Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NUTTZ on February 02, 2003, 07:03:59 PM
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(http://mywebpages.comcast.net/NUTTZ/images/ahss116.jpg)
NUTTZ
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nice!!!! now we need real grass:)
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ey nuttzz.. how are you overcomming FR problems with lots of clutter?
those trees look cool. also your tiles are always awesome.
can you get a look at pangia and make some suggestions?
its avail @ most-wanted.org. in the downloads section. File name is nat.res.
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I opened it up H2h and frame rates from everyone that joined said they were getting good to great frame rates. I believe the Sheep clutter is a major culprit of the frame rate hits down low. I think because sheep and the little rocks,snowmen etc, are 3d objects and the trees are 2 very small bitmaps. The tree clutter i used is GC019 a default clutter i just changed the .BMP.
I'll DL pangia and check it out.
NUTTZ
Originally posted by DOODY
ey nuttzz.. how are you overcomming FR problems with lots of clutter?
those trees look cool. also your tiles are always awesome.
can you get a look at pangia and make some suggestions?
its avail @ most-wanted.org. in the downloads section. File name is nat.res.
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I belive sheep cause the biggest FR hit is because they have quite alot of polygons, I'd count them, but i don't wanna.
Your right, trees are just simple 2 double sided polygons in a cross style
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If the rocket smoke used to be a small cross like the trees, would it be possible for HiTech to make the trees use the new pixel type of art?
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Ain't the new graphics just a flat polygon with an alpha channel?