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General Forums => Aces High General Discussion => Topic started by: BGBMAW on January 14, 2003, 08:21:49 PM

Title: Radar - somthing i think would improve
Post by: BGBMAW on January 14, 2003, 08:21:49 PM
ok..Yes my spelling was atrocious, excuse me. I typed quickly and never looked.

But I really would like an explanation why  HTC shows the dot dar even when under dar to friendlies?

And also why we should or shoulnt have that.

As a squad that runs fairly large missions, it is very disappointing to have a "fellow" country man tell an nme country that we are in a sneak attak mode.

This seems to be happening more now.

and I do think the people doing this should be drawn and quartered... I will save the laungage for the vox channel.

Love BiGB
xoxo


P.S. Dam..that  was horrible spelling on that last post.......HT..tht was funny..(your spelling reply)
Title: Radar - somthing i think would improve
Post by: hitech on January 14, 2003, 08:37:25 PM
Much better and apreciated. Was not commenting on your spelling, just the attidue of the post. Ask any one here, i'm the last person in the world to jump on some ones spelling.

The freindly dar is provided so you can find out where your country is attacking.

Spying sucks I agree.

Only possible working change I might consider is no friendly dar when below radar, not positive does it show friendlies below radar now?

Also are you sure it was a spy, base alerts are also trigered when you get close.

HiTech
Title: Radar - somthing i think would improve
Post by: Shane on January 14, 2003, 09:13:49 PM
Quote
Originally posted by hitech
Only possible working change I might consider is no friendly dar when below radar, not positive does it show friendlies below radar now?
Also are you sure it was a spy, base alerts are also trigered when you get close.
HiTech


yeah friendlies show on dar regardless of alt... it's what makes /.wingman work....

as for the spying issue... well... personally i think it's kind of lame people feel the need to do that, but what with private comms i see no real way to prevent it from happening... plus with the rolling terrain, it can be quite easy for a few to inadvertently pop up into dar alt, if only briefly, and that's an indication something is up if someone happens to be looking at the map at the moment. it's not real hard to figure out when and where "under dar" raids are gonna be happening, especially on the smaller maps.
Title: Radar - somthing i think would improve
Post by: BNM on January 14, 2003, 11:43:21 PM
You can indeed see friendly dots under dar even on the other side of the map. I think this would be a nice 'enhancement' as I also believe alot of NOE missions are compromised due to this factor. Just my $.02...
Title: Radar - somthing i think would improve
Post by: ccvi on January 15, 2003, 12:29:19 PM
here something that seems to be a good solution:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=62529
Title: Radar - somthing i think would improve
Post by: BGBMAW on January 15, 2003, 01:25:17 PM
oo i like that idea..to disable ur icon..

But this should only be able to be done when under radar...

But I think if we just took out the icon when under dar(friendly ) this would be the best idea..(less work for players)

The problem  we have  been having is not on the terrain that rolls..and people pop up and down..Its been on complty flat surfaces(over water) that gets frustrating

And its not the Base alert flashing..we know that as soon as that goes they know someones there...


Its the 15+ guys upping when we are just outside the  Base alert Ring that says..."Some one has squealed"...And its not a mission..cause they all uped in La7's..lololo:(


Im glad im not the only one who thinks this can be "changed-fixed" or whatever term you want to say,,,,how about "enhanced"

Love BiGB
xoxo

P.S.  HT...are you mocking me? ..or is that your natural speeling too??:D
Title: Radar - somthing i think would improve
Post by: Furious on January 15, 2003, 01:45:00 PM
NOE is sneeky, spies are sneeky.  so?

What you want is the ability to take bases without having to fight anything but the AI ack.  

If having spies stops this, then I say we need more spies.



There was a time in the MA when friendly icons didn't show when they were below the dar.  It was not good.  

It was impossible to tell if someone had upped to defend a base (It appeared empty).  

Also, it was very difficult to gauge the levels of participation by friendlies at any given field as the dots appeared/disappeared and bar increased/decreased continually.

There are many more reasons, imo, to keep it as it is now than to change it so folks can hide from the teammates.


F.
Title: Radar - somthing i think would improve
Post by: BigGun on January 15, 2003, 02:04:34 PM
I think the flashing base gives people long enough to up & defend if they so desire.

I think being under radar should be under radar for friendly & foe. Right now, friendly can see dots no matter, just not the bar dar.

It would make NOE attacks truely NOE. It would eliminate a fellow countryman from telling someone on the other side that a NOE attack is on the way.

Often times we run missions. More often now, we have quit posting missions in the game to avoid people broadcasting to the other country.

