Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Wilfrid on February 10, 2003, 05:13:29 PM
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Here we see the knights have charged straight up the middle of the map, splitting the Bishrook hordes in two and removing their ability to fight each other. I don't think I've see this happen before. Not saying it's bad, just interesting =)
To NB on a great map!
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the rooks had a similar situation going yesterday (or the day before) and i guess it naturally got beat back to normal.
i think we've dubbed this the never-ending map.
:D
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I've seen it several times on the Mindano map, where the north east country pushes south west and leaves the noodleula country isolated from the south country.
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I think its the zone/supply model which is holding us back the most...
The front line fields which are often at the very end of a zone never get a chance to rebuild and therefore get taken back, or cause a stall in any advance.
SKurj
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Hmmm.....funny, I'd say it was more the unkillable GVs and uncapturable fields that are kinda holding us back the most.
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Unkillable GVs? I havent met one of those yet!
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5% of all tigers is the best i can figgure.
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BTW, when I first saw this new map, The very first thing I said to my squad was: "This map won't be reset for months". LOL
I don't mind though. It sure beats the drab dessert terrain of the big Pizza. Probably should have named it "Tibet" though. Went a little crazy with the mountains. But I think it's a good map all in all. Congrats in advance to whoever resets it!
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Who the hell wants a reset anyways these days? Its worth, what...30 fighter perks (and 30 bomber, 30 GV)...you can take up a F4U-1 and get 10 kills, die, and STILL earn more than 30 fighter perks for one sortie.
Is it for "National Pride" of said country? Everyone knows "Numbers=Reset" so that doesn't fly.
Come talk to me after a couple months of Trinity, then maybe boredom will be set in...it certainly isn't now.
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Originally posted by SKurj
I think its the zone/supply model which is holding us back the most...
The front line fields which are often at the very end of a zone never get a chance to rebuild and therefore get taken back, or cause a stall in any advance.
SKurj
Looks like the map was designed to use CVs to attack the Zone Fields near the enemy shoreline.
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Ya, I'm with SKurj on this. The key is the zone fields. You must cap and hold the zones and bleed the remaining fields to death until you can take them. Wide pushes to the zone fields have all but failed. Need to make a narrow drive to the zone fields. Steals are good to.
Only thing that hampers a narrow drive strategy is the terrain and the long distance between some of the fields. Makes it diffucult to generate a quick rolling push that seem to occur on the other maps with little organisation.
I've watched three field jumps to the zone field which either fail to capture the zone or fail to hold it for very long. One side does not realize the importance of the zone field.
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As you move towards a country's HQ, the front becomes wider - maybe 20 sectors wide. It's very difficult to attack a front that wide and not have an outmanned enemy take advantage of you.
Flanking movements anyone? :)
curly
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Flanking moves are doomed, unless one holds the center and can attack it when the flanking move drains the center resistance away.
Just like chess. Hold the center and flank to weaken the enemy resistance at the center, then attack the center.
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This happens quite often on mindanao with the southern country taking 44 and then whatever is north of that... not the brightest tactics in the book.