Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: viking73 on February 18, 2003, 07:14:31 PM

Title: Don't Go The Route Of Wwiionline
Post by: viking73 on February 18, 2003, 07:14:31 PM
I hope that HTC isn't planning on going into the same structure as World War Two Online. One of the biggest reasons people left (other than the graphics and fps) was the fact that you couldn't choose your vehicle be it air, ground or sea without first having a certain rank. There is enough squad oriented duties going on now in which squad leaders choose vehicles to be used that HTC doesn't have to do it for us.

Also, it would be nice if instead of just a pt boat, that there were other sea vessels to control on an invidual or group basis. Would like to see the destroyers have operational 5 in. guns with upgraded AAA.
Title: Don't Go The Route Of Wwiionline
Post by: Walker42 on February 18, 2003, 07:46:52 PM
From what I read of ToD, and my interpretation.    It will be "Tour of Duty" Arena, and the MA will still exist with the new AH2 improvements.     If this is the case, then all the attrition would rock in my opinion.   The best of both worlds.    

If the Aircraft were attrited out in ToD, and I really wanted to fly the best Aircraft for the night.     I'd still be able to have alot of fun in the MA.     ToD sounds like it could possibly be what I dreamed about when picking up WWII Online.      Everything is in place to really make it shine.  

I really hope they try to go to a War Simulation with ToD.    Everything is in place with AH to make it really successfull.     One of the reasons I believe WWII Online is not as successfull is implementing Attrition without having an alternative for players.   (e.i. Main Arena, CT, H2H, Offline practice,  Solid Infantry model.  What have you.)

I really look forward to whatever AH2 brings.  

S!
Title: Don't Go The Route Of Wwiionline
Post by: Kanten on February 20, 2003, 10:41:05 AM
What are you talking about not being able to choose vehicles in WWIIOL? The rank requirement was changed months ago and the rank required only took about 30 minutes to get. WWIIOL shouldn't have alternatives to attrition, the game focuses on realism and that's what it's doing, nobody currently there would want to play on a server with unlimited vehicles. There has been an offline practice mode the whole time and a new infantry model is almost finished.
Title: Don't Go The Route Of Wwiionline
Post by: Midnight on February 20, 2003, 11:24:10 AM
Kanten

let us know when it IS finished, tested, debugged and actually WORKING.

When did WWIIOL come out and it still doesn't work right?
Title: Don't Go The Route Of Wwiionline
Post by: Kanten on February 20, 2003, 02:24:26 PM
It's been been working for over a year now, pay some actual attention to something before you bash on it. Most of the people who still complain base all their opinions of the current game on June 6th, 2001.
Title: Don't Go The Route Of Wwiionline
Post by: Midnight on February 20, 2003, 03:00:53 PM
Quote
Originally posted by Kanten
It's been been working for over a year now, pay some actual attention to something before you bash on it. Most of the people who still complain base all their opinions of the current game on June 6th, 2001.


Quote
Originally posted by Kanten
....and a new infantry model is almost finished.


If it's working, why do they need a 'new' infantry model?

I actually never played WWIIOL, and I never intend on doing so until the P-51D Mustang is in it. So let me know when that day comes. I'll be happy to give it a try.
Title: Don't Go The Route Of Wwiionline
Post by: Vulcan on February 20, 2003, 03:53:31 PM
Midnight let it go, its not worth your time. Lets just look forward to AHII :)
Title: What?
Post by: Mobbs on February 21, 2003, 12:24:36 AM
Wow, bashing a game you havn't even played in the first place.  Thats smart.

  First of all, the reason they are implementing a new infantry model if because they are reworking it.  That is, completely refurbishing the infantry animations, 3rd person views, etc.  It isn't a problem with it being 'buggy' as you put it.

Second, WWIIOL is based on historical accuracy.  The people that run the show do what they can do implement fun into the whole thing, and they are doing a great job, which is why it is my single most favorite game.

Personally I've never played Aces High, so I can't start bashing it out of the blue without having the slightest clue what I'm talking about, much like what you did Midnight, but I did see a few screenshots of it, and to tell you the truth the game didn't look nearly as realistic nor intense as WWIIOL is.  Thats judging a book by it's cover, mind you, so I don't know...
Title: Don't Go The Route Of Wwiionline
Post by: Siaf__csf on February 21, 2003, 01:15:23 AM
Mobbs reading the endless complaints of the known bugs, bad coding and betrayal by CRS gives people a fairly good idea what's going on in there.

I was extremely excited by the marketing (hype as it turned out to be) and was very eager to join the open beta. That never happened though. CRS chose to have a subscription beta, everyone who bought the box got to be a betatester.. Lol.

I'm still interested to try it out.. Even though the test I made offline gave an extremely clumsy impression.. Like how a troopers aim is not affected a single bit by running etc. funny stuff. Online testing would mean dishing out $$ just to get in and judging from the reviews I've seen, that aint just gonna happen. I'm not paying for a game that has been described 'worst buy' countless times..
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 21, 2003, 01:57:07 AM
[Edit:  that was harsh]  Midnight, I beg to differ.

Have you read into what the game engine actually DOES in WWIIO, as opposed to any other game/sims?  How the physics engine actually models each & every projectile, where they hit, in accordance with multiple crucial systems, on each aircraft, modeled historically-accurate?

I thought not.

All of you, playing Aces High, are playing a GAME, based on hit-points, i.e. you HIT it enough, it will go away.  WWIIO is NOT that way, as it was in real-life.

