Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Shark88 on February 18, 2003, 02:49:12 PM

Title: AHII needs...
Post by: Shark88 on February 18, 2003, 02:49:12 PM
A b29 bomber.  This was the most important plane in WWII and yet it is still exculded.  I think, as crazy as is sounds, that there should be an atomic bomb avalible to load on the B29.  This is what ended it WWII!!



Boom!!!
Title: AHII needs...
Post by: Chairboy on February 18, 2003, 02:55:25 PM
Why would you ask for the bomb, then say it would be 'totally stupid'?

That aside, I think having an A-Bomb available (but not in the MA) would give event planners some neat mission possibilities.  

Before y'all start yelling at me about how A-Bombs are death to gameplay, keep in mind that I'm just suggesting it would be neat to have it supported in the code for special events and such, not as something that could be used in the main arena.
Title: AHII needs...
Post by: Shark88 on February 18, 2003, 02:59:28 PM
Im glad someone agrees with me:cool:
Title: AHII needs...
Post by: NOwl on February 18, 2003, 03:09:12 PM
you could make it cost alot of perk points
Title: AHII needs...
Post by: Red Tail 444 on February 18, 2003, 04:22:18 PM
OK, who's been getting into dad's liquor cabinet?

If we have this here, how about these little things to keep gameplay interesting:

I say that for all the allies within blast range, not only do they die, but the B-29 pilot gets a killshooter penalty ...one hour per allies you vaporize, including any drone troops, supply drones, and the like. Add to that, 24 hours per friendly base that also gets vaporized or falls within the radiation field, that I am sure HiTech just can't wait to model, and remodel, and remodel....

Not to mention all the perks you would lose for dropping and not landing safely (dropping the A-bomb at high alt still produced a pretty nasty shockwave), and all the perks your allies lost from being killed in the blast while in their perked vehicles / planes.

If you want to have that type of firepower, then let's set up a series of penalties, arena-wide, so we can get some clue as to how senseless it would be to bring this into a game.

I may be wrong, but I doubt it :)

Gainsie
Title: AHII needs...
Post by: Shark88 on February 18, 2003, 04:37:14 PM
It would make a good mission;)
Title: AHII needs...
Post by: Arlo on February 18, 2003, 11:05:45 PM
I say HT adds it to the offline "cool mission" version of TOD. Maybe give it it's own title even ... like ... "Elite sniper nuclear bomber pilot that wins the war" or some such. :D

But ... like I said somewhere else around here. Suggestions are just suggestions. Don't hurt a thing .... :eek:
Title: AHII needs...
Post by: BlckMgk on February 19, 2003, 12:51:46 AM
Of course once you took the A-bomb and dropped it you'd lose the perkies anyways. One time deal.

I'm sorry though.. if you're stupid enough to stay within 100 miles of a place that YOU KNOW is going to vaporized by an A-bomb.. then well you should die. Wouldn't mind seen this perked to something like 10,000perkies...

And if you're stupid enough to drop it on something like a front line base then well... you should die too... Doubt they'd model fallout just maybe the initial blast and shockwave... don't know much about A-bombs, never really had any interest in building one.. haha.

::BM hears a knock at the door.... "Its the Feds open up.." .......................... last thing you hear of BM::

-BlckMgk
Title: Bring on the B29
Post by: BigC316 on February 19, 2003, 08:56:52 AM
if not the bomb...at least the bomber...B29 would be cool:)
Title: AHII needs...
Post by: Shark88 on February 19, 2003, 11:32:26 AM
The bomb "little Boy" that was dropped on Hiroshima only cause an explosion that spanned 5 miles that includes all minor damage areas so it could work!;)
Title: AHII needs...
Post by: Arlo on February 19, 2003, 12:27:37 PM
If what you just tried to say was that they chose Hiroshima over Tokyo because they wanted to be able to gauge the extent of the damage to a city that had seen relatively little damage (as compared to Tokyo which had recieved quite a bit of damage from firebombing - thereby making it more difficult to determine the amount of damage caused by the A-bomb) ... then yes, that was why Hiroshima (and Nagasaki) were chosen. What this bit of information offers in regards or why you think the A-bomb is needed in TOD is still somewhat of a mystery to me.

edit: Ok .. read it again ... and it appears that you think the A-bomb would be feasible in AH because it only encompassed a blast area of 5 miles.

