Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: GPreddy on February 06, 2003, 10:34:02 AM

Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 10:34:02 AM
Thumbs up! Well done! :D
Title: New Terrain - Trinity
Post by: JB73 on February 06, 2003, 10:37:42 AM
PLS post a pic....

just moved & no internet (err AH) @ the new place yet. (have to reload windoze:( ) so i wont be logging on to ah TIL SAT @ the earliest :( :mad: :eek: :(
Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 11:03:33 AM
I hope you can discern something from this.:)
Title: New Terrain - Trinity
Post by: popeye on February 06, 2003, 11:18:19 AM
I think NB designed it.

Can we please have the new terrain on the Download page, so I can get it at work on a fast line, instead of waiting 30 minutes for the auto updater on my 26.4k dialup at home?

Thanks.
Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 11:32:00 AM
New Panzer skin (maybe more this is just the first I found).
Title: New Terrain - Trinity
Post by: Replicant on February 06, 2003, 11:33:25 AM
Lovely new terrain indeed!  It's Lord of the Rings!!!!  :)
Title: New Terrain - Trinity
Post by: maxtor on February 06, 2003, 11:36:16 AM
WTG on gv skins that match terrain!  Hope this trend continues thru the other maps too.  Hope you guys don't reset the thing too fast today so I can play it after work.
Title: New Terrain - Trinity
Post by: Replicant on February 06, 2003, 11:39:10 AM
Quote
Originally posted by GPreddy
New Panzer skin (maybe more this is just the first I found).


As far as I can tell, it's just the LVT2, PnzrIV & TigerI that have new skins.
Title: New Terrain - Trinity
Post by: Yeager on February 06, 2003, 11:42:01 AM
Bout time.  I was gonna opt out for a few months.  Maybe this will spark things up again.
Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 11:53:20 AM
Oh the best one yet! :D
Title: New Terrain - Trinity
Post by: Chairboy on February 06, 2003, 11:59:44 AM
(http://hallert.net/misc/panzerv-1.JPG)

(http://hallert.net/misc/panzerv-2.JPG)
Title: Re: New Terrain - Trinity
Post by: Shane on February 06, 2003, 12:01:27 PM
Quote
Originally posted by GPreddy
Thumbs up! Well done! :D


i beg to differ.  not even gonna bother listing why. over the next few rotations, i'm sure people will expound on the matter.

:D

of course efforts are always appreciated, but....

you'll see. one word: gameplay.

oh, and that panzer skin has already been seen in the CT - finrus, it is nice.
Title: New Terrain - Trinity
Post by: udet on February 06, 2003, 12:06:37 PM
here's the best terrain I've ever seen. Hawk52 should be hired by HTC :)
Title: New Terrain - Trinity
Post by: Mitsu on February 06, 2003, 12:37:38 PM
Is that a New MA Terrain?
Title: New Terrain - Trinity
Post by: NATEDOG on February 06, 2003, 12:39:44 PM
who is hawk52?
Title: New Terrain - Trinity
Post by: udet on February 06, 2003, 12:41:37 PM
he plays in H2H and makes maps. check "best looking map" thread in "Free Multiplayer"
Title: New Terrain - Trinity
Post by: NATEDOG on February 06, 2003, 12:44:56 PM
sorry, I mis-read your first post.
Title: New Terrain - Trinity
Post by: AKcurly on February 06, 2003, 01:02:16 PM
Way to go, guys!

curly
Title: New Terrain - Trinity
Post by: Mitsu on February 06, 2003, 03:03:24 PM
Quote
Originally posted by NATEDOG
who is hawk52?


This.
Title: New Terrain - Trinity
Post by: NoBaddy on February 06, 2003, 03:08:24 PM
Quote
Originally posted by Oedipus
Like a spring bouquet!

Thanks for ths picture. Anyone know who designed this?

Oed


Ehem.... Yes, it is my fault (and mine alone). I received plenty of help from SuperFly getting all of the fields in. The German gv skins did come from the Finn/Russ terrain (if you guys got out of the MA more often, you would know this :D ). I am really not sure who designed them, but, I am sure they have the thanks of the community. Frankly, the Finn/Russ terrain is one of the best I have played in.