I play as Allied, exclusively, in WWIIO.  Currently, I'm a Spit MKI (flying from rear bases) or a Hurri MKI, a Blen MKIV, or a Blen MKI.  I'm up against Ju-87 Stukas, 110s, and BF-109Es.  It sucks, and that can be expected.  It sucked pretty bad for the Brit pilots in 1939, too.

Do you want a game, or a simulation?  Seriously, we need to draw a finer line between the men & the boys, evidently.
Title: Don't Go The Route Of Wwiionline
Post by: maik on February 21, 2003, 03:31:07 AM
isn't this a discussion about AH2?

So all you ww2offline-Guys just move on and play you're sooooo reaiistic game :rolleyes:

I admit the FM would perfectly fit into a space sim :D :D
Title: Don't Go The Route Of Wwiionline
Post by: Dowding on February 21, 2003, 05:06:59 AM
AH models individual projectiles.

And what the last guy said.
Title: Don't Go The Route Of Wwiionline
Post by: skernsk on February 21, 2003, 06:38:41 AM
Isn't WW2OL the game with the 110's that are VSTOL capable?  I think the climb rate is about 10,000 FPM also.

Yup...so realistic.  And it's been working for over a year now?  I remember that film from less than a year ago, do you care to retract your statement?

FWIW the game has some good ideas, if only they would have had it ready when released.  They lost a large customer base from the beginning and it wil take nothing short of a 100% fix to lure them back.  So..thanks for the sales pitch but you can all bugger off now.

What was the topic.....
Title: Don't Go The Route Of Wwiionline
Post by: Siaf__csf on February 21, 2003, 07:25:03 AM
Quote
Have you read into what the game engine actually DOES in WWIIO, as opposed to any other game/sims? How the physics engine actually models each & every projectile, where they hit, in accordance with multiple crucial systems, on each aircraft, modeled historically-accurate?


Well, we have read what it's supposed to do and we have seen what it really does. It's not the same thing you know. :)
Title: Don't Go The Route Of Wwiionline
Post by: thrila on February 21, 2003, 08:31:34 AM
Lol! wwiiol people registering just to have their say about ww2ol.  Would i be right in thinking if i went to the ww2ol forums there would be a thread saying "AH players are bashing ww2ol, lets travel to their forums and start preaching."  or something similar.


IMO i would rather have a simple damage model than an extremely complicated one that doesn't work.
Title: Don't Go The Route Of Wwiionline
Post by: MSteuer on February 21, 2003, 09:58:29 AM
Yes you would be right about that post.

The game has come a lonnnnng way since release.  I've been there since the beginning, and have also played AH as well.  AH didn't hold my attn, but that doesn't mean the game sucks either, it just wasn't for me.

ww2ol has held me attn every day since launch day, sure there are days where you are po'd about problems within the game, but what game doesn't have those issues?

Right now the customer base is large due to improvements made to make a very playable and very enjoyable game.  I guess you should check it out before you make blanket statements.  That's all I'll say about the matter.  S! AH players.

MSteuer
Allied Strike Team Fighter SQD CO - 61st Fighter Wing RAF
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 21, 2003, 10:24:11 AM
I remember the first time I was really blown away by WWIIO, and I'm not trying to beat a dead horse, here.....  hear me out.

I was flying (or learning to, rather) a French Hawk, and I was travelling to a town I knew to be axis, that the French had a forward base to.  

As I flew over the FB, I saw many blue tags, Allied players getting together, loading up on trucks,  mustering armor for an assault.  To my South, I caught something in my peripheral vision, a very slight sense of movement.  I swung around & dove to the deck for a look, and sure enough, there was an Opel either bypassing the FB altogether or attempting to flank &  destroy it.  I strafed the truck & got it smoking on the first pass.

I did an Immelman, and upon passing it for the second time, I saw infantry scattering like ants, some running away from the truck, others crouching & firing at my plane, their muzzles flashing.  I could hear the harmless plinks of their scattered small calibre arms along the fuselage as my MGs converged on the unfortunate truck, setting it ablaze.

After a few more terrorizing strafing runs, being low on ammo, I headed back to Maubeuge, finding the river & following her West to the AF.  (If French Geography is ever a category on Jeapordy, watch out!  LOL)

Seeing those infantry running around, it astounded me that all of them were actually people like me, sitting at their computer playing a game.  The scale of WWIIO is unlike any other before it.  Anyone who says it doesn't work is, quite simply, wrong.  I've never been as immersed in any game, and considering that I've been an avid gamer for over 25 years, that's saying a LOT.

The real criticisms, which I've seen alluded to on this forum:  

-- lack of a visible damage model.  Agreed!  They plan to add this "soon", and it can't happen quickly enough.  Important to note that, even though we don't SEE bits & pieces flying off, damage IS occurring.  Don't believe me?  Take up a Hurricane & play with a 109 for awhile.  You'll see what I mean.

--  lack of more planes.  If you fly as Allied, the sim is, at this point, a game of club the baby seals.  The Allies need better planes, and the mere lack of cannons is tough.

There are other issues with the game, but when you consider the big picture, they can be overlooked.  All it takes is one of those times when the scope of it all grabs you.  The above was what I recall as when it happened for me, but that may or may not have been what actually did it.  

