Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Brazos on June 10, 2000, 02:45:00 PM

Title: All new strategy for 1.03
Post by: Brazos on June 10, 2000, 02:45:00 PM
Hidy killas,

AH is speeding along, ain't it? Seems to me that squad strategies will have to change with version 1.03. The main difference to me would be the new field defenses...

"The generic ack has been replaced with multiple types including high alt flak bursts. Light and heavy MGs, 20mm's, 37-40mm's, and 88's are now represented with their own characteristics."

High alt flak bursts will make bombers squirm. They will also allow fighters to climb out to a fair alt inside their cone of ack. Vultching before destroying the defensive guns is gonna be tuff duty. MG, 20 and 40mm's will make short work of you if your hit. Now if HTC give's us a vehicle with an 88 attached, look out above!

"Enemy tank icons no longer appear when you are in vehicles. When you're in a plane, enemy tank icons only extend out to 1500 yards. Far range dots on vehicles are no longer displayed."

Things are gonna get interesting on the ground. Armor wont stick out like a sore thumb in 1.03. With each improvment, HTC moves another step closer to the strategic battle we'd all like to see. Treadheads have to be stoked about this new way to play.

"There are now hot refuel/rearm points at airfields. These allow you to refuel/rearm your plane while continuing the same sortie. They will not repair damage."

This protends the final piece of the puzzle. Active airbases are the 1st step towards "limited life/vehicle" scenarios. Soon, the terrain editors will be giving us Pacific arenas, and HTC can add carriers, and all the other naval toys we desire. Battles fought in these places will make for some fun times, won't they?

Anyway, seems like a bunch'a fun is otw killas. Hope to cya up...Braz
Title: All new strategy for 1.03
Post by: Nash on June 10, 2000, 03:12:00 PM
You forgot to mention the APC's - which I think will have the most profound affect on strat. With this, the ground war can develop from scattered demo groups into self sufficient, mission oriented forces that finally pose a serious threat to a field's ah... sovereignty. Or something like that.

It should be interesting.
Title: All new strategy for 1.03
Post by: Citabria on June 10, 2000, 04:53:00 PM
I doubt it... not if 88mm is able to point at ground targets.
Title: All new strategy for 1.03
Post by: Downtown on June 10, 2000, 05:15:00 PM
That means that the spawn points will be very hottily contested.  One of the first things that will have to happen to take a field is to take out them damn 88's.

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(http://www.tir.com/~lkbrown1/dtahcard.gif)
"Downtown" Lincoln Brown.
    lkbrown1@tir.com    
 http://www.tir.com/~lkbrown1 (http://www.tir.com/~lkbrown1)
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!
Title: All new strategy for 1.03
Post by: Downtown on June 10, 2000, 05:16:00 PM
Also attacking the Strategic Targets will have a greater Impact.  What good will and 88 Be if the Ack and Ammo Factories are down?

Things to think about.

I guess we are moving closer to WAR!!!!

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(http://www.tir.com/~lkbrown1/dtahcard.gif)
"Downtown" Lincoln Brown.
    lkbrown1@tir.com    
 http://www.tir.com/~lkbrown1 (http://www.tir.com/~lkbrown1)
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!
Title: All new strategy for 1.03
Post by: Yeager on June 10, 2000, 10:08:00 PM
Dont forget about the smoke rounds available
to the tank main guns.

I can alreay think of a few *neet* things to do with that  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Yeager
Title: All new strategy for 1.03
Post by: iculus on June 11, 2000, 12:32:00 AM
I really like the idea of troop carriers.

We'll have to run low alt patrols (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

IC
Title: All new strategy for 1.03
Post by: funked on June 11, 2000, 01:02:00 AM
As long as we have 300 mph tanks shooting down airplanes, I will continue to ignore ground vehicles.  Is this a WW2 sim or a "fantasy war joust thingy" sim?

[This message has been edited by funked (edited 06-11-2000).]
Title: All new strategy for 1.03
Post by: LLv34_Snefens on June 11, 2000, 06:11:00 AM
unless the speedy vehicles are gonna get fixed we will see this in the buffer at 1.03:

CapPilot:Ack up A27 in 1 min, where is goon?
SYSTEM:Victory 1 by Interceptor
Goondriver:dead, grabbing M3 from V56.
SYSTEM:Field 27 has been captured by the pawns




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"Head-ons are for pilots that don't know what their next move should be"

Ltn. Snefens
RO, Lentolaivue 34 (http://www.muodos.fi/LLv34)
Title: All new strategy for 1.03
Post by: Replicant on June 11, 2000, 07:16:00 AM
Smoke shells... yay... Since if you're attacking a field with pnzr's they mostly take up F4U-Cs or Tiffy's which aren't the easiest of planes to take off in.  Put a couple of smoke shells down the runway and wait for them to crash into the tower or whatever!!

I'd definitely love to see Mine-fields at some point, more so for V fields.

'Nexx'
Title: All new strategy for 1.03
Post by: Ghosth on June 11, 2000, 09:44:00 AM
Tanks should have the ability to load as part of their ord anti tank mines. Then be able to
"Plant" them in strange & devious places.

Such mines would of course once activated not tell friend from foe and kill anything that triggers it.

Title: All new strategy for 1.03
Post by: iculus on June 11, 2000, 10:28:00 PM
The problem with mines is that once we've all laid down our arms and gone home, innocent children (playing on the slopes and valleys of the AH terrain) will lose life and limb to these mines...

Seriously, I think that it would not be fun to drive a tank for 30 min., and have it all end due to an unseen mine.  Perhaps if there was some sort of marker to let you know mines were near, and you'd better find another route.  