In another thread, someone commented on the altitude of the mountains in the central 'crater'. Unless Fly skarued the pooch, the minimum alt to get a plane into the crater should be about 18.5k. This does not preclude someone from flying there. It does mean that it won't be easy. The area is intended as a 'plane free' gv zone. Each country starts with 2 gv fields in the crater. All of the gv fields spawn into Crater City (a very big city in the middle of the map). I am hoping for some fun gv fights here. Each country also has a gv field outside the crater that spawns into it. This is so that when you lose your crater fields, you have a chance to get back in.

A couple of other things... There are TONS of PT spawns (I think the lil Mossie boats are fun :) ). Also, each country starts with 3 ports/fleets. In each of the 3 seas, 1 country starts with 1 fleet, the other starts with 2. The single fleet has one slight advantage in that it has an additional cruiser.

Shane....enuff with the negative waves!!!! :D
Title: New Terrain - Trinity
Post by: Octavius on February 06, 2003, 03:16:41 PM
This map MUST stay.  If ANYONE resets this, a lynch mob will follow shortly :D
Title: beauty and beauty.
Post by: Mitsu on February 06, 2003, 03:36:19 PM
(http://www.ah.wakwak.com/~mitsu/battoutai/shots/ah_mit001.jpg)

Oh, it's totally beautiful...wtg.
Title: New Terrain - Trinity
Post by: SlapShot on February 06, 2003, 04:07:06 PM
Looks like you need some air in 'dem tires Mitsu ... please roll into the hanger !!! :D

edit: Oh yeah ... looks fantastic ... can't wait go get home from work and see it in person.
Title: New Terrain - Trinity
Post by: Flossy on February 06, 2003, 04:08:49 PM
What a fantastic looking terrain - WTG NB!  Must go and check it out right now!  :D
Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 04:48:56 PM
What is the intended purpose of the gv city? It seems like it ups your gunnery to shoot city objects but you dont get any perks for it?
Title: New Terrain - Trinity
Post by: Shane on February 06, 2003, 04:51:50 PM
Quote
Originally posted by NoBaddy
Shane....enuff with the negative waves!!!! :D


heh, don't get me wrong, the terrain itself is very nice, i just think that for gameplay it's going to create a lot of bottlenecks in the center of the map, flanking moves will be pretty hard to pull off, and that airfields are a little too far apart, especially the 1st/2nd line bases in the center.

what i think would really help this map is three mid-sized islands, one on each side with about 6-10 bases that can be fought over and used as a stepping stone to further spread the action out on the flanks and alleviate the inevitable traffic jam in the center.

just my observation.

< this map is gonna be a beech to reset; it's s furballers dream map with potential for tragedy by porking fuel along the 1st and 2nd line bases. >

< excuse me while i laugh in advance at lazs. :D >
Title: New Terrain - Trinity
Post by: NoBaddy on February 06, 2003, 04:57:42 PM
Quote
Originally posted by GPreddy
What is the intended purpose of the gv city? It seems like it ups your gunnery to shoot city objects but you dont get any perks for it?


Actually, it should do neither. The purpose is for it to be a fun place to have GV battles. Note that the gv fields spawn to crater city and not to the other fields. I really wanted the city to be a smoking wreck, but, HT said that it just wasn't possible :( .

Quote
Originally posted by  Octavius
This map MUST stay. If ANYONE resets this, a lynch mob will follow shortly


Oct...When I started this thing, I was very weary of the 'drive thru window' terrains. My intent was to design a map that would be a tuff reset and (hopefully) still fun to play in. Time will tell....:D
Title: New Terrain - Trinity
Post by: Lazerus1 on February 06, 2003, 05:43:43 PM
Quote
Originally posted by GPreddy
What is the intended purpose of the gv city? It seems like it ups your gunnery to shoot city objects but you dont get any perks for it?


Scorepotato:D
Title: New Terrain - Trinity
Post by: GPreddy on February 06, 2003, 05:57:12 PM
You know it dweeblet! :D
Title: New Terrain - Trinity
Post by: CptTrips on February 06, 2003, 07:01:02 PM
Nice work NoBaddy.

