Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: F6Bomber on February 04, 2003, 05:36:44 PM

Title: Grass, no impact to FPS
Post by: F6Bomber on February 04, 2003, 05:36:44 PM
I have been working on long grass and also tree cover for my map.

Please have a look.
Title: Grass, no impact to FPS
Post by: F6Bomber on February 04, 2003, 05:38:04 PM
2
Title: Grass, no impact to FPS
Post by: F6Bomber on February 04, 2003, 05:39:00 PM
3
Title: Grass, no impact to FPS
Post by: Kevin14 on February 04, 2003, 06:36:49 PM
Maybe if there were a few more rows of the grass and have them be a little shorter?
Title: Very interesting..
Post by: DOODY on February 04, 2003, 08:52:23 PM
Please explain the  tree cover.. I know the guys were talking about it b4, but they went a bit high level w/o details.



The grass is ok.. but a lil wwol'ish. perhaps it should only be placed in vg combat zones.. then perhaps multiple spawn to depots n such might not just be milkruns...  I might use grass in locs that wont be seen from the air (typically).