Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: qts on February 02, 2003, 02:31:33 PM

Title: Suggestion for battleship
Post by: qts on February 02, 2003, 02:31:33 PM
Just as when you're in a bomber, the other turrets are slaved, can we have the battleship big gun turrets similarly slaved? If there are multiple players, then the slaving should be split as evenly as possible.

And does anyone else think that the flash when you fire is quite feeble?
Title: Suggestion for battleship
Post by: Maverick on February 02, 2003, 03:38:26 PM
You want to see feeble???? Look at the impact of the shelling on land. THAT'S feeble. :p :rolleyes:
Title: Suggestion for battleship
Post by: qts on February 02, 2003, 05:07:25 PM
It would be a lot less feeble if


(a) fellow players actually reported the damage when asked

(b) the other guns were slaved to increase the damage.
Title: Suggestion for battleship
Post by: Pongo on February 02, 2003, 05:18:00 PM
The first gunner to go active in a ship should get the fire director postition so he can observe fall of shot from 60 ft up and be much more acurate.
Title: Suggestion for battleship
Post by: Shane on February 02, 2003, 06:11:14 PM
Quote
Originally posted by Pongo
The first gunner to go active in a ship should get the fire director postition so he can observe fall of shot from 60 ft up and be much more acurate.


or even more fun, because there *are* geeks who'd wet themselves over this, have the fire control tower be a mannable position, with some kind of data being provided where he could truly direct fire for the people manning the turrets.
Title: Suggestion for battleship
Post by: J_A_B on February 02, 2003, 09:01:21 PM
We don't have a battleship.  We have a heavy cruiser.  Not a very good ship for shore bombardment.

J_A_B
Title: Suggestion for battleship
Post by: Nilsen on February 04, 2003, 07:30:30 AM
i have sunk countless CVs , cruisers and destroyers with the cruiser gunns. Yesterday i sunk 3 entire fleets with them. The guns are excellent for shor bombardments and countless feilds have been flattened. Those guns are not feeble but extremly useful if youbother to aim them.
Title: Re: Suggestion for battleship
Post by: Red Tail 444 on February 07, 2003, 02:53:49 PM
Quote
Originally posted by qts
Just as when you're in a bomber, the other turrets are slaved, can we have the battleship big gun turrets similarly slaved? If there are multiple players, then the slaving should be split as evenly as possible.

And does anyone else think that the flash when you fire is quite feeble?


Theres no sense in slaving the guns, because the oned deserving of the title, "knuckleheaded fleet commanders," steam the fleet dead ahead towards the base or enemy fleet, (which runs it too close to shore, resulting in us losing it) and don't fire broadside ad thatever target they are aiming at.

Cruiser guns have a range of about 2/3 sector length, and need not run withing GV firing range of a base until it is ready to be captured
Title: Suggestion for battleship
Post by: Karnak on February 07, 2003, 05:30:37 PM
I would like to see a battleship task force added to AH made up of the following ships:

Yamato BB(1944)
Takao CA
Takao CA
Yugumo DD
Yugumo DD
Yugumo DD
Yugumo DD


This fleet could be tethered to the CV fleet in such a way so that it could operate up to 25 miles from the CV so that it would still be able to get fighter cover, and yet get close enough to shore to launch LVTs without forcing the carrier to get suicidally close.  Let the big ship with the big guns and thick armor get in close to launch the invasion.
Title: Suggestion for battleship
Post by: mia389 on February 09, 2003, 12:07:16 PM
That would be great !!!:D