Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Shane on January 25, 2003, 07:59:43 PM

Title: current CT map design
Post by: Shane on January 25, 2003, 07:59:43 PM
the band of puff ball clouds...  real fps killer, major fps killer.

fps drops from 20 to 3-5 around those long bands of puff ball clouds, there's simply too many crammed into too small a space.

i bet i'm not the only one affected, either.

it'd be nice if they were reduced in density or replaced with other types.
Title: current CT map design
Post by: brady on January 26, 2003, 07:47:46 AM
puff the majic dragon clouds maybe????:)

   It hits me too but it is still playable on my system, i always woundered why realy....
Title: current CT map design
Post by: Odee on January 26, 2003, 10:05:00 AM
Leave 'em their  I'm enjoying the highest Kill/death ratio in three years...! :p

Seriously though... I have seen buffs disappear in the clouds to my FE, yet they could see me plane as day.... and kill me just as fast...!  

Funny thing is, they mentioned that this is a known cloud bug!  WTF????  Why is HTC allowing people to abuse known bugs in the game?
Title: current CT map design
Post by: Shane on January 26, 2003, 01:49:48 PM
Quote
Originally posted by brady
puff the majic dragon clouds maybe????:)
It hits me too but it is still playable on my system, i always woundered why realy....


10bears mentioned something about 32 4k clouds in a string...  it's just too dense for quite a few people's systems.
Title: current CT map design
Post by: brady on January 26, 2003, 08:46:37 PM
O I get it...Always woundered why that was.
Title: current CT map design
Post by: J_A_B on January 28, 2003, 02:33:07 AM
Those clouds Shane is referring to even bog down my rather decent system into the low 20's or even high teens; clouds are nice but those are overkill

J_A_B