I haven't meant to invade your space here, fellas, but I'm continually surprised to see bad reviews of WWIIO.  It's the best game I've ever owned.
Title: Don't Go The Route Of Wwiionline
Post by: MSteuer on February 21, 2003, 10:29:31 AM
The allied need more patient pilots. :)

We can whip any luftwaffe plane's ass, as long as you fly smart. =)
Title: Don't Go The Route Of Wwiionline
Post by: WldThing on February 21, 2003, 10:49:45 AM
I played WWIIO .... Biggest waste of my money, lag was horrible, and if some of the players would answer 1 of my questions while i was online i wouldnt feel so bad...
Title: Don't Go The Route Of Wwiionline
Post by: WldThing on February 21, 2003, 11:46:14 AM
Very true Oed ...
Title: Don't Go The Route Of Wwiionline
Post by: MSteuer on February 21, 2003, 12:17:30 PM
What did I say that was offensive?
Title: Don't Go The Route Of Wwiionline
Post by: BlckMgk on February 21, 2003, 12:18:52 PM
The first time I got to play WWIIOL was a disaster. I rarely understood was going on (thats my own incompetance) and When I attempted to find out what was going on, everyone just laughed at the newbie and gave me directions to obscure fields. Lag was horid, and Gameplay was very choppy and unstable. The whole process of the web loggin is a pain in the arse, and never really got me anywhere till the second day. The graphics aren't all that outstanding they just use plenty of anti-aliasing to make things look "smooth" and "realistic", just looks fuzy out of a dream or something.

All in all Aces High and their scenarios, snapshots, tour of dutys, King of the Hills, and of course the constant furball we know as the main arena has been very enjoyable.

Aces High II :TOD is going to be a role playing WW2 sim with the skill required to succeed in the current style of play.

All I've got to say to you WWIIOL folks, enjoy your game, we'll enjoy ours. If you're games is supposed to be so "great" let the product speak for itself. Otherwise don't come in here and try and claim "things are better come play with our toys, so we can bash on you and laugh at how much you suck, cause I'm better than you because I've been playing longer, because you suck, you suck, you suck, I'm better!"

-BlckMgk
Title: Don't Go The Route Of Wwiionline
Post by: Siaf__csf on February 21, 2003, 12:47:42 PM
LOL I can see AH getting a new subscription.. check this:

Quote
Bahahaha, downloading now, should be done in another minute or two. I will come back after I try it... probably another MOH game with cheesy graphics and gameplay.


Famous last words.. :)

If he goes back after trying the real deal, he must be addicted to FPS. Come to think of it, that's what WW2OL is, shot up fps with a joke of a flight model stuck on it.

Much the same like AH has joke of a groundwar, but hey, who wan'ts groundwar anyways. Americas Army does that better and cheaper.

Edit: LOL the forums there are much more fun than I expected.. Here's one comment coming from WW2OL players mouth when he evaluates AH: " I think its pretty buggy." ROTFFLMAO

They talk about WB hit bubbles, bullet modeling and FM and they get it all wrong.. Well.. Can't expect more from FPS players.

A truly funny board which clearly shows the type of people gathered there :)
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 21, 2003, 01:04:07 PM
Oedipus, did you even read the post you chose to quote the single sentence from?  That sentence was the only one out of the entire post you could find even remotely objectionable, and if THAT upset you, you have issues.

I have some legitimate complaints with WWIIO, as you may or may not have read.  I feel the overwhelming positives outweigh the negatives, by a long shot.

There is nothing I've said that should in any way be interpreted as reflecting badly on my game of choice, or the community.  Au contraire, I've met some fine, fine people there, moreso than any other online experience I've encountered.
Title: Don't Go The Route Of Wwiionline
Post by: Esme on February 21, 2003, 01:05:59 PM
I tried the WW2OL open beta. In fact, I went to extreme lengths to buy the game from an American source before it was available here in the UK. As a ground game, it was Ok to rather good. As a flight sim, it was dire. Every now and then I give it another whirl. I was especially interested when they EVENTUALLY released the He111 which should have been on the CD in the box I paid for. It looked OK, but the FM was dire. Tried a recent demo version, offline, from a magazine cover CD. The FM is still dire.

As an FPS ground war game, I suspect that WW2OL is streets ahead of the opposition, still. As a flight sim, it is risible, IMO.  I WANT a sim where there's a reasonable ground war going on that I can affect with my bombers, and be affected by. I want reasonably realistic terrain, lots of destructible objects, and supply lines that can be cut.  WW2OL sounded like my best gaming dreams come true.  The reality fell far short - on the air side of things.  Still does.  

I don't doubt that one day WW2OL will deliver on its promises, but this chicken ain't getting any younger, and I want something that is satisfying to fly NOW. That's why I'm here.

If someone asked me to reccomend a good online  WW2 ground war sim, though, I'd point them straight at WW2OL.  I LIKED the ground side, was impressed by it, even, shame that quality wasnt carried through to the aircraft.

AH has thus far, so far as I can tell, stuck to its strengths (air warfare), and added bits of other things now and then as a sideline (hmmnn..  change "air" to "ground" in that statement, and the same is true of WW2OL). All well and good, so far as I'm concerned. I don;t mind if the ground war in AH isnt as realistic when you get down there in the thick of it as it is in other sims, so long as my bombing missions have a sensible impact on it (I can cut supply lines, impede deploymemnt of new enemy units, and attack enemy ground forces directly, if need be) and it has a sensible impact on me (enemy ground forces can try to capture fields I can operate from, or cut it off from supplies).

