Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Toad on July 29, 2000, 01:14:00 AM
-
Just for grins, what 3 questions/issues would you like some info from HTC on right now?
Keep 'em short. Like:
1. Why DOES the Mauser 20mm seem to have no effect on tanks?
2. Are you going to experiment with reducing icons anytime soon?
3. How high on the list is the "relative turning abilty" FM recheck?
Maybe we can get some guidance.
-
1. What is your name?
2. What is your quest?
3. What is the airspeed of an unlaiden swallow?
------------------
Lt. Col. Aaron "txace-" Giles of the 457th BG
"Fait Accompli"
-
African or European?
-
1. Will we ever get the F4U-4?
2. Will we ever get the Tempest V?
3. Can you give us an idea how strategy will be influenced by game structure in the near future?
Cheers
Yosus
------------------
'One day, flight simulation will be so realistic, that you'll need to wear brown corduroy'
Phoenix Squadron.
-
1)How high on the list is the "relative turning abilty" FM recheck? ;=)
2)Is a HA under consideration?
3)only minor stuff.
danish
-
1), Why do Troops have Icons, when other AI does not?
2), Why isn't vehicle control done by Rudder & Throttle (Allowing full control even when manning a gun)?
3), Are we ever going to get Axis Troop Transports?
TTFN
snafu
-
Your numner 2 is the only thing I have questions on Toad. I'd like a little more of a comprimise between having none and what we have now to be honest.
Otherwise #3 to me is a non issue as I do NOT see a turn problem. And for #1 I don't think anything less than a 37mm should damage a tank.
-Westy
-
1. Relative Turn FM check
2. Historical arena/terrain editor
3. P51B and other variant ponys WAAAAAYY overdue.
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
-
Will Batman get Out Alive?
Will the Joker carry out his evil plan?
Will Robin stop looking Gay?
------------------
Glasses---I may have 4 eyes ,but you only have one wing.
-
1. Are there any plans to port AH to Unix/Linux?
2. Are HTC aware of the expanding Linux user-base in the OS market?
3. Will AH be the first commercial sim to have a Unix/Linux version?
(http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Cheers
Yosus
------------------
'One day, flight simulation will be so realistic, that you'll need to wear brown corduroy'
Phoenix Squadron.
-
1. Why do socks disappear in the laundry?
2. Have you ever smelled mothballs?
3. Pull my finger.
-
1. Why won't my plane start?
2. Where is my engine?
3. Why is my gas mileage so good?
Oh, and ra, no.3 is not a question..its a request. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
------------------
Lt. Col. Aaron "txace-" Giles of the 457th BG
"Fait Accompli"
-
1: Why do you drive on a parkway and park on a driveway?
2: Who is responsible for the Carrot Top movie?
3: If you pull the wings of a fly, is it still called a fly? Or is it called a "Walk?"
-math
------------------
"Why did I paint Mickey Mouse on my plane? I liked Mickey Mouse."
-Adolph Galland
-
Oh yes one more thing:
Do we get to kill hijackers.
;=)
danish
-
>1. Why DOES the Mauser 20mm seem to have no effect on tanks?
I dunno, depends on who you talk to I guess. Some people say the .50 is effective against tanks and this round is more powerful than that one. In relation to the Hispano, it's not as effective against armor.
Here's a comparison of the AP rounds of the Hispano 20mm vs MG 151/20. 1st figure for Hispano, 2nd figure for 151.
Case Length - 110mm, 82mm
AP projectile weight - 2548 gr, 1775 gr
AP muzzle velocity - 2620 FPS, 2329 FPS
>2. Are you going to experiment with reducing icons anytime soon?
We plan on implementing two different host settings for icons. One for the main and another for events.
>3. How high on the list is the "relative turning abilty" FM recheck?
We're planning on taking a detailed look at how drag is calculated through the entire range of AoA. This is scheduled to be done before 1.04, but we don't yet know what the outcome of this will be. We're also looking at changing the format of some of the data entries in the engine in order to make it easier and more reliable.
>1. Will we ever get the F4U-4?
Yes.
>2. Will we ever get the Tempest V?
Yes.
>3. Can you give us an idea how strategy will be influenced by game structure in the near future?
The only change in structure coming out in the near future is the implementation of naval forces.
>2)Is a HA under consideration?
Not on a full time basis. Additional arenas with the idea of full time participation are not viable with the current size of our player base. We have about 2 dozen CMs now with Vermillion chairing that group. They are currently in the process of getting organized and planning out a number of weekly events as well as scenarios. This is where these types of setups will be held.
>1), Why do Troops have Icons, when other AI does not?
Troops are given an icon because we really have no other means to make them visible.
>2), Why isn't vehicle control done by Rudder & Throttle (Allowing full control even when manning a gun)?
Vehicle implementation has been intentionally simplistic to date. Some things may change in time as we get around to putting more attention into that. Even so, it will always be a secondary part of the game.
>3), Are we ever going to get Axis Troop Transports?
Probably.
>1. Are there any plans to port AH to Unix/Linux?
