Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: dtis29 on January 07, 2003, 09:30:02 AM
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I've yet to see the 30 min. rebuild time. Towns and field seem to pop up within 5-10 min. I've sat and watched this.
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and all this time I thought it was just me and Estes seeing things... :rolleyes:
I'm curious about the lethality levels of the AAA FLAK, and lighter AA as well. Seems the AA mg's can take out a LVT-4 pretty easily, and the PzrIV is not that much more difficult to brew up either.
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here here, change this please. That ack is terrible.
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can you put the bases closer together ...
yeah, move the islands please :)
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Agree, down towns needs to be increased.
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i agree longer rebuild times
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MOTD sez 15 mins on AA and VH, I believe. Haven't put a stopwatch to them, but they sure seem to be coming up quicker than that ... same for town buildings.
Sure makes field capture a challenge. It takes a fair amount of cooperation and coordination even to take a lightly-defended base. Maybe that's not such a bad thing.
Disagree about the AA. I've taken hits in a zeke and lived to tell about it. Even got close enough to a fleet to drop a torpedo from a Kate -- taking multiple pings -- and made it back to base alive. .5 lethality seems to be just about right.
Flak is a different story. The schwartzenflakkenpuffen often seem to get me at impossible ranges/altitudes on this particular map. Perhaps flak is a map-specific setting that gets overlooked or can't be adjusted? I believe the manned 5-inchers on ships model proximity fuses, but 12 miles is a stretch, IMHO, and there aren't any manned 5-inchers at bases.
Anywho. Nice setup this week, although a bit too much like the MA from time to time. (La7s and Nikkis and Yaks, oh my!)
Splash1
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splash you are right about lethality, my aa is a squeak post was about it coming back up so fast. I have such terrible luck with the stuff that no matter what the lethality, when I start an aa run, I am gone before 4.
erg
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Way too short.
eskimo
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schwartzenflakkenpuffen
:D
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The downtime multiplier was set at .6 we did not catch it untill today, it has been fixed and the downtimes are as listed now sry for the inconvience.
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Funny how I did not get the same support on my post last week.
Downtimes (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=74220)
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(thats because they are against you)
shhhhhhhhhhhhhhhhhh
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hehehe couldnt a said it better myself :D
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Well U did Hawk, i just thought you were whining is all and blew you off:)
Seriously( just Joking:) ),I checked the down times and they were last week just like they were this week as stated, then It occured to me that Jarbo had adjusted the downtime multiplier for his set up and I thought it would reset, but those Areana setings stay put once their mucked with they dont change with the maps, I am sory I totaly overlooked this aspect of the Variables since we so seldom adjust itHopefully I will not screw the pouch so bad next time.
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....
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or the pooch even.
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Thanks for fixing it..... and raising the sun as I RTB'd in damaged buffs last night.;)
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Brady, Also I used the strat and convoys to resupply some fields.
NUTTZ
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CC that NUTTZ, man People who have not sean this map before Just love it when they see it(as do those who have before:) ), you did good on it man.