Eliminating dots under dar would serve as a game enhancement from my perspective. The flashing base gives enemy time to respond if they desire, so I don't think the spy thing is necessary.
Title: Radar - somthing i think would improve
Post by: hitech on January 15, 2003, 02:11:33 PM
BGBMAW: Not mocking infact I never even notice any speeling errors in your first post.

HiTech
Title: Radar - somthing i think would improve
Post by: BGBMAW on January 15, 2003, 02:25:27 PM
lol now i know you are HT...lololo  Salute::


And yes I do believe flashing base gives enuff time to defend a base...So furiuos..your comment about"all you want to fight is the AI " is wrong


anyways..I still havent seen any comments on why this would be a bad thing ...

And if you need icons to show if someone is defending your base.owell..thats what the Text is for.."Hey We need help at A 11"..


To say we want to "hide " from our "teamates" is wrong...teammates dont tell the nme where you are....

And yes Spies are sneaky..the problme is..we cant do anything to them once we find out who is "spying"...we cant lynch them or shoot them..so till we find a good way to do that..we need to try to even this out a bit more.....A spy has no penalty..(except he cant swicth bak soon)

With the influx of new players..(Thank God ) we want there money..We will continue to see this..(spying)

Love BiGB
xoxox
Title: Radar - somthing i think would improve
Post by: john9001 on January 15, 2003, 02:27:39 PM
what we need is a means of catching spies and killing them
Title: Radar - somthing i think would improve
Post by: hitech on January 15, 2003, 03:18:21 PM
bgbmaw, I'm dead serious, it's why I make so many, I can not spot spelling errors unless I search each word very carfully for about 3 secs.

HiTech
Title: Radar - somthing i think would improve
Post by: MWHUN on January 15, 2003, 03:41:52 PM
How about this workaround... if you are running/participating in a mission and if you go below radar than not even "firendlies" can see you.

Otherwise radar functions the same as now.  That way we have best of both worlds-you can log on and get an accurate picture of what is happening while allowing you to run a noe mission that can only be compromised by inept pilots and not some spy :D
Title: Radar - somthing i think would improve
Post by: SlapShot on January 15, 2003, 04:34:27 PM
Quote
Originally posted by MWHUN
How about this workaround... if you are running/participating in a mission and if you go below radar than not even "firendlies" can see you.

Otherwise radar functions the same as now.  That way we have best of both worlds-you can log on and get an accurate picture of what is happening while allowing you to run a noe mission that can only be compromised by inept pilots and not some spy :D


I like this idea !!!

"What you want is the ability to take bases without having to fight anything but the AI ack."

Furious ... I am sure that the guys that flew in the Dolittle raid wished that the attack was leaked so that they could have something to fight with when they reached their target. Just dropping bombs and egressing safely must be too boring.

The object of NOE is SURPRISE ... if you and or your countrymen aren't paying attention, then u will lose the base.

Myself and many others, I am sure, have broken up NOE raids because one guy got careless and popped the DAR and then it disappeared. We call out on country channel and we start to up.

If they don't pop the DAR, then the base flashes with more than ample time to up a defense. With the amount of people each country has online, and the amount of eyes that are scanning the map, very rarely do these NOE raids go without some sort of defense trying to up.

The spying is getting out of hand as of late. We have run just "MAW only" deep insertion NOE missions to an out of the way base, with no one flying over 200 ft AGL, and just as we approach, and sometime before we approach the radar circle, guys start upping like crazy ... we know that someone has ratted us out. It truely spoils the fun of planning, and executing to perfection, that type of mission.
Title: Radar - somthing i think would improve
Post by: Midnight on January 15, 2003, 04:57:23 PM
Yes, being squealed on by spies or whoever really sucks.

We had an NOE mission going on the Mindano (whatever) map, going to the far SW corner field from the most southern field. After flying for 15+ minutes to get there, we see 10+ enemy come charging aff the field all the sudden and before we tripped the base flasher.
Title: Radar - somthing i think would improve
Post by: BGBMAW on January 15, 2003, 05:06:46 PM
yes...tht option is a good idea...

If you join misiion it will not show ur dot when under radr...

I wish i had more tech in me..cause i have no idea how you can write that into code..or what ever you "tech " guys call it..

Hopefully its easy for HT and crew to maybe consider this.. and implement......


Salute to all

Love BiGB
xoxoxo

P.s.  Yes Slappy...you know when an nme country yells out MAW is under dar!!!  They all love to come and try to get a piece...(we usally have alot of targets for them):)..I know when i Hear...AK's are under DAR..I love to try and tangle...Its much bettr fighting a team of good pilots then just pop'n some lone  Spit flying around in circles...lolol
Title: Radar - somthing i think would improve
Post by: ccvi on January 15, 2003, 07:06:11 PM
Quote
Originally posted by MWHUN
How about this workaround... if you are running/participating in a mission and if you go below radar than not even "firendlies" can see you.