Nope.
------------------
Doug "Pyro" Balmos
HiTech Creations
-
Thanks for taking the time, Pyro. Always good to hear from the leadership.
-
Thanks for the great reply pyro.
I was talking to a friend of my father's the other day, who was infantry in WW2 at D-Day up until the end of the war. He said that he had encountered many german tanks, and that from the front no american tank could kill them (much less a smaller caliber round. I guess the tank war for the americans became much better, from what he said after the US introduced "tank destroyers" which had much better guns than the US tanks themselves did. So, while a hispano might very well be able to kill a panzer, it should probably only be able to from the rear in its engine. Or de-tread it.
-
thanks very in formative ,yes i can be civil
-
Originally posted by Pyro:
>1. Why DOES the Mauser 20mm seem to have no effect on tanks?
I dunno, depends on who you talk to I guess. Some people say the .50 is effective against tanks and this round is more powerful than that one. In relation to the Hispano, it's not as effective against armor.
Here's a comparison of the AP rounds of the Hispano 20mm vs MG 151/20. 1st figure for Hispano, 2nd figure for 151.
Case Length - 110mm, 82mm
AP projectile weight - 2548 gr, 1775 gr
AP muzzle velocity - 2620 FPS, 2329 FPS
But still Hispano is able to take out tanks with one pass from ranges like 800 yards.
At least my F4u-1c 6 panzer kill flight talks for itself, without reloading.
Didn't have other ordnance onboard than 4 rockets, and I managed to knock out tracks only from a tank when I shot 2 rockets in its back on two approaches and then went home.. (and that counted as kill #7 from that flight, as he did exit just before my landing for reload)
Earlier that same day and with earlier plane, I lost two cannons for Panzer MG34 fire, but still managed to kill 3-4 of them with two remaining guns.
When I've been testing 190A-8, I've had to dump whole my load into panzer, once I got panzer killed and having 30 rounds of cannon left..
Funny thing here is that F4u-1c doesnt seem to have any problems with attack angle to the tank, you can attack even from front, back, side, top.. whatever you like and tank will be fairly much like butter. (And I have even got 5 hit kills on panzers from side, front... more than just two times, of course, fresh from the respawn point)
What comes to fifties... you can bounce panzer forever in AH and most you do is tickling that crew to death.
-
Originally posted by Fishu:
But still Hispano is able to take out tanks with one pass from ranges like 800 yards.
At least my F4u-1c 6 panzer kill flight talks for itself, without reloading.
Didn't have other ordnance onboard than 4 rockets, and I managed to knock out tracks only from a tank when I shot 2 rockets in its back on two approaches and then went home.. (and that counted as kill #7 from that flight, as he did exit just before my landing for reload)
Earlier that same day and with earlier plane, I lost two cannons for Panzer MG34 fire, but still managed to kill 3-4 of them with two remaining guns.
That definately does sound like there's something wrong in the system that I'd like to see fixed. Can you do me a favor and email the details about how this was done? It would be a big help in troubleshooting how somebody can continue to play our game online without ever having to subscribe. TIA.
------------------
Doug "Pyro" Balmos
HiTech Creations
-
No more questions, Just a thanks for your comments Pyro, (See I knew they listened) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
(Don't agree about the troops tho (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) )
TTFN
snafu
[This message has been edited by snafu (edited 07-30-2000).]
-
Originally posted by Zigrat:
Thanks for the great reply pyro.
I was talking to a friend of my father's the other day, who was infantry in WW2 at D-Day up until the end of the war. He said that he had encountered many german tanks, and that from the front no american tank could kill them (much less a smaller caliber round. I guess the tank war for the americans became much better, from what he said after the US introduced "tank destroyers" which had much better guns than the US tanks themselves did. So, while a hispano might very well be able to kill a panzer, it should probably only be able to from the rear in its engine. Or de-tread it.
Actually the tank "destroyers" were gunned the same or used a 105 mm HOWITZER gun. They were considered much less capable than tanks as the howitzer is a slower velocity higher trajectory round than the 90 mm main tank gun later in the war. The other problem with the tank "destroyer" was the lack of ANY top cover. The turret was open to the sky. Any artillery with airburst could and did kill the crew in those vehicles.
American armor had only one advantage over later Geman tanks and that was in speed and mobility. The Soviets were in the same boat and that is why they did the best when they could close and mingle inside the German armor fomations. This made the Germans have to risk shooting each other and gave the lesser gunned allied tanks have the chance to hit the German tanks in the "ass" where the armor could be penetrated by 75mm guns. It's also much easier to immobilize a tank, instead of killing it outright, by damaging the treads. Those are more vulnerable to hits from the sides. Once a tank is immobilized the infantry will swarm it and kill it. A tankers greatest threat, outside of another tank, is infantry. That is why you do not see "pure armor" operations. They have infantry to protect the tanks from other infantry. Pesky little buggers. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Mav
(http://www.geocities.com/tas13th/sqsig/mav13.jpg)
------------------
No Mercy Asked, None Given, Just pass the ammo
[This message has been edited by Maverick (edited 07-30-2000).]
-
THX Pyro, WTG on BOTH posts.
-
Originally posted by Pyro:
That definately does sound like there's something wrong in the system that I'd like to see fixed. Can you do me a favor and email the details about how this was done? It would be a big help in troubleshooting how somebody can continue to play our game online without ever having to subscribe. TIA.
2 weeks free trial and free H2H, isn't that the deal? (or did I read wrong..)
I haven't played AH at all couple days before beta end (and this does not include free trial time, but the time when AH beta end).
So, now I have used my 2 weeks (actually 4-5 days less from that 2 week / 14 days) and there you can do alot in that time (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
(note, i used those 9-10 days while I had time to play very efficiently)
-
Originally posted by Maverick:
Actually the tank "destroyers" were gunned the same or used a 105 mm HOWITZER gun. They were considered much less capable than tanks as the howitzer is a slower velocity higher trajectory round than the 90 mm main tank gun later in the war. The other problem with the tank "destroyer" was the lack of ANY top cover. The turret was open to the sky. Any artillery with airburst could and did kill the crew in those vehicles.
American armor had only one advantage over later Geman tanks and that was in speed and mobility. The Soviets were in the same boat and that is why they did the best when they could close and mingle inside the German armor fomations. This made the Germans have to risk shooting each other and gave the lesser gunned allied tanks have the chance to hit the German tanks in the "ass" where the armor could be penetrated by 75mm guns. It's also much easier to immobilize a tank, instead of killing it outright, by damaging the treads. Those are more vulnerable to hits from the sides. Once a tank is immobilized the infantry will swarm it and kill it. A tankers greatest threat, outside of another tank, is infantry. That is why you do not see "pure armor" operations. They have infantry to protect the tanks from other infantry. Pesky little buggers. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Mav
Okay I have to pick through this...
the original US TD would be the M10 Wolverine, a modified Sherman hull with an open-topped turrent and a gun that would become the main US AT gun in the later part of the war, the 76L64. Eventually the M36 Jackson came along, with the 90L50 gun, which was capable of defeating nearly all German armor. There was also the Archilles, an M10 with a 17pdr rather then the 76L64, and the M18, a high speed light tank with the 76mm.
It is not that these TD's were incapable of killing tanks, but they have very little armor and open tops, so killing a tank before being knocked out was a great challange.
The only two tanks I know of that the Americans had with a 105mm guns are the Sherman 105, and the M7 Priest. The M7's 105 was basicly field artillary support, while the Sherman 105 (M4 chassy with increased armor) was capable of carrying HEAT rounds that were moderately effect against medium tanks. A Sherman 105 was to avoid tanks if possible however, and serve rather to help infantry break through defened positions.
By the time the US was moving inland from the Normandy invasions, there were at least some 76mm equipped tanks, namely the M4A3-76, M4A3E2-76, and later on the M4A3E8-76, most of which were field modifications to the turrent to accept the new gun. Alas, the upped-gunned Shermans were mostly the platoon leader's, leaving the rest with the pityful M4A3's 75mm gun.
On to the Soviets. The whole reason German developed heavy tanks were because of engagements with superior Soviet tanks earlier in the war. When the Kv class was first encountered, the Germans had no tank that could knock it out, and it's involvment is responsible for the Tiger's development.
Later the T-34 was running circles around the German armor, and deflecting their shots just as easily...the Panther design is based around what they learned from the T-34 design. The later into the war, the heavier the Soviet tanks get. The T-34/85, Kv-85, Su-85, IS-1, IS-2, IS-3, Su-100, and Su-122 were all very capable of engageing any heavy German iron they encountered.
Last thing, there were plenty of "pure armor" engagments. Many occured on the Eastern front, Kursk being the biggest, plenty in North Africa, and the US had plenty were is was two or three heavy German tanks vs many more lighter US medium tanks.
- Jig
--------
Sorry, I can't stand speculation (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Jigster (edited 07-30-2000).]
-
Originally posted by Pyro:
>1. Why DOES the Mauser 20mm seem to have no effect on tanks?
I dunno, depends on who you talk to I guess. Some people say the .50 is effective against tanks and this round is more powerful than that one. In relation to the Hispano, it's not as effective against armor.
Here's a comparison of the AP rounds of the Hispano 20mm vs MG 151/20. 1st figure for Hispano, 2nd figure for 151.
Case Length - 110mm, 82mm
AP projectile weight - 2548 gr, 1775 gr
AP muzzle velocity - 2620 FPS, 2329 FPS
I'd like to ask a question if I may, well actually more of a confirmation...we are using HE cannon shells in our planes, right?
I can see the 20mm Hispanos being effect AT guns if they were loaded as AP, but wouldn't that make them much less effective on planes?
Just curious about the whole AP/HE thing...since I noticed the 75mm HE shells are effect AT weapons (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
- Jig
--------
I sofa king we todd it.
[This message has been edited by Jigster (edited 07-30-2000).]