Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mason22 on June 12, 2000, 12:50:00 PM
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Guess this question is directed towards HTC. unless anyone else knows...
Any idea of the approximate size of the nose art that we will be able to use "in game". I know that the art for the squad page for the HTC website needs to be 32x32 pixels in order for it to fit into the tables. BUT, that's awfully teeeny for nose art in the game. Just take a look at the nose art on the b-26:
(http://tspace.home.texas.net/images/flakbait.jpg)
so, whats the scoop? The FDB's can't wait to get sexy ol' sinclair on the noses of them purty AC's.
(http://tspace.home.texas.net/images/masonsig.gif)
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I beleive it will be 64x64 and use 276/276/276 for transparency and convert to 256 color .bmp image! Hope that helps! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Example
(http://www.geocities.com/tas13th/bbsfile/rude5.bmp)
(http://www.geocities.com/tas13th/bbsfile/planetest3.jpg)
Salute,
(http://www.geocities.com/tas13th/bbsfile/thunder.jpg)
[This message has been edited by Thunder (edited 06-17-2000).]
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What's the exact process for uploading nose art if it's different than the squadron pages ?
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It'll be 64x64 uploaded the same as you do to our webpage.
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Doug "Pyro" Balmos
HiTech Creations
Most plans are just inaccurate predictions.
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Shes cute aint she Mason (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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.................
Skernsk
Fat Drunk Bastards
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thx pyro, appreciated.
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Ok I created a .gif with 64x64 and transparency output on. I tried the .bmp but there was no option for transparency?
(http://www.blueapex.com/games/flight/big_defiant_dweeb2.GIF)
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here is our nose art
(http://www.multimania.com/alsacenono/Alsace.gif)
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(http://www.multimania.com/alsacenono/no2.jpg)
"Nemo me impune lacessit"
GC III/2 "Alsace" Sqd 341 Free French (http://www.GCIII.net)
[This message has been edited by nonoht (edited 06-19-2000).]