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General Forums => Aces High General Discussion => Topic started by: Zeiram on July 23, 2000, 10:45:00 PM

Title: The direction of AH
Post by: Zeiram on July 23, 2000, 10:45:00 PM
Hiya all

All of you guys enjoyed AH everyday and no doubt that HTC has been adding
so may futures into AH with the rapid developments that have taken place since February.

However basic game future from the view of "War Game" has not been changing
since AW,  just capture field.

As you know, There are many facilities located in AH map such like
Fuel Refinery, Radar, Ammo Factory etc and damaged of them effect
re-up time of objects in each field.
Does anyone think how they transport them from facilities to each field?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
I think that this is a time to add next generations future "SUPPLY"

ex)
Make Road and Rail between each field and main facilities.
Operate scheduled train and convoy trucks(programmed) are transporting
materials from facility to each field.
It means that we will have many targets not only train truck own but also
cargo HUB stations, "BRIDGE", PORT, etc
Re-up time will be delay if we destroy of life line.
We will going to have a variety of strategy which never have before just capture fields.

Can you imagine that attack moving train or convoy trucks from Typhoon rockets or P51 strafe!
and bomb the suspended bridge between deep valley through M16's AAA shower  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

** It is good to add new plane.
however we need situation for those plane which can be active in.
we can really enjoy with current plane set if you can add supply rail and road.

The Road can make differences the performance of Tank driving speed. (3 times faster than rough)
It means that the possibility to add T-34 right?  T-34 has good performance on rough road in USSR
then we can expect Pz.Kpfw.Vv (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

HTC, Pyro, I believe that those futures can be added in AH and not in WW2OL!

(sorry but my poor english)

Title: The direction of AH
Post by: Cobra on July 23, 2000, 10:54:00 PM
Preach on Zeiram...all great stuff!

Cobra
Title: The direction of AH
Post by: Batmann on July 23, 2000, 11:11:00 PM
Cool Zeiram!   (http://bbs.hitechcreations.com/smf/Smileys/default/cool.gif)

AH planes have very good Flight Model. So, We want very good battle field next, don't we?

Realistic battle field is necessary logistic. For what purpose does the airplane fight? What is the command of the air useful for?

I wish AH will make us experience it.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

------------------
Batmann <CO/JG68> from Tokyo, Japan
JG68 Briefing Room (http://www.ceres.dti.ne.jp/~batman/jg68/)
"FESSE" Far East Special Scnario Event (http://www.ceres.dti.ne.jp/~tamichi/ahevent/jp/top.htm)

[This message has been edited by Batmann (edited 07-23-2000).]
Title: The direction of AH
Post by: Zeiram on July 23, 2000, 11:15:00 PM
 
Quote
Originally posted by Cobra:
Preach on Zeiram...all great stuff!

Cobra

Tks Cobra  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I heard that AW has programmed C-47 carrying
material when some object in field was destroyed.

Let's programmed train, truck or C-47 transport materials to each field
in AH, depends on object, Field of height, distance from facility.
We don't need so many A,V -Fields if we have those system.

Players got point same like object destroy instead of normal kill
if they killed train, truck or C-47 or new category whatever.

Battle in the Air and Ground has more meaning.
We all can fight for what purpose!
We never be tired to play AH every day  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: The direction of AH
Post by: Beegerite on July 23, 2000, 11:20:00 PM
 
Quote
Originally posted by Zeiram:
Hiya all

(sorry but my poor english)


Much better than our Japanese, congratulations you make your points well and I also agree they are very good ideas.
Thank You

------------------
 (http://www.user.shentel.net/vonz/bee.jpg)

[This message has been edited by Beegerite (edited 07-23-2000).]
Title: The direction of AH
Post by: Kieren on July 24, 2000, 12:10:00 AM
I like the supply concept- whether that is otto controled or not. Adding to that, I wish recon flights were worthwile...  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: The direction of AH
Post by: Torque on July 24, 2000, 12:17:00 AM
UP (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: The direction of AH
Post by: funked on July 24, 2000, 01:35:00 AM
In order to bring the battlefield to the level of realism of the flight models, the icons and radar need to be modified as I have whined about many times.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: The direction of AH
Post by: Zeiram on July 24, 2000, 01:44:00 AM
 
Quote
Originally posted by funked:
In order to bring the battlefield to the level of realism of the flight models, the icons and radar need to be modified as I have whined about many times.    (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Yes it is true funked.
and I'm sure HTC already consider it and marked in their to do list.