Strange idea.

Missions usually are announced on country channel. The mission builder is a tool to make something public. Not to hide. And usually there's some info on the mission in the mission viewer.
Title: Radar - somthing i think would improve
Post by: GunnerCAF on January 15, 2003, 07:08:40 PM
I don't know about spies since I mostly ignore channel 1 or squech it.  I did spend some time one night hunting NOE attacks in Mandano.   I found several others doing the same.  NOE attacks in Mandano are no suprise.  I found NOE attacks mostly when someone must have poped up and I saw a darbar.  Also if a CV is in the area, it will start to flash.  You can't see enemy CVs on your map and the NOE flight would not know when they trip the flasher.

I am not saying there are no spies... even tho I find it hard to believe there are low life people, with no life, that would spy in this game.  But there are things that can tip off the enemy to a NOE attack if they are watching for it.

Gunner
Title: Radar - somthing i think would improve
Post by: Swoop on January 16, 2003, 12:10:49 AM
Quote
Originally posted by hitech
bgbmaw, I'm dead serious, it's why I make so many, I can not spot spelling errors unless I search each word very carfully for about 3 secs.

HiTech



Isnt that a major problem when coding?  

(http://image1ex.villagephotos.com/extern/640697.jpg)
Title: Radar - somthing i think would improve
Post by: straffo on January 16, 2003, 02:15:56 AM
Not with current editor (syntax highlighting and so on) and ultimatly the compiler spell check :)


btw the vocabulary and syntax is quite limited too
Title: Radar - somthing i think would improve
Post by: SlapShot on January 16, 2003, 09:12:40 AM
Strange idea.

Missions usually are announced on country channel. The mission builder is a tool to make something public. Not to hide. And usually there's some info on the mission in the mission viewer.


ccvi ...

We dont put the target in the mission planner anymore, and as of late, we don't communicate the target to the mission pilots until we are under way (if its not a MAW only mission). This alone does not solve the whole problem. If HiTech were to implement this type of idea, then the spy would have to have been part of the NOE mission.

I don't know about spies since I mostly ignore channel 1 or squech it.

Gunner ...

I have never seen spy info divulged over channel 1 outside of divulging where a hidden CV is, which is a whole thread on its own.

Spying is usually accomplished by sending personal vox/text messages between two different country pilots that have an agreement ... or ... it is said that some guys actually have 2 accounts and use one as a spy.
Title: Radar - somthing i think would improve
Post by: SlapShot on January 16, 2003, 09:20:42 AM
Quote
Originally posted by Swoop
Isnt that a major problem when coding?  

 


YES !!!

But as straffo pointed out, some programming editors provide syntax hi-lighting and if you spell anything wrong, the complier will be quick to point out where you screwed up.

To get a clean complie, everything MUST be spelled correctly.
Title: Radar - somthing i think would improve
Post by: straffo on January 16, 2003, 09:28:02 AM
Something like that (Delphi in this case)
Title: Radar - somthing i think would improve
Post by: ccvi on January 16, 2003, 12:14:41 PM
Quote
Originally posted by SlapShot
To get a clean complie, everything MUST be spelled correctly.


Where "correctly" means correct within the other parts of the code. You could still use wrong spelling for functions, variables... ;)
Title: Radar - somthing i think would improve
Post by: SlapShot on January 16, 2003, 12:23:13 PM
Quote
Originally posted by ccvi
Where "correctly" means correct within the other parts of the code. You could still use wrong spelling for functions, variables... ;)


If they are ur own methods/functions that you created ... yes they can be mis-spelled but then they have to be consistenly mis-spelled when using them. Same goes for variables.

But enuff of this programming crap ... HiTech do you think that spies\spying is possible becoming a problem within the game ?
Title: Radar - somthing i think would improve
Post by: GunnerCAF on January 17, 2003, 01:14:13 AM
Slapshot,

Quote
I have never seen spy info divulged over channel 1 outside of divulging where a hidden CV is, which is a whole thread on its own.


This isn't what I consider spying, some people have a disagreement with hiding CVs... and yes, another thread.

Quote
Spying is usually accomplished by sending personal vox/text messages between two different country pilots that have an agreement ... or ... it is said that some guys actually have 2 accounts and use one as a spy.


I am sure it can and has been done, but I wonder how much?  It kind of seems like a whitch hunt.  My reason for posting is not to disagree if spies exist, but it seems like a wase of time and money for people to do such a thing.  I think as a community we should discourage this type of play.  We should not have to defend against spies when we play the game.  I wanted to point out that there are ways, other than spying, to foil a NOE attack if you are looking for it.