The other problem is that eventually there would be mines everywhere....however, this might resolve the ditching-kill issue (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

IC
Title: All new strategy for 1.03
Post by: eye on June 12, 2000, 12:12:00 AM
Ive read one account of a tank shooting down a plane in  ww2. That tank was comanded by tiger ace  wittman. Hope its alot harder to hit a plane next patch. 300 mph tanks if thats the case some how there's got to be a better way.        Giggles<----2weeks (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: All new strategy for 1.03
Post by: BigJoe on June 12, 2000, 12:27:00 AM
MINES?  its hard enough to get where ya want to go without the distance, hills, and aircraft slowing you down or killing you where ya stand.  Now you want mines to add to that, just get rid of the ground attack vehicals then because there would be nothing they could but get shot at.
Title: All new strategy for 1.03
Post by: Pongo on June 12, 2000, 12:41:00 AM
 
Quote
Originally posted by eye:
Ive read one account of a tank shooting down a plane in  ww2. That tank was comanded by tiger ace  wittman. Hope its alot harder to hit a plane next patch. 300 mph tanks if thats the case some how there's got to be a better way.        Giggles<----2weeks  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Please supply the quote. I would love to read that.


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"Stupids are like flies. they are everywere, but are easy to kill"
RAM
Title: All new strategy for 1.03
Post by: Pongo on June 12, 2000, 12:46:00 AM
Think of how those acks at strat target are going to reach out arround them to 35k and make life difficult. What is the slant range of a 88 l41.... can it hit the goon crossing the ridge line at 10k yards distant?
It would be silly to think that 88s would create a colum of safe air to climb in. Such guns would be at best an annoyance to fighters that know they are there.

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"Stupids are like flies. they are everywere, but are easy to kill"
RAM
Title: All new strategy for 1.03
Post by: deluxe on June 12, 2000, 10:17:00 AM
300mph tanks...common guys it's only availble at one field...V56 to A27.  It allows tank battles to occur frequently w/ out the long drives.  I do agree that A27 will be too easy to capture due to 300mph M-3's.  But A27 is rarely captured because all the fun would end between V56 and A27.  I do love all the commotion this one base is causing....it isn't even stratigic in it's location.  Give it a rest and let the fun continue.  When ya "Ride the hill" several times all ya here from other guys is "WOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOO!!!!!" as they go 300mph storming towards there destination.  It's a game have fun!!
Title: All new strategy for 1.03
Post by: Ripsnort on June 12, 2000, 10:28:00 AM
If pilots whining about get  shot down by tanks would just fly above the max.gun elevation in the tank, they would live!  Imagine, a plane coming in level to a 75mm gun, at 1/4 mile or less the gunner lets lose a round, and kills the plane, this is something that the Allies and Axis troops only dreamed of! Yet here resides their dreams of low flying, within guns elevation ranged A/C!

BTW, I've never been 'shot down' by a tank (augered, yes) since I'm not stupid enough to get within their guns elevation range.

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Ripsnort(-rip1-)
~GeschwaderKommodore~I./JG2~Richthofen~[/i]
CLICK?? JG2 INFORMATION (http://Ripsnort60.tripod.com/JG2inquirer.html)
Panzer Group Afrika~15th Panzer Division~[/i]
 (http://saintaw.tripod.com/ripsnort.jpg)
I spare no class or cult or  creed,
My course is endless through the year.
I bow all heads and break all hearts,
All owe homage-I am Fear.

-------------General Patton

[This message has been edited by Ripsnort (edited 06-12-2000).]
Title: All new strategy for 1.03
Post by: Downtown on June 12, 2000, 04:49:00 PM
I have never tried to main gun a plane, perhaps I should.  I have hit some really hard (For several seconds) with the machine gun on the Tank, to no availe.  Yesterday I got a 109 and a 38 really hard, perhaps for as much as 10 seconds.  many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,many, many,
Sprites.

No smoke?

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(http://www.tir.com/~lkbrown1/dtahcard.gif)
"Downtown" Lincoln Brown.
    lkbrown1@tir.com    
 http://www.tir.com/~lkbrown1 (http://www.tir.com/~lkbrown1)
Wrecking Crews "Drag and Die Guy"
Hals und beinbruch!
Title: All new strategy for 1.03
Post by: Greg 'wmutt' Cook on June 12, 2000, 05:54:00 PM
I don't know if it would be easy to fix, but possibly tracked vehicles could be programed to throw a track if a certian speed is exceeded.  That would make things a bit more realistic as far as speed goes.
As for minefields, I don't believe WWII tanks had Fascam ability.  Anti-vehicle mines would be a little large to fire out of a 75mm tube. I believe the even in 1991 (when I ceased to be a Combat Engineer) Fascam minefields were limited to anti-personel aplications. We did have a trailer mounted minelaying device that could be towed behind an vehicle that would huck mines about 25 meters out to eace side.  I think it dated back to the late WWII early Korea times. (I'll have to look up the specs.)


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Greg 'wmutt' Cook
332nd Flying Mongrels
Title: All new strategy for 1.03
Post by: Gadfly on June 12, 2000, 07:35:00 PM
Funked, your worrying about a few piss-ant 300mph tanks when we have AWACS coverage in the arena?!

<edit>Oop!


Lizking

[This message has been edited by Gadfly (edited 06-12-2000).]
Title: All new strategy for 1.03
Post by: funked on June 12, 2000, 08:31:00 PM
Liz don't get me going on that one!!!  I can only do one rant per thread!!!