Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Russian on February 04, 2003, 08:02:18 AM
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http://www.3dgamers.com/games/battlefield1942/
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NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance
-Smoother object movements
-Remote Control Improvements
*Sending strings instead of ascii. If you start the remoteconsole with -m
it
will not wait for the server to respond for every key press.
-No Lag prediction if soldier is sitting in vehicle. This fixes the problem
of
pilots getting shot out of the cockpit when in a plane.
CLIENT FIXES
#Sound improvements and optimizations
-New and improved Sounds in 1st person view
*Bar 1918
*Thompson
*MG42
*Browning
-New streamed sound implementation increasing performance and decreasing
memory
usage.
-Problems with SoundBlaster Live on WinXP and Win2000 systems are solved
#Graphical Improvements
-New and improved fire animations in 1st person view
*stg44
*bar1918
*mp18
*mp40
-New and improved models in 1st person view
*stg44
*bar1918
#Gameplay tweaks
-damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
-Spreading when walking and shooting increased on
*BAR
*StG44
-Reloading time on sniper and engineer rifles reduced by 33%.
-Rate of ticket decay when a team holds more than half of the command points
has been increased on Head-on maps
-Rate of ticket decay when Attacker holds all the control points on Assault
Maps has been reduced by 40%, leaving a better chance for the defender to
retake a CP.
-Rate of ticket decay when the defender holds the map reduced by 40% on
assault
maps.
-Attacker / Defender ticket ratio changed slightly to defenders favor on
assault maps
-When going outside of the map boundaries, soldiers will take 20% of their
full
health of damage per second (after being warned)
#Optimizations.
-Decreased Loading times for the game and map changes.
-SafeDisk check only when starting game and not when changing maps
#AI optimization
-Bots are more concerned about close range enemies than long range ones,
especially when their current weapon is not suited for long-range
-Radio and voice command display now has a 'grayed out' look for commands
that
the bots do not respond to.
#Menu
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as long as it is
at
least 1 line and the total amount of lines for all message windows do not
exceed 12.
These chat windows can be manipulated through new console commands (where
'int' is any number between 1 and 12)
chat.ChatMessageSize
No. of lines for chat messages display
chat.GameInfoMessageSize
No. of lines for game info display
chat.KillMessageSize
No. of lines for kills info display
chat.setChatHistory
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle <0 or 1>
If set to 1, the the old (v1.2) message window model is used.
chat.OldChatListHistory
No. of rows used if the old message window model is used
-New Ignore input Commands
You can ignore radio messages, radio sounds and also ignore specific
players
using the following commands:
chat.ignoreRadioText <0 or 1>
If 1, No radio text is printed.
chat.ignoreRadioAudio <0 or 1>
If 1, No radio sounds are played.
chat.setIgnoreRadioAudioAndTe xt <0 or 1>
If 1, both radio sounds and radio text is supressed
chat.getIgnoreRadioAudioAndTe xt
Prints status for these settings
chat.addToIgnoreList
Ignores a specific user's chatting.
chat.removeFromIgnoreList
Stop ignoring a specific user's chatting
chat.ignoreList
Returns the list of ignored players
NOTE: you can find a user's ID by using the 'game.listPlayers' command in
the
console
-Implemented TK Forgive and Punishment system.
By default, players have to wait 1 extra spawn wave for every TK they
commit
and when they have made 5 TK's that are not forgiven they will get kicked
from
the server.
By default, the server is in punish mode.
There are 2 modes:
1) If you are killed by a teammate, you can forgive the killer. The
forgive
options expires when you die again (auto-punish)
2) If you are killed by a teammate, you can punish the killer. The punish
options expires when you die again. (auto-forgive)
Admin Console Commands:
admin.spawnDelayPenaltyForTK
The number of extra spawn waves applied
(1.0 = wait 1 spawn wave,
1.5 = wait 1.5 spawn wave.. and so on)
admin.banPlayerOnTKKick <0 or 1>
When set to 1, players are also banned when kicked for TK
admin.nrOfTKToKick
The number of punished TK's before being kicked
admin.tkPunishMode <0 or 1>
0 : Punish Mode - Players are punished by default, until the victim
forgives the TK
1 : Forgive Mode - Players are forgiven by default, until the victim
punishes the TK
Client Console Commands:
game.TKPunish
Punish a TK (works only in Forgive Mode).
game.TKForgive
Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Possibility to tag specific players as a 'buddy' and make them more visible
in
the minimap
Client Console Commands:
game.addPlayerToBuddyList
Add a user with to the buddy list
game.removePlayerFromBuddyLis t
Removes a user from the buddy list
game.buddyList
Prints a list of your current buddies.
#Rendering optimization
-You can disable tri-linear filtering by adding the line
"renderer.useTrilinearFilterin g 0" to your Settings/VideoDefault.con
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches. Increases
performance
for vertex cache enabled T&L cards that are vertex transform bound in BF.
I.e.
it reduces slowdown somewhat when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can highly increase
the
visual effect.
FREEBIE
-New Map: Coral Sea
A cool Carrier war map on the sea and in the air.
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will wait for 1.31, there are a few bugs that EA are working on for a new patch.
Tronsky
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may as well buy the update 'road to rome' as that will no doubt have all the fixes included plus me110 among manyother new vehicles etc
And of course Monty Casino :)
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Hazed - the mossie in Road to Rome... has US markings. I think the US used it, but they have to include a British mossie.
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It Needs To Support Nvidia TNT2 chips. Thats what i have. I cant upgradee no AGP.:( :mad:
Stupid Gateway peice of CRAP!!!!!!!!!!!!
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Stupid Gateway peice of CRAP!!!!!!!!!!!!
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Originally posted by superpug1
It Needs To Support Nvidia TNT2 chips. Thats what i have. I cant upgradee no AGP.:( :mad:
Stupid Gateway peice of CRAP!!!!!!!!!!!!
oh my that is a relic .. Only way you'll get that computer to go fast is by throwing it offf the roof.
I bought my R9700 card just for this game.. if thats a hint on this games requirements.
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Stolen from different message board.
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.
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is this game any good? or is it like a quakefest?
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I personally like it. Its by no means realistic but at the same time its not quakefest. Go download a demo and try it out. Full game is same way just less bugs and lag.
Ps High speed internet service is a must, its not meant to be played as off line game.