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Special Events Forums => Friday Squad Operations => Topic started by: Grayarea on January 23, 2003, 02:51:21 AM

Title: TOD Bomber operations questions
Post by: Grayarea on January 23, 2003, 02:51:21 AM
Hi all,

The next Sunday TOD has brough up some interesting debate. Please reply to this thread answering the following questions.

1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?

2 Would you fly a TOD frame where it was full night time?

3 Is an accurate plane set more important than playability of the frame?

4 What aspect of TOD do you like the least (content not format)?
Title: TOD Bomber operations questions
Post by: Kronos on January 23, 2003, 04:56:46 AM
1.  Sure, but there aren't too many allied night fighters out there.  I think maybe Mossie is only one?  I'm not sure though.  Then again, there aren't too many Axis ones either :)

2.  Absolutely.  It would make a good change from the normal ones.  Might have to make Icons long though, to make sure people can find the action.

3.  For this type of scenario, yes.  Keep the planes accurate, as playability issues can be run in the MA.

4.  I agree with Fariz's other post.. Landgrabbing really doesn't work that well with TOD's, much like GV's don't either.  (unless it's completely a GV TOD, which might be interesting to run once aswell.)
Title: Re: TOD Bomber operations questions
Post by: jordi on January 23, 2003, 05:51:30 AM
Quote
Originally posted by Grayarea
Hi all,

The next Sunday TOD has brough up some interesting debate. Please reply to this thread answering the following questions.

1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?

Yes - whatever the CM Designed is fine by me.

2 Would you fly a TOD frame where it was full night time?

Yes - whatever the CM Designed is fine by me.

3 Is an accurate plane set more important than playability of the frame?

I am not a plane expert - stick me in a plane and I will fly it.

4 What aspect of TOD do you like the least (content not format)?

None - I have enjoyed all the TOD Frames I have particiatped in.


Jordi
Title: TOD Bomber operations questions
Post by: ramzey on January 23, 2003, 09:45:26 AM
3x yes!!!!

and 4th, no more gv's


and one more, number balance, why thay are allway so "right" 50:50

If i can chose i chose hardcore settings for TOD, to play allmost like in RL


ramzey
Title: Re: TOD Bomber operations questions
Post by: funkedup on January 23, 2003, 02:35:48 PM
1.  Sure

2.  Sure.  Not 3 frames though.  :)

3.  I prefer an accurate plane set.  If there is a playability issue, then balance it with numbers, not plane types.

4.  GV's and field capture.  What would be sweet is a terrain with GV's built in as static objects.  Or AI GV columns that operate similar to the convoys or fleets or trains.
Title: TOD Bomber operations questions
Post by: Squire on January 23, 2003, 02:53:15 PM
You know my answer already, but for the record.

1. YES

2. YES

3. It depends, of course, design problems lead to substitutions, but we should try to be accurate when its doable?

4. TODs are the best, but nothing is perfect. I would say the setups where targets are too well known for the buffs to hit them without being wiped out, and designs with the wrong planes.

------------------------------------------------------------------------------------

*Since this is the thread to talk Gray, I will reply to your last post:

I have flown TODs where I had Ju88s, and Arados. I didnt complain to anybody. Why would I? somebody has to take their turn right? I flew BostonIIIs vs 190s, I flew B17s vs 262s and 190Ds. Again, it was my squads turn, no problem, thay are ALL fun to a degree.

So, when we have *ONE* frame in a TOD, where its a night frame, tell the complainers to suck it up. Not every TOD was designed for them either. I dont get to fly single engined Royal Navy fighters in every TOD. We ask them to fly Bostons, B-17s, B-26s, and Ju88s, thas ok, but if its at night somehow...what? whats the big deal?

Good night designs are challenging to fly and a lot of fun!

Thanks for asking Gray, I appreciate it. I do get on about it, its because I love the historical stuff.
Title: TOD Bomber operations questions
Post by: Strange on January 23, 2003, 03:38:57 PM
1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?

Yes, would give a nice change to things!!

2 Would you fly a TOD frame where it was full night time?

Yes, as long as Icon range was with in say WW2 radar range? was a few miles at best right??

3 Is an accurate plane set more important than playability of the frame?

I thought thats what TOD was for.. no a MA furball fest?