Gunner
Title: Radar - somthing i think would improve
Post by: SlapShot on January 17, 2003, 10:02:56 AM
Gunner,

I like to fly in a defensive role usually when not flying with the MAW on squads nights. I wholeheartedly agree that there are various ways to find and spoil NOE attacks that have nothing to do with involvement of a spy. I do alot of this.

This is no witch hunt ... the concern is being brought forth because we have seen an increase in our efforts to run NOE missions, spoiled by what we believe to be spys.

The MAWs' main objective, on squad nights, is to take bases. We love to do it, we do it well, and have been doing it for a long time.

As stated earlier, when we run a deep insertion NOE attack with just MAW (we all know the parameters of NOE and fly in synch to stay within those parms) and way before we trip the radar barrier, we see that dar bar grow around the target airfield, we know that someone have given up our position ... simple as that.

The idea put forth would provide true stealth for NOE missions that fly below the dar bar altitude (I believe it is 500 AGL). It wouldn't eliminate all incidents of missions failing due to spys, but it sure would eliminate the majority ... at least we believe it would.

Only possible working change I might consider is no friendly dar when below radar, not positive does it show friendlies below radar now?

HiTech ...

Your consideration for change is already implemented. Currently, when flying below radar, there is no dar bar, but all planes do show on country dot dar regardless of altitude. This is where the problem lies.

If a mission flys 4 sectors and is disciplined enough to stay below radar, then there is no dar bar, and the element of surprise is working for us. If one pilot breaks the dar bar barrier, then the mission is compromised, if seen by the enemy, and the fault lies within the mission.

The part that hurts is when you fly those 4 sectors, no one breaks dar bar, and even before you break the base radar circle, you see multiple planes upping and upping fast, you know you been given up.

We have seen cases where maybe 1 or 2 planes up at the target field, which we believe is conicidental, and we deal with the possibility of the NOE surprise not being a surpirse anymore ... such is life.

I believe the parameters for the proposed change would be ..

1) in a mission (mission editor must be used)

2) mission pilots below radar

3) no friendly/country dar bar and dot dar

I don't see any down side to this change, just dont know the effort on your part to implement it if you so choose.
Title: Radar - somthing i think would improve
Post by: BGBMAW on January 17, 2003, 11:44:51 AM
excellent job Slappy....Salute



and just a short note for Gunner....I ffel like the "discourage" part of your posts will not work. It reminds m eof DictaTORS...A...Kim Jow Ming( N Korea Guy...Saddam...Hitler..Mousso lini..and so on..There is no "comprimise"..there is not discussions..They do what they want... So trying to "discourage" soem jerkoffs  to not rat out a Under dar mission is a waste of time...I know you know..there are characters that play this game..pay as we do..and they feel it gives them the rigth to do anything....Yes it does..but this is What HiTech and his crew are here for...To make the Game as level as playing ground as possible...


So......

1) Make friendly Dot Radar an option for Off in mission planner....or..

2) Turn off Frienldy radar dots when ever under Radar


Love BiGB
xoxox
Title: Radar - somthing i think would improve
Post by: popeye on January 17, 2003, 03:00:56 PM
I vote for:

2)  No friendly dots when under radar.

The radar info that we have now for the sake of gameplay is generous for WWII technology, but having an inflight display of the exact position of a lone friendly aircraft, in real time, 300 miles away, at 100 feet AGL, behind enemy lines -- is just a bit overboard.

IMO.
Title: Radar - somthing i think would improve
Post by: BGBMAW on January 17, 2003, 03:16:24 PM
yes popeye..it is very genorous..and would be wonderful to remove:)

Merry Friday...Fuk i work tomorrow...


Love BiGB
xoxo
Title: Radar - somthing i think would improve
Post by: frank3 on January 17, 2003, 03:17:33 PM
I agree, only I'm never bothered by the radar...
Title: RADAR and Spies
Post by: empty on January 18, 2003, 11:34:20 PM
Yes there are spies.  I watched a guy hit 3 seperate goons (same goon driver) making 3 completely different attempts using different routes.  Same guy came out of his base, flew straight to the goon (about 20-miles from anywhere) well outside the alert range.  We were staging the goon for a base we were planing to attack, we had not even started to threaten it.  Everytime the goon was under RADAR from start to finish.

It has gotten to the point that conversation on the "in-country" channel is guarded.  I won't even "priv" someone unless I know (reasonably) that they are "loyal."

It would be nice to know exactly where someone was at, even below RADAR; however, I'd gladly trade it for mission security.