Regards,
Wab
Title: New Terrain - Trinity
Post by: Karnak on February 06, 2003, 07:39:28 PM
Mucho gracias.

Ist wunderschone.
Title: New Terrain - Trinity
Post by: Sachs on February 06, 2003, 08:09:08 PM
I agree with Shane about the 1st line bases they seema  bit far off.  And some bases 17.5 VH base??????  I only got to spend about an hour on it but I like the change.
Title: New Terrain - Trinity
Post by: lazs2 on February 07, 2003, 09:39:46 AM
shane is correct.   the map has no good gameplay for a lot of the guys who like air combat.   It is a late war gangbang map with less action than the pizza and.... less real ac choice.   LA7 will be more comon on this map than the c hog ever was before it was perked.
lazs
Title: New Terrain - Trinity
Post by: Magoo on February 07, 2003, 11:46:56 AM
The C-hog used to be un-perked?

Magoo
Title: New Terrain - Trinity
Post by: Max on February 07, 2003, 12:06:57 PM
Quote
Originally posted by Magoo
The C-hog used to be un-perked?

Magoo


Yup...the whining was deafening.


DmdMax
Title: New Terrain - Trinity
Post by: Lizard3 on February 07, 2003, 12:34:28 PM
Quote
Originally posted by DMax
Yup...the whining was deafening.


DmdMax


Yet justified:D
Title: New Terrain - Trinity
Post by: Buff1 on February 07, 2003, 04:44:01 PM
Jury's gonna be out for a while as it gets broken in, but I think this map will grow on people. I know I spent the first few hours thinking it was a horror. As I found fights however, I noticed they were bigger, fast paced, and seemed to have more of a purpose and direction than I have seen of late. People were gravitating to a few bases creating big, constant battles and not spread uselessly all over the map. Air fighting was sharp and ranged from 30+ down to the deck.
 
This is not a map newbies will fare well on. I think veterans will have a decided advantage here.
 
Also, we finally have a map that the TA152 can be used on intelligently and effectively.

For what my meaningless opinion is worth...... S>

Buff1
CO BREWSTER BUFFALOS
Title: New Terrain - Trinity
Post by: TheManx on February 07, 2003, 06:02:59 PM
Only spent a little time on the map so far, but found it's quite good. Nice job NB! I did have to ditch on the side of a 25k mountain while looking for a break in it to rtb. Funny as hell. Seems Typhoons can't clear those well, but other than that I had a wonderful time.

Title: New Terrain - Trinity
Post by: GPreddy on February 07, 2003, 06:20:19 PM
The whines emanate from the same faces incessantly. Its not the map.

The first thing that I discovered about the map is that it requires in fact INSPIRES teamwork. If you aren’t a team player you are most likely going to dislike the map. Fights are not hard to find in fact the are easy to start and they just build and build. Then a few things became even more apparent. First you have to spend time educating your team as to things like wind. I was on the radio warning about dropping troops at vehicle fields above 14k just to see someone drop them anyway and then I watched the troops float three sectors away. LAND the goon! The center loop/circle of vehicle fields is an inspiration but it just drains people away from team effort. We could lose that easily or better yet give them an important target to fight over. The city that anyone can destroy yet only destroys your stats is not well conceived. Trinity takes time to defeat. Aside from vehicle fields there are few fast captures so the anti-milkrunners should be happy but I bet they whine anyway because they always do (that’s why their whiners – moo!). I love watching shots from my tiger at 16k go flying sideways down range. I even more liked watching the enemies do the same thing.

EXCELLENT JOB on this map! Those textures are fantastic!

***** <---------------- Five out of five stars!
Title: New Terrain - Trinity
Post by: Shane on February 07, 2003, 06:31:49 PM
Quote
Originally posted by GPreddy
The whines emanate from the same faces incessantly.

The center loop/circle of vehicle fields is an inspiration but it just drains people away from team effort. We could lose that easily or better yet give them an important target to fight over. The city that anyone can destroy yet only destroys your stats is not well conceived.


i doubt i'm the only one who sees the irony here.

:D
Title: New Terrain - Trinity
Post by: palef on February 07, 2003, 06:33:37 PM
This really is a challenging map. I'm really enjoying learning it's ins and outs.

