Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Gorf on January 30, 2003, 06:13:03 PM
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Just a thought,
WOuld be nice to see the instrament panels show proper measurments for which country the came from. Metric vs US standards. Or at least an option to do that for those who want to.
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And ammo counters only on the planes that really had them.
Camo
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YES! YES!
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Yes * 3!
:)
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Yes, as an option only.
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OPTION??
What can't read metric dials?
SKurj
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First of all get rid of the super uber precission.
All gauges that shows data in real time without delay are a gyros. And those lose calibration ;)
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""And ammo counters only on the planes that really had them. ""
yeah , and get rid of rudder trim on LW planes that didn't have it
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yup rudder trim, thats a real advantage the lw have. :rolleyes:
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Removing rudder trim gives an advantage to those planes with combat trim for the rudder - auto-clean.
If you removed rudder trim, also remove combat trim please.
Actually, please remove combat trim, I don't care about rudder trim ;)
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The impact the ammo counter has on the game, cannot possibly be compared with the impact a rudder trim has on trimless planes. :D
....
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Dear Deity...
...please let at least One thread stick to the subject! :-}
Either gauges accurate for the plane you fly, or options for generic imperial or metric gauges as a player choice, please. I'm fed up seeing ruddy Imperial measure on everything..
...and if that's a no-go, then change ALL gauges to metric. Far more of us use metric than imperial in everyday life, and far more of the WW2 combatants used metric than the number of those that used imperial. The current situation, of all Imperial gauges, is neither historical, logical, or convenient to the bulk of the potential player base for AH.
Esme
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add mirrors!!!
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and limited 6 views and improved icons please...
datailed pilot damage modelling and realistic bail out too...
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you can remove combat trim when you can force the center to move on the joystick. The way trim works in our planes with our joysticks is nothing comparable to the way it works in real planes and real flight controls.
I am paraphrasing Toad, who I think has the experience and knowledge to know what he's talking about.
As for metric gauges. I'm all for them.
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Why not make an option that you can choose from either Imperial or Metric?
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Originally posted by Nifty
you can remove combat trim when you can force the center to move on the joystick.
It's possible with FF sticks.
As units for gauges I would like to see neither what is used now nor metric, but what is used in todays aviation (knots for the speedo)
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With Force Feedback, you get a better feeling for trim, however in a real plane, you will feel the plane 'pushing back at you.' In AH, this is compensated by Combat Trim. Manual trim is good for making a more exact trim setting for when you fly. From the AH help page:
Auto Combat Trim automatically adjusts the trim tabs to the air speed. This is not a precise adjustment.
There is a very detailed explanation by going to the home page/help/game overview/combat trim.
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if you take off ammo counters need to allow for tracer patten to indicate when your near the end of your ammo load
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it wouldn't be realistic to have the choice to load tracers or not separately on each ammo load for one plane?
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Originally posted by Mitsu
and limited 6 views and improved icons please...
datailed pilot damage modelling and realistic bail out too...
Amen!
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Originally posted by DaLadyzMon
With Force Feedback, you get a better feeling for trim, however in a real plane, you will feel the plane 'pushing back at you.' In AH, this is compensated by Combat Trim. Manual trim is good for making a more exact trim setting for when you fly.
With FF sticks it is possible to set the center (where the sticks moves if you don't apply forces) wherever the progam wants. Therefore it is possible to move the center when trim is changed.
Please note: this required different data acquisition for FF and non-FF sticks.
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Originally posted by Nifty
you can remove combat trim when you can force the center to move on the joystick. The way trim works in our planes with our joysticks is nothing comparable to the way it works in real planes and real flight controls.
I am paraphrasing Toad, who I think has the experience and knowledge to know what he's talking about.
As for metric gauges. I'm all for them.
Yep, you can't simulate real trim forces with fly by wire controls. Combat trim is infact the most realistic way to go.
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I feel ammo counters should stay. They are useful for knowing what your rocket/bomb loadout is, as well. Keep em!
On another note, I think you guys are asking alot of Pyro and the guys. They create a great game with minimal money and provide it for an extremely low price! Asking these detailed pilot models is probably way more than their CAD program can accomplish! We should just thank them for an excellent game and give them small suggestions on what could be improved.
We dont need pilots that flail their arms and legs when they fall. In my opinion, all the pilot needs is to have the rifle on his shoulder and be able to fire it.
S!
Ridge