4 What aspect of TOD do you like the least (content not format)?

That a more wider a/c selection is used. I mean we have hurri's..spits.. and more spits..lets use some more uncomon. I enjoy'd the last TOD with the use of the 202's.
Title: TOD Bomber operations questions
Post by: BGBMAW on January 23, 2003, 03:41:06 PM
We had a nigh time.thing..I think it was a snapshot..It was A LAncaster raid into Berlin....

It suked BAd...and I am a Big fan of any Scenario...

We had an airstart (good)..but had to fly  8 sctrs to berlin (bad)

I couldnt play that long..so i bailed...but i talked to my wingman after...

1 min after I bailed..Tehy were jumped my germans..all died...

It may work..but its really tuff they way it was then...


Othere wise

1)..hell yes

2)..maybe(notes from above)

3) a fine line of both i think work well..(wasnt that stoked to use ju-88's for soem other twin eng  English bomer when we had the boston when we attked Axis last Snapshot)  i did get 3 kills in ju88 hto:) heheh

4) I love Big Battles...I think my favorite is either being in a huge Box of Bomers or Being the Ftrs attikng a huge box...

we did a Ploesti Misiion in AW year or so ago..DAM that was good...had atleast 30+ B-17' son the dek racing into the oilfields(yes they shoul dof been b-24's but..)  The bastard Axis were all up in there Werbelwinds-Flakpanzers..the ones with 4-20mil cannons) at our main refinery..we took soem bad losses...
I would do it again in a heartbeat

Salute to all the CM's..and people who make scenarios go...

Love BiGB
xoxo
Title: TOD Bomber operations questions
Post by: AndyH on January 23, 2003, 05:34:31 PM
1, Yes

2, Yes

3, Accurate plane set is important, you can offsett one side having better planes by giving the other side more numbers.

4, The thing I do not like about TODs is that it is generaly over within 1 hour. The targets are so obvious that one side generaly gets wiped out early on.

This is not very easy to fix, but the victory conditions are normaly based on bomb / capture this field, or sink this carrier etc. The side CO will often (and I have done this myself) risk everything on attacking the enemy as quickly as possible.

Maybe we can include a victory condition that forces a CO who wants the win to conserve a certain percentage of his forces. Maybe a rule that says if you do not land 20% of your planes then you can not win, or you get less of the better planes in the next frame.

Another way to solve this is to give second rides, maybe in a GV or Goon only.
Title: TOD Bomber operations questions
Post by: hubsonfire on January 23, 2003, 05:46:16 PM
Having only flown a few ToD events thus far (big fat thanks to the Shill for giving the Dogs of War squad lots of guest spots while we try to build up squad interest), my input may not worth all that much. That having been said...

1: I would fly nearly anything anywhere, whether I liked it or not, if I were instructed to do so. I spent several mind-numbing hours in a val during 2 frames of the Midway scenario- and thought it was fun. The odd and sometimes painful planesets are one of the things I love in the ToDs... b/c I know the guy diving in on me is just as screwed as I am. (Besides, I secretly love buffs and 110s). I'll fly any scenario if I know there are no spit9s, La-7s, or N1ks.

2: Nightime is tough, but I've never run a nightime scenario. I wonder about icon ranges and such, but I think the CMs/COs we have could figure out a way to make it work.

3: I'm all for accurate planesets when possible. If it sucks, hey, war's hell, we'll get over it.

4: Hmmm. not really disliked anything in the events I've run... kinda like the randomness I've witnessed a few times. Adds to the immersion, so much happening, and not really understanding it all, just following my orders.

anyway, that's my 2 cents, pizza's ready and I need a beer.

Blue skies,
hub
Dogs of War
Title: TOD Bomber operations questions
Post by: BGBMAW on January 23, 2003, 05:50:22 PM
you have to be careful...I have been in scenarios wher ei flew for an hour...Didnt squeeze 1 round...

Thats bad..and we can lose people like that...

I know i dont want  60 ftrs vs 60 ftrs in 10 min at 5k...THats what Koth is..hehe kind of..

But we do need to make sure game play is progressive..and doesnt get stale..ie ( fly for 2 hours..not see 1 nme ..and land)

AndyH..how long do you wan tthem...im thinking 2 hours MAX...

