Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SunKing on February 20, 2003, 09:40:04 PM

Title: MA numbers
Post by: SunKing on February 20, 2003, 09:40:04 PM
Holly Molly   663/700 at 7:30pm pac time..

is AH running a promo?
Title: MA numbers
Post by: nopoop on February 20, 2003, 09:47:04 PM
It's either a promo SunKing or there is a whole lot of people that love mindy as I do..

That's one serious census..

Times are good..
Title: MA numbers
Post by: AGJV44_Rot 1 on February 20, 2003, 10:06:34 PM
Yea and the MA just crashed as well.  Time to upgrade them servers Again.
Title: MA numbers
Post by: Tarmac on February 20, 2003, 10:06:37 PM
Hangar froze in MA just now, can't change plane.  Tried relogging.

MA closed.  :confused:
Title: MA numbers
Post by: moose on February 20, 2003, 10:06:47 PM
i thought it was cool too but the server was horribly laggy. i could barely finish a sortie
Title: MA numbers
Post by: Tarmac on February 20, 2003, 10:07:45 PM
Doh, just beat me to it, AG.  

Fun flying tonight.  I'd love to do it again sometime.
Title: MA numbers
Post by: SLCR on February 20, 2003, 10:09:03 PM
Yep, many e-mails went out to former players giving them a free month till March 15th(or something like that).

I flew for a bit but the war/lag fest was unbearable so i logged off for a few.  I just checked in and the server was down...go finger.

-Slicer0
Title: MA numbers
Post by: PAZZOTUFFO on February 20, 2003, 10:13:49 PM
I just want to know if HTC realizes what is doing. I guess income is above promises. I still remember signing up to the game because of the line " We wanted to make the best game " that was a long time ago. Disappointing.
Title: MA numbers
Post by: BlckMgk on February 20, 2003, 10:49:09 PM
I've been playing AH for almost 2 years now, and well the servers go through phases, but all in all I would have to say 95% of my AH experience was extreamly enjoyable with very little effects of lag. They had some latency issues with AKDesert, then with trinity, Both large maps. AH knows what they're doing Skuzzy will nail the problem down and allow you to enjoy your self online.

-BM
Title: MA numbers
Post by: takeda on February 21, 2003, 01:33:52 AM
I logged back last night, for the promo thing, mostly to greet old friends and check the progress of the game.

The fact is that I don't like the high population gameplay. And not because of lag, it was mostly bearable, a few warps here and there but...

Back when we had 100-150 on, you knew everyone, and there was that sense of "chivalry of the sky" and plenty of 1vs1 or 2vs2 with the ocassional 10-12 people mission or squad sortie. All I saw last night were huge 50 plane mindless furballs, rampant kill stealing (ouch, killshooter) and loads of silly gray/green spam on the chat.

Maybe its only a matter of looking harder in the map to find a low population area, climb to 20K there and meet my old enemies in B&Z heaven, i'll try.

I liked most other new things, bomber changes are great, etc...

I don't know if I will stay... when I left, 15$ were nothing even if I did not play more than twice a month, but now i'm buried by the mortgage, car payments, water, gas, food, electricity, dsl...  so 15$ seems like the topping on a too big cake...

I'll keep checking until March 15, maybe I will get used to the new gameplay and stay.
Title: MA numbers
Post by: nuchpatrick on February 21, 2003, 07:20:30 AM
I refuse to play when the MA is over 500..its such a warp fest...I signed on last night I think I flew 2-3 times and gave up..

The MA needs to be cut down in size...this seems like trying to park a caddy in a compact parking spot...it will fit but you'll never get out.:rolleyes:
Title: CT!!
Post by: Arfann on February 21, 2003, 10:59:35 AM
Quote
Originally posted by takeda

The fact is that I don't like the high population gameplay. And not because of lag, it was mostly bearable, a few warps here and there but...

Back when we had 100-150 on, you knew everyone, and there was that sense of "chivalry of the sky" and plenty of 1vs1 or 2vs2 with the ocassional 10-12 people mission or squad sortie. All I saw last night were huge 50 plane mindless furballs, rampant kill stealing (ouch, killshooter) and loads of silly gray/green spam on the chat.