I've often wondered whether extending the AI wingmen idea to GVs might'n't be a bad idea. Give the "wingmen" a certain amount of AI Otto ability (read: they will shoot things up of their own accord, or otherwise at the direction of the controlling human), and a handful or two of people per side could have a nice little ground battle going.

But go to infantry FPS in AH? No, not yet, methinks. Maybe some years down the line, but stick with primarily improving the air side of things, I say.  I WOULD like to see some SP artillery with a decent range in AH, though.  Thatd add the desire for folk to act as artillery spotters, and a larger area of terrain would need to be hunted to find those pesky artillery snipers pounding your field... :-)

Esme
Title: Don't Go The Route Of Wwiionline
Post by: Ready on February 21, 2003, 01:06:13 PM
WII Online is a very complicated game now.  But you don’t have to understand the total system day 1.  The demise of a lot of players entering WWII Online (I am sure it’s the same here to some extent) is that the game is only half complete if your not part of a squad.  Squad play enhances the experience and adds much more than words can describe to the game.  

There are a lot of improvements (41’ vehicle set, new 3rd Person Infantry models, general rule sets) that are constantly evolving.  To judge WWII Online from your experience nearly 2 years ago is just wrong IMHO.  

I have been interested in trying AH, and finding this post has reminded me to give it a try.  But I am not going to just hop in game and go kill stuff.  I want to find a Squad and try stuff out with them… You know, give it an honest go with players who enjoy the game rather than LW it.  I would really like to see some of you do that same with WWII Online (One of our Squads in my Division plays both games… I plan on hooking up with 4 Wing when I do this.).

Lastly you have to remember WWII Online is a game that allows players to play on the ground and in the air, its not just an air sim.

Next time you see the “Welcome Back Soldier” I invite you to hook up with the 3rd Canadian Division for 2 weeks, and seriously give it a go.  

http://www.thewaterrats.com



Ready
Title: Don't Go The Route Of Wwiionline
Post by: MSteuer on February 21, 2003, 01:21:46 PM
Well, I see the amount of blanket stating retards is about the same on both forums actually.
Title: Don't Go The Route Of Wwiionline
Post by: Sox62 on February 21, 2003, 01:27:34 PM
You WWIIOL fanboys should realize that many of us here DID play it.

I bought it the day it came out.A 64meg+ patch and several day later,I could finally play.

Framerates that slow down to a crawl anytime your near a city,and fubar damage model(pump x amount of bullets until the plane explodes),and a joke flight model.

Infantry=hamburger cannon fodder.

I played until they started charging for the bug-ridden roadkill of a game.

But WAIT!!!They improved it!!! WHOOOT!!!And I can come back for another free trial!!!

Huh?Very little improvement?Oh wait-they added instant blackout deaths to the air part-awesome.:rolleyes:

Granted I am a flightsim guy,and it's more a ground based game whereas AH is a dedicated flightsim.So enjoy your game.Just don't come over and spout off here,your not going to impress us or change our minds(especially those of us that played it,which is a great many).

I read the link that goes to your board-as of this post,not one of us has gone over to say anything bad about your game there;it's our privilege here.

Most of us that talk about your game have been suscribers to WWIIOL-how many of the people in the thread your board has can say the same?
Title: Don't Go The Route Of Wwiionline
Post by: viking73 on February 21, 2003, 01:55:06 PM
Several of us tried wwiionline. It actually was pretty good at first despite the first month of problems. It was alot of fun driving....and driving....and driving. But then they made several changes which made the game to some less enjoyable. I remember the time someone posted a pic of an M-8 in the wwiionline boards. Everyone went ape. They kept on asking when it was coming. Then the guy informed everyone that it was on Aces High. Another time someone posted a pic of a Hurricane. People were saying "wow, the graphics are so clear, mine never looks that good.....great snapshot, where did you take it". Then they were informed that it was a snapshot in Aces High. Many of us have left wwiionline and wouldn't know of any changes but they have a long way to go to match AH. Oh, btw, do they have vox yet?

Heck, let's just make a comparison:

I'll jump into my AH mustang and they can jump into wwiion----- oh wait, they don't have P-51's.

No matter.

I'll jump into my AH Cruiser and they can jump into wwiion------ oh wait, they just have gunboats (when I left)

no problem

I'll hop in my AH Tiger Tank and they can jump into wwiion----- oh wait, when I left they had panzers 1,2,3, etc and the all mighty British M13.

But this doesn't mean AH doesn't have a long way to go and bugs to fix as well.

Heck maybe they'll have another one of those "PLEASE, PLEASE COME BACK" offers and we can look at it for free for 30 days.
Title: Don't Go The Route Of Wwiionline
Post by: Arlo on February 21, 2003, 05:13:41 PM
Whew .... big time silly pic tag forum. Doesn't the German sniper fella bear a remarkable likeness to Peewee Herman? Santa Worf? Hey ... a dancing head! Yippee. And the German mafia scares me. PSP sticks to kids!
Title: Don't Go The Route Of Wwiionline
Post by: Mobbs on February 21, 2003, 05:36:03 PM
*in a childish imitation voice*

Okay!  Let me jump in my hurricane! dur durr!

Instead of being ignorant, why don't you read the box of WWIIOL sometime?  It clearly states on it that the game is based in 1940 , and some research will tell you that Tigers were not  in Europe at the time, and if there were any at all they were few and far between.

Also, has the U.S.A. entered WWII in 1940?  Hmm, didnt think so.