1 hour is fine for me in a TOD..especailly on Friday Nights...Im not sure what the ratio is..but are all you guys married..or no women around...??

I cant spend 3 hours on Friday nights...well (most of the time):D


But I do agree with the "have to land so many"..but I htought that is usally considered in all the TOD's? and scenarios...We did have a TOD where it was based on how many guys landed there rides last round.or atleast i think we did....

.."uh BiGB..you get the E4 this time..u wreked ur 109g10 last round..."...heheh

IceMAW is always telling me...Land that bastard at a field...!!!! One day i was lazy...landed in a field..Luckliy we had enuff points to win the war..but..hehehe

Salute

BiGB
xoxo
Title: TOD Bomber operations questions
Post by: AndyH on January 25, 2003, 02:55:25 PM
Quote
Originally posted by BGBMAW

AndyH..how long do you wan tthem...im thinking 2 hours MAX...
 



I think 2 hours is just right for the TOD, 3 hours is better for scenarios (well we will see if it is when we do Niemen).
Title: TOD Bomber operations questions
Post by: BGBMAW on January 25, 2003, 03:16:35 PM
ahh..yes 2 housrs i think should be a round about limit...

..Salute...see you all up there soon


BiGB
xoxo
Title: TOD Bomber operations questions
Post by: Flossy on January 25, 2003, 03:27:53 PM
Quote
Originally posted by BGBMAW
ahh..yes 2 housrs i think should be a round about limit...
Good, 'cos that's what TODs are -  two  hours maximum!  Nothing new there, then....  ;)
Title: TOD Bomber operations questions
Post by: ViFF on January 25, 2003, 08:48:44 PM
1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?
Definately !!!

2 Would you fly a TOD frame where it was full night time?
Ditto !!!  yes !!! :)

3 Is an accurate plane set more important than playability of the frame?
Very much so imho. We (me & my squad) attend these setups to get a small taste of what real pilots in ww2 had to deal with and experienced. If I wanted "balanced gameplay" I'd stay in the Main Arena.  In the events I expect an accurate planeset (logical substitutes where necessary), and an historicaly accurate side split. I have no problem with being outnumbered when its historicaly correct... war is hell :)

4 What aspect of TOD do you like the least (content not format)?
I think enforcing a harsh time limit is incorect. I'm not saying a tod should be longer then 2 hrs (even though i wish it was). I believe the CM's should be more flexible on the issue, i.e.  letting an attack conclude itself, and not close  the logs until the last pilots who are rtb land... and let them land safely without monkeying with the fuel modifier!  :p

Title: TOD Bomber operations questions
Post by: Flossy on January 26, 2003, 05:36:12 AM
Quote
Originally posted by ViFF
I think enforcing a harsh time limit is incorect. I'm not saying a tod should be longer then 2 hrs (even though i wish it was). I believe the CM's should be more flexible on the issue, i.e.  letting an attack conclude itself, and not close  the logs until the last pilots who are rtb land
I do try to be flexible, but where do we draw the line - how much extra time do you think we should allow?  If I know someone is doing their best to RTB, I will leave the logs open until they have landed and returned to the tower.... but if someone insists on continuing their fight before even trying to RTB, then the frame could go on for another hour!  While that would no doubt be fine for you, it is not very fair to a CM who is doing this in their own time, and has already spent the better part of three hours working on the event (up to an hour on setup, and two hours of the event itself).  I do give regular time-checks, more frequently near the end of the frame, to allow everyone time to cease hostilities and RTB safely....  :)
Title: TOD Bomber operations questions
Post by: ViFF on January 26, 2003, 07:16:40 AM
I have never been a CM, but I have been a trainer in Warbirds, so I am familiar with the extra time sacrifices these positions sometime call for.

Personally I think the CM team is doing a great job, and I appreciate very much all the work and volunteering initiatives that go into the events .. I know much of it takes place even before they start.

On the first frame of operation mercury my squad was rtb, about 2 minutes out from landing, when suddenly the fuel modifier was changed to the highest burn rate and most had to ditch just short of landing safely.

While I agree it was amusing to watch,  I would rather have all land safely. This goes hand in hand with the mentality we preach to our squaddies when attending these events: disciplined flying and the importance of surviving to return alive.

