Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: maxtor on January 29, 2003, 11:25:18 AM

Title: dot commands exposed
Post by: maxtor on January 29, 2003, 11:25:18 AM
Just in case you missed this in the Aces High Help download.  In particular .showjoin is one I am going to get in habit of typing every login.


Dot Commands

Dot commands are entered into the radio buffer as an alternative to the user interface.  

 
 

 Commands Available Anytime
 

 .radio Number Channel   (Tune a radio)
.squelch GameID
.unsquelch GameID or ALL
.wingman GameID    (Highlights your wingman)
.accept GameID    (Accepting a .join)
.decline GameID    (Declining a .join)
.sqdinvite GameID    (Start a squad)
.sqdaccept
.sqddecline
.sqdpermission GameID Permissions (See * below.)
.sqdwithdraw
.sqddisband
.sqdeject GameID
.sqdname SquadName
.jumptg TaskGroupNumber    (Offline, H2H host, CM)
.showjoin    (Toggles .join requests from popups to msg bar)
 

 
 

 Commands Available In Flight Only
 

 .ef   (End flight)
.speed MPH   (Speed between 100 and 400 MPH)
.salvo Dropcount   (Valid range between 0 and 100)
.delay TimeInSecs   (Valid range between 0.05 - 1.0)  

 
 

 Commands Available When Not In Flight
 

 .fly
.country Number   (1 is Bishops, 2 is Knights, 3 is Rooks)
.move Number   (Number is the field number)
.handle YourHandle
.plane Number
.fuel FuelLoadIndex    (The fuel load index must be from 0 to 3.)
.score
.join GameID
.unjoin GameID
.changeid NewGameID    (Only case may be changed)  

 
 

 * Squad Permissions
Permission Value
 Permission
   
2
 Can invite new members
4
 Can change squad name
8
 Can eject squad members

Adding numbers together gives multiple permissions.
Ex: If Permissions=6, GameID can invite new members and change the squad name.
Title: dot commands exposed
Post by: muckmaw on January 29, 2003, 12:26:27 PM
.target 1000

Places a target 1000 yards away in flight (TA only I think) to the north.

Can be adjusted to any range in yards by chagning the number.

.Target 0 makes if disappear.
Title: dot commands exposed
Post by: mia389 on January 29, 2003, 12:32:07 PM
.target 1000

Places a target 1000 yards away in flight (TA only I think) to the north.

Can be adjusted to any range in yards by chagning the number.

.Target 0 makes if disappear.

You can use that in MA as well
Title: dot commands exposed
Post by: Grimm on January 29, 2003, 12:43:41 PM
Here is another very handy one.

To view your squad message of the day.

.showsquadmotd

This can be seen in flight or on the ground.

We use this to post the Squadnight mission order and other important squad stuff.    I have a button programed to squelch 1 and then pop up the squad MOTD.
Title: dot commands exposed
Post by: maxtor on January 29, 2003, 01:16:05 PM
This was from the latest verison of Aces High Help - I guess they have some further editting to do :)
Title: dot commands exposed
Post by: AKIron on January 29, 2003, 04:42:31 PM
.smartbomb 5 /nf

kills all enemy within 5k ;)
Title: dot commands exposed
Post by: Blank on January 29, 2003, 09:00:37 PM
dont forget it doesn't have to be 1000 could be

.target 300

.target 0 to make it go away and/or reset target

:)
Title: dot commands exposed
Post by: wetrat on January 30, 2003, 06:36:40 PM
Quote
Originally posted by muckmaw
.target 1000

Places a target 1000 yards away in flight (TA only I think) to the north.

Can be adjusted to any range in yards by chagning the number.

.Target 0 makes if disappear.

.target works in all arenas.. personally, I find it useless.
Title: dot commands exposed
Post by: Xjazz on January 31, 2003, 03:21:47 AM
S!

For the h2h hosting

.icon 0 or 1

Short d3k or long d6k enemy icons
Title: dot commands exposed
Post by: Suave on January 31, 2003, 05:11:42 AM
Don't forget
.eject
.time
.wind
.mute
Title: dot commands exposed
Post by: LePaul on January 31, 2003, 08:33:11 AM
.GetAnotherBeer seems to not be working... :confused:

:p
Title: dot commands exposed
Post by: Shiva on January 31, 2003, 08:40:24 AM
Quote
Originally posted by LePaul
.GetAnotherBeer seems to not be working...


Well, neither does .fragscorepotato...