Let's make step by step

1)Make Road and Bridge
=>Setup change Tank speed between on road and rough.
a)We will have tasty target "Bridge"
b)We can drive Tank to the high alt Fields on the road.
c)Make occasion to meet Tank vs Tank

2)Add anti Tank Plane IL-2, Ju-87D
=>Tank killer(Air Back up for Ground units) make more fun.

3)Add new Tank T-34, M4, PzrV
=>Variety of Tank battle and good for event too.

4)Add function that C47 & M3 can deliver ammo & fuel to ground units.
=>New tactics/strategy for attacking base

5)Add programmed supply units (Train, truck and C-47) deliver materials whenever fields has damaged.
=>achievement.

Please write your nice idea  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: The direction of AH
Post by: Mitsu on July 24, 2000, 02:00:00 AM
Ditto, Torque.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

UP  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: The direction of AH
Post by: Mitsu on July 24, 2000, 02:02:00 AM
I always agree on nice idea.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: The direction of AH
Post by: Zeiram on July 24, 2000, 03:06:00 AM
We can make event "The Bridge at Remagen"  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 (http://members.aol.com/PoolBoyRus/BridgeJPG.JPG)

Title: The direction of AH
Post by: Yosus on July 24, 2000, 03:14:00 AM
Ahh yes!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
A strategic element needs to have value, and in a simulation, it needs to be recognisable as having a credible value in real life tactics.

Adding the features you suggest Zeiram, would make it easier to simulate 'realism'  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

Cheers
Yosus

 

------------------
One day, flight simulation will be so realistic, that youll need to wear brown corduroy
Phoenix Squadron.
Title: The direction of AH
Post by: Zeiram on July 24, 2000, 04:09:00 AM
 
Quote
Originally posted by Yosus:
Ahh yes!   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Adding the features you suggest Zeiram, would make it easier to simulate 'realism'   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

Hi Yosus,
Thank you joined last our event  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
The important thing is how we put our emotion into the game right?
Just shoot fighter or bomb field is too simple.  
We need more strategic targets.
I really agree Batmann said "For what purpose does the airplane fight?"

and we are able to have more realistic event if those new elements are added
We can't make "The Bridge too far" if without bridge  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

 (http://images.amazon.com/images/P/0684803305.01.LZZZZZZZ.gif)  
Title: The direction of AH
Post by: Han Solo on July 24, 2000, 04:42:00 AM
And can we have a trench with lazer cannon batteries to fly my Falcon down??? But being serious, the supply line idea is great  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: The direction of AH
Post by: Duckwing6 on July 24, 2000, 05:57:00 AM
Great ideas ! The C47s however should be player controlled .. i can remember tons orf goon runs in AW wth ammo, supplies and fuel to some remote PAC fields  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)


Please give us more ground targets!!

DW6
Title: The direction of AH
Post by: Zeiram on July 24, 2000, 07:29:00 AM
Please read COMBAT CHRONOLOGY OF THE US ARMY AIR FORCES APRIL 1944
 http://paul.rutgers.edu/~mcgrew/wwii/usaf/html/Apr.44.html (http://paul.rutgers.edu/~mcgrew/wwii/usaf/html/Apr.44.html)

How many times can you find the word "Train. tricl and  Bridge"?
Title: The direction of AH
Post by: Wanker on July 24, 2000, 08:28:00 AM
Couldn't agree more, Zeiram. The endless possibilities that supply inderdiction would bring is exciting. Whether it be a truck convoy, trains or even a "Tokyo Express" destroyer group bringing supplies for the troops, it would add the next natural dimension to AH(not to mention be a huge coup that other sims can't duplicate).

Imagine using your B-26 in a tactical role, bombing bridges and raiway centers. Imagine tearing up large truck convoys in your rocket-equipped Typhoons and Thunderbolts....