I can garauntee my squad's adherence to orders, if called to rtb, we will rtb. Bottom line is that I'd really like to see CM's being more flexible with us.. if you see we are already rtb... please let us land. I can vouch for my squad that nobody will abuse this.

Kindly,
Title: TOD Bomber operations questions
Post by: Flossy on January 26, 2003, 07:25:52 AM
Quote
Originally posted by ViFF
On the first frame of operation mercury my squad was rtb, about 2 minutes out from landing, when suddenly the fuel modifier was changed to the highest burn rate and most had to ditch just short of landing safely.
I can only apologise for that, which was requested by the Admin CM, Fork, as I think we were given the impression that some players had no intention of RTBing any time soon.  Personally, this is not something I would normally do, and I would rather leave the logs open if I know it is not going to be too long.
Title: TOD Bomber operations questions
Post by: ViFF on January 26, 2003, 07:29:23 AM
Flossy, you are fast ! :)
Title: TOD Bomber operations questions
Post by: Flossy on January 26, 2003, 07:41:11 AM
Quote
Originally posted by ViFF
Flossy, you are fast ! :)
LOL!  I just like to try and keep on top of discussions like this, if possible.  I was busy cooking my lunch and looking in here in between times.  :)  
Title: TOD Bomber operations questions
Post by: AndyH on January 26, 2003, 12:52:56 PM
I disagree about being flexible with times. When you are the CO you plan the event for the 2 hours, you need to get your planes back to base before the time limit.

If we are too flexible then some people will push it, you will get one CO asking his force to RTB 15 minutes before the end, but the other may take advantage of this and push to attack an undefended target in these last 15 minutes. I have seen this happen, although not recently.

The side CO should plan to have all operations completes and his forces back on the ground by the 2 hour limit.

However if you want to make the frame 2 hours + 15minutes RTB time (where no hostilities are allowed) then thats OK.
Title: TOD Bomber operations questions
Post by: Flossy on January 26, 2003, 01:00:11 PM
When I say flexible, I mean no more than about 5 minutes if players are very close to landing.   On most occasions the frames either end on time, or even early.  :)
Title: TOD Bomber operations questions
Post by: Stegahorse on February 14, 2003, 05:23:44 PM
Running out of fuel on a RTB might be a motivator , ya think?:D
If it is obvious that people are RTBing then please do allow the time.
Otherwise , SUCK THE GAS OUT OF THEM!!!!;)
Title: TOD
Post by: Machine on February 14, 2003, 06:27:10 PM
Just getting the squad into a frame would be nice.  How long do you have to wait before your squad can fly in TOD?

Machine

357th Bomber Group
http://www.357thbombergroup.com

:cool:
Title: TOD Bomber operations questions
Post by: daddog on February 15, 2003, 08:19:50 AM
March 7th is when the TOD's will start up again.

I contacted Ghostdancer who is head of the TOD's. He is going to contact all the squads who have signed up for Friday and Sunday and get them active come March. :)
Title: TOD Bomber operations questions
Post by: daddog on February 15, 2003, 08:26:37 AM
and to answer grayarea's questions from a player perspective...
Quote
1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?

2 Would you fly a TOD frame where it was full night time?

3 Is an accurate plane set more important than playability of the frame?

4 What aspect of TOD do you like the least (content not format

1. Yes I would, but 3 frames might be a lot.
2. Yes I would. :)
3. Yes, plane set that is accurate which as funked said can be balanced by numbers.
4. I suppose base capture.
Title: Re: TOD Bomber operations questions
Post by: Machine on February 15, 2003, 02:47:48 PM
Quote
Originally posted by Grayarea
Hi all,

The next Sunday TOD has brough up some interesting debate. Please reply to this thread answering the following questions.

1 Would you fly a TOD frame where night fighters and bombers were only available (no sigle seat fighters)?

We are a bomber squad, so not a problem!

2 Would you fly a TOD frame where it was full night time?

3 Is an accurate plane set more important than playability of the frame?

4 What aspect of TOD do you like the least (content not format)?



1. Not a problem, since we are a bomber squad.

2. Still not a problem!

3. Yes

4. lag   :D