deny that player access to bombs for (some number of) minutes. This will prevent die-and-repeat, without a "time out" from the game.
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Originally posted by popeye
[BNo one is going to sit in the tower for even 5 minutes, they will just log off and look for another game.
[/B]
Then just lock them out of fighters for 10 minutes. Allow them to fly bombers, goons or up a GV.
Game play quality is going down fast. HTC must find a way to balance quality of game play against quantity of players, or they risk losing some long-time players. Or at the very least, players tired of the situation will head to the CT during peak hours. Some evenings, when the MA has over 500 players, the CT numbers can approach 80, which is more than double what we would see just 6 months ago. Moreover, very few are noobs.
My regards,
Widewing
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Old maps are too small
New maps are slow coming - but after the beating they took over "pizza" (continue to take) I can't blame them for this, can you?
As for quality of play, I think that is a rather subjective measure. One persons perception will differ from that of another. This is largely based on how many hours they play. A player with tons of hours will be closer to burn-out and will have a different outlook.
More people going to CT is not an undesireable thing. Variety is good.
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No one is going to sit in the tower for even 5 minutes, they will just log off and look for another game.
Agreed, 100%. Perhaps that might not be a bad thing.
If we're going to get 6 lives per hour, will we be able to use one life for 50 mins, then die five times, then re-up after the 60th minute? Or will it be strictly one life per 10 minutes?
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beetle... nothing I have said is inconsistent with what I have allwayus said. The old fluff model was a loophole. I didn't want fluffs removed... just have an effect on gameplay equal to the skill required to use them. I believe that HTC came up with a very viable solution and... I believe that it did not have an effect on arena numbers (except maybe for the good)... I also believe that more even gameplay is more fun gameplay. I believe that a lot of the old fluffers learned how to either bomb skillfully or learned the joys of fighters.
Suicide bombers are no different... perk bombs? well.... there were no 1000 lb bombs on early war planes maybe no 500 lbers... so why... should you be able to use the best ones in an arena that spans all the eras? you only get early war bomb loads till you earn the uber ones. The resultant improvement in gameplay will help, not hurt, HTC income and...
Choice still exists.. you can suicide bomb... you just won't spoil everyones fun unless you really work at it.
better/manable ack.. same deal... it will improve gameplay and income.
Unlike all your restrictive and anal suggestions... mine do not remove choice nor do they cut down on variety or HTC income and... because and as result of that.... we have better gameplay.
lazs
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wide... I don't like the "lives" limit... It would not affect me ( i don't normally die 6 times an hour) but I think it would effect HTC income without really improving gameplay a great deal. If I did happen to have a real bad day and died 6 times before my hour was up I would probly get pissed and log off when I couldn't up again... I would probly like the game a lot less if squaddies had to leave.
jakal.. whatever... I watched you play. I think that you are not seeing that your countrymen are using u as a battering ram... you die and they come in high with impunity and vultch. If you don't see it... fine but... I would rather kill them than you... at least until you get a little more experiance.
lazs
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Lazs -
should you be able to use the best ones in an arena that spans all the eras? you only get early war bomb loads till you earn the uber ones.
-sounds like the first steps towards an RPS to me.
Lazs, I think you should have been a ventriloquist. You would have been able to sit on stage with a dummy on your lap, pontificating without moving your lips. And if anyone were to ask you how you did it so effectively, you would be able to say "I wasn't talking through my mouth".
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Originally posted by Shane
slobberdonkeys is as slobberdonkeys does.
What th heck is a "slobberdonkey", anyway?
Seriously, though, I've often wondered why most people seem not to want to use the duelling arena for some good ol'-fashioned 1vs1s. I, too, on most flights, seek the the occasional straggler, hoping for an honest dogfight that isn't interrupted by some thoughtless twit. I think I'm going to have to go to the CA or the DA (but I can't get anyone to go to the DA with me) from now on and shun the MA.
All for shunning the MA in favor of the other arenas, raise yer mits.:mad:
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A larger, multi course arena would be nice. Cage was working on a good one, like 4 possible routes, with some seperation in them. All of them had horde break points, etc.
Fatz
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Originally posted by TheFatz
A larger, multi course arena would be nice. Cage was working on a good one, like 4 possible routes, with some seperation in them. All of them had horde break points, etc.
Fatz
OK, I could go fer dat.
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Originally posted by lazs2
wide... I don't like the "lives" limit... It would not affect me ( i don't normally die 6 times an hour) but I think it would effect HTC income without really improving gameplay a great deal. If I did happen to have a real bad day and died 6 times before my hour was up I would probly get pissed and log off when I couldn't up again... I would probly like the game a lot less if squaddies had to leave.
jakal.. whatever... I watched you play. I think that you are not seeing that your countrymen are using u as a battering ram... you die and they come in high with impunity and vultch. If you don't see it... fine but... I would rather kill them than you... at least until you get a little more experiance.
lazs
LMAO I like this, slipped in nice and casual like. I watched you too. That ack keeping you nice and warm, huh?