Thanks for all the hard work and for a good effort NB.

Palef
Title: New Terrain - Trinity
Post by: BigGun on February 07, 2003, 06:36:54 PM
Quote
Originally posted by Shane
i doubt i'm the only one who sees the irony here.

:D


Nope, I saw the irony to :D
Title: New Terrain - Trinity
Post by: qts on February 07, 2003, 07:04:42 PM
I've got a couple of gripes. Firstly, it's difficult to read the field IDs on the map; secondly the map gives little idea of the terrain height.
Title: New Terrain - Trinity
Post by: NoBaddy on February 07, 2003, 07:38:02 PM
Quote
Originally posted by qts
I've got a couple of gripes. Firstly, it's difficult to read the field IDs on the map; secondly the map gives little idea of the terrain height.


Just sent in a new radar map. It should correct the problems that you have pointed out.
Title: New Terrain - Trinity
Post by: GPreddy on February 07, 2003, 09:57:17 PM
Quote
Originally posted by ShaneLip
i doubt i'm the only one who sees the irony here.

:D


Anything you can deduce a thousand people have already seen.:D
Title: New Terrain - Trinity
Post by: kanttori on February 07, 2003, 11:56:17 PM
Absolytely great work NoBaddy! I fly yesterday first time on your map and I falling in love with your mountain areas! The deep valleys between sharp mountains are awesome looking and great ways fly to targets.  (My only criticism is against the clipboard map. Maybe you could ask if Dux makes it? ;) )

I can tell more those tank's and GV's skins. They really are from my Finland vs Russia terrain (Fin-Rus) and I'm very happy and proud you used them in your Trinity terrain.:D

I edited all GV's "neutral" without any signs, because they are used both sides in Fin-Rus map. Panzer IV's skin is from Finnish StuG 40G (Sturmgeschütz 40G). Germany sold them to Finland in 1943 and they were in very hard use the rest of our Continuation War (1941-1944).

PICTURE:

This StuG with it's crew (commander Börje Brotell, gunner Olli Soimala, driver Sulo Kauppi and loader Armas Launikko) is the one that scored the most victories during the hard fighting in the summer of 1944. With 11 confirmed tank-kills this StuG now stands as a monument at the Finnish Armoured Brigades garrison area in Parola, Finland.

This StuG is restored to almost war-time condition. The colours are authentic and the colour-scheme has been restored.
Title: New Terrain - Trinity
Post by: kanttori on February 08, 2003, 12:20:14 AM
And the Tiger1's camouflage I skinned to look like Russian heavy Josiph Stalin JS-122 tank. In Finland-Russian frontlines were many different type Russian heavy tanks, for ex. Josiph Stalin and Klim Vorosilov (KV) types. The most used Russian medium tank was T-34 (Finns called it "Sotka").

Actually we Finns had couple of war booty "Sotka" and Klim Vorosilov in heavy use against Russe, too!:D

PICTURE:

The standard model of the JS-122 (JS-2) heavy tank. This one with "straight" nose seen at the ChKZ Factory in 1944.
Title: New Terrain - Trinity
Post by: Steve on February 08, 2003, 02:12:12 AM
Admire the effort that went into the map and am appreciative that folks want to improve the game... but hate this map... hope it is merely a prototype of others to come from the makers.
Title: New Terrain - Trinity
Post by: AKcurly on February 08, 2003, 05:22:51 AM
Quote
Originally posted by Steve
Admire the effort that went into the map and am appreciative that folks want to improve the game... but hate this map... hope it is merely a prototype of others to come from the makers.


Well, surely you don't dislike everything about the map, Steve. It has pleasing colors and an interesting layout of fields.

Compared to AKDesert, the field density appears to be somewhat less, so I guess HTC is experimenting ... AKDesert has a (htc specified) high field density and I'll bet this one's field density was specified by HTC as well.

What don't you like about it?  It's a map that has lots of opportunities for ponies/jugs/g10s/p38s.

curly
Title: New Terrain - Trinity
Post by: Sixpence on February 08, 2003, 05:41:29 AM
What's not to like about the map? It's got something for everyone. I like it.
Title: New Terrain - Trinity
Post by: Kweassa on February 08, 2003, 06:44:36 AM
Wonderful map.