 


For you and others who are returning for a bit, try the CT. It's a lot like the old days, but with the new features.

GronK
Title: MA numbers
Post by: vorticon on February 21, 2003, 11:25:12 AM
hit 675 by 9:00pm mtn...800 ping when i left...had planes flying backwards...but where i was (screwing up on a large ki67 rook HQ raid that i flew for a hour to do.)ll never make that mistake again... was actually pretty good considering
Title: MA numbers
Post by: OZkansas on February 21, 2003, 11:30:45 AM
663 online, WOW!

I hope to see 1,000 someday:)

Early beta was great due to the small numbers online, but 600+ is also great!  Wonder how many were in the CT,DA,TA at that time?  Maybe 800 or so were online?
Title: MA numbers
Post by: Nwbie on February 21, 2003, 01:57:24 PM
Tried to get in ma--was locked, saw that the CT had over 160 peeps(lol 160)  Was a blast in there
Wish had more peeps in there every night, that would be my regular stop then, much more interesting maps, if sides uneven-people go to other side to make more fair, very little if any gangbangers, lots of good winging fighters, way more fun than watching 30 Typhoons suicide auger into your fields :)

NwBie
Title: MA numbers
Post by: AGJV44_Rot 1 on February 21, 2003, 02:10:38 PM
Takada I remember when on a friday night 72-80 people was a large crowd.  I have to agree with you on the 1-1 2-2 as well as the chivalry when you shot that pilot down you would see him again usually sooner hten later.  NOw we have a ton of no name kills I rarely ever see a GK given out and the spam you are talking about is way out of porportion.  I do miss the old days if it meant jacking the price back to 30 I would pay in an instant.
Title: MA numbers
Post by: Reschke on February 21, 2003, 03:07:55 PM
I don't mind the big numbers in the MA because it will mean more numbers in the CT as well. I don't fly there as much as I used to but I still enjoy popping into there and getting some "High Quality" fights on.

Although last night was what really kept me on my toes. There was only one other squadmate of mine on and we got nailed many times because we would be in a nice 2 v 2 or even a 2 v 3-4 and soon it would jump to 2 v infinity. Not because of anything different its just that we let ourselves get absorbed into the fight. We had some nice ones up around A44-A52 area against a bunch of P-51s. Then a couple of lala7's came through and plastered us and themselves because of the killshooter..... :p
Title: MA numbers
Post by: lazs2 on February 22, 2003, 09:36:28 AM
1 v1 and 2 v 2 and 10-12 guys on a milkrun missun?  no thanks.  you can keep that "chivalry".  Why even play AH if that is what you want?  doesn't Il2 have like a 32 plane limit?

No.. even with a 1,000 up 2/3 of the bases in the larger maps would be deserted and someone would be milkrunning.   Gimme slightly closer fields and I don't care how many are on or how big the map is.
lazs
Title: MA numbers
Post by: Kev367th on February 22, 2003, 10:44:36 AM
Nice to see so many people if it wasn't for the horrible warps and lags that happen when the MA has >500 people. We have heard all the excuses about "we think it's the score system" etc, it's about time they 'fessed up and admitted that the current server can't handle the players.  I suppose it has got to the money is more important than the game point.
Also all the new guys who are trying it out won't be too impressed with the lags etc, great advertisement for the game - NOT. Where's the incentive for them to stay and play (eventually pay) for a game that warps and lags regularly. Bombers have always been bad since I started 4 months ago, still hasn't been fixed.
Title: <Lazs voice>
Post by: weazel on February 22, 2003, 12:37:21 PM
Dear HTC, please make us a map with "Co-Ed" fields....what I'm suggesting is place each countries spawn points at opposite ends of the runways.

This way we won't even have to take off to find a fight, we can just shoot each other as we spawn.


Quote
Originally posted by lazs2
1 v1 and 2 v 2 and 10-12 guys on a milkrun missun?  no thanks.  you can keep that "chivalry".  Why even play AH if that is what you want?  doesn't Il2 have like a 32 plane limit?