I'm ready for supply and supply interdiction, are you?
Title: The direction of AH
Post by: -aper- on July 24, 2000, 08:42:00 AM
Great ideas Zeiram

I have something to add  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Lets add some "water" and "storage" strategy to this game:

Lets separate countries by water. There should be several ports on the coast of each country. Ports probably will be the most important strategic targets. Capturing the enemy port is similar to capturing the airfield. To make captured port operational you should deliver several ferryboats and transports to fill the port's storages. These storages are needed to continue invasion into enemy territory. Delivering CVs sure would not be easy tasks. CVs could be destroyed by air attacks and by attacks of naval vessels (battle-cruisers, destroyers, torpedo-boats, submarines). Acoustic mines could also add some more problems. So to capture enemy port your country should get the air&sea superiority first in this local area.
After the port is captured and restored to full operational conditions it's the right time to think about invasion deeply into enemy territory. The railroads could help a lot in delivering ground vehicles from ports to the front lines. But the main role of railroads is to supply airfields and v-fields. The captured airfields and v-fields are also unoperational until they started in getting supplyed from the nearest port/city by trains. City/port automatically sends trains to the airfields/v-fields. If the train doesn't arrive in time the airfield become temporary unoperational. If the railroad bridges are destroyed the train stops waiting the railroads become operational.  If you captured the airfield that can't be supplyed this field can't become operational and would be probably lost quickly. Cities should play the role similar to ports (railroad nodes and strategic supplyers). They also can be captured/restored as ports and airfiels.

If your country lost all the  operational airfields the war is lost.

If your country lost all the operational sities and ports your airfilds become unoperational and the war is lost.

If the railroad network of your country is completly paralized (there are no ways to deliver trains from cities to airfields) the war is lost.

This kind of strategy will probably bring some variety to the game with plenty of targets and some different strategic ways of getting victory.

note: The map should be developed very smartly to provide the interesting gameplay.


Title: The direction of AH
Post by: Kawarzki on July 24, 2000, 09:04:00 AM
hiya

oops very good idea! 8)
Title: The direction of AH
Post by: Karnak on July 24, 2000, 10:31:00 AM
I'm always for more detail, but then my system hasn't been brought to its knees yet.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

I'd love to see this stuff.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Sisu
-Karnak
Title: The direction of AH
Post by: Yoda on July 24, 2000, 12:23:00 PM
Patience and complete your training, you must!  Only then, a supply jedi will you be.   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

------------------
May the Force be with you.
Title: The direction of AH
Post by: Zeiram on July 24, 2000, 08:36:00 PM
HTC already have announced sea units (CV, cruisers, destroyers, torpedo-boats, etc)
Aper your idea is excellent for next generation AH.

We don't need them if they are just objects.
All units must be well organized and operated for the clear purpose.

Fleet deliver supply from port to port and train or truck are waiting for them
Those units deliver to Factory or fields.

U-boot try to stop, destroyers try to terminate U-boot.
AirForce try to attack destroyers and CV protect them.

It's linked like a circle and never ending.
that why we can enjoy forever.

AH has already excellent flight model and flexibility.
The reason is HTC & Pyro is not only a good business man but also good gamer who loves AH.
It is a big differences between IEN and HT
I believe HTC door is always opened and they surely pick up something interesting.
There are many players who are very versed in Flight model and damage model in AH
and they help HTC to brush up AH more and more to the best of best combat flight sim.
I really hope some of you guys can put your brilliant idea from the view of War Game
into AH in order to be the best War Game too  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


Title: The direction of AH
Post by: dbcooper on July 24, 2000, 09:00:00 PM
OUTSTANDING ideas keiram san.....WE WANT MUDMOVEING.   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: The direction of AH
Post by: dbcooper on July 24, 2000, 09:03:00 PM
err zieram....sorry bout that  (http://bbs.hitechcreations.com/smf/Smileys/default/redface.gif)  
Title: The direction of AH
Post by: terrazi on July 24, 2000, 09:09:00 PM
It's good idea. I want the new systems.



------------------
<TainanKuu> 11th AirFleet
       iC.O. Terrazi
Title: The direction of AH
Post by: Zeiram on July 25, 2000, 07:47:00 AM
Thank you guys  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I think that all of you have same mind like
"Put ourselves into dynamic campaign in AH world every night!"

We want to feel "I am fighting a part of that.