Silly. TOD isn't being designed for individual players to blow away the enemy and get them to capitulate.

The plane that won the war ... the bomb that won the war ... the pilot that won the war. Maybe, someday, your game will be designed. But I doubt it will be an online mmp one. ;)
Title: Re: AHII needs...
Post by: Kevin14 on February 19, 2003, 05:46:06 PM
Quote
Originally posted by Shark88
A b29 bomber.  This was the most important plane in WWII...


Really? I thought the Do 335 was.
Title: AHII needs...
Post by: Ike 2K# on February 19, 2003, 07:14:10 PM
AH II should work very smoothly on celeron 700 and on PCI 64mb video cards
Title: AHII needs...
Post by: Ike 2K# on February 19, 2003, 07:24:16 PM
AH II also needs the gloster Meteor (britain), the 1st allied jet fighter and first served in DEC 1944 against 262s and 163s

(http://www.worldwar.nl/planes/Allied/Glos01.jpg)

(http://www.meteorflight.com/images/66sqn_f4.gif)
Title: Re: Re: AHII needs...
Post by: BenDover on February 19, 2003, 11:34:27 PM
Quote
Originally posted by Kevin14
Really? I thought the Do 335 was.


didn't the germans loose the war?
Title: AHII needs...
Post by: Midnight on February 20, 2003, 10:12:09 AM
Given the reduced blast effects of conventional bombs in AH, a WWII era A-bomb model could be done so it would have just enough punch to level a strat target, HQ or large airfield if dropped dead center.

Should it be perked? Yes

Should it have kill shooter effects? Yes

Should it only be allowed from a B-29? Yes

Should the B-29 be perked? Yes

If we did get a perked B29 and perked A-bomb, the kill shooter effects alone would deter the bomb being over used in high traffic areas.

I know if I paid 200 perks for a B29 and another 100 or so for the bomb, I certainly wouldn't want a KS death from it, so I would go DEEP into enemy territory to drop that sucker.

Considering the high asset value of the B29, every enemy fighter that knew you were there would be coming after you. This would mean you would want some dedicated escorts to get you to target.

The B29 with A-bomb option could bring a whole new level to organized missions.
Title: AHII needs...
Post by: BenDover on February 20, 2003, 12:01:35 PM
what if the blast hits your escorts?
Title: AHII needs...
Post by: Midnight on February 20, 2003, 12:40:28 PM
Quote
Originally posted by BenDover
what if the blast hits your escorts?


Well, nothing is fool proof, but if the blast hits the escorts, it means they were not escorting very well. Escorts for that type of mission should be close and above the minimum safe altitude to avoid the blast.
Title: AHII needs...
Post by: Shark88 on February 20, 2003, 02:59:26 PM
we also need the B-24
Title: AHII needs...
Post by: Arlo on February 20, 2003, 07:44:29 PM
As historically accurate as we like to see games/sims ... we must never forget the essential element of game balance. Will the Japanese get their own perked B-29s and atom bombs? Will the Germans, for that matter? This has traditionally been where the line has been drawn when discussing online player vs player WWII air combat sim development. While I'm all for challenging conventional wisdom and looking for "new" ideas (this one isn't as much new as persistant), there is still something to be said for the "wisdom" portion when dealing with this particular line.

TYTYVM :D

Quote
Originally posted by Midnight
Given the reduced blast effects of conventional bombs in AH, a WWII era A-bomb model could be done so it would have just enough punch to level a strat target, HQ or large airfield if dropped dead center.

Should it be perked? Yes

Should it have kill shooter effects? Yes

Should it only be allowed from a B-29? Yes

Should the B-29 be perked? Yes

If we did get a perked B29 and perked A-bomb, the kill shooter effects alone would deter the bomb being over used in high traffic areas.