 Despite its size, and large fronts, the layout of the frontline airfields are set so that it takes concentrated team efforts against multiple strategic points to really 'push' the front deep. Hoardes of people clogged up in a single place will achieve almost nothing in this map. Also, while it is still early to really determine how it is, it seems there is no real 'reset corner' in this map. It is obvious that designers knew how MA capture sequence works out.

 Even though it is fairly large, the fights are spread out in a logical manner, easy to grasp the where the front is set, and how - not like the total chaos the Pizza brings.

 The GV spawn points and VHs are also an improvement over what we had in pizza. Some of the GV spawn sequences in Pizza made sense, others did not. However, in this clover map, there is also a logical 'path' which leads and connects GV fights in a sensible fashion.

 ..

 Overall, it is a wonderful map for team effort, and I like it very much.
Title: New Terrain - Trinity
Post by: Steve on February 08, 2003, 01:21:59 PM
I'm having trouble finding good fights on it.  It could be just misfortune, I've only flown on it a bit late in the evening and on two occasions.  Hey, if I find out I was too quick to judge, I'll happily retract my opinion....like I said, I'm grateful that people are willing to invest their personal time to improve our game..

:)
Title: New Terrain - Trinity
Post by: bj229r on February 08, 2003, 04:03:02 PM
the point of that city isnt blowing up defenseless buildings---there musta been 30 tanks fiting in it this afternoon....ya drive around a corner...tank is 10' away....fly down street at 25 mph...if ya dont hit a building...ya can pass 4-5 tanks on sidestreets and they cant bring turrets to bear quick enough--its COOL..(the transparent point-blank rounds aside)
Title: New Terrain - Trinity
Post by: GPreddy on February 08, 2003, 08:02:47 PM
Yeah bj its just that fighting in the city on a neverending basis seems pointless. Its like the never ending furball though. This map inspires teamwork everywhere except in the middle. It seems to be a contradiction to its own conception and you dont even get the benefit of damage points for blowing up buildings. Theres more then enough fields to get gv kills though so the middle fight is even more pointless. If you have fun there though go for it!:) I had a thought that the middle fight could have been over something worth controlling but I dont know what that could be anyway. Just a thought.
Title: New Terrain - Trinity
Post by: NoBaddy on February 08, 2003, 09:30:00 PM
Quote
Originally posted by GPreddy
Yeah bj its just that fighting in the city on a neverending basis seems pointless. Its like the never ending furball though. This map inspires teamwork everywhere except in the middle. It seems to be a contradiction to its own conception and you dont even get the benefit of damage points for blowing up buildings. Theres more then enough fields to get gv kills though so the middle fight is even more pointless. If you have fun there though go for it!:) I had a thought that the middle fight could have been over something worth controlling but I dont know what that could be anyway. Just a thought.


Nope, there really isn't a 'point' to fighting in the Crater City. Actually, I took a 51 in there this afternoon to hunt guys in planes vulching the gv's. I was amazed at the number of icons in the city. Of course, the real point is the fun of pointless mayhem :D. I guess it is just part of the way I have viewed this stuff for years now...it's about fun...not points :).
Title: New Terrain - Trinity
Post by: NoBaddy on February 08, 2003, 09:34:44 PM
Quote
Originally posted by NoBaddy
Nope, there really isn't a 'point' to fighting in the Crater City. Actually, I took a 51 in there this afternoon to hunt guys in planes vulching the gv's. I was amazed at the number of icons in the city. Of course, the real point is the fun of pointless mayhem :D. I guess it is just part of the way I have viewed this stuff for years now...it's about fun...not points :).


I just had a thought about Crater City. I will try to talk to HT about it and see if some changes can't be made when the map is updated.
Title: New Terrain - Trinity
Post by: bj229r on February 08, 2003, 10:37:32 PM
Lol..what the difference between a bunch of tanks furballin in city and a buncha la7's furballin on mindanao?..at any rate..novelty will wear off....and if ya have no teamwork there....ya dont live to damn long; one more thin....frame rate goes down to NOTHIN..such that is nearly unplayable at times (in city)