Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pfunk on January 07, 2003, 09:54:53 PM

Title: Friggin Server Burps are getting tiresome
Post by: Pfunk on January 07, 2003, 09:54:53 PM
For oh about the 10th time in the past 2 days the MA is having MAJOR text lag, along with it comes the fact that you cant shoot down a damn thing.  Seems to almost always happen when the main has over 500 people.:rolleyes:
Title: Friggin Server Burps are getting tiresome
Post by: GPreddy on January 07, 2003, 09:56:45 PM
I logged off when I couldnt move from one field to another and when I tried to log back in it say the main arena is closed. This is occuring just as the scores are parsed or sorted or what have you so maybe that needs to be looked at?
Title: Friggin Server Burps are getting tiresome
Post by: Lazerus1 on January 07, 2003, 11:50:12 PM
I've been having alot of problems with 'lost udp' and lag lately. Sent HTC a messege after losing some perk planes, never heard anything back.
I'm on DSL and don't have problems with anything else, just AH. Funny thing is it happens pretty frequently now, when it used to never happen.
 I've also noticed that when the numbers are high in the arena its more frequent, but it happens when they are lower ( in the 200-300 range) also.
Title: Friggin Server Burps are getting tiresome
Post by: guttboy on January 07, 2003, 11:53:36 PM
PFUNK must have been another 81st mass goon drop....YA THINK?:p
Title: Friggin Server Burps are getting tiresome
Post by: TheManx on January 08, 2003, 01:47:08 AM
I'm wondering if the server numbers are accurate if you account the number of bomber formations in the air. If there are 500 fighter pilots on, and even 50 bomber formations in the air could the total number of 650 objects flying be causing the problems? Just thinking maybe the server is bumping it's head on the ceiling.
Title: Friggin Server Burps are getting tiresome
Post by: muckmaw on January 08, 2003, 08:12:40 AM
Last night about 11:30 our squad flew under dar for 40 Minutes, only to arrive at the base to open fire, and we could not understand why nothing would blow up.

Then we realized what was happening.

When the server caught up, half the planes exploded from hits they took 6 minutes prior, and we had wasted a tone of fuel and ammo, not knowing what had been hit and what wan't.

This was my last flight of the night, and it left a very bad taste in my mouth for AH.

Now, the arena numbers were well over 500 at the time, and one of the squaddies was checking the net status as we were circling the field. He said it was a straight, flat line, whatever that means.

Very frustrating.

Whats going on HT?
Title: Friggin Server Burps are getting tiresome
Post by: MWHUN on January 08, 2003, 10:05:09 AM
warp city last few nights:mad: :eek: :mad:
Title: Friggin Server Burps are getting tiresome
Post by: Wlfgng on January 08, 2003, 10:12:35 AM
same for us.
we attacked a CV, made hits but all was quiet until minutes later when we all started taking hits (made me maneuver at first) and some died, then the CV sank..
like 5 minutes later after we'd all been furring following the drop.
Title: Friggin Server Burps are getting tiresome
Post by: gofaster on January 08, 2003, 10:36:58 AM
I wonder if this sort of thing led to the belief that there were invisible planes flying around.

I guess its a good thing Panzers are slow and have a lot of ammo and armour.  GVs are impervious to lag-kills. :)
Title: Friggin Server Burps are getting tiresome
Post by: muckmaw on January 08, 2003, 10:38:31 AM
It would be nice to hear from HT on this one. A simple, 'We realize there is a problem and are working on it" would be good.
Title: Friggin Server Burps are getting tiresome
Post by: BigGun on January 08, 2003, 10:40:40 AM
Quote
Originally posted by GPreddy
This is occuring just as the scores are parsed or sorted


Just curious, how do you know this? When are scores parsed or sorted?
Title: Friggin Server Burps are getting tiresome
Post by: Pfunk on January 08, 2003, 10:55:19 AM
Quote
Originally posted by muckmaw
It would be nice to hear from HT on this one. A simple, 'We realize there is a problem and are working on it" would be good.


AMEN
Title: Friggin Server Burps are getting tiresome
Post by: Greese on January 08, 2003, 11:47:04 AM
Yet no one has posted ping plotter results....

Just blame HTC.  It's easier I guess.
Title: Friggin Server Burps are getting tiresome
Post by: GPreddy on January 08, 2003, 11:50:37 AM
Quote
Originally posted by BigGun
Just curious, how do you know this? When are scores parsed or sorted?


Last night scores were updating about three minutes after the hour. The server nearly choked and puked at three minutes after the hour.
Title: Friggin Server Burps are getting tiresome
Post by: MWHUN on January 08, 2003, 01:21:04 PM
Quote
Originally posted by Greese
Yet no one has posted ping plotter results....

Just blame HTC.  It's easier I guess.


Yup it is all 500 of us simultaneously having local PC/connection problems...:rolleyes:
Title: Friggin Server Burps are getting tiresome
Post by: Pfunk on January 08, 2003, 05:20:43 PM
Quote
Originally posted by Greese
Yet no one has posted ping plotter results....

Just blame HTC.  It's easier I guess.



Considering it effects the WHOLE server not just individuals, I would guess to say that individual ping plots will not make a difference.
Title: Friggin Server Burps are getting tiresome
Post by: Vulcan on January 08, 2003, 05:32:40 PM
Yup its definitely somewhere at the server end. For example plane updates and vox still work fine (I believe UDP), whereas damage updates and server messages lag (possibly TCP?).

Either way it needs sorting. The new guys are having hissy fits, some not understanding whats happening believe they are seeing 'invinsibile' aircraft, rubber bullets, or even cheating.

Its more than guys squeaking on the BBS - theres an impression newbies are getting that will no doubt wind its way out to other potential 'customers'.
Title: Friggin Server Burps are getting tiresome
Post by: 715 on January 08, 2003, 11:18:11 PM
I've seen this happen many times lately and I have always checked the pings.  It has nothing whatsoever to do with internet traffic: it's entirely host related.  For example- it once took me 4 minutes and 47 seconds to reach the tower after exiting.  During all that time I was at the center of the map seeing accurate plane movements and having a flatline low ping time.  These aren't 'warps' where plane positions are jumpy- those are always smooth.  Its lack of update for less 'critical' data- kills, deaths, things blowing up, exits, text, etc.  

I would jump to the conclusion (not supported with much data) that the new antiwarp code (which works very well to reduce microwarps for close targets) has an algorithm that 'delays' less critical packets to make room for plane position packets. Perhaps this code has a minor bug that allows 'less critical' information to continually get postponed by 'critical' plane packets and put off for way too long.  I suspect it will probably be fixed soon in the host code once they have time to figure it out by looking at logs of high usage periods.

There is no doubt, however, that something is happening at the host end and when it does it is a bit like flying into the Twilight Zone.