What your not seeing is called teamwork. I don`t expect you to. It`s totaly too much fun for you to grasp and it doesn`t serve to pump your ego that seems to need vast amounts of feeding on a regular basis. Some of us could give a rat`s rear about becoming Tard Of The Year or Ranked #1 , we play to have fun. Play the game, have fun, enjjjjoooooooooyyyyy!:cool:
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Originally posted by lazs2
I would probly like the game a lot less if squaddies had to leave.
Oh yeah? Well as Jackal has got us on to the subject of teamwork, I'm pleased to see that Lazs enjoys the company of his squaddies, ie teamwork. Erm, Lazs - that would be (another) 180° degree turn from what you said almost a year ago in this thread of mine (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=43363), in which you said For a lot of us... A game is all about fun. If we wanted teamwork and organization we woulda stayed at work and been making the overtime or furthering our carrers.
But that's OK. I'm glad you have seen the light. But a classic U-turn nonetheless. :D Not as dramatic as Mr. Toad's U-turn on which I commented above. But, being a real life pilot, he is allowed. Every pilot knows (especially British VFR pilots in British weather - lol) that a 180° turn is sometimes the most sensible choice you can make, even if it buggers up your planned outing.
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Here's my observation. For about 12 months now the arena has become a getaway plane, sucide jabo, furball fiesta .
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beetle... I have my coms set so that I can only talk to squaddies ..I enjoy talking to them .. no big secret strat conspiricy there... simple enough? Ask them how much "strat" we use... best is probly... "I'm dragging the world, ya wanna get a few of these guys off me?"
as for RPS... no. If you don't consider perking the uber planes to be RPS then you can't consider my suggestion to perk uber bombs as being RPS. Those who know me know that I would rather have an early war "area" within the arena (i may have mentioned it once or twice) and no perks at all. What I am suggesting here is a bandaid... very simple first aid.. triage. much like limiting the effect no talent fluffers (which you also opposed) is a band aid and.... something that HTC realizes needs to be done.
The gameplay problem is complex and an "area" arena is a fairly complex solution (that would work) so for now... I will settle for a few bandaids that improve gameplay.
jakal... teamwork is not being the lemming while the older and smarter guys use u as a suicide battering ram your idea of "teamwork" would be the same as calling being someones squeak in prison "teamwork"
lazs
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Originally posted by lazs2
beetle... I have my coms set so that I can only talk to squaddies ..I enjoy talking to them .. no big secret strat conspiricy there... simple enough? Ask them how much "strat" we use... best is probly... "I'm dragging the world, ya wanna get a few of these guys off me?"
as for RPS... no. If you don't consider perking the uber planes to be RPS then you can't consider my suggestion to perk uber bombs as being RPS. Those who know me know that I would rather have an early war "area" within the arena (i may have mentioned it once or twice) and no perks at all. What I am suggesting here is a bandaid... very simple first aid.. triage. much like limiting the effect no talent fluffers (which you also opposed) is a band aid and.... something that HTC realizes needs to be done.
The gameplay problem is complex and an "area" arena is a fairly complex solution (that would work) so for now... I will settle for a few bandaids that improve gameplay.
jakal... teamwork is not being the lemming while the older and smarter guys use u as a suicide battering ram your idea of "teamwork" would be the same as calling being someones squeak in prison "teamwork"
lazs
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You have such a natural talent for proving some one elses point for them. It`s a shame you can`t make yours. The older guys? lol Leeeetle one you know not of what you speak. #1 I don`t "suicide". #2 No one uses me for anything. You see I`m secure enough to stand on my own 2 feet. You might get there in time, I doubt it. We could go into the little indiscretion of yours you and I know about but I`m sure you allready have page after page of blabber to justify that to yourself. To sum it up, I`m just wasting precious space here that you could be using to pump up that ego, so I am going to leave you to it. Place yourself firmly in front of that magnificaction mirror and go to it. I leave you to your quality inflation time undisturbed.:D
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Ok jakal.. maybe you are "older"... we will leave it at "smarter" then. You are a "dive and die, building battler" the times I seen you. I say fine but... I would like to see gameplay evened out a bit so that you have less effect. "little" ? I am 6'1" @190, little by funked standards but about average I should think. I was born before the previous century was half over. And... I have never claimed that I had anything more than mediocre talent for flight sims and AH in particular. Now... back to work... I hear your buddies calling... they need a "brave" soldier to suicide some fuel or acks or buildings so that they can vultch with impunity..
lazs