Your bash of WWIIOL has failed miserably.  Please drive through.
Title: Don't Go The Route Of Wwiionline
Post by: Arlo on February 21, 2003, 05:46:36 PM
Look! Exposed nerve! ;)
Title: Re: What?
Post by: akak on February 21, 2003, 05:48:18 PM
Quote
Originally posted by Mobbs


Second, WWIIOL is based on historical accuracy.  



At least something is accurate because it sure as hell isn't the flight model.

BTW- can you still kill a tank with a pistol or flip them over using a planes landing gear?



Ack-Ack
Title: Don't Go The Route Of Wwiionline
Post by: akak on February 21, 2003, 05:54:16 PM
Quote
Originally posted by wheelz


Do you want a game, or a simulation?  Seriously, we need to draw a finer line between the men & the boys, evidently.



Considering the arcade like flight model of WW2OL, (did they ever fix the bf110 helicopter?) and 2nd rate graphics, I don't think you could hardly say it's any more of a simulation than AH, especially since they are both just games.


ack-ack
Title: Don't Go The Route Of Wwiionline
Post by: akak on February 21, 2003, 06:17:14 PM
Quote
Originally posted by Ready


Next time you see the “Welcome Back Soldier” I invite you to hook up with the 3rd Canadian Division for 2 weeks, and seriously give it a go.  



Ready


You should follow your own advise.

 
Quote
  This is what I seen

 Sorry can't bring myself to try it.

 Went to download the game, and right next to the download it said something about 8 players mode...

 Sorry I want to game with a few more than 8 guys even if it’s a demo. I play MMOGs. AH doesn't
appear to be a MMOG. It looks to be more IL2 type arena style air quake ccombat.  Maybe it was that shootty music that soured my stomach.

Who knows maybe I read the ad wrong... Maybe 8 player mode is something good.. dunno...

                                  Ready
                                   


Since you obviously didn't read a word on the HTC website, the 8 player 'mode' is the free Head to Head gameplay and the Main Arena holds up to 700 people and the subscription online play is MMOG.  
The last few nights the Main Arena has just been a few dozen shy of a max. capacity (capacity 700 players), while that is probably due to the promotion HiTech is doing, the MA on average has up to 600 people per night logged in during peak hours and that's just in the MA.

Just face it, as a flight sim, WW2OL is at best sub-par and as a ground sim, it can be enjoyable only if you hook up with a group of people.  


ack-ack
Title: Don't Go The Route Of Wwiionline
Post by: Midnight on February 21, 2003, 06:51:03 PM
Quote
Originally posted by wheelz
[Edit:  that was harsh]  Midnight, I beg to differ.

Have you read into what the game engine actually DOES in WWIIO, as opposed to any other game/sims?  How the physics engine actually models each & every projectile, where they hit, in accordance with multiple crucial systems, on each aircraft, modeled historically-accurate?

I thought not.

All of you, playing Aces High, are playing a GAME, based on hit-points, i.e. you HIT it enough, it will go away.  WWIIO is NOT that way, as it was in real-life.



Do you want a game, or a simulation?


OK..

Give me a free download of the whole game.
Give me a chance to try the thing without putting up my money first.

Your descriptions SOUND so cool. The CONCEPT of what the simulation is supposed to be seems to be exactly the sim I want to play. Ask around in here, I love strategy, planning, realism, etc. But from what I have read and seen in films, WWIIOL has a LONG way to go before it becomes what it was trying to be.

Throw a P-51 Mustang into WWIIOL and I'll sign up tomorrow.
Title: Don't Go The Route Of Wwiionline
Post by: Ready on February 21, 2003, 08:06:25 PM
P-51 is a little bit off...

We are picking up some more AC this next patch.
Title: Don't Go The Route Of Wwiionline
Post by: blkmgc on February 21, 2003, 09:54:36 PM
For less than 30 bucks a month why sweety about either, and get into a pi$$ing contest. Play both!  :D  Remember these are pay to play venues.When you go into an arcade do you play just 1 game? Or , if you have a playstation (or whatever) hooked up to your TV, do you own just 1 CD and hold your undying loyalty to it? Geez...thier just games.:cool:

You gent need to have a beer..but seperately please, dont want a brawl breaking out over a vid game.
:eek:


blkmgc
Title: Don't Go The Route Of Wwiionline
Post by: X2Lee on February 21, 2003, 11:06:55 PM
Quote
Originally posted by wheelz


.



There are other issues with the game, but when you consider the big picture, they can be overlooked


The issue that CANNOT be overlooked is the crappy flight/stall
model.
Title: Don't Go The Route Of Wwiionline
Post by: Midnight on February 21, 2003, 11:23:23 PM
Quote
Originally posted by blkmgc
For less than 30 bucks a month why sweety about either, and get into a pi$$ing contest. Play both!  :D  Remember these are pay to play venues.When you go into an arcade do you play just 1 game? Or , if you have a playstation (or whatever) hooked up to your TV, do you own just 1 CD and hold your undying loyalty to it? Geez...thier just games.:cool:


WWII sims are a little more involved than arcade or console games. If I go to try out WWIIOL, I would have to write a new profile for my Cougar at the least. That's a good 4 hours minimum for tweaks and fine tuning. Plus there are a lot more vaiables to PC games than any console game could ever have.

Playing a new PC sim/game is a big investment, if you really want to give it the full test and fair shot. If I just jump in to WWIIOL for 1/2 hour, can't figure it out and decide it sucks, I am not being very fair to the game. That's why a totally free trial should be offered (like AH does). I've got to invest my time to make a fair assesment, I'm not going to invest money too.
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 22, 2003, 01:02:57 AM
Midnight, they offer those free trials periodically, and since you purchased the game, at some point, you would be entitled to one of the "Welcome Back, Soldier" campaigns they run.