I know if I paid 200 perks for a B29 and another 100 or so for the bomb, I certainly wouldn't want a KS death from it, so I would go DEEP into enemy territory to drop that sucker.

Considering the high asset value of the B29, every enemy fighter that knew you were there would be coming after you. This would mean you would want some dedicated escorts to get you to target.

The B29 with A-bomb option could bring a whole new level to organized missions.
Title: AHII needs...
Post by: Shark88 on February 23, 2003, 07:24:00 PM
speaking of explotions HTC should improve the explotions of bombs in AH
Title: AHII needs...
Post by: Shark88 on February 26, 2003, 02:18:04 PM
There should special trains and/or boats that carry these bombs from the bomb factories
Title: AHII needs...
Post by: Montezuma on February 26, 2003, 02:25:39 PM
What AH2 really needs are complete (or close to it) battlesets for the major 'competitive' campaigns of the war.  Examples:

BoF/BoB
1942 Carrier duels/Guadalcanal
Bigweek/ 8th vs. the LW
North Africa/Sicily
Stalingrad...

etc..
Title: AHII needs...
Post by: BenDover on February 26, 2003, 03:47:18 PM
what was the battle of france? ;)
Title: AHII needs...
Post by: Furball on August 07, 2003, 09:15:38 AM
i get the feeling i've heard this before
Title: AHII needs...
Post by: Red Tail 444 on August 07, 2003, 09:25:54 AM
Quote
Originally posted by Montezuma
What AH2 really needs are complete (or close to it) battlesets for the major 'competitive' campaigns of the war...


Well, Target Rabaul might siphon some of the guys from AH if not. I, for one, am a Pac plane pilot, mostly, and the MA is getting old on me. I hope Q3 comes along fast. I'm becoming a bigger fan of the scenario scene. an f4f / A6m5 fight is rare to come by, made worse mwhen the late war guy decides to drop in for an easy meal, uninvited!

Gainsie
Title: AHII needs...
Post by: StracCop on August 07, 2003, 10:54:13 PM
Don't you weenies know that dropping an A-Bomb will
create an EMP effect that will crash the server.  Sheesh!

David
Title: AHII needs...
Post by: TheCage on August 07, 2003, 11:12:43 PM
Shark88 give it a rest!  You posting about the B-29 and A bomb every few days is not going to get you one.   Try flying CFS2 with the A bomb addon to get your kicks if your so bored!
Title: AHII needs...
Post by: Ike 2K# on August 07, 2003, 11:20:32 PM
Try IL-2 Forgotten Battles instead. We need to spread the fact that the Soviets did more in WWII than US, and GB.
Title: AHII needs...
Post by: GScholz on August 07, 2003, 11:38:29 PM
Quote
Originally posted by Ike 2K#
AH II also needs the gloster Meteor (britain), the 1st allied jet fighter and first served in DEC 1944 against 262s and 163s

(http://www.worldwar.nl/planes/Allied/Glos01.jpg)

(http://www.meteorflight.com/images/66sqn_f4.gif)


The Meteor never saw a 262 or a 163. It did however see some V1's and trucks.
Title: AHII needs...
Post by: empire2 on August 08, 2003, 12:19:58 AM
gawd! Ive posted about a b29 and a abomb twice. Ive seen about fifty others post about it. B29 WOULD BE GREAT TO HAVE. ABOMB WOULD TOTALLY RUIN A GOOD PURPOSE! IT WOULD JUST GIVE PEOPLE LIKE FESTER MORE CHANCES TO KILL! sry fester :p
Title: AHII needs...
Post by: Furball on August 08, 2003, 05:39:43 AM
why am i not suprised that you are a maw?
Title: AHII needs...
Post by: Dowding on August 08, 2003, 06:14:54 AM
Quote
The Meteor never saw a 262 or a 163. It did however see some V1's and trucks.


And 190s, which it fought with until chased away by confused spitfires.

It also strafed airfields.
Title: AHII needs...
Post by: Shark88 on August 08, 2003, 12:34:09 PM
its a good idea!