Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FDutchmn on February 06, 2003, 09:27:58 PM

Title: what's new on Trinity?
Post by: FDutchmn on February 06, 2003, 09:27:58 PM
Just curious as to if I found all the new features...

1. Urban warfare area for Ground Vehicles
2. A task group has an extra CA
3. new camo for the Panzer

ah... what else... does the squid exist some where?
Title: what's new on Trinity?
Post by: Lghtning on February 06, 2003, 11:13:09 PM
No.. AKdesert is so big it used up the last of the squids... What a shame... :rolleyes:
Title: 1 more ship is there
Post by: SPIKER on February 07, 2003, 12:21:44 AM
Title: what's new on Trinity?
Post by: lazs2 on February 07, 2003, 09:36:04 AM
Wondered why it took a lot longer for the suicide cv "killers" to ruin the fun.... If the cv groups are harder to kill then I got one wish anyhow.

The fields are far apart on this map... only the CV's make foir good furball action.  We need more ports and CV groups.   The CV's need a spawn point that is a little farther out than the port.  for the same reason ground vehicles and pt's do.

musta been 50 players at that one CV vs field battle and it lasted a couple of hours... there is a demand for good furs.
lazs
Title: what's new on Trinity?
Post by: scooby on February 07, 2003, 09:40:20 AM
will the new terrain be posted for download anytime soon? easier for me to get it

look good tho.

Scooby
Title: what's new on Trinity?
Post by: ghostdancer on February 07, 2003, 12:31:17 PM
Well not that its really important but I saw a new tree type.
Title: Re: what's new on Trinity?
Post by: NoBaddy on February 07, 2003, 02:25:58 PM
Quote
Originally posted by FDutchmn
Just curious as to if I found all the new features...

1. Urban warfare area for Ground Vehicles
2. A task group has an extra CA
3. new camo for the Panzer

ah... what else... does the squid exist some where?


4. HT's planes will no longer have guns.