I would welcome you on my wing, my friend.  

With regard to Cougar settings, there are a few in our community who offer the settings files for that particular joystick.  Just a matter of asking around.  I could have a tweaked profile file for you in less than 24 hours.

An interesting comment was made today, by a WWIIO pilot/player:  He said the REAL reason there is bitterness here is because AH has lost players/squadrons to WWIIO.  I found that interesting, for the same reason I never took the time to pay to play an air-only sim.

I admit my bias, here, and understand the significance of what I'm about to say:  I'm a member of a GROUND-based squad.  Most of the guys I'm hearing on my squad channel are on the ground, heading for a rally point.  My job is both CAS and air recon, when there aren't a million 109s & 110s around.

Seeing a panzer that's obviously hull-down, lying in wait, then pointing it out from the air, then seeing it killed because of your effort is extremely rewarding.  I do that on a daily basis.

Taking out AI AT guns, as a bomber, for the guys on the ground?  Their messages thanking me are MORE than enough.  I've got about a hundred different names of people on MY side, who I've come to know in-game, who know they can depend on me to help, and the same is true, vice-versa.  On the other-hand, I can name about a hundred people on the OTHER side, who I regularly meet in combat, and this is ONLY ascertained by AARs from both sides.

EPIC battles, land and air.  With 3rd-person animations coming soon, along with the '41 vehicle set, the sky's the limit.

The next time there's a trial run, I'll be sure to post here, along with my screen name for anyone to .m wheelz for help.  ;)
Title: Don't Go The Route Of Wwiionline
Post by: Siaf__csf on February 22, 2003, 03:48:09 AM
The biggest mistake WW2OL made was that they force everyone to buy the box 'pig in a bag' just to try the game.

If there would have been an open beta (AS PROMISED) all the hate would not be here today. Too many people were ripped off and that's a legacy they're going to carry to the grave.
Title: Don't Go The Route Of Wwiionline
Post by: Sox62 on February 22, 2003, 04:03:36 AM
Quote
Originally posted by wheelz
An interesting comment was made today, by a WWIIO pilot/player:  He said the REAL reason there is bitterness here is because AH has lost players/squadrons to WWIIO.



LOL
Title: Don't Go The Route Of Wwiionline
Post by: WWIIOLSucks on February 22, 2003, 12:01:22 PM
You want to know why WWIIOL really sucks.  And before all you WWIIOL a*sholes come here and say I've never played the game or haven't played it in a year, you're wrong.  I played from the day WWIIOL came out until a few months ago.  The game finally lost its enjoyment because of all the changes and the ones still on the way.

Gameplay

- Net code still blows causing all kinds of lag, warping infantry, tanks, and aircraft, etc.  Aircraft fly through walls and kill the players inside by "running them over".  Tanks warp down the road at light speed and the warping infantry is famous, or infamous, take your pick.

- Infantry model blows even more also causing guys to be warping all over the place.  You can hit them with an 88mm High Explosive shell and the lagger will keep going.

- Axis infantry can no longer kill tanks except the kind that have open view ports that can't be closed.  You can shoot into these and kill some or all of the crew.  The rest of the allied tanks are now totally immune to satchel charges and nades.  This means only anti-tank (AT) guns or other tanks can really do anything to enemy armor.  Axis tanks cannot dispatch any of the medium or heavy Allied tanks and neither can the small Axis AT gun.  Only the large 88mm can do this and it has to be towed by a second player.  Doesn't happen since usually the needed vehicle is usually out of supply.  On the other hand, one shot from any Allied tank, save one, will kill any Axis tank with 1-2 shots.  Also, all Allied AT guns can be pushed and towed by any vehicle and they can kill every Axis tank with 1-2 shots.  The French now have a fighter, 25 or so existed in 1940 and they get more than that per air field, that can kill any Axis armor with a few shots from its guns.

- Rarely are you able to spawn anything except riflemen or maybe an SMG due to the three hour resupply rule.  In order to have any kind of tank, you have to bring it from the rear area which usually takes more than an hour in most cases.  If you are stupid enough or unlucky enough to despawn it in a front line town, some loser who is just waiting on the selection screen will steal it from you.  About 90% of your playing time now has to be driving stuff from the rear areas so other players can us it.

- Aircraft are non existent unless you want to spend 30+ minutes flying from a far away air field.  Then you crash due to the crappy netcode and its lag so you just wasted 30 minutes.

- New players are limited to a small varity of vehicles.  Infantry, trucks, AT/AA guns, and maybe some light tanks and one airplane type.

- The coming of High Command controlled supply means if you're not a member a High Command affilitated squad, you will not be able to spawn anything period.  This means you have to agree to be told where to spawn, when to spawn, what to spawn, and how to play.  Also, even if you are in a squad, if the High Command member in your area doesn't like you, he'll just refuse to assign you anything.

- High Command members are well known for abusing their power, especially on the allied side where much of the HC is made up of kids.  Some will jam your chat where you can't speak to anyone and can only listen to them.  Then they will proceed to flame you, probably because you used a tank or aircraft they wanted.  If you really piss them off, expect to be punted out of the game.

