Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Stegahorse on January 16, 2003, 09:51:31 AM

Title: Capture way to easy
Post by: Stegahorse on January 16, 2003, 09:51:31 AM
There is no fight for territory in the game. Capture is waaaaaay to easy.
Please make changes that will put more fight to capture!!
Title: Capture way to easy
Post by: Innominate on January 16, 2003, 12:28:13 PM
Like?
Title: Capture way to easy
Post by: Mickey1992 on January 16, 2003, 12:43:33 PM
"There is no fight for territory in the game."

Considering lately how often a country wins and the map get reset, I would disagree.  You may have to explain further.
Title: Capture way to easy
Post by: maxtor on January 16, 2003, 12:54:50 PM
I thought they were going to make the individual towns much larger?
Title: Capture way to easy
Post by: SlapShot on January 16, 2003, 01:18:24 PM
Geesh !!! I don't know where you have been flying lately, but captures have not been easy in my experiences as of late. Please fill us in on the secrets of easy base capture.
Title: Capture way to easy
Post by: Stegahorse on January 16, 2003, 03:53:31 PM
I was a 3 bases this morning. All it took was a few bombs and 1 plane load of paratroops. There was no fight to it. Bomb, drop drunks. No skill in that!
Maybe in prime time, capture is harder, but off prime is no problem. Just go where they ain't.
Either there are too few assets to defend towns/bases or the assets needed for capture are too few. How about a capture point at the air feild, also?
Seems HTC likes fast map resets, though.
:cool:

I play WWIIOnline also. You ought to see the capture rules there!!
Basically, I was thinkink that there should be some opportunity for the defenders to re-cap. The town may be capped but the base has an opportunity to mount a counter-assault to recap town. Actually get a fight going. More that  egg, drop troops, egg, drop troops.
Title: Capture way to easy
Post by: Frost on January 16, 2003, 09:41:53 PM
Considering the present atmosphere let me first state that I don't think it is broken and needs fixing ;)

I think base captures are too easy also.  It's pretty easy to milkrun a base with 2-3 players.  The town is so far away from the field that you never even have to touch the field to take a base.  There are some squads that have this down to an art form.  5 minutes from the time the field starts blinking they can have it captured.  

If they ever wanted to adjust the difficulty of captures the easiest solution would be to simply move the town closer to the field so that the field ack could cover the town.  That way you would have to take down all ack and at least have more than 2-3 people to capture a base.
Title: Capture way to easy
Post by: Manedew on January 16, 2003, 11:03:52 PM
I always thought an artifical front would be nice... each side gets equal AI ground forces that only fight other AI gorund forces.  players can spawn within thier AI group in GV's.  Ground AI force has none or very little AI ack.   PLayers attack these forces  by eggs rocksetc and whoever takes land with AI gets land bases towns etc....   or maybe require m3 spawn or goons....maybe controled like CV's

Well thats the general idea..... might work .... always thought it'd be fun.