No.. even with a 1,000 up 2/3 of the bases in the larger maps would be deserted and someone would be milkrunning.   Gimme slightly closer fields and I don't care how many are on or how big the map is.
lazs
Title: MA numbers
Post by: lazs2 on February 22, 2003, 12:53:29 PM
Thats why you did so poorly on that I.Q. test weazel... you don't pay attention.... That and... well.... you're just not very smart.

Imagine the infinity map with the first layer, maybe 6 fields deep, with fields about 3/4 of a sector apart... As you get deeper into enemy territory the fields become a little farther apart.   "something for everyone"  would become a reality instead of "something for everyone if you get lucky or fly late war planes exclusively or just don't like to fight".
lazs
Title: Wrong again Lazs
Post by: weazel on February 22, 2003, 01:14:12 PM
I'm just lampooning your incessant whining about game features.

You snivel about "sky accountants", "fluffs", and every other thing that doesn't facilitate a furball.

In other words your a crybaby.

I'm just trying to help you get your way by suggesting Co-Ed fields...of course based on your past I'm sure you would find something else to cry about even if HTC addressed your current whine.
Title: MA numbers
Post by: hitech on February 22, 2003, 01:28:33 PM
Lets drop the personal attacks gentlemen.

HiTech
Title: MA numbers
Post by: yb11 on February 22, 2003, 05:23:03 PM
i for one is gitting tired of loging on jest to find that we are out numerd 4 to 1 and all of are baces are being porked and cant even get off the ground.  looks like a lot of non paying guys on now and hafe of my squad never got on at all last nite dont think that fare to the ones that are paying do you ?
Title: MA numbers
Post by: Vulcan on February 23, 2003, 04:47:59 PM
Quote
Originally posted by Kev367th
Nice to see so many people if it wasn't for the horrible warps and lags that happen when the MA has >500 people. We have heard all the excuses about "we think it's the score system" etc, it's about time they 'fessed up and admitted that the current server can't handle the players.  I suppose it has got to the money is more important than the game point.
Also all the new guys who are trying it out won't be too impressed with the lags etc, great advertisement for the game - NOT. Where's the incentive for them to stay and play (eventually pay) for a game that warps and lags regularly. Bombers have always been bad since I started 4 months ago, still hasn't been fixed.


Actually Kev I think you are very wrong here.

If you sit down and analyze the problem it specifically relates to damage updates and text updates. And nothing else. Warps and CTD's are other localized problems people are having and unrelated to the big 'lagfest'.

In another thread its been clearly identified that MySQL which HTC uses has some issues with the O/S being used (and if you read the links posted the Linux sites talk specifically of this issue hogging CPU resources). HTC have stated in the same thread that they've ordered a newer version of the O/S they used before they changed O/S due to hardware vs O/S restrictions.

The sky is not falling... yet...
Title: MA numbers
Post by: BNM on February 23, 2003, 04:52:07 PM
Sunking what are your framerates with your setup???

Albatron KX400-8X
AMD XP 2100
2x 256DDR pc-2100 Crucial
Radeon 9700 pro 325/310
DX9.0
40gig IBM 60x Deskstar HDD x2
SB!live Soundcard
CH USB 658 Flightstick
CH USB Pro Throttle
CH USB Pro Pedals
Title: MA numbers
Post by: SunKing on February 23, 2003, 06:08:45 PM
Quote
Originally posted by BNM
Sunking what are your framerates with your setup???



In AH I run Anti-Aliasing maxed to 6X , Aniso at 8x

Im also running V-synch so my framerates are maxed near 120 , maybe drop to 75 in clouds/fire during a Bish Typhoon raid.

Without v-synch its like 600-700 aprox.

This 9700pro card is incredible. Just loaded up the Splinter Cell reatail. Boy they go off on the shadows and lighting.. Reason alone to buy this card.. I'm glad I bought it.


Here's a shot with vsynch during  fire and planes.


http://www.innercite.com/~sunking/withvsynch.JPG

Here's a shot without Vsynch

http://www.innercite.com/~sunking/withoutvy.JPG