- The coming of "personal spawn limits" on top of the HC controlling everything means even if they give you something to spawn, an HC member decides what you get, how much you get, where you get it, and what you must do with it.  Once you've used up your allowed amount, you sorry out of luck and will not get anymore unless the HC feels like blessing you.

Forums

- The Mods and Rats have basically free reign in what they can do including flaming and attacking their customers.  There are also a few forum potatos who no matter how many TOS's they receive, they're never banned.  These people must spend their entire miserable lives pressing Refresh and posting messages on the Off Topic forum/.

- If you say anything that goes against whatever they're doing, it is a TOS violation and you'll be banned from the forums if you don't fall into step like a good solider.

- TOS violations are usually given only to those people who don't agree with the Rats or those unluckey enough to be hated by the mods, who all play Allied btw, usually because you are an Axis player.  A few people do get TOS violations who actually deserve them but this is rare.

- If a Mod or Rat really doesn't like you, he will search back through all your old posts and find one to TOS you for just so they can ban you.
Title: Don't Go The Route Of Wwiionline
Post by: Heinkel on February 22, 2003, 12:16:55 PM
^^ Played WW2OL for 5-6 months and agree with almost all points made above.
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 22, 2003, 12:45:44 PM
"At its best, such as with Air Warrior or nowadays WW2 Online, it is the entire game. What a rush it is! "

"I think it's interesting that player versus player conflict has so far been generally limited to man to man in games. The promise of operational level player vs. player combat (e.g. countries) which affect the tactical level of game play is a very young field, started by Kesmai's BattleTech, I believe. As far as I am aware, only WW2 Online is currently working in this area; they are to be applauded for it."

"Just as many folks didn't think anyone would want to play a healer in fantasy online games I think you will discover a whole bunch of players will really enjoy being the supply guy in WW2 Online..."


--Rod HumbleExecutive Producer, Sony Online Entertainment (EverQuest)
Title: Don't Go The Route Of Wwiionline
Post by: WldThing on February 22, 2003, 02:30:55 PM
*cough*

Flight model - Excellent.  Few sims force a player to interact with their aircraft with as much respect and awareness of its performance limitations as Aces High. Each aircraft must be mastered individually, and its strengths and weaknesses must be understood in relation to each of the other planes' capabilities in order to have any success in combat.  It will make a WW II scholar of you in short order.

Visuals - Everything is crisp, clean, and easily discernable from a distance. Successful dogfighting is aided by being able to quickly and easily observe the actions of your opponents, and the graphics allow this at very high resolutions with little performance loss.

Stability - The game has never crashed a single time on either of my systems.  Similarly, the actual network coding appears to be very efficient as evidenced by a distinct lack of "warping" and lag effects in the game.

Community - The price point of $29 monthly appears to be just right.  The game avoids punishing pay-by-the-hour subscribers for their enjoyment of the sim, and the slightly higher than average price ensures that only mature individuals with a genuine interest and dedication to the simulation are present.  Everyone appears to be equally helpful and knowledgeable, and even a quick read of the Hi-Tech Creations message forums can be quite an educational experience for the WW II aviation enthusiast.

One can only wonder what fruit the version after that will bear. HiTech Creations' toy box is deeper than we first suspected, and the bottom's not in sight just yet.

One can only wonder what fruit the version after that will bear. HiTech Creations' toy box is deeper than we first suspected, and the bottom's not in sight just yet.

(by: gamesdomain.com)

This review was back in version 1.03....I wonder what they think of this game now.
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 22, 2003, 05:02:24 PM
$29??  :eek:

LOL...  I'm kidding, for I realize how much entertainment value you are getting for the money.

WWIIO is $12.95, I think, but to be honest, I'd pay what you are for the experience.

The person who posted above, the one with the imaginative name?  He went so far as to create a WWIIO sucks website, and if I'm not mistaken, even registered a domain for it.  He's pretty much a Troll Alpha male.  We are humored by him and his type, so I'm happy he's sharing himself with you folks also.  A good laugh is always welcome.  ;)

Now, I'd like to further clarify my posting here.  I am NOT knocking your game whatsoever.  As a matter of fact, I smiled today when I saw an Aces High commercial on Discovery Wings, during a show on the RAF!  It looked really good, and I thought about this forum.  Kudos to the makers of the game for marketing it in the EXACT way I've suggested many times to Killer & the Rats.

I sit here typing, surrounded by diecasts of WWII-era planes, and a Visual Encyclopedia of World War II sitting next to me.  I'm ONE of you, for goodness sake!  

Don't go knockin' my game, or I might come over to your game & show you how good fighting a 109E with a Hurri MKI every day makes you.  ;)
Title: Don't Go The Route Of Wwiionline
Post by: WWIIOLSucks on February 22, 2003, 05:47:35 PM
Sorry dumba*s but I'm not Blair or anyone related to him.  (For anyone who doesn't know, Blair is some loser who has an obsession with dissing WWIIOL on any and every website.  He has tried to grief the game out of existance, recruit others to help him, and runs various websites about it.  However, the last time I saw Blair was sometime in 2001 and he was screaming over the in-game chat.)  Until very recently, I supported WWIIOL on various websites.  I played that game from day 1, supported it through all the problems it had, and stuck around even though there were times that it was so messed up I couldn't play for months.

I've never run a website about WWIIOL.  The only website I've ever run did have a link to the main WWIIOL page and a comment saying it was a good game.   Needless to say that link has been removed.

If you're stupid enough to think I'm Blair or one of his alter-ego's, be my guest.  You're just another CRS mind numbed robot who couldn't think for himself if your life depended on it.
Title: Don't Go The Route Of Wwiionline
Post by: Dowding on February 22, 2003, 06:05:30 PM
What's with all the 'Junior Members' miraculously appearing in a thread on another software site's forum, which mentions WW2OL? More than a little suspect.

Well lookee here:

Seek and ye shall find (http://www5.playnet.com/bv/wwiiolhq/dg_message.jsp?group_id=8809&parent_id=2276516&BV_SessionID=@@@@0618765984.1045958286@@@@&BV_EngineID=fadcghlgehffbjjcgmcggichhl.0)

BTW, AH is $14.95 now. Version 1.03, which as Wildthing points out was the version on which the review was written, was charged at $29 - but that was over 2 and a half years ago, when I started playing.
Title: Don't Go The Route Of Wwiionline
Post by: Ack-Ack on February 22, 2003, 06:59:30 PM
Quote
Originally posted by wheelz
Don't go knockin' my game, or I might come over to your game & show you how good fighting a 109E with a Hurri MKI every day makes you.  ;)



And I'll show you how quickly a P-38 will kill a Hurricane MkI :D



(http://www.hispanicvista.com/assets/479th_shield.jpg)
Ack-Ack
479th FG - Riddle's Raiders
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 22, 2003, 08:29:34 PM
*glancing at Diecast of P-38 Lightning*


*sigh*

I've been pleading for that for sooo long in WWIIO.  The convergence of the MGs is what's killing the Hurries there.  The 109s & 110s are so much faster, and they have the nose-mounted 20 mm cannons that rip us to shreds.

Fortunately, we're getting the Hurri MKIIc "soon", so the Brit pilots aren't totally SOL.  Interestingly, they are also going to introduce a .convergence command that enables pilots to choose their own before takeoff.

Looking forward to that.  I might just have to try out this Aces High thing.  :)
Title: Don't Go The Route Of Wwiionline
Post by: WldThing on February 22, 2003, 09:30:42 PM
Im comin down from Erie to delete your WWIIO crap :D
About an hours drive for me lol
Title: Don't Go The Route Of Wwiionline
Post by: wheelz on February 22, 2003, 09:57:28 PM
LOL!  I was thinking the same thing.....  "He's within striking distance!"

:lol

You guys will have no problems with me.  It's the idiots like the person who posted above that make online gaming so.... juvenille.  Honestly, there's a real dearth of that type in WWIIO, and from what I'm seeing, here also.

Us "sim-types" are a unique breed.  Typically older, and more appreciative of the finer points.

I went to WWIIO from NASCAR simulations, and I was as hardcore as they come.  I managed to convert lots of those guys to appreciate the "sim" aspect of the game, as well.

Important:  I FULLY realize that, as a flight sim, WWIIO is lacking in many areas.  The visible damage model stands out as the most apparent lack, as compared to, say, AH, but more importantly, the damage to control surfaces is the most glaring lack in the FM.  Everything else is right.  It feels right.

Compression.  Structural integrity of wings.  These things need to be modeled yesterday, and they know that.

Where WWIIO truly shines is the ballistics.  Armor penetration, based on actual documents they've gotten ahold-of.  We're talking millimeters, here!  All these weapons are based on absolute facts they've gotten from their research, which has been extensive.  This is also true of the planes, re: the pilot armor of the 109 & cursed Ju-87.  With MGs alone, they are HARD to kill, unless you hit a fuel tank or the pilot.

I haven't meant to give a dissertation, here, but the game has real merit, as acknowledged by the guy who leads Everquest, the biggest money-maker so far with MMOLGs.  I look forward to where it will be in a few years.  ;)
Title: Don't Go The Route Of Wwiionline
Post by: Denwad on February 23, 2003, 12:29:58 AM
AH is VERY cool, I enjoy it just as much as I do WWIIOL.

But to say that AH has better graphics then WWIIOL is just utter hoopla.

WWIIOL has made it very far, even I, a hard-core fan predicted it's death last year. I was wrong. WWIIOL has been chugging since 2001, and it'll keep going, because it is unique. How many games combine infantry, tanks and (not that good) aircraft into one package? Well, AH comes close, but lacks most of the armor and infantry. WWIIOL is like the wierd nerd down your street. In high school you make fun of him because he's almost a complete failure at everything, and after ten years he rubs his success in your face. This might not happen, but WWIIOL has gotten a few (mostly European) good reviews.

So, I won't bash AH, it has come a great way too. Anyone care to describe the bugs it had on release? Remember Everquest? It's diddlyING TERRIBLE release? Hell I remeber buying EQ half a year after it's release, and I spent two hours patching.

/cries in the corner about EQ....

flame on...
Title: Don't Go The Route Of Wwiionline
Post by: Midnight on February 23, 2003, 02:24:31 PM
Quote
Originally posted by wheelz
...  Interestingly, they are also going to introduce a .convergence command that enables pilots to choose their own before takeoff....


ROFLMAO... Aces High has had convergence settings for all guns since day 1.
Title: Don't Go The Route Of Wwiionline
Post by: Denwad on February 23, 2003, 03:40:28 PM
{don't take this seriously, it could be detrimental to your health.}

Well, WWIIOL has opening canopies, realistic Bf-110 tail gunner positions, He-111's, INFANTRY and movable AA guns.:p
Title: Don't Go The Route Of Wwiionline
Post by: hitech on February 23, 2003, 04:18:40 PM
I would say this thead has gone a